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98b9bb56bd
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monster_barney: define attack_ranged_range to 1024 units.
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2023-07-30 10:05:42 -07:00 |
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2607ee4f04
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Define EDef for monster_babycrab
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2023-07-30 10:05:24 -07:00 |
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e49810be8b
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Restructuring of monster/weapon entitydef files
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2023-07-16 22:47:01 -07:00 |
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7a014d91e9
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monster_barney: specify submodel group on weapon draw
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2023-07-06 16:34:01 -07:00 |
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0eec24c7aa
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Update the body key/value pairs inside the monster edefs
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2023-06-28 14:30:17 -07:00 |
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
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