ed877bf2bb
* add HLWeapoNSelect class
2024-08-14 16:12:30 -07:00
34d7d48967
More and more changes against Develop
Nuclide.
2024-08-11 13:36:25 -07:00
5a1728cf84
Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL
2024-07-23 18:03:22 -07:00
2b300e45b0
Move platform files over, rebuild weapons against Nuclide
2024-06-22 00:29:51 -07:00
24a8c78367
Move skill files around to the new conventions, tweak various sounds/particles and definitions.
2024-02-23 14:00:41 -08:00
381412e4ba
Gamerules: update player death sound def name
2024-01-08 15:29:28 -08:00
7d58725d76
PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway.
2023-02-16 18:23:48 -08:00
e1d7febbf7
default.cfg: Set rate to '30000' in the hope of override outdated defaults
2023-01-07 16:59:43 -08:00
454da78b0c
Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
...
Add 'weaponbox' pickup, which may not be fully complete.
Some FX_ effects make proper use of env_sprite APIs now.
Edited default.cfg to parse skill.cfg itself.
Removed GS_RENDERFX flag in progs.src.
2022-07-07 09:13:16 -07:00
8fad0d7dc1
WEAPON_TRIPMINE: Wiggle with SetBody and SetFrame on the pickup a bit.
2022-04-26 21:03:32 -07:00
440f67d349
Server: unreference player.h
2022-04-25 13:35:26 -07:00
98a7151ab2
FX_Blood: Work on this effect a bit more to make it look like the real HL
2022-04-23 22:36:01 -07:00
77a4d1b388
mp_fraglimit and mp_timelimit are now aliases to the original Quake cvars
...
to avoid confusion from anyone wondering why there's two of them
2021-12-12 21:04:15 -08:00
1a25ccc334
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:53:48 +01:00