NPCs are now using HL:S sound shader names
This commit is contained in:
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cc74146a59
commit
22d2c4b36b
20 changed files with 610 additions and 369 deletions
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@ -39,6 +39,7 @@
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#include "monsters/skeleton_dead.def"
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#include "monsters/skeleton_dead.def"
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#include "monsters/snapbug.def"
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#include "monsters/snapbug.def"
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#include "monsters/snark.def"
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#include "monsters/snark.def"
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#include "monsters/sphere.def"
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#include "monsters/stukabat.def"
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#include "monsters/stukabat.def"
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#include "monsters/tentacle.def"
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#include "monsters/tentacle.def"
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#include "monsters/tentaclemaw.def"
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#include "monsters/tentaclemaw.def"
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@ -16,33 +16,33 @@ entityDef monster_alien_grunt
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"attack_melee_range" "96"
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"attack_melee_range" "96"
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"attack_ranged_range" "512"
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"attack_ranged_range" "512"
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"snd_idle" "monster_alien_grunt.idle"
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"snd_alert" "AlienGrunt.Alert
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"snd_pain" "monster_alien_grunt.pain"
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"snd_idle" "AlienGrunt.Idle"
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"snd_death" "monster_alien_grunt.pain"
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"snd_pain" "AlienGrunt.Pain"
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"snd_melee_attack" "monster_alien_grunt.attack"
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"snd_death" "AlienGrunt.Pain"
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"snd_melee_attack_hit" "monster_zombie.attackhit"
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"snd_melee_attack" "AlienGrunt.Attack"
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"snd_melee_attack_miss" "monster_zombie.attackmiss"
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"snd_melee_attack_hit" "AlienGrunt.AttackHit"
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"snd_thud" "monster_generic.thud"
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"snd_melee_attack_miss" "AlienGrunt.AttackMiss"
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// animation event callbacks
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// animation event callbacks
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events {
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events {
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1 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
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1 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
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1 "StartSoundDef" "weapon_hornetgun.fire"
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1 "StartSoundDef" "AlienGrunt.FireGun"
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2 "SpawnProjectileDef" "ranged_agrunt_shot_red"
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2 "SpawnProjectileDef" "ranged_agrunt_shot_red"
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2 "StartSoundDef" "weapon_hornetgun.fire"
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2 "StartSoundDef" "AlienGrunt.FireGun"
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3 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
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3 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
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3 "StartSoundDef" "weapon_hornetgun.fire"
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3 "StartSoundDef" "AlienGrunt.FireGun"
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4 "SpawnProjectileDef" "ranged_agrunt_shot_red"
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4 "SpawnProjectileDef" "ranged_agrunt_shot_red"
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4 "StartSoundDef" "weapon_hornetgun.fire"
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4 "StartSoundDef" "AlienGrunt.FireGun"
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5 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
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5 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
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5 "StartSoundDef" "weapon_hornetgun.fire"
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5 "StartSoundDef" "AlienGrunt.FireGun"
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10 "StartSoundDef" "monster_alien_grunt.step_left"
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10 "StartSoundDef" "AlienGrunt.LeftFoot"
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11 "StartSoundDef" "monster_alien_grunt.step_right"
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11 "StartSoundDef" "AlienGrunt.RightFoot"
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}
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}
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}
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}
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@ -16,22 +16,22 @@ entityDef monster_alien_slave
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"melee_range" "96"
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"melee_range" "96"
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"attack_ranged_range" "512"
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"attack_ranged_range" "512"
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"snd_idle" "monster_alien_slave.idle"
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"snd_idle" "Vortigaunt.Idle"
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"snd_pain" "monster_alien_slave.pain"
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"snd_pain" "Vortigaunt.Pain"
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"snd_death" "monster_alien_slave.die"
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"snd_death" "Vortigaunt.Die"
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"snd_thud" "monster_generic.thud"
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// animation event callbacks
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// animation event callbacks
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events {
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events {
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1 "SpawnProjectileDef" "melee_islave_claw"
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1 "SpawnProjectileDef" "melee_islave_claw"
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1 "StartSoundDef" "monster_alien_slave.claw"
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1 "StartSoundDef" "Vortigaunt.AttackMiss"
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2 "SpawnProjectileDef" "melee_islave_claw"
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2 "SpawnProjectileDef" "melee_islave_claw"
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2 "StartSoundDef" "monster_alien_slave.claw"
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2 "StartSoundDef" "Vortigaunt.AttackMiss"
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// beam powerup, both left and right hand
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// beam powerup, both left and right hand
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3 "SpawnDefAttachment" "islave_beampowerup 0"
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3 "SpawnDefAttachment" "islave_beampowerup 0"
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3 "SpawnDefAttachment" "islave_beampowerup 1"
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3 "SpawnDefAttachment" "islave_beampowerup 1"
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3 "StartSoundDef" "Vortigaunt.ZapPowerup"
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// fire a beam towards the target
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// fire a beam towards the target
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4 "SpawnDefAttachment" "islave_beamattack 0"
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4 "SpawnDefAttachment" "islave_beamattack 0"
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@ -39,6 +39,7 @@ entityDef monster_alien_slave
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4 "SpawnDefAttachment" "islave_beamattack 1"
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4 "SpawnDefAttachment" "islave_beamattack 1"
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4 "SpawnDefAttachment" "islave_beamattack 1"
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4 "SpawnDefAttachment" "islave_beamattack 1"
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4 "SpawnProjectileDef" "ranged_islave_zap"
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4 "SpawnProjectileDef" "ranged_islave_zap"
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4 "StartSoundDef" "Vortigaunt.ZapShoot"
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// kill anything parented to us
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// kill anything parented to us
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5 "KillChildClass" "islave_beampowerup"
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5 "KillChildClass" "islave_beampowerup"
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@ -15,13 +15,18 @@ entityDef monster_apache
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"flying" "1"
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"flying" "1"
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"fly_offset" "768"
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"fly_offset" "768"
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"snd_fly" "Apache.Rotor"
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// Apache.RotorSpinup
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// Apache.RPG
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// ApacheHVR.Ignite
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// primary ranged attack
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// primary ranged attack
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"def_attack_ranged" "ranged_hgrunt_mp5"
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"def_attack_ranged" "ranged_hgrunt_mp5"
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"snd_ranged_attack" "weapon_mp5.shoot"
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"snd_ranged_attack" "Apache.FireGun"
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"attack_ranged_range" "2048"
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"attack_ranged_range" "2048"
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// special attack
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// special attack
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"def_attack_special_1" "projectile_rocket"
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"def_attack_special_1" "projectile_rocket"
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"attack_special_range" "1024"
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"attack_special_range" "1024"
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"projectile_delay" "1.0"
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"projectile_delay" "1.0"
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}
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}
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@ -1,18 +1,22 @@
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entityDef monster_babycrab
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entityDef monster_babycrab
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{
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{
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"spawnclass" "NSMonster"
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"spawnclass" "NSMonster"
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"inherit" "monster_headcrab"
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"inherit" "monster_headcrab"
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"model" "models/baby_headcrab.mdl"
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"model" "models/baby_headcrab.mdl"
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"health" "skill:babycrab_health"
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"health" "skill:babycrab_health"
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"leap_damage" "skill:babycrab_dmg_bite"
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"leap_damage" "skill:babycrab_dmg_bite"
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"snd_idle" "monster_babycrab.idle"
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"snd_idle" "Babycrab.Idle"
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"snd_pain" "monster_babycrab.pain"
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"snd_pain" "Babycrab.Pain"
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"snd_death" "monster_babycrab.death"
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"snd_death" "Babycrab.Die"
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"snd_melee_attack_hit" "Babycrab.Bite"
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events {
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events {
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jump "AddVelocity" "512 0 250"
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jump "AddVelocity" "512 0 250"
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jump "StartSoundDef" "Babycrab.Attack"
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jump_variation1 "AddVelocity" "512 0 250"
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jump_variation1 "AddVelocity" "512 0 250"
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jump_variation1 "StartSoundDef" "Babycrab.Attack"
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jump_variation2 "AddVelocity" "512 0 250"
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jump_variation2 "AddVelocity" "512 0 250"
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jump_variation2 "StartSoundDef" "Babycrab.Attack"
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}
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}
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}
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}
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@ -1,72 +1,74 @@
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entityDef monster_bullchicken
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entityDef monster_bullchicken
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{
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{
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"spawnclass" "NSMonster"
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"spawnclass" "NSMonster"
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"model" "models/bullsquid.mdl"
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"model" "models/bullsquid.mdl"
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"netname" "Bullsquid"
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"netname" "Bullsquid"
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"health" "skill:bullsquid_health"
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"health" "skill:bullsquid_health"
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"mins" "-16 -16 0"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"maxs" "16 16 72"
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"eye_height" "32"
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"eye_height" "32"
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"team" "2"
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"team" "2"
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"propdata" "actor_alien"
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"propdata" "actor_alien"
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"speed_walk" "32"
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"speed_walk" "32"
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"speed_run" "72"
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"speed_run" "72"
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"attack_ranged_range" "512"
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"attack_ranged_range" "512"
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"attack_melee_range" "86" // tailwhip
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"attack_melee_range" "86" // tailwhip
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"attack_melee2_range" "86" // bite
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"attack_melee2_range" "86" // bite
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"def_attack_melee" "melee_bullchicken_tailwhip"
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"def_attack_melee" "melee_bullchicken_tailwhip"
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"def_attack_melee2" "melee_bullchicken_bite"
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"def_attack_melee2" "melee_bullchicken_bite"
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"snd_idle" "monster_bullchicken.idle"
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"snd_alert" "Bullsquid.Alert"
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"snd_pain" "monster_bullchicken.pain"
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"snd_idle" "Bullsquid.Idle"
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"snd_death" "monster_bullchicken.die"
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"snd_pain" "Bullsquid.Pain"
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"snd_death" "Bullsquid.Die"
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// Bullsquid.Growl
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events {
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events {
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1 "SpawnProjectileDef" "ranged_bullchicken_spit"
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1 "SpawnProjectileDef" "ranged_bullchicken_spit"
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1 "StartSoundDef" "monster_bullchicken.attackshoot"
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1 "StartSoundDef" "Bullsquid.Attack"
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2 "StartSoundDef" "monster_bullchicken.attackbite"
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2 "StartSoundDef" "Bullsquid.Bite"
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3 "SetSkin" "1"
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3 "SetSkin" "1"
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4 "StartSoundDef" "monster_bullchicken.attackwhip"
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4 "StartSoundDef" "Bullsquid.Growl"
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5 "SetVelocity" "0 0 256"
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5 "SetVelocity" "0 0 256"
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6 "StartSoundDef" "monster_bullchicken.attackthrow"
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6 "StartSoundDef" "Bullsquid.Bite"
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}
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}
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}
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}
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entityDef melee_bullchicken_bite
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entityDef melee_bullchicken_bite
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{
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{
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"damage" "skill:bullsquid_dmg_bite"
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"damage" "skill:bullsquid_dmg_bite"
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"delay" "0.25f"
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"delay" "0.25f"
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}
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}
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entityDef melee_bullchicken_tailwhip
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entityDef melee_bullchicken_tailwhip
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{
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{
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"damage" "skill:bullsquid_dmg_whip"
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"damage" "skill:bullsquid_dmg_whip"
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"delay" "0.25f"
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"delay" "0.25f"
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}
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}
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entityDef ranged_bullchicken_spit
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entityDef ranged_bullchicken_spit
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{
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "NSProjectile"
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"model" "sprites/bigspit.spr"
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"model" "sprites/bigspit.spr"
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"def_damage" "damage_spitDirect"
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"def_damage" "damage_spitDirect"
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"health" "0"
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"health" "0"
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"velocity" "900"
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"velocity" "900"
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"fuse" "10"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_fuse" "0"
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"detonate_on_death" "0"
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"detonate_on_death" "0"
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"detonate_on_world" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"detonate_on_actor" "1"
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"impact_damage_effect" "1"
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"impact_damage_effect" "1"
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"impact_gib" "0"
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"impact_gib" "0"
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}
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}
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entityDef damage_spitDirect
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entityDef damage_spitDirect
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entityDef monster_cockroach
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entityDef monster_cockroach
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{
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{
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"spawnclass" "NSTalkMonster"
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"spawnclass" "NSTalkMonster"
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"model" "models/roach.mdl"
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"model" "models/roach.mdl"
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"netname" "Cockroach"
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"netname" "Cockroach"
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"health" "0"
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"health" "0"
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"mins" "-8 -8 0"
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"mins" "-8 -8 0"
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"maxs" "8 8 8"
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"maxs" "8 8 8"
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"eye_height" "64"
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"eye_height" "64"
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"team" "0"
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"team" "0"
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"propdata" "actor_alien"
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"propdata" "actor_alien"
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"speed_walk" "0"
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"speed_walk" "0"
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"speed_run" "0"
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"speed_run" "0"
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"snd_walk" "Roach.Walk"
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}
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}
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TODO: coverhintnodeflags: FLESH | LOWLIGHT
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TODO: coverhintnodeflags: FLESH | LOWLIGHT
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"speed_walk" "46"
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"speed_walk" "46"
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"speed_run" "292"
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"speed_run" "292"
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"snd_idle" "Garg.Idle"
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"snd_death" "Garg.Die"
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events {
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events {
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// attacks
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// attacks
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1 "SpawnProjectileDef" "melee_gargantua"
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1 "SpawnProjectileDef" "melee_gargantua"
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5 "SpawnProjectileDef" "stomp_gargantua"
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5 "SpawnProjectileDef" "stomp_gargantua"
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// sfx
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// sfx
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3 "StartSoundDef" "monster_gargantua.step"
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3 "StartSoundDef" "Garg.Footstep"
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4 "StartSoundDef" "monster_gargantua.step"
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4 "StartSoundDef" "Garg.Footstep"
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6 "StartSoundDef" "monster_gargantua.breathe"
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6 "StartSoundDef" "Garg.Breath"
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}
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}
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}
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}
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"attack_ranged_range" "180" // needs launch attack
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"attack_ranged_range" "180" // needs launch attack
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"snd_idle" "monster_headcrab.idle"
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"snd_idle" "Headcrab.Idle"
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"snd_pain" "monster_headcrab.pain"
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"snd_pain" "Headcrab.Pain"
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"snd_death" "monster_headcrab.death"
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"snd_death" "Headcrab.Die"
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"leap_damage" "skill:headcrab_dmg_bite"
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"snd_melee_attack_hit" "Headcrab.Bite"
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"leap_damage" "skill:headcrab_dmg_bite"
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events {
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events {
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jump "AddVelocity" "512 0 250"
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jump "AddVelocity" "512 0 250"
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jump "StartSoundDef" "monster_headcrab.attack"
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jump "StartSoundDef" "Headcrab.Attack"
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jump_variation1 "AddVelocity" "512 0 350"
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jump_variation1 "AddVelocity" "512 0 350"
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jump_variation1 "StartSoundDef" "monster_headcrab.attack"
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jump_variation1 "StartSoundDef" "Headcrab.Attack"
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jump_variation2 "AddVelocity" "512 0 350"
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jump_variation2 "AddVelocity" "512 0 350"
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jump_variation2 "StartSoundDef" "monster_headcrab.attack"
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jump_variation2 "StartSoundDef" "Headcrab.Attack"
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}
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}
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}
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}
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entityDef monster_houndeye
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entityDef monster_houndeye
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{
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{
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"spawnclass" "NSMonster"
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"spawnclass" "NSMonster"
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"model" "models/houndeye.mdl"
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"model" "models/houndeye.mdl"
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"netname" "Houndeye"
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"netname" "Houndeye"
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"health" "skill:houndeye_health"
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"health" "skill:houndeye_health"
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"mins" "-16 -16 0"
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"mins" "-16 -16 0"
|
||||||
"maxs" "16 16 72"
|
"maxs" "16 16 72"
|
||||||
"eye_height" "32"
|
"eye_height" "32"
|
||||||
"team" "2"
|
"team" "2"
|
||||||
"propdata" "actor_alien"
|
"propdata" "actor_alien"
|
||||||
"speed_walk" "32"
|
"speed_walk" "32"
|
||||||
"speed_run" "192"
|
"speed_run" "192"
|
||||||
|
|
||||||
"attack_ranged_range" "192"
|
"attack_ranged_range" "192"
|
||||||
|
|
||||||
"snd_idle" "monster_houndeye.idle"
|
"snd_idle" "HoundEye.Idle"
|
||||||
"snd_pain" "monster_houndeye.pain"
|
"snd_pain" "HoundEye.Pain"
|
||||||
"snd_death" "monster_houndeye.death"
|
"snd_death" "HoundEye.Die"
|
||||||
|
|
||||||
events {
|
events {
|
||||||
1 "StartSoundDef" "monster_houndeye.alert"
|
1 "StartSoundDef" "HoundEye.Alert"
|
||||||
|
|
||||||
2 "StartSoundDef" "monster_houndeye.attack"
|
2 "StartSoundDef" "HoundEye.Warn"
|
||||||
|
|
||||||
3 "Shockwave" "sprites/shockwave.spr 192 0 0 2 16 0 255 255 255 255 0"
|
3 "Shockwave" "sprites/shockwave.spr 192 0 0 2 16 0 255 255 255 255 0"
|
||||||
3 "StartSoundDef" "monster_houndeye.blast"
|
3 "StartSoundDef" "HoundEye.Sonic"
|
||||||
|
|
||||||
4 "AddVelocity" "-200 0 250"
|
4 "AddVelocity" "-200 0 250"
|
||||||
|
|
||||||
5 "StartSoundDef" "monster_houndeye.pain"
|
5 "StartSoundDef" "HoundEye.Pain"
|
||||||
|
|
||||||
6 "StartSoundDef" "monster_houndeye.pain"
|
6 "StartSoundDef" "HoundEye.Pain"
|
||||||
|
|
||||||
7 "SetSkin" "0"
|
7 "SetSkin" "0"
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@ entityDef monster_human_assassin
|
||||||
{
|
{
|
||||||
"spawnclass" "NSTalkMonster"
|
"spawnclass" "NSTalkMonster"
|
||||||
"model" "models/hassassin.mdl"
|
"model" "models/hassassin.mdl"
|
||||||
"netname" "Assassin"
|
"netname" "Human Assassin"
|
||||||
"health" "skill:hassassin_health"
|
"health" "skill:hassassin_health"
|
||||||
"mins" "-16 -16 0"
|
"mins" "-16 -16 0"
|
||||||
"maxs" "16 16 72"
|
"maxs" "16 16 72"
|
||||||
|
@ -17,12 +17,10 @@ entityDef monster_human_assassin
|
||||||
"speed_walk" "0"
|
"speed_walk" "0"
|
||||||
"speed_run" "364"
|
"speed_run" "364"
|
||||||
|
|
||||||
"snd_thud" "monster_generic.thud"
|
|
||||||
|
|
||||||
// animation event callbacks
|
// animation event callbacks
|
||||||
events {
|
events {
|
||||||
1 "SpawnProjectileDef" "ranged_hassassin_shot"
|
1 "SpawnProjectileDef" "ranged_hassassin_shot"
|
||||||
1 "StartSoundDef" "monster_human_assassin.fire"
|
1 "StartSoundDef" "HAssassin.Shot"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -13,53 +13,56 @@ entityDef monster_human_grunt
|
||||||
"speed_run" "304"
|
"speed_run" "304"
|
||||||
|
|
||||||
// melee attack
|
// melee attack
|
||||||
"def_attack_melee" "melee_hgrunt_kick"
|
"def_attack_melee" "melee_hgrunt_kick"
|
||||||
"attack_melee_range" "96"
|
"attack_melee_range" "96"
|
||||||
"snd_melee_attack" "monster_human_grunt.kick"
|
"snd_melee_attack" "HGrunt.Kick"
|
||||||
|
|
||||||
// primary ranged attack
|
// primary ranged attack
|
||||||
"def_attack_ranged" "ranged_hgrunt_mp5"
|
"def_attack_ranged" "ranged_hgrunt_mp5"
|
||||||
"snd_ranged_attack" "Weapon_MP5.Single"
|
"snd_ranged_attack" "HGrunt.9MM"
|
||||||
"attack_ranged_range" "1024"
|
"attack_ranged_range" "1024"
|
||||||
"reload_count" "30"
|
"reload_count" "30"
|
||||||
|
|
||||||
// special attack
|
// special attack
|
||||||
"def_attack_special_1" "projectile_hgrunt_grenade"
|
"def_attack_special_1" "projectile_hgrunt_grenade"
|
||||||
"attack_special_range" "1024"
|
"attack_special_range" "1024"
|
||||||
"projectile_delay" "1.0"
|
"projectile_delay" "1.0"
|
||||||
|
|
||||||
"snd_idle" "monster_human_grunt.idle"
|
// TODO Unclear how these work
|
||||||
"snd_pain" "HGrunt.Pain"
|
// TODO !HG_CHECK
|
||||||
"snd_death" "HGrunt.Die"
|
// TODO !HG CLEAR
|
||||||
"snd_reload" "HGrunt.Reload"
|
"talk_answer" "!HG_ANSWER"
|
||||||
"weapons" "3"
|
"talk_ask" "!HG_QUEST"
|
||||||
|
"talk_idle" "!HG_IDLE"
|
||||||
|
"snd_pain" "HGrunt.Pain"
|
||||||
|
"snd_death" "HGrunt.Die"
|
||||||
|
"snd_reload" "HGrunt.Reload"
|
||||||
|
"weapons" "3"
|
||||||
|
|
||||||
"squad_leader_body" "1:2"
|
"squad_leader_body" "1:2"
|
||||||
|
|
||||||
// grenade launcher
|
// grenade launcher
|
||||||
when "weapons" contains 4 {
|
when "weapons" contains 4 {
|
||||||
"body1" "4"
|
"body1" "4"
|
||||||
"def_attack_special_1" "projectile_hgrunt_ARgrenade"
|
"def_attack_special_1" "projectile_hgrunt_ARgrenade"
|
||||||
"skin" "1"
|
"skin" "1"
|
||||||
}
|
}
|
||||||
|
|
||||||
// shotgun grunt
|
// shotgun grunt
|
||||||
when "weapons" contains 8 {
|
when "weapons" contains 8 {
|
||||||
"body2" "2"
|
"body2" "2"
|
||||||
"reload_count" "8"
|
"reload_count" "8"
|
||||||
"snd_ranged_attack" "weapon_shotgun.single"
|
"snd_ranged_attack" "HGrunt.Shotgun"
|
||||||
"def_attack_ranged" "ranged_hgrunt_shot"
|
"def_attack_ranged" "ranged_hgrunt_shot"
|
||||||
}
|
}
|
||||||
|
|
||||||
when "spawnflags" contains 32 {
|
when "spawnflags" contains 32 {
|
||||||
"squad_leader" "1"
|
"squad_leader" "1"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// animation event callbacks
|
// animation event callbacks
|
||||||
events {
|
events {
|
||||||
2 "StartSoundDef" "HGrunt.Reload"
|
2 "StartSoundDef" "HGrunt.Reload"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -74,76 +77,76 @@ entityDef melee_hgrunt_kick
|
||||||
|
|
||||||
entityDef ranged_hgrunt_mp5
|
entityDef ranged_hgrunt_mp5
|
||||||
{
|
{
|
||||||
"inherit" "projectile_bullet_base"
|
"inherit" "projectile_bullet_base"
|
||||||
"damage" "skill:hgrunt_pellets"
|
"damage" "skill:hgrunt_pellets"
|
||||||
"burst" "3"
|
"burst" "3"
|
||||||
"burst_delay" "0.5"
|
"burst_delay" "0.5"
|
||||||
"delay" "0.1"
|
"delay" "0.1"
|
||||||
}
|
}
|
||||||
|
|
||||||
entityDef ranged_hgrunt_shot
|
entityDef ranged_hgrunt_shot
|
||||||
{
|
{
|
||||||
"inherit" "projectile_bullet_base"
|
"inherit" "projectile_bullet_base"
|
||||||
"damage" "skill:hgrunt_pellets"
|
"damage" "skill:hgrunt_pellets"
|
||||||
"delay" "1.0"
|
"delay" "1.0"
|
||||||
}
|
}
|
||||||
|
|
||||||
entityDef projectile_hgrunt_ARgrenade
|
entityDef projectile_hgrunt_ARgrenade
|
||||||
{
|
{
|
||||||
"spawnclass" "NSProjectile"
|
"spawnclass" "NSProjectile"
|
||||||
"model" "models/grenade.mdl"
|
"model" "models/grenade.mdl"
|
||||||
|
|
||||||
"def_splash_damage" "damage_grenadeSplash"
|
"def_splash_damage" "damage_grenadeSplash"
|
||||||
|
|
||||||
"health" "0"
|
"health" "0"
|
||||||
"velocity" "800 0 400"
|
"velocity" "800 0 400"
|
||||||
"angular_velocity" "300 300 300"
|
"angular_velocity" "300 300 300"
|
||||||
"fuse" "4"
|
"fuse" "4"
|
||||||
"bounce" "1"
|
"bounce" "1"
|
||||||
"detonate_on_fuse" "1"
|
"detonate_on_fuse" "1"
|
||||||
"detonate_on_death" "0"
|
"detonate_on_death" "0"
|
||||||
"detonate_on_world" "1"
|
"detonate_on_world" "1"
|
||||||
"detonate_on_actor" "1"
|
"detonate_on_actor" "1"
|
||||||
"impact_damage_effect" "1"
|
"impact_damage_effect" "1"
|
||||||
"impact_gib" "1"
|
"impact_gib" "1"
|
||||||
|
|
||||||
"model_detonate" "fx_explosion.main"
|
"model_detonate" "fx_explosion.main"
|
||||||
|
|
||||||
"explode_light_color" "2 1.6 0.8"
|
"explode_light_color" "2 1.6 0.8"
|
||||||
"explode_light_radius" "320"
|
"explode_light_radius" "320"
|
||||||
"explode_light_fadetime" "0.5"
|
"explode_light_fadetime" "0.5"
|
||||||
|
|
||||||
"snd_explode" "weapon_handgrenade.explode"
|
"snd_explode" "weapon_handgrenade.explode"
|
||||||
"snd_bounce" "weapon_handgrenade.bounce"
|
"snd_bounce" "weapon_handgrenade.bounce"
|
||||||
}
|
}
|
||||||
|
|
||||||
entityDef projectile_hgrunt_grenade
|
entityDef projectile_hgrunt_grenade
|
||||||
{
|
{
|
||||||
"spawnclass" "NSProjectile"
|
"spawnclass" "NSProjectile"
|
||||||
"model" "models/w_grenade.mdl"
|
"model" "models/w_grenade.mdl"
|
||||||
|
|
||||||
"def_splash_damage" "damage_grenadeSplash"
|
"def_splash_damage" "damage_grenadeSplash"
|
||||||
|
|
||||||
"health" "0"
|
"health" "0"
|
||||||
"velocity" "600 0 200"
|
"velocity" "600 0 200"
|
||||||
"angular_velocity" "300 300 300"
|
"angular_velocity" "300 300 300"
|
||||||
"fuse" "4"
|
"fuse" "4"
|
||||||
"bounce" "1"
|
"bounce" "1"
|
||||||
"detonate_on_fuse" "1"
|
"detonate_on_fuse" "1"
|
||||||
"detonate_on_death" "0"
|
"detonate_on_death" "0"
|
||||||
"detonate_on_world" "0"
|
"detonate_on_world" "0"
|
||||||
"detonate_on_actor" "0"
|
"detonate_on_actor" "0"
|
||||||
"impact_damage_effect" "1"
|
"impact_damage_effect" "1"
|
||||||
"impact_gib" "1"
|
"impact_gib" "1"
|
||||||
|
|
||||||
"model_detonate" "fx_explosion.main"
|
"model_detonate" "fx_explosion.main"
|
||||||
|
|
||||||
"explode_light_color" "2 1.6 0.8"
|
"explode_light_color" "2 1.6 0.8"
|
||||||
"explode_light_radius" "320"
|
"explode_light_radius" "320"
|
||||||
"explode_light_fadetime" "0.5"
|
"explode_light_fadetime" "0.5"
|
||||||
|
|
||||||
"snd_explode" "weapon_handgrenade.explode"
|
"snd_explode" "weapon_handgrenade.explode"
|
||||||
"snd_bounce" "weapon_handgrenade.bounce"
|
"snd_bounce" "weapon_handgrenade.bounce"
|
||||||
}
|
}
|
||||||
|
|
||||||
entityDef damage_grenadeSplash
|
entityDef damage_grenadeSplash
|
||||||
|
|
|
@ -1,15 +1,15 @@
|
||||||
entityDef monster_ichthyosaur
|
entityDef monster_ichthyosaur
|
||||||
{
|
{
|
||||||
"spawnclass" "NSTalkMonster"
|
"spawnclass" "NSTalkMonster"
|
||||||
"model" "models/icky.mdl"
|
"model" "models/icky.mdl"
|
||||||
"netname" "Ichthyosaur"
|
"netname" "Ichthyosaur"
|
||||||
"health" "0"
|
"health" "0"
|
||||||
"mins" "-16 -16 0"
|
"mins" "-16 -16 0"
|
||||||
"maxs" "16 16 72"
|
"maxs" "16 16 72"
|
||||||
"eye_height" "64"
|
"eye_height" "64"
|
||||||
"team" "2"
|
"team" "2"
|
||||||
"propdata" "actor_alien"
|
"propdata" "actor_alien"
|
||||||
|
|
||||||
"speed_walk" "0"
|
"speed_walk" "0"
|
||||||
"speed_run" "0"
|
"speed_run" "0"
|
||||||
}
|
}
|
|
@ -1,16 +1,16 @@
|
||||||
entityDef monster_osprey
|
entityDef monster_osprey
|
||||||
{
|
{
|
||||||
"spawnclass" "NSTalkMonster"
|
"spawnclass" "NSTalkMonster"
|
||||||
"model" "models/osprey.mdl"
|
"model" "models/osprey.mdl"
|
||||||
"netname" "Osprey"
|
"netname" "Osprey"
|
||||||
"health" "0"
|
"health" "0"
|
||||||
"mins" "-16 -16 0"
|
"mins" "-16 -16 0"
|
||||||
"maxs" "16 16 72"
|
"maxs" "16 16 72"
|
||||||
"eye_height" "64"
|
"eye_height" "64"
|
||||||
"team" "2"
|
"team" "2"
|
||||||
"propdata" "actor_robot"
|
"propdata" "actor_robot"
|
||||||
|
|
||||||
"speed_walk" "0"
|
"speed_walk" "0"
|
||||||
"speed_run" "0"
|
"speed_run" "0"
|
||||||
"flying" "1"
|
"flying" "1"
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,78 +1,77 @@
|
||||||
entityDef monster_scientist
|
entityDef monster_scientist
|
||||||
{
|
{
|
||||||
"spawnclass" "HLScientist"
|
"spawnclass" "HLScientist"
|
||||||
"model" "models/scientist.mdl"
|
"model" "models/scientist.mdl"
|
||||||
"netname" "Scientist"
|
"netname" "Scientist"
|
||||||
"health" "skill:scientist_health"
|
"health" "skill:scientist_health"
|
||||||
"mins" "-16 -16 0"
|
"mins" "-16 -16 0"
|
||||||
"maxs" "16 16 72"
|
"maxs" "16 16 72"
|
||||||
"eye_height" "64"
|
"eye_height" "64"
|
||||||
"team" "0"
|
"team" "0"
|
||||||
"propdata" "actor_human"
|
"propdata" "actor_human"
|
||||||
|
|
||||||
// Until Randomization is functional
|
// Until Randomization is functional
|
||||||
// we need to do this hack
|
// we need to do this hack
|
||||||
"pitch" "105"
|
"pitch" "105"
|
||||||
"netname" "Walter"
|
"netname" "Walter"
|
||||||
"body1" "1"
|
"body1" "1"
|
||||||
|
|
||||||
"follow_on_use" "1"
|
"follow_on_use" "1"
|
||||||
"speed_walk" "64"
|
"speed_walk" "64"
|
||||||
"speed_run" "364"
|
"speed_run" "364"
|
||||||
|
|
||||||
"snd_pain" "monster_scientist.pain"
|
"snd_pain" "Scientist.Pain"
|
||||||
"snd_death" "monster_scientist.die"
|
"snd_death" "Scientist.Die"
|
||||||
"snd_thud" "monster_scientist.thud"
|
|
||||||
|
|
||||||
"talk_answer" "!SC_ANSWER"
|
"talk_answer" "!SC_ANSWER"
|
||||||
"talk_ask" "!SC_QUESTION"
|
"talk_ask" "!SC_QUESTION"
|
||||||
"talk_ally_shoot" "!SC_PLFEAR"
|
"talk_ally_shoot" "!SC_PLFEAR"
|
||||||
"talk_idle" "!SC_IDLE"
|
"talk_idle" "!SC_IDLE"
|
||||||
"talk_hearing" "!SC_HEAR"
|
"talk_hearing" "!SC_HEAR"
|
||||||
"talk_smelling" "!SC_SMELL"
|
"talk_smelling" "!SC_SMELL"
|
||||||
"talk_stare" "!SC_STARE"
|
"talk_stare" "!SC_STARE"
|
||||||
"talk_survived" "!SC_WOUND"
|
"talk_survived" "!SC_WOUND"
|
||||||
"talk_wounded" "!SC_MORTAL"
|
"talk_wounded" "!SC_MORTAL"
|
||||||
"talk_player_ask" "!SC_QUESTION"
|
"talk_player_ask" "!SC_QUESTION"
|
||||||
"talk_player_greet" "!SC_HELLO"
|
"talk_player_greet" "!SC_HELLO"
|
||||||
"talk_player_idle" "!SC_PIDLE"
|
"talk_player_idle" "!SC_PIDLE"
|
||||||
"talk_player_wounded1" "!SC_CUREA"
|
"talk_player_wounded1" "!SC_CUREA"
|
||||||
"talk_player_wounded2" "!SC_CUREB"
|
"talk_player_wounded2" "!SC_CUREB"
|
||||||
"talk_player_wounded3" "!SC_CUREC"
|
"talk_player_wounded3" "!SC_CUREC"
|
||||||
"talk_unfollow" "!SC_WAIT"
|
"talk_unfollow" "!SC_WAIT"
|
||||||
"talk_follow" "!SC_OK"
|
"talk_follow" "!SC_OK"
|
||||||
"talk_stop_follow" "!SC_STOP"
|
"talk_stop_follow" "!SC_STOP"
|
||||||
"talk_deny_follow" "!SC_POK"
|
"talk_deny_follow" "!SC_POK"
|
||||||
|
|
||||||
// Body Types
|
// Body Types
|
||||||
when "body" equals "0" {
|
when "body" equals "0" {
|
||||||
"pitch" "105"
|
"pitch" "105"
|
||||||
"netname" "Walter"
|
"netname" "Walter"
|
||||||
"body1" "1"
|
"body1" "1"
|
||||||
}
|
}
|
||||||
|
|
||||||
when "body" equals "1" {
|
when "body" equals "1" {
|
||||||
"pitch" "100"
|
"pitch" "100"
|
||||||
"netname" "Einstein"
|
"netname" "Einstein"
|
||||||
"body1" "2"
|
"body1" "2"
|
||||||
}
|
}
|
||||||
|
|
||||||
when "body" equals "2" {
|
when "body" equals "2" {
|
||||||
"pitch" "95"
|
"pitch" "95"
|
||||||
"netname" "Luther"
|
"netname" "Luther"
|
||||||
"skin" "1"
|
"skin" "1"
|
||||||
"body1" "3"
|
"body1" "3"
|
||||||
}
|
}
|
||||||
|
|
||||||
when "body" equals "3" {
|
when "body" equals "3" {
|
||||||
"pitch" "105"
|
"pitch" "105"
|
||||||
"netname" "Slick"
|
"netname" "Slick"
|
||||||
"body1" "4"
|
"body1" "4"
|
||||||
}
|
}
|
||||||
|
|
||||||
// pre-disaster
|
// pre-disaster
|
||||||
when "spawnflags" contains "256" {
|
when "spawnflags" contains "256" {
|
||||||
"talk_ask" ""
|
"talk_ask" ""
|
||||||
"talk_player_ask" "!SC_PQUEST"
|
"talk_player_ask" "!SC_PQUEST"
|
||||||
"talk_player_greet" "!SC_PHELLO"
|
"talk_player_greet" "!SC_PHELLO"
|
||||||
"talk_player_idle" "!SC_PIDLE"
|
"talk_player_idle" "!SC_PIDLE"
|
||||||
|
|
|
@ -2,7 +2,7 @@ entityDef monster_sentry
|
||||||
{
|
{
|
||||||
"spawnclass" "NSTalkMonster"
|
"spawnclass" "NSTalkMonster"
|
||||||
"model" "models/sentry.mdl"
|
"model" "models/sentry.mdl"
|
||||||
"netname" "Turret"
|
"netname" "Sentry"
|
||||||
"health" "skill:sentry_health"
|
"health" "skill:sentry_health"
|
||||||
"mins" "-16 -16 0"
|
"mins" "-16 -16 0"
|
||||||
"maxs" "16 16 72"
|
"maxs" "16 16 72"
|
||||||
|
@ -13,10 +13,9 @@ entityDef monster_sentry
|
||||||
"def_attack_ranged" "ranged_sentry_shot"
|
"def_attack_ranged" "ranged_sentry_shot"
|
||||||
"attack_ranged_range" "1024"
|
"attack_ranged_range" "1024"
|
||||||
|
|
||||||
"snd_idle" "monster_sentry.combatIdle"
|
"snd_idle" "Turret.Ping"
|
||||||
"snd_death" "monster_sentry.die"
|
"snd_death" "Sentry.Die"
|
||||||
"snd_ranged_attack" "monster_sentry.fire"
|
"snd_ranged_attack" "Sentry.Shoot"
|
||||||
"snd_thud" "monster_generic.thud"
|
|
||||||
|
|
||||||
"act_idle" "0" // when the sentry is turned off.
|
"act_idle" "0" // when the sentry is turned off.
|
||||||
// "act_sleep" "4" // when the sentry retires;The animation is a dupe
|
// "act_sleep" "4" // when the sentry retires;The animation is a dupe
|
||||||
|
|
|
@ -18,9 +18,11 @@ entityDef monster_snark
|
||||||
|
|
||||||
"attack_ranged_range" "96"
|
"attack_ranged_range" "96"
|
||||||
|
|
||||||
"snd_idle" "monster_snark.idle"
|
// Snark.Deploy
|
||||||
"snd_pain" "monster_snark.pain"
|
"snd_attack" "Snark.Bounce"
|
||||||
"snd_death" "monster_snark.death"
|
"snd_pain" "Snark.Pain"
|
||||||
|
"snd_death" "Snark.Die"
|
||||||
|
"snd_gib" "Snark.Gibbed"
|
||||||
"leap_damage" "skill:snark_dmg_bite"
|
"leap_damage" "skill:snark_dmg_bite"
|
||||||
|
|
||||||
events {
|
events {
|
||||||
|
|
22
zpak001.pk3dir/decls/def/monsters/sphere.def
Normal file
22
zpak001.pk3dir/decls/def/monsters/sphere.def
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
entityDef monster_sphere
|
||||||
|
{
|
||||||
|
"spawnclass" "NSMonster"
|
||||||
|
"model" "models/sphere.mdl"
|
||||||
|
"netname" "Vortigaunt Control Sphere"
|
||||||
|
"health" "10"
|
||||||
|
"mins" "-16 -16 0"
|
||||||
|
"maxs" "16 16 16"
|
||||||
|
"eye_height" "32"
|
||||||
|
"team" "2"
|
||||||
|
"propdata" "actor_robot"
|
||||||
|
"flying" "1"
|
||||||
|
"fly_offset" "64"
|
||||||
|
"act_idle" "0"
|
||||||
|
"act_fly" "0"
|
||||||
|
"act_rangeAttack1" "1"
|
||||||
|
"act_arm" "2"
|
||||||
|
"act_disarm" "3"
|
||||||
|
|
||||||
|
"speed_walk" "25" // These values are
|
||||||
|
"speed_run" "50" // purely speculative
|
||||||
|
}
|
|
@ -25,14 +25,13 @@ entityDef monster_zombie
|
||||||
"def_attack_melee" "melee_zombie_stab"
|
"def_attack_melee" "melee_zombie_stab"
|
||||||
"melee_range" "96"
|
"melee_range" "96"
|
||||||
|
|
||||||
"snd_sight" "monster_zombie.alert"
|
"snd_sight" "Zombie.Alert"
|
||||||
"snd_idle" "monster_zombie.idle"
|
"snd_idle" "Zombie.Idle"
|
||||||
"snd_pain" "monster_zombie.pain"
|
"snd_pain" "Zombie.Pain"
|
||||||
"snd_death" ""
|
"snd_death" ""
|
||||||
"snd_melee_attack" "monster_zombie.attack"
|
"snd_melee_attack" "Zombie.Attack"
|
||||||
"snd_melee_attack_hit" "monster_zombie.attackhit"
|
"snd_melee_attack_hit" "Zombie.AttackHit"
|
||||||
"snd_melee_attack_miss" "monster_zombie.attackmiss"
|
"snd_melee_attack_miss" "Zombie.AttackMiss"
|
||||||
"snd_thud" "monster_generic.thud"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
entityDef melee_zombie_stab
|
entityDef melee_zombie_stab
|
||||||
|
|
|
@ -10,7 +10,7 @@ BodyDrop.Heavy
|
||||||
sample common/bodydrop4.wav
|
sample common/bodydrop4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_grunt.alert
|
AlienGrunt.Alert
|
||||||
{
|
{
|
||||||
sample agrunt/ag_alert1.wav
|
sample agrunt/ag_alert1.wav
|
||||||
sample agrunt/ag_alert2.wav
|
sample agrunt/ag_alert2.wav
|
||||||
|
@ -19,14 +19,14 @@ monster_alien_grunt.alert
|
||||||
sample agrunt/ag_alert5.wav
|
sample agrunt/ag_alert5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_grunt.attack
|
AlienGrunt.Attack
|
||||||
{
|
{
|
||||||
sample agrunt/ag_attack1.wav
|
sample agrunt/ag_attack1.wav
|
||||||
sample agrunt/ag_attack2.wav
|
sample agrunt/ag_attack2.wav
|
||||||
sample agrunt/ag_attack3.wav
|
sample agrunt/ag_attack3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_grunt.die
|
AlienGrunt.Die
|
||||||
{
|
{
|
||||||
sample agrunt/ag_die1.wav
|
sample agrunt/ag_die1.wav
|
||||||
sample agrunt/ag_die2.wav
|
sample agrunt/ag_die2.wav
|
||||||
|
@ -35,7 +35,7 @@ monster_alien_grunt.die
|
||||||
sample agrunt/ag_die5.wav
|
sample agrunt/ag_die5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_grunt.idle
|
AlienGrunt.Idle
|
||||||
{
|
{
|
||||||
sample agrunt/ag_idle1.wav
|
sample agrunt/ag_idle1.wav
|
||||||
sample agrunt/ag_idle2.wav
|
sample agrunt/ag_idle2.wav
|
||||||
|
@ -44,7 +44,7 @@ monster_alien_grunt.idle
|
||||||
sample agrunt/ag_idle5.wav
|
sample agrunt/ag_idle5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_grunt.pain
|
AlienGrunt.Pain
|
||||||
{
|
{
|
||||||
sample agrunt/ag_pain1.wav
|
sample agrunt/ag_pain1.wav
|
||||||
sample agrunt/ag_pain2.wav
|
sample agrunt/ag_pain2.wav
|
||||||
|
@ -53,41 +53,61 @@ monster_alien_grunt.pain
|
||||||
sample agrunt/ag_pain5.wav
|
sample agrunt/ag_pain5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_grunt.step_left
|
AlienGrunt.LeftFoot
|
||||||
{
|
{
|
||||||
pitch 0.7
|
pitch 0.7
|
||||||
sample player/pl_ladder2.wav
|
sample player/pl_ladder2.wav
|
||||||
sample player/pl_ladder4.wav
|
sample player/pl_ladder4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_grunt.step_right
|
AlienGrunt.RightFoot
|
||||||
{
|
{
|
||||||
pitch 0.7
|
pitch 0.7
|
||||||
sample player/pl_ladder1.wav
|
sample player/pl_ladder1.wav
|
||||||
sample player/pl_ladder3.wav
|
sample player/pl_ladder3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_controller.alert
|
AlienGrunt.FireGun
|
||||||
|
{
|
||||||
|
sample turret/tu_fire1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Apache.FireGun
|
||||||
|
{
|
||||||
|
sample turret/tu_fire1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Apache.RPG
|
||||||
|
{
|
||||||
|
sample weapons/rocket1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
ApacheHVR.Ignite
|
||||||
|
{
|
||||||
|
sample weapons/rocket1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Controller.Alert
|
||||||
{
|
{
|
||||||
sample controller/con_alert1.wav
|
sample controller/con_alert1.wav
|
||||||
sample controller/con_alert2.wav
|
sample controller/con_alert2.wav
|
||||||
sample controller/con_alert3.wav
|
sample controller/con_alert3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_controller.attack
|
Controller.Attack
|
||||||
{
|
{
|
||||||
sample controller/con_attack1.wav
|
sample controller/con_attack1.wav
|
||||||
sample controller/con_attack2.wav
|
sample controller/con_attack2.wav
|
||||||
sample controller/con_attack3.wav
|
sample controller/con_attack3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_controller.die
|
Controller.Die
|
||||||
{
|
{
|
||||||
sample controller/con_die1.wav
|
sample controller/con_die1.wav
|
||||||
sample controller/con_die2.wav
|
sample controller/con_die2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_controller.idle
|
Controller.Idle
|
||||||
{
|
{
|
||||||
sample controller/con_idle1.wav
|
sample controller/con_idle1.wav
|
||||||
sample controller/con_idle2.wav
|
sample controller/con_idle2.wav
|
||||||
|
@ -96,31 +116,31 @@ monster_alien_controller.idle
|
||||||
sample controller/con_idle5.wav
|
sample controller/con_idle5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_controller.pain
|
Controller.Pain
|
||||||
{
|
{
|
||||||
sample controller/con_pain1.wav
|
sample controller/con_pain1.wav
|
||||||
sample controller/con_pain2.wav
|
sample controller/con_pain2.wav
|
||||||
sample controller/con_pain3.wav
|
sample controller/con_pain3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_slave.die
|
Vortigaunt.Die
|
||||||
{
|
{
|
||||||
sample aslave/slv_die1.wav
|
sample aslave/slv_die1.wav
|
||||||
sample aslave/slv_die2.wav
|
sample aslave/slv_die2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_slave.pain
|
Vortigaunt.Pain
|
||||||
{
|
{
|
||||||
sample aslave/slv_pain1.wav
|
sample aslave/slv_pain1.wav
|
||||||
sample aslave/slv_pain2.wav
|
sample aslave/slv_pain2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_slave.attack_charge
|
Vortigaunt.ZapPowerup
|
||||||
{
|
{
|
||||||
sample debris/zap4.wav
|
sample debris/zap4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_alien_slave.attack_shoot
|
Vortigaunt.ZapShoot
|
||||||
{
|
{
|
||||||
pitch_min 1.3
|
pitch_min 1.3
|
||||||
pitch_max 1.6
|
pitch_max 1.6
|
||||||
|
@ -128,31 +148,44 @@ monster_alien_slave.attack_shoot
|
||||||
}
|
}
|
||||||
|
|
||||||
// bcl_bite3 is played when an entity is in it's mouth bcl_tongue1 unused?
|
// bcl_bite3 is played when an entity is in it's mouth bcl_tongue1 unused?
|
||||||
monster_barnacle.attackchew
|
Barnacle.Chew
|
||||||
{
|
{
|
||||||
sample barnacle/bcl_chew1.wav
|
sample barnacle/bcl_chew1.wav
|
||||||
sample barnacle/bcl_chew2.wav
|
sample barnacle/bcl_chew2.wav
|
||||||
sample barnacle/bcl_chew3.wav
|
sample barnacle/bcl_chew3.wav
|
||||||
}
|
}
|
||||||
monster_barnacle.attackpull
|
|
||||||
|
Barnacle.Bite
|
||||||
|
{
|
||||||
|
sample barnacle/bcl_bite3.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Barnacle.Alert
|
||||||
{
|
{
|
||||||
sample barnacle/bcl_alert2.wav
|
sample barnacle/bcl_alert2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_barnacle.die
|
Barnacle.Die
|
||||||
{
|
{
|
||||||
sample barnacle/bcl_die1.wav
|
sample barnacle/bcl_die1.wav
|
||||||
sample barnacle/bcl_die3.wav
|
sample barnacle/bcl_die3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_barney.die
|
Barney.Die
|
||||||
{
|
{
|
||||||
sample barney/ba_die1.wav
|
sample barney/ba_die1.wav
|
||||||
sample barney/ba_die1.wav
|
sample barney/ba_die1.wav
|
||||||
sample barney/ba_die2.wav
|
sample barney/ba_die2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_barney.pain
|
Barney.FirePistol
|
||||||
|
{
|
||||||
|
sample barney/ba_die1.wav
|
||||||
|
sample barney/ba_die1.wav
|
||||||
|
sample barney/ba_die2.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Barney.Pain
|
||||||
{
|
{
|
||||||
sample barney/ba_pain1.wav
|
sample barney/ba_pain1.wav
|
||||||
sample barney/ba_pain1.wav
|
sample barney/ba_pain1.wav
|
||||||
|
@ -248,39 +281,35 @@ BigMomma.FootstepRight
|
||||||
sample gonarch/gon_step3.wav
|
sample gonarch/gon_step3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_bullchicken.attack
|
Bullsquid.Growl
|
||||||
{
|
{
|
||||||
sample bullchicken/bc_attackgrowl1.wav
|
sample bullchicken/bc_attackgrowl1.wav
|
||||||
sample bullchicken/bc_attackgrowl2.wav
|
sample bullchicken/bc_attackgrowl2.wav
|
||||||
sample bullchicken/bc_attackgrowl3.wav
|
sample bullchicken/bc_attackgrowl3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_bullchicken.attackbite
|
Bullsquid.Bite
|
||||||
{
|
{
|
||||||
sample bullchicken/bc_bite1.wav
|
sample bullchicken/bc_bite1.wav
|
||||||
}
|
|
||||||
|
|
||||||
monster_bullchicken.attackthrow
|
|
||||||
{
|
|
||||||
sample bullchicken/bc_bite2.wav
|
sample bullchicken/bc_bite2.wav
|
||||||
sample bullchicken/bc_bite3.wav
|
sample bullchicken/bc_bite3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_bullchicken.attackshoot
|
Bullsquid.Attack
|
||||||
{
|
{
|
||||||
sample bullchicken/bc_attack1.wav
|
sample bullchicken/bc_attack1.wav
|
||||||
sample bullchicken/bc_attack2.wav
|
sample bullchicken/bc_attack2.wav
|
||||||
sample bullchicken/bc_attack3.wav
|
sample bullchicken/bc_attack3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_bullchicken.die
|
Bullsquid.Die
|
||||||
{
|
{
|
||||||
sample bullchicken/bc_die1.wav
|
sample bullchicken/bc_die1.wav
|
||||||
sample bullchicken/bc_die2.wav
|
sample bullchicken/bc_die2.wav
|
||||||
sample bullchicken/bc_die3.wav
|
sample bullchicken/bc_die3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_bullchicken.idle
|
Bullsquid.Idle
|
||||||
{
|
{
|
||||||
sample bullchicken/bc_idle1.wav
|
sample bullchicken/bc_idle1.wav
|
||||||
sample bullchicken/bc_idle2.wav
|
sample bullchicken/bc_idle2.wav
|
||||||
|
@ -289,7 +318,7 @@ monster_bullchicken.idle
|
||||||
sample bullchicken/bc_idle5.wav
|
sample bullchicken/bc_idle5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_bullchicken.pain
|
Bullsquid.Pain
|
||||||
{
|
{
|
||||||
sample bullchicken/bc_pain1.wav
|
sample bullchicken/bc_pain1.wav
|
||||||
sample bullchicken/bc_pain2.wav
|
sample bullchicken/bc_pain2.wav
|
||||||
|
@ -297,13 +326,42 @@ monster_bullchicken.pain
|
||||||
sample bullchicken/bc_pain4.wav
|
sample bullchicken/bc_pain4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_cockroach.die
|
Roach.Die
|
||||||
{
|
{
|
||||||
sample roach/rch_die.wav
|
sample roach/rch_die.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Roach.Smash
|
||||||
|
{
|
||||||
sample roach/rch_smash.wav
|
sample roach/rch_smash.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_gargantua.alert
|
Roach.Walk
|
||||||
|
{
|
||||||
|
sample roach/rch_walk.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
HAssassin.Shot
|
||||||
|
{
|
||||||
|
sample weapons/pl_gun1.wav
|
||||||
|
sample weapons/pl_gun2.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
HAssassin.Footstep
|
||||||
|
{
|
||||||
|
sample player/pl_step1.wav
|
||||||
|
sample player/pl_step2.wav
|
||||||
|
sample player/pl_step3.wav
|
||||||
|
sample player/pl_step4.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
// Not sure what this does
|
||||||
|
HAssassin.Beamsound
|
||||||
|
{
|
||||||
|
debris/beamstart1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Garg.Alert
|
||||||
{
|
{
|
||||||
sample garg/gar_alert1.wav
|
sample garg/gar_alert1.wav
|
||||||
sample garg/gar_alert2.wav
|
sample garg/gar_alert2.wav
|
||||||
|
@ -311,48 +369,35 @@ monster_gargantua.alert
|
||||||
}
|
}
|
||||||
|
|
||||||
// similar to bullsquid groans during and after attacks
|
// similar to bullsquid groans during and after attacks
|
||||||
monster_gargantua.attack
|
Garg.Attack
|
||||||
{
|
{
|
||||||
sample garg/gar_attack1.wav
|
sample garg/gar_attack1.wav
|
||||||
sample garg/gar_attack2.wav
|
sample garg/gar_attack2.wav
|
||||||
sample garg/gar_attack3.wav
|
sample garg/gar_attack3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_gargantua.attackflame
|
Garg.AttackMiss
|
||||||
{
|
{
|
||||||
sample garg/gar_flamerun1.wav
|
sample zombie/claw_miss1.wav
|
||||||
|
sample zombie/claw_miss2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_gargantua.attackflameoff
|
Garg.Die
|
||||||
{
|
|
||||||
sample garg/gar_flameoff1.wav
|
|
||||||
}
|
|
||||||
|
|
||||||
monster_gargantua.attackflameon
|
|
||||||
{
|
|
||||||
sample garg/gar_flameon1.wav
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
monster_gargantua.die
|
|
||||||
{
|
{
|
||||||
sample garg/gar_die1.wav
|
sample garg/gar_die1.wav
|
||||||
sample garg/gar_die2.wav
|
sample garg/gar_die2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_gargantua.idle
|
Garg.Idle
|
||||||
{
|
{
|
||||||
sample garg/gar_idle1.wav
|
sample garg/gar_idle1.wav
|
||||||
sample garg/gar_idle2.wav
|
sample garg/gar_idle2.wav
|
||||||
sample garg/gar_idle3.wav
|
sample garg/gar_idle3.wav
|
||||||
sample garg/gar_idle4.wav
|
sample garg/gar_idle4.wav
|
||||||
sample garg/gar_idle5.wav
|
sample garg/gar_idle5.wav
|
||||||
sample garg/gar_breathe1.wav
|
|
||||||
sample garg/gar_breathe2.wav
|
|
||||||
sample garg/gar_breathe3.wav
|
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_gargantua.pain
|
Garg.Pain
|
||||||
{
|
{
|
||||||
sample garg/gar_pain1.wav
|
sample garg/gar_pain1.wav
|
||||||
sample garg/gar_pain2.wav
|
sample garg/gar_pain2.wav
|
||||||
|
@ -360,12 +405,44 @@ monster_gargantua.pain
|
||||||
}
|
}
|
||||||
|
|
||||||
// has unique foot step sounds
|
// has unique foot step sounds
|
||||||
monster_gargantua.step
|
Garg.Footstep
|
||||||
{
|
{
|
||||||
sample garg/gar_step1.wav
|
sample garg/gar_step1.wav
|
||||||
sample garg/gar_step2.wav
|
sample garg/gar_step2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Garg.Breath
|
||||||
|
{
|
||||||
|
sample garg/gar_breathe1.wav
|
||||||
|
sample garg/gar_breathe2.wav
|
||||||
|
sample garg/gar_breathe3.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Garg.Stomp
|
||||||
|
{
|
||||||
|
sample weapons/mine_charge.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Garg.StompSound
|
||||||
|
{
|
||||||
|
sample garg/gar_stomp1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Garg.BeamAttackOff
|
||||||
|
{
|
||||||
|
sample garg/gar_flameoff1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Garg.BeamAttackOn
|
||||||
|
{
|
||||||
|
sample garg/gar_flameon1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Garg.BeamAttackRun
|
||||||
|
{
|
||||||
|
sample garg/gar_flamerun1.wav
|
||||||
|
}
|
||||||
|
|
||||||
monster_headcrab.alert
|
monster_headcrab.alert
|
||||||
{
|
{
|
||||||
sample headcrab/hc_alert1.wav
|
sample headcrab/hc_alert1.wav
|
||||||
|
@ -373,25 +450,25 @@ monster_headcrab.alert
|
||||||
}
|
}
|
||||||
|
|
||||||
// these attack sounds are actually the cry when it jumps
|
// these attack sounds are actually the cry when it jumps
|
||||||
monster_headcrab.attack
|
Headcrab.Attack
|
||||||
{
|
{
|
||||||
sample headcrab/hc_attack1.wav
|
sample headcrab/hc_attack1.wav
|
||||||
sample headcrab/hc_attack2.wav
|
sample headcrab/hc_attack2.wav
|
||||||
sample headcrab/hc_attack3.wav
|
sample headcrab/hc_attack3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_headcrab.attackhit
|
Headcrab.Bite
|
||||||
{
|
{
|
||||||
sample headcrab/hc_headbite.wav
|
sample headcrab/hc_headbite.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_headcrab.die
|
Headcrab.Die
|
||||||
{
|
{
|
||||||
sample headcrab/hc_die1.wav
|
sample headcrab/hc_die1.wav
|
||||||
sample headcrab/hc_die2.wav
|
sample headcrab/hc_die2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_headcrab.idle
|
Headcrab.Idle
|
||||||
{
|
{
|
||||||
sample headcrab/hc_idle1.wav
|
sample headcrab/hc_idle1.wav
|
||||||
sample headcrab/hc_idle2.wav
|
sample headcrab/hc_idle2.wav
|
||||||
|
@ -400,7 +477,7 @@ monster_headcrab.idle
|
||||||
sample headcrab/hc_idle5.wav
|
sample headcrab/hc_idle5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_headcrab.pain
|
Headcrab.Pain
|
||||||
{
|
{
|
||||||
sample headcrab/hc_pain1.wav
|
sample headcrab/hc_pain1.wav
|
||||||
sample headcrab/hc_pain2.wav
|
sample headcrab/hc_pain2.wav
|
||||||
|
@ -408,13 +485,15 @@ monster_headcrab.pain
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
monster_babycrab.alert
|
Babycrab.Alert
|
||||||
{
|
{
|
||||||
|
pitch_min 140
|
||||||
|
pitch_max 150
|
||||||
sample headcrab/hc_alert1.wav
|
sample headcrab/hc_alert1.wav
|
||||||
sample headcrab/hc_alert2.wav
|
sample headcrab/hc_alert2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_babycrab.attack
|
Babycrab.Attack
|
||||||
{
|
{
|
||||||
pitch_min 140
|
pitch_min 140
|
||||||
pitch_max 150
|
pitch_max 150
|
||||||
|
@ -423,14 +502,14 @@ monster_babycrab.attack
|
||||||
sample headcrab/hc_attack3.wav
|
sample headcrab/hc_attack3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_babycrab.attackhit
|
Babycrab.Bite
|
||||||
{
|
{
|
||||||
pitch_min 140
|
pitch_min 140
|
||||||
pitch_max 150
|
pitch_max 150
|
||||||
sample headcrab/hc_headbite.wav
|
sample headcrab/hc_headbite.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_babycrab.die
|
Babycrab.Die
|
||||||
{
|
{
|
||||||
pitch_min 140
|
pitch_min 140
|
||||||
pitch_max 150
|
pitch_max 150
|
||||||
|
@ -438,7 +517,7 @@ monster_babycrab.die
|
||||||
sample headcrab/hc_die2.wav
|
sample headcrab/hc_die2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_babycrab.idle
|
Babycrab.Idle
|
||||||
{
|
{
|
||||||
pitch_min 140
|
pitch_min 140
|
||||||
pitch_max 150
|
pitch_max 150
|
||||||
|
@ -449,7 +528,7 @@ monster_babycrab.idle
|
||||||
sample headcrab/hc_idle5.wav
|
sample headcrab/hc_idle5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_babycrab.pain
|
Babycrab.Pain
|
||||||
{
|
{
|
||||||
pitch_min 140
|
pitch_min 140
|
||||||
pitch_max 150
|
pitch_max 150
|
||||||
|
@ -458,29 +537,38 @@ monster_babycrab.pain
|
||||||
sample headcrab/hc_pain3.wav
|
sample headcrab/hc_pain3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_houndeye.alert
|
HoundEye.Alert
|
||||||
{
|
{
|
||||||
sample houndeye/he_alert1.wav
|
sample houndeye/he_alert1.wav
|
||||||
sample houndeye/he_alert2.wav
|
sample houndeye/he_alert2.wav
|
||||||
sample houndeye/he_alert3.wav
|
sample houndeye/he_alert3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_houndeye.attack
|
HoundEye.Anger1
|
||||||
|
{
|
||||||
|
sample houndeye/he_pain3.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
HoundEye.Anger2
|
||||||
|
{
|
||||||
|
sample houndeye/he_pain1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
HoundEye.Warn
|
||||||
{
|
{
|
||||||
sample houndeye/he_attack1.wav
|
sample houndeye/he_attack1.wav
|
||||||
sample houndeye/he_attack2.wav
|
sample houndeye/he_attack2.wav
|
||||||
sample houndeye/he_attack3.wav
|
sample houndeye/he_attack3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_houndeye.blast
|
HoundEye.Sonic
|
||||||
{
|
{
|
||||||
sample houndeye/he_blast1.wav
|
sample houndeye/he_blast1.wav
|
||||||
sample houndeye/he_blast2.wav
|
sample houndeye/he_blast2.wav
|
||||||
sample houndeye/he_blast3.wav
|
sample houndeye/he_blast3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
|
HoundEye.Die
|
||||||
monster_houndeye.die
|
|
||||||
{
|
{
|
||||||
sample houndeye/he_die1.wav
|
sample houndeye/he_die1.wav
|
||||||
sample houndeye/he_die2.wav
|
sample houndeye/he_die2.wav
|
||||||
|
@ -488,19 +576,23 @@ monster_houndeye.die
|
||||||
}
|
}
|
||||||
|
|
||||||
// Not sure where the hunt sounds are actually used
|
// Not sure where the hunt sounds are actually used
|
||||||
monster_houndeye.idle
|
HoundEye.Hunt
|
||||||
{
|
{
|
||||||
sample houndeye/he_hunt1.wav
|
sample houndeye/he_hunt1.wav
|
||||||
sample houndeye/he_hunt2.wav
|
sample houndeye/he_hunt2.wav
|
||||||
sample houndeye/he_hunt3.wav
|
sample houndeye/he_hunt3.wav
|
||||||
sample houndeye/he_hunt4.wav
|
sample houndeye/he_hunt4.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
HoundEye.Idle
|
||||||
|
{
|
||||||
sample houndeye/he_idle1.wav
|
sample houndeye/he_idle1.wav
|
||||||
sample houndeye/he_idle2.wav
|
sample houndeye/he_idle2.wav
|
||||||
sample houndeye/he_idle3.wav
|
sample houndeye/he_idle3.wav
|
||||||
sample houndeye/he_idle4.wav
|
sample houndeye/he_idle4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_houndeye.pain
|
HoundEye.Pain
|
||||||
{
|
{
|
||||||
sample houndeye/he_pain1.wav
|
sample houndeye/he_pain1.wav
|
||||||
sample houndeye/he_pain2.wav
|
sample houndeye/he_pain2.wav
|
||||||
|
@ -509,21 +601,25 @@ monster_houndeye.pain
|
||||||
sample houndeye/he_pain5.wav
|
sample houndeye/he_pain5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_human_grunt.idle
|
HGrunt.9MM
|
||||||
{
|
{
|
||||||
sample hgrunt/gr_idle1.wav
|
sample hgrunt/gr_mgun1.wav
|
||||||
sample hgrunt/gr_idle2.wav
|
sample hgrunt/gr_mgun2.wav
|
||||||
sample hgrunt/gr_idle3.wav
|
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_human_grunt.die
|
HGrunt.Shotgun
|
||||||
|
{
|
||||||
|
sample weapons/sbarrel1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
HGrunt.Die
|
||||||
{
|
{
|
||||||
sample hgrunt/gr_die1.wav
|
sample hgrunt/gr_die1.wav
|
||||||
sample hgrunt/gr_die2.wav
|
sample hgrunt/gr_die2.wav
|
||||||
sample hgrunt/gr_die3.wav
|
sample hgrunt/gr_die3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_human_grunt.pain
|
HGrunt.Pain
|
||||||
{
|
{
|
||||||
sample hgrunt/gr_pain1.wav
|
sample hgrunt/gr_pain1.wav
|
||||||
sample hgrunt/gr_pain2.wav
|
sample hgrunt/gr_pain2.wav
|
||||||
|
@ -532,30 +628,41 @@ monster_human_grunt.pain
|
||||||
sample hgrunt/gr_pain5.wav
|
sample hgrunt/gr_pain5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_human_grunt.kick
|
HGrunt.GrenadeLaunch
|
||||||
|
{
|
||||||
|
sample weapons/glauncher.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
HGrunt.Kick
|
||||||
{
|
{
|
||||||
sample zombie/claw_miss2.wav
|
sample zombie/claw_miss2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_human_grunt.reload
|
HGrunt.Reload
|
||||||
{
|
{
|
||||||
sample hgrunt/gr_reload1.wav
|
sample hgrunt/gr_reload1.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_ichthyosaur.alert
|
Ichthyosaur.Alert
|
||||||
{
|
{
|
||||||
sample ichy/ichy_alert1.wav
|
sample ichy/ichy_alert1.wav
|
||||||
sample ichy/ichy_alert2.wav
|
sample ichy/ichy_alert2.wav
|
||||||
sample ichy/ichy_alert3.wav
|
sample ichy/ichy_alert3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_ichthyosaur.attack
|
Ichthyosaur.Attack
|
||||||
{
|
{
|
||||||
sample ichy/ichy_attack1.wav
|
sample ichy/ichy_attack1.wav
|
||||||
sample ichy/ichy_attack2.wav
|
sample ichy/ichy_attack2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_ichthyosaur.die
|
Ichthyosaur.Bite
|
||||||
|
{
|
||||||
|
sample ichy/ichy_bite1.wav
|
||||||
|
sample ichy/ichy_bite2.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Ichthyosaur.Die
|
||||||
{
|
{
|
||||||
sample ichy/ichy_die1.wav
|
sample ichy/ichy_die1.wav
|
||||||
sample ichy/ichy_die2.wav
|
sample ichy/ichy_die2.wav
|
||||||
|
@ -563,7 +670,7 @@ monster_ichthyosaur.die
|
||||||
sample ichy/ichy_die4.wav
|
sample ichy/ichy_die4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_ichthyosaur.idle
|
Ichthyosaur.Idle
|
||||||
{
|
{
|
||||||
sample ichy/ichy_idle1.wav
|
sample ichy/ichy_idle1.wav
|
||||||
sample ichy/ichy_idle2.wav
|
sample ichy/ichy_idle2.wav
|
||||||
|
@ -571,7 +678,7 @@ monster_ichthyosaur.idle
|
||||||
sample ichy/ichy_idle4.wav
|
sample ichy/ichy_idle4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_ichthyosaur.pain
|
Ichthyosaur.Pain
|
||||||
{
|
{
|
||||||
sample ichy/ichy_pain1.wav
|
sample ichy/ichy_pain1.wav
|
||||||
sample ichy/ichy_pain2.wav
|
sample ichy/ichy_pain2.wav
|
||||||
|
@ -580,67 +687,78 @@ monster_ichthyosaur.pain
|
||||||
sample ichy/ichy_pain5.wav
|
sample ichy/ichy_pain5.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_leech.alert
|
Leech.Alert
|
||||||
{
|
{
|
||||||
sample leech/leech_alert1.wav
|
sample leech/leech_alert1.wav
|
||||||
sample leech/leech_alert2.wav
|
sample leech/leech_alert2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_leech.attack
|
Leech.Attack
|
||||||
{
|
{
|
||||||
sample leech/leech_bite1.wav
|
sample leech/leech_bite1.wav
|
||||||
sample leech/leech_bite2.wav
|
sample leech/leech_bite2.wav
|
||||||
sample leech/leech_bite3.wav
|
sample leech/leech_bite3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
// other sounds
|
|
||||||
// * x_shoot1 - ?
|
|
||||||
// * nih_die2 - used in map not code?
|
|
||||||
|
|
||||||
// these attack sounds are his growls
|
// these attack sounds are his growls
|
||||||
monster_nihilanth.attack
|
Nihilanth.Attack
|
||||||
{
|
{
|
||||||
sample x/x_attack1.wav
|
sample x/x_attack1.wav
|
||||||
sample x/x_attack2.wav
|
sample x/x_attack2.wav
|
||||||
sample x/x_attack3.wav
|
sample x/x_attack3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_nihilanth.attackball
|
Nihilanth.BallAttack
|
||||||
{
|
{
|
||||||
sample x/x_ballattack1.wav
|
sample x/x_ballattack1.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_nihilanth.attackballmove
|
Nihilanth.BallAttackMove
|
||||||
{
|
{
|
||||||
sample x/x_teleattack1.wav
|
sample x/x_teleattack1.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_nihilanth.die
|
Nihilanth.Die
|
||||||
{
|
{
|
||||||
sample x/x_die1.wav
|
sample x/x_die1.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_nihilanth.idle
|
Nihilanth.PainLaugh
|
||||||
{
|
{
|
||||||
sample x/x_laugh1.wav
|
sample x/x_laugh1.wav
|
||||||
sample x/x_laugh2.wav
|
sample x/x_laugh2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_nihilanth.pain
|
Nihilanth.Pain
|
||||||
{
|
{
|
||||||
sample x/x_pain1.wav
|
sample x/x_pain1.wav
|
||||||
sample x/x_pain2.wav
|
sample x/x_pain2.wav
|
||||||
sample x/x_pain3.wav
|
sample x/x_pain3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_nihilanth.recharge
|
Nihilanth.Recharge
|
||||||
{
|
{
|
||||||
sample x/x_recharge1.wav
|
sample x/x_recharge1.wav
|
||||||
sample x/x_recharge2.wav
|
sample x/x_recharge2.wav
|
||||||
sample x/x_recharge3.wav
|
sample x/x_recharge3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_scientist.die
|
Nihilanth.FriendBeam
|
||||||
|
{
|
||||||
|
sample debris/beamstart7.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
NihilanthHVR.Zap
|
||||||
|
{
|
||||||
|
sample debris/zap4.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
NihilanthHVR.TeleAttack
|
||||||
|
{
|
||||||
|
sample x/x_teleattack1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Scientist.Die
|
||||||
{
|
{
|
||||||
sample scientist/sci_die1.wav
|
sample scientist/sci_die1.wav
|
||||||
sample scientist/sci_die2.wav
|
sample scientist/sci_die2.wav
|
||||||
|
@ -648,7 +766,7 @@ monster_scientist.die
|
||||||
sample scientist/sci_die4.wav
|
sample scientist/sci_die4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_scientist.pain
|
Scientist.Pain
|
||||||
{
|
{
|
||||||
sample scientist/sci_pain1.wav
|
sample scientist/sci_pain1.wav
|
||||||
sample scientist/sci_pain2.wav
|
sample scientist/sci_pain2.wav
|
||||||
|
@ -662,94 +780,176 @@ monster_scientist.pain
|
||||||
sample scientist/sci_pain10.wav
|
sample scientist/sci_pain10.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_sentry.alert
|
Turret.Alert
|
||||||
|
{
|
||||||
|
sample turret/tu_alert.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Turret.Deploy
|
||||||
{
|
{
|
||||||
sample turret/tu_deploy.wav
|
sample turret/tu_deploy.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_sentry.die
|
Turret.Die
|
||||||
{
|
{
|
||||||
sample turret/tu_die.wav
|
sample turret/tu_die.wav
|
||||||
sample turret/tu_die2.wav
|
sample turret/tu_die2.wav
|
||||||
sample turret/tu_die3.wav
|
sample turret/tu_die3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_sentry.idle
|
Turret.Shoot
|
||||||
|
{
|
||||||
|
sample turret/tu_fire1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Turret.SpinUpCall
|
||||||
|
{
|
||||||
|
sample turret/tu_spinup.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Turret.SpinDownCall
|
||||||
|
{
|
||||||
|
sample turret/tu_spindown.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Sentry.Die
|
||||||
|
{
|
||||||
|
sample turret/tu_die.wav
|
||||||
|
sample turret/tu_die2.wav
|
||||||
|
sample turret/tu_die3.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Sentry.Shoot
|
||||||
|
{
|
||||||
|
sample weapons/hks1.wav
|
||||||
|
sample weapons/hks2.wav
|
||||||
|
sample weapons/hks3.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Snark.Bounce
|
||||||
|
{
|
||||||
|
sample squeek/sqk_hunt1.wav
|
||||||
|
sample squeek/sqk_hunt2.wav
|
||||||
|
sample squeek/sqk_hunt3.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Snark.Deploy
|
||||||
|
{
|
||||||
|
sample squeek/sqk_deploy1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Snark.Die
|
||||||
|
{
|
||||||
|
sample squeek/sqk_blast1.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Snark.Gibbed
|
||||||
|
{
|
||||||
|
sample common/bodysplat.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Turret.Spinup
|
||||||
|
{
|
||||||
|
sample turret/tu_active2.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Turret.Ping
|
||||||
{
|
{
|
||||||
sample turret/tu_ping.wav
|
sample turret/tu_ping.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_sentry.retract
|
Turret.Undeploy
|
||||||
{
|
{
|
||||||
sample turret/tu_retract.wav
|
sample turret/tu_retract.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
// cut sounds listing here because why not
|
// cut sounds listing here because why not
|
||||||
monster_tentacle.alert
|
Tentacle.Alert
|
||||||
{
|
{
|
||||||
sample tentacle/te_alert1.wav
|
sample tentacle/te_alert1.wav
|
||||||
sample tentacle/te_alert2.wav
|
sample tentacle/te_alert2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_tentacle.attack
|
Tentacle.Flies
|
||||||
|
{
|
||||||
|
sample ambience/flies.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Tentacle.HitSilo
|
||||||
{
|
{
|
||||||
sample tentacle/te_strike1.wav
|
sample tentacle/te_strike1.wav
|
||||||
sample tentacle/te_strike2.wav
|
sample tentacle/te_strike2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_tentacle.die
|
Tentacle.HitDirt
|
||||||
|
{
|
||||||
|
sample player/pl_dirt1.wav
|
||||||
|
sample player/pl_dirt2.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Tentacle.HitWater
|
||||||
|
{
|
||||||
|
sample player/pl_slosh1.wav
|
||||||
|
sample player/pl_slosh2.wav
|
||||||
|
sample player/pl_slosh3.wav
|
||||||
|
sample player/pl_slosh4.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Tentacle.Death
|
||||||
{
|
{
|
||||||
sample tentacle/te_death2.wav
|
sample tentacle/te_death2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
// includes some cut sounds might be interesting
|
Tentacle.Roar
|
||||||
monster_tentacle.idle
|
|
||||||
{
|
{
|
||||||
sample tentacle/te_roar1.wav
|
sample tentacle/te_roar1.wav
|
||||||
sample tentacle/te_roar2.wav
|
sample tentacle/te_roar2.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Tentacle.Search
|
||||||
|
{
|
||||||
sample tentacle/te_search1.wav
|
sample tentacle/te_search1.wav
|
||||||
sample tentacle/te_search2.wav
|
sample tentacle/te_search2.wav
|
||||||
|
}
|
||||||
|
|
||||||
|
Tentacle.Sing
|
||||||
|
{
|
||||||
sample tentacle/te_sing1.wav
|
sample tentacle/te_sing1.wav
|
||||||
sample tentacle/te_sing2.wav
|
sample tentacle/te_sing2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_turret.spindown
|
Tentacle.Squirm
|
||||||
{
|
{
|
||||||
sample turret/tu_spindown.wav
|
sample ambience/squirm2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_turret.spinup
|
Zombie.Alert
|
||||||
{
|
|
||||||
sample turret/tu_spinup.wav
|
|
||||||
}
|
|
||||||
|
|
||||||
monster_zombie.alert
|
|
||||||
{
|
{
|
||||||
sample zombie/zo_alert10.wav
|
sample zombie/zo_alert10.wav
|
||||||
sample zombie/zo_alert20.wav
|
sample zombie/zo_alert20.wav
|
||||||
sample zombie/zo_alert30.wav
|
sample zombie/zo_alert30.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_zombie.attack
|
Zombie.Attack
|
||||||
{
|
{
|
||||||
sample zombie/zo_attack1.wav
|
sample zombie/zo_attack1.wav
|
||||||
sample zombie/zo_attack2.wav
|
sample zombie/zo_attack2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_zombie.attackhit
|
Zombie.AttackHit
|
||||||
{
|
{
|
||||||
sample zombie/claw_strike1.wav
|
sample zombie/claw_strike1.wav
|
||||||
sample zombie/claw_strike2.wav
|
sample zombie/claw_strike2.wav
|
||||||
sample zombie/claw_strike3.wav
|
sample zombie/claw_strike3.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_zombie.attackmiss
|
Zombie.AttackMiss
|
||||||
{
|
{
|
||||||
sample zombie/claw_miss1.wav
|
sample zombie/claw_miss1.wav
|
||||||
sample zombie/claw_miss2.wav
|
sample zombie/claw_miss2.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_zombie.idle
|
Zombie.Idle
|
||||||
{
|
{
|
||||||
sample zombie/zo_idle1.wav
|
sample zombie/zo_idle1.wav
|
||||||
sample zombie/zo_idle2.wav
|
sample zombie/zo_idle2.wav
|
||||||
|
@ -757,7 +957,7 @@ monster_zombie.idle
|
||||||
sample zombie/zo_idle4.wav
|
sample zombie/zo_idle4.wav
|
||||||
}
|
}
|
||||||
|
|
||||||
monster_zombie.pain
|
Zombie.Pain
|
||||||
{
|
{
|
||||||
sample zombie/zo_pain1.wav
|
sample zombie/zo_pain1.wav
|
||||||
sample zombie/zo_pain2.wav
|
sample zombie/zo_pain2.wav
|
||||||
|
|
Loading…
Reference in a new issue