Update the body key/value pairs inside the monster edefs

This commit is contained in:
Marco Cawthorne 2023-06-28 14:30:17 -07:00
parent 6a8ac02add
commit 0eec24c7aa
Signed by: eukara
GPG key ID: CE2032F0A2882A22
3 changed files with 10 additions and 5 deletions

View file

@ -35,18 +35,18 @@ entityDef monster_human_grunt
"snd_thud" "monster_generic.thud"
"weapons" "3"
"squad_leader_body" "2"
"squad_leader_body" "1:2"
// grenade launcher
when "weapons" contains 4 {
"body" "4"
"body1" "4"
"def_attack_special_1" "projectile_hgrunt_ARgrenade"
skin 1
"skin" "1"
}
// shotgun grunt
when "weapons" contains 8 {
"body" "35"
"body2" "2"
"reload_count" "8"
"snd_ranged_attack" "weapon_shotgun.single"
"def_attack_ranged" "ranged_hgrunt_shot"

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@ -41,22 +41,26 @@ entityDef monster_scientist
when "body" equals "1" {
"pitch" "105"
"netname" "Walter"
"body1" "1"
}
when "body" equals "2" {
"pitch" "100"
"netname" "Einstein"
"body1" "2"
}
when "body" equals "3" {
"pitch" "95"
"netname" "Luther"
"skin" "1"
"body1" "3"
}
when "body" equals "4" {
"pitch" "105"
"netname" "Slick"
"body1" "4"
}
// pre-disaster

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@ -219,7 +219,8 @@ entityDef weapon_tripmine
"spawnclass" "NSItem"
"model" "models/v_tripmine.mdl"
"body" "2"
"body0" "2"
"body1" "2"
"frame" "8"
"inv_item" "13"
"snd_acquire" "weapon.pickup"