surfaceproperties.txt: play sfx_impact.concrete for gs_material_rocks
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@ -95,7 +95,7 @@ gs_material_unbreakableglass
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gs_material_rocks
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{
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part_bulletimpact "impact_default.main"
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bulletimpact "sfx_impact.rock"
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bulletimpact "sfx_impact.concrete"
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stepleft "step_default.left"
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stepright "step_default.right"
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break "func_breakable.break_cinder"
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