Update the body key/value pairs inside the monster edefs
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3 changed files with 10 additions and 5 deletions
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@ -35,18 +35,18 @@ entityDef monster_human_grunt
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"snd_thud" "monster_generic.thud"
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"weapons" "3"
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"squad_leader_body" "2"
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"squad_leader_body" "1:2"
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// grenade launcher
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when "weapons" contains 4 {
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"body" "4"
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"body1" "4"
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"def_attack_special_1" "projectile_hgrunt_ARgrenade"
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skin 1
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"skin" "1"
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}
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// shotgun grunt
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when "weapons" contains 8 {
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"body" "35"
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"body2" "2"
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"reload_count" "8"
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"snd_ranged_attack" "weapon_shotgun.single"
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"def_attack_ranged" "ranged_hgrunt_shot"
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@ -41,22 +41,26 @@ entityDef monster_scientist
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when "body" equals "1" {
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"pitch" "105"
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"netname" "Walter"
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"body1" "1"
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}
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when "body" equals "2" {
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"pitch" "100"
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"netname" "Einstein"
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"body1" "2"
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}
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when "body" equals "3" {
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"pitch" "95"
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"netname" "Luther"
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"skin" "1"
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"body1" "3"
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}
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when "body" equals "4" {
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"pitch" "105"
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"netname" "Slick"
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"body1" "4"
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}
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// pre-disaster
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@ -219,7 +219,8 @@ entityDef weapon_tripmine
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"spawnclass" "NSItem"
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"model" "models/v_tripmine.mdl"
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"body" "2"
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"body0" "2"
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"body1" "2"
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"frame" "8"
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"inv_item" "13"
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"snd_acquire" "weapon.pickup"
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