WEAPON_CROSSBOW: Don't allow explosive bolts in singleplayer.
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39471c1fb7
commit
3077b70734
5 changed files with 27 additions and 2 deletions
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@ -24,6 +24,8 @@ class HLGameRules:CGameRules
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virtual void(base_player) LevelDecodeParms;
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virtual void(base_player) LevelChangeParms;
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virtual void(void) LevelNewParms;
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virtual bool(void) IsMultiplayer;
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};
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class HLSingleplayerRules:HLGameRules
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@ -31,6 +33,7 @@ class HLSingleplayerRules:HLGameRules
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/* client */
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virtual void(base_player) PlayerSpawn;
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virtual void(base_player) PlayerDeath;
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virtual bool(void) IsMultiplayer;
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};
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class HLMultiplayerRules:HLGameRules
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@ -48,5 +51,5 @@ class HLMultiplayerRules:HLGameRules
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virtual void(base_player) PlayerSpawn;
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virtual void(base_player) PlayerDeath;
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virtual float(base_player, string) ConsoleCommand;
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virtual bool(void) IsMultiplayer;
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};
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@ -14,6 +14,12 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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bool
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HLGameRules::IsMultiplayer(void)
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{
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return false;
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}
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void
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HLGameRules::LevelDecodeParms(base_player pp)
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{
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@ -14,6 +14,12 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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bool
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HLMultiplayerRules::IsMultiplayer(void)
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{
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return true;
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}
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void
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HLMultiplayerRules::FrameStart(void)
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{
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@ -14,6 +14,12 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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bool
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HLSingleplayerRules::IsMultiplayer(void)
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{
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return false;
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}
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void
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HLSingleplayerRules::PlayerDeath(base_player pl)
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{
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@ -168,6 +168,7 @@ w_crossbow_primary(player pl)
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pl.crossbow_mag--;
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#ifndef CLIENT
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HLGameRules rules = (HLGameRules) g_grMode;
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Weapons_MakeVectors(pl);
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entity bolt = spawn();
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setmodel(bolt, "models/crossbow_bolt.mdl");
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@ -181,7 +182,10 @@ w_crossbow_primary(player pl)
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bolt.angles = vectoangles(bolt.velocity);
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bolt.avelocity[2] = 10;
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bolt.touch = Crossbolt_Touch;
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bolt.weapon = pl.viewzoom == 1.0 ? 1 : 0;
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if (rules.IsMultiplayer() == true)
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bolt.weapon = pl.viewzoom == 1.0 ? 1 : 0;
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setsize(bolt, [0,0,0], [0,0,0]);
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if (pl.crossbow_mag > 0) {
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