Temp fix so snark doesn't do this hilarious bug anymore
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1 changed files with 2 additions and 1 deletions
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@ -91,7 +91,8 @@ monster_snark::customphysics(void)
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FX_Blood(origin + [0,0,16], [1,0,0]);
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FX_Blood(origin + [0,0,16], [1,0,0]);
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}
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}
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if (m_eTarget.health <= 0) {
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/* TODO this needs to be cleaned up and use isAlive in the future */
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if (m_eTarget.solid == SOLID_CORPSE) {
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m_eTarget = __NULL__;
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m_eTarget = __NULL__;
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}
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}
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}
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}
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