diff --git a/zpak001.pk3dir/decls/def/monsters.def b/zpak001.pk3dir/decls/def/monsters.def index 9af2ea5..b347d0c 100644 --- a/zpak001.pk3dir/decls/def/monsters.def +++ b/zpak001.pk3dir/decls/def/monsters.def @@ -39,6 +39,7 @@ #include "monsters/skeleton_dead.def" #include "monsters/snapbug.def" #include "monsters/snark.def" +#include "monsters/sphere.def" #include "monsters/stukabat.def" #include "monsters/tentacle.def" #include "monsters/tentaclemaw.def" diff --git a/zpak001.pk3dir/decls/def/monsters/alien_grunt.def b/zpak001.pk3dir/decls/def/monsters/alien_grunt.def index 00dc940..0c552b1 100644 --- a/zpak001.pk3dir/decls/def/monsters/alien_grunt.def +++ b/zpak001.pk3dir/decls/def/monsters/alien_grunt.def @@ -16,33 +16,33 @@ entityDef monster_alien_grunt "attack_melee_range" "96" "attack_ranged_range" "512" - "snd_idle" "monster_alien_grunt.idle" - "snd_pain" "monster_alien_grunt.pain" - "snd_death" "monster_alien_grunt.pain" - "snd_melee_attack" "monster_alien_grunt.attack" - "snd_melee_attack_hit" "monster_zombie.attackhit" - "snd_melee_attack_miss" "monster_zombie.attackmiss" - "snd_thud" "monster_generic.thud" + "snd_alert" "AlienGrunt.Alert + "snd_idle" "AlienGrunt.Idle" + "snd_pain" "AlienGrunt.Pain" + "snd_death" "AlienGrunt.Pain" + "snd_melee_attack" "AlienGrunt.Attack" + "snd_melee_attack_hit" "AlienGrunt.AttackHit" + "snd_melee_attack_miss" "AlienGrunt.AttackMiss" // animation event callbacks events { 1 "SpawnProjectileDef" "ranged_agrunt_shot_orange" - 1 "StartSoundDef" "weapon_hornetgun.fire" + 1 "StartSoundDef" "AlienGrunt.FireGun" 2 "SpawnProjectileDef" "ranged_agrunt_shot_red" - 2 "StartSoundDef" "weapon_hornetgun.fire" + 2 "StartSoundDef" "AlienGrunt.FireGun" 3 "SpawnProjectileDef" "ranged_agrunt_shot_orange" - 3 "StartSoundDef" "weapon_hornetgun.fire" + 3 "StartSoundDef" "AlienGrunt.FireGun" 4 "SpawnProjectileDef" "ranged_agrunt_shot_red" - 4 "StartSoundDef" "weapon_hornetgun.fire" + 4 "StartSoundDef" "AlienGrunt.FireGun" 5 "SpawnProjectileDef" "ranged_agrunt_shot_orange" - 5 "StartSoundDef" "weapon_hornetgun.fire" + 5 "StartSoundDef" "AlienGrunt.FireGun" - 10 "StartSoundDef" "monster_alien_grunt.step_left" - 11 "StartSoundDef" "monster_alien_grunt.step_right" + 10 "StartSoundDef" "AlienGrunt.LeftFoot" + 11 "StartSoundDef" "AlienGrunt.RightFoot" } } diff --git a/zpak001.pk3dir/decls/def/monsters/alien_slave.def b/zpak001.pk3dir/decls/def/monsters/alien_slave.def index 882273f..29f1262 100644 --- a/zpak001.pk3dir/decls/def/monsters/alien_slave.def +++ b/zpak001.pk3dir/decls/def/monsters/alien_slave.def @@ -16,22 +16,22 @@ entityDef monster_alien_slave "melee_range" "96" "attack_ranged_range" "512" - "snd_idle" "monster_alien_slave.idle" - "snd_pain" "monster_alien_slave.pain" - "snd_death" "monster_alien_slave.die" - "snd_thud" "monster_generic.thud" + "snd_idle" "Vortigaunt.Idle" + "snd_pain" "Vortigaunt.Pain" + "snd_death" "Vortigaunt.Die" // animation event callbacks events { 1 "SpawnProjectileDef" "melee_islave_claw" - 1 "StartSoundDef" "monster_alien_slave.claw" + 1 "StartSoundDef" "Vortigaunt.AttackMiss" 2 "SpawnProjectileDef" "melee_islave_claw" - 2 "StartSoundDef" "monster_alien_slave.claw" + 2 "StartSoundDef" "Vortigaunt.AttackMiss" // beam powerup, both left and right hand 3 "SpawnDefAttachment" "islave_beampowerup 0" 3 "SpawnDefAttachment" "islave_beampowerup 1" + 3 "StartSoundDef" "Vortigaunt.ZapPowerup" // fire a beam towards the target 4 "SpawnDefAttachment" "islave_beamattack 0" @@ -39,6 +39,7 @@ entityDef monster_alien_slave 4 "SpawnDefAttachment" "islave_beamattack 1" 4 "SpawnDefAttachment" "islave_beamattack 1" 4 "SpawnProjectileDef" "ranged_islave_zap" + 4 "StartSoundDef" "Vortigaunt.ZapShoot" // kill anything parented to us 5 "KillChildClass" "islave_beampowerup" diff --git a/zpak001.pk3dir/decls/def/monsters/apache.def b/zpak001.pk3dir/decls/def/monsters/apache.def index 91f180d..f0cdbf9 100644 --- a/zpak001.pk3dir/decls/def/monsters/apache.def +++ b/zpak001.pk3dir/decls/def/monsters/apache.def @@ -15,13 +15,18 @@ entityDef monster_apache "flying" "1" "fly_offset" "768" + "snd_fly" "Apache.Rotor" + // Apache.RotorSpinup + // Apache.RPG + // ApacheHVR.Ignite + // primary ranged attack - "def_attack_ranged" "ranged_hgrunt_mp5" - "snd_ranged_attack" "weapon_mp5.shoot" + "def_attack_ranged" "ranged_hgrunt_mp5" + "snd_ranged_attack" "Apache.FireGun" "attack_ranged_range" "2048" // special attack "def_attack_special_1" "projectile_rocket" "attack_special_range" "1024" - "projectile_delay" "1.0" + "projectile_delay" "1.0" } diff --git a/zpak001.pk3dir/decls/def/monsters/babycrab.def b/zpak001.pk3dir/decls/def/monsters/babycrab.def index caacea6..2908753 100644 --- a/zpak001.pk3dir/decls/def/monsters/babycrab.def +++ b/zpak001.pk3dir/decls/def/monsters/babycrab.def @@ -1,18 +1,22 @@ entityDef monster_babycrab { - "spawnclass" "NSMonster" - "inherit" "monster_headcrab" - "model" "models/baby_headcrab.mdl" - "health" "skill:babycrab_health" - "leap_damage" "skill:babycrab_dmg_bite" + "spawnclass" "NSMonster" + "inherit" "monster_headcrab" + "model" "models/baby_headcrab.mdl" + "health" "skill:babycrab_health" + "leap_damage" "skill:babycrab_dmg_bite" - "snd_idle" "monster_babycrab.idle" - "snd_pain" "monster_babycrab.pain" - "snd_death" "monster_babycrab.death" + "snd_idle" "Babycrab.Idle" + "snd_pain" "Babycrab.Pain" + "snd_death" "Babycrab.Die" + "snd_melee_attack_hit" "Babycrab.Bite" events { jump "AddVelocity" "512 0 250" + jump "StartSoundDef" "Babycrab.Attack" jump_variation1 "AddVelocity" "512 0 250" + jump_variation1 "StartSoundDef" "Babycrab.Attack" jump_variation2 "AddVelocity" "512 0 250" + jump_variation2 "StartSoundDef" "Babycrab.Attack" } } \ No newline at end of file diff --git a/zpak001.pk3dir/decls/def/monsters/bullchicken.def b/zpak001.pk3dir/decls/def/monsters/bullchicken.def index dc22c60..7b546b0 100644 --- a/zpak001.pk3dir/decls/def/monsters/bullchicken.def +++ b/zpak001.pk3dir/decls/def/monsters/bullchicken.def @@ -1,72 +1,74 @@ entityDef monster_bullchicken { - "spawnclass" "NSMonster" - "model" "models/bullsquid.mdl" - "netname" "Bullsquid" - "health" "skill:bullsquid_health" - "mins" "-16 -16 0" - "maxs" "16 16 72" - "eye_height" "32" - "team" "2" - "propdata" "actor_alien" - "speed_walk" "32" - "speed_run" "72" + "spawnclass" "NSMonster" + "model" "models/bullsquid.mdl" + "netname" "Bullsquid" + "health" "skill:bullsquid_health" + "mins" "-16 -16 0" + "maxs" "16 16 72" + "eye_height" "32" + "team" "2" + "propdata" "actor_alien" + "speed_walk" "32" + "speed_run" "72" "attack_ranged_range" "512" "attack_melee_range" "86" // tailwhip "attack_melee2_range" "86" // bite - "def_attack_melee" "melee_bullchicken_tailwhip" - "def_attack_melee2" "melee_bullchicken_bite" + "def_attack_melee" "melee_bullchicken_tailwhip" + "def_attack_melee2" "melee_bullchicken_bite" - "snd_idle" "monster_bullchicken.idle" - "snd_pain" "monster_bullchicken.pain" - "snd_death" "monster_bullchicken.die" + "snd_alert" "Bullsquid.Alert" + "snd_idle" "Bullsquid.Idle" + "snd_pain" "Bullsquid.Pain" + "snd_death" "Bullsquid.Die" + // Bullsquid.Growl events { 1 "SpawnProjectileDef" "ranged_bullchicken_spit" - 1 "StartSoundDef" "monster_bullchicken.attackshoot" + 1 "StartSoundDef" "Bullsquid.Attack" - 2 "StartSoundDef" "monster_bullchicken.attackbite" + 2 "StartSoundDef" "Bullsquid.Bite" 3 "SetSkin" "1" - 4 "StartSoundDef" "monster_bullchicken.attackwhip" + 4 "StartSoundDef" "Bullsquid.Growl" 5 "SetVelocity" "0 0 256" - 6 "StartSoundDef" "monster_bullchicken.attackthrow" + 6 "StartSoundDef" "Bullsquid.Bite" } } entityDef melee_bullchicken_bite { "damage" "skill:bullsquid_dmg_bite" - "delay" "0.25f" + "delay" "0.25f" } entityDef melee_bullchicken_tailwhip { "damage" "skill:bullsquid_dmg_whip" - "delay" "0.25f" + "delay" "0.25f" } entityDef ranged_bullchicken_spit { - "spawnclass" "NSProjectile" - "model" "sprites/bigspit.spr" + "spawnclass" "NSProjectile" + "model" "sprites/bigspit.spr" - "def_damage" "damage_spitDirect" + "def_damage" "damage_spitDirect" - "health" "0" - "velocity" "900" - "fuse" "10" - "detonate_on_fuse" "0" - "detonate_on_death" "0" - "detonate_on_world" "1" - "detonate_on_actor" "1" + "health" "0" + "velocity" "900" + "fuse" "10" + "detonate_on_fuse" "0" + "detonate_on_death" "0" + "detonate_on_world" "1" + "detonate_on_actor" "1" "impact_damage_effect" "1" - "impact_gib" "0" + "impact_gib" "0" } entityDef damage_spitDirect diff --git a/zpak001.pk3dir/decls/def/monsters/cockroach.def b/zpak001.pk3dir/decls/def/monsters/cockroach.def index e78041e..c2490a4 100644 --- a/zpak001.pk3dir/decls/def/monsters/cockroach.def +++ b/zpak001.pk3dir/decls/def/monsters/cockroach.def @@ -1,17 +1,19 @@ entityDef monster_cockroach { - "spawnclass" "NSTalkMonster" - "model" "models/roach.mdl" + "spawnclass" "NSTalkMonster" + "model" "models/roach.mdl" "netname" "Cockroach" "health" "0" - "mins" "-8 -8 0" - "maxs" "8 8 8" - "eye_height" "64" - "team" "0" + "mins" "-8 -8 0" + "maxs" "8 8 8" + "eye_height" "64" + "team" "0" "propdata" "actor_alien" - "speed_walk" "0" + "speed_walk" "0" "speed_run" "0" + + "snd_walk" "Roach.Walk" } TODO: coverhintnodeflags: FLESH | LOWLIGHT diff --git a/zpak001.pk3dir/decls/def/monsters/gargantua.def b/zpak001.pk3dir/decls/def/monsters/gargantua.def index 6333df8..6f97966 100644 --- a/zpak001.pk3dir/decls/def/monsters/gargantua.def +++ b/zpak001.pk3dir/decls/def/monsters/gargantua.def @@ -12,14 +12,17 @@ entityDef monster_gargantua "speed_walk" "46" "speed_run" "292" + "snd_idle" "Garg.Idle" + "snd_death" "Garg.Die" + events { // attacks 1 "SpawnProjectileDef" "melee_gargantua" 5 "SpawnProjectileDef" "stomp_gargantua" // sfx - 3 "StartSoundDef" "monster_gargantua.step" - 4 "StartSoundDef" "monster_gargantua.step" - 6 "StartSoundDef" "monster_gargantua.breathe" + 3 "StartSoundDef" "Garg.Footstep" + 4 "StartSoundDef" "Garg.Footstep" + 6 "StartSoundDef" "Garg.Breath" } } diff --git a/zpak001.pk3dir/decls/def/monsters/headcrab.def b/zpak001.pk3dir/decls/def/monsters/headcrab.def index 8ba9d82..a161be7 100644 --- a/zpak001.pk3dir/decls/def/monsters/headcrab.def +++ b/zpak001.pk3dir/decls/def/monsters/headcrab.def @@ -14,17 +14,18 @@ entityDef monster_headcrab "attack_ranged_range" "180" // needs launch attack - "snd_idle" "monster_headcrab.idle" - "snd_pain" "monster_headcrab.pain" - "snd_death" "monster_headcrab.death" - "leap_damage" "skill:headcrab_dmg_bite" + "snd_idle" "Headcrab.Idle" + "snd_pain" "Headcrab.Pain" + "snd_death" "Headcrab.Die" + "snd_melee_attack_hit" "Headcrab.Bite" + "leap_damage" "skill:headcrab_dmg_bite" events { jump "AddVelocity" "512 0 250" - jump "StartSoundDef" "monster_headcrab.attack" + jump "StartSoundDef" "Headcrab.Attack" jump_variation1 "AddVelocity" "512 0 350" - jump_variation1 "StartSoundDef" "monster_headcrab.attack" + jump_variation1 "StartSoundDef" "Headcrab.Attack" jump_variation2 "AddVelocity" "512 0 350" - jump_variation2 "StartSoundDef" "monster_headcrab.attack" + jump_variation2 "StartSoundDef" "Headcrab.Attack" } } \ No newline at end of file diff --git a/zpak001.pk3dir/decls/def/monsters/houndeye.def b/zpak001.pk3dir/decls/def/monsters/houndeye.def index d2f67f1..689ea5a 100644 --- a/zpak001.pk3dir/decls/def/monsters/houndeye.def +++ b/zpak001.pk3dir/decls/def/monsters/houndeye.def @@ -1,36 +1,36 @@ entityDef monster_houndeye { - "spawnclass" "NSMonster" - "model" "models/houndeye.mdl" - "netname" "Houndeye" - "health" "skill:houndeye_health" - "mins" "-16 -16 0" - "maxs" "16 16 72" - "eye_height" "32" - "team" "2" - "propdata" "actor_alien" - "speed_walk" "32" - "speed_run" "192" + "spawnclass" "NSMonster" + "model" "models/houndeye.mdl" + "netname" "Houndeye" + "health" "skill:houndeye_health" + "mins" "-16 -16 0" + "maxs" "16 16 72" + "eye_height" "32" + "team" "2" + "propdata" "actor_alien" + "speed_walk" "32" + "speed_run" "192" "attack_ranged_range" "192" - "snd_idle" "monster_houndeye.idle" - "snd_pain" "monster_houndeye.pain" - "snd_death" "monster_houndeye.death" + "snd_idle" "HoundEye.Idle" + "snd_pain" "HoundEye.Pain" + "snd_death" "HoundEye.Die" events { - 1 "StartSoundDef" "monster_houndeye.alert" + 1 "StartSoundDef" "HoundEye.Alert" - 2 "StartSoundDef" "monster_houndeye.attack" + 2 "StartSoundDef" "HoundEye.Warn" 3 "Shockwave" "sprites/shockwave.spr 192 0 0 2 16 0 255 255 255 255 0" - 3 "StartSoundDef" "monster_houndeye.blast" + 3 "StartSoundDef" "HoundEye.Sonic" 4 "AddVelocity" "-200 0 250" - 5 "StartSoundDef" "monster_houndeye.pain" + 5 "StartSoundDef" "HoundEye.Pain" - 6 "StartSoundDef" "monster_houndeye.pain" + 6 "StartSoundDef" "HoundEye.Pain" 7 "SetSkin" "0" } diff --git a/zpak001.pk3dir/decls/def/monsters/human_assassin.def b/zpak001.pk3dir/decls/def/monsters/human_assassin.def index 5497fd6..ba889c8 100644 --- a/zpak001.pk3dir/decls/def/monsters/human_assassin.def +++ b/zpak001.pk3dir/decls/def/monsters/human_assassin.def @@ -2,7 +2,7 @@ entityDef monster_human_assassin { "spawnclass" "NSTalkMonster" "model" "models/hassassin.mdl" - "netname" "Assassin" + "netname" "Human Assassin" "health" "skill:hassassin_health" "mins" "-16 -16 0" "maxs" "16 16 72" @@ -17,12 +17,10 @@ entityDef monster_human_assassin "speed_walk" "0" "speed_run" "364" - "snd_thud" "monster_generic.thud" - // animation event callbacks events { 1 "SpawnProjectileDef" "ranged_hassassin_shot" - 1 "StartSoundDef" "monster_human_assassin.fire" + 1 "StartSoundDef" "HAssassin.Shot" } } diff --git a/zpak001.pk3dir/decls/def/monsters/human_grunt.def b/zpak001.pk3dir/decls/def/monsters/human_grunt.def index d2aa8ee..83e92b1 100644 --- a/zpak001.pk3dir/decls/def/monsters/human_grunt.def +++ b/zpak001.pk3dir/decls/def/monsters/human_grunt.def @@ -13,53 +13,56 @@ entityDef monster_human_grunt "speed_run" "304" // melee attack - "def_attack_melee" "melee_hgrunt_kick" + "def_attack_melee" "melee_hgrunt_kick" "attack_melee_range" "96" - "snd_melee_attack" "monster_human_grunt.kick" + "snd_melee_attack" "HGrunt.Kick" // primary ranged attack - "def_attack_ranged" "ranged_hgrunt_mp5" - "snd_ranged_attack" "Weapon_MP5.Single" + "def_attack_ranged" "ranged_hgrunt_mp5" + "snd_ranged_attack" "HGrunt.9MM" "attack_ranged_range" "1024" - "reload_count" "30" + "reload_count" "30" // special attack "def_attack_special_1" "projectile_hgrunt_grenade" "attack_special_range" "1024" - "projectile_delay" "1.0" + "projectile_delay" "1.0" - "snd_idle" "monster_human_grunt.idle" - "snd_pain" "HGrunt.Pain" - "snd_death" "HGrunt.Die" - "snd_reload" "HGrunt.Reload" - "weapons" "3" + // TODO Unclear how these work + // TODO !HG_CHECK + // TODO !HG CLEAR + "talk_answer" "!HG_ANSWER" + "talk_ask" "!HG_QUEST" + "talk_idle" "!HG_IDLE" + "snd_pain" "HGrunt.Pain" + "snd_death" "HGrunt.Die" + "snd_reload" "HGrunt.Reload" + "weapons" "3" - "squad_leader_body" "1:2" + "squad_leader_body" "1:2" // grenade launcher when "weapons" contains 4 { - "body1" "4" + "body1" "4" "def_attack_special_1" "projectile_hgrunt_ARgrenade" - "skin" "1" + "skin" "1" } // shotgun grunt when "weapons" contains 8 { - "body2" "2" - "reload_count" "8" - "snd_ranged_attack" "weapon_shotgun.single" + "body2" "2" + "reload_count" "8" + "snd_ranged_attack" "HGrunt.Shotgun" "def_attack_ranged" "ranged_hgrunt_shot" } when "spawnflags" contains 32 { - "squad_leader" "1" + "squad_leader" "1" } - - // animation event callbacks events { - 2 "StartSoundDef" "HGrunt.Reload" + 2 "StartSoundDef" "HGrunt.Reload" } } @@ -74,76 +77,76 @@ entityDef melee_hgrunt_kick entityDef ranged_hgrunt_mp5 { - "inherit" "projectile_bullet_base" - "damage" "skill:hgrunt_pellets" - "burst" "3" + "inherit" "projectile_bullet_base" + "damage" "skill:hgrunt_pellets" + "burst" "3" "burst_delay" "0.5" - "delay" "0.1" + "delay" "0.1" } entityDef ranged_hgrunt_shot { - "inherit" "projectile_bullet_base" - "damage" "skill:hgrunt_pellets" - "delay" "1.0" + "inherit" "projectile_bullet_base" + "damage" "skill:hgrunt_pellets" + "delay" "1.0" } entityDef projectile_hgrunt_ARgrenade { - "spawnclass" "NSProjectile" - "model" "models/grenade.mdl" + "spawnclass" "NSProjectile" + "model" "models/grenade.mdl" - "def_splash_damage" "damage_grenadeSplash" + "def_splash_damage" "damage_grenadeSplash" - "health" "0" - "velocity" "800 0 400" - "angular_velocity" "300 300 300" - "fuse" "4" - "bounce" "1" - "detonate_on_fuse" "1" - "detonate_on_death" "0" - "detonate_on_world" "1" - "detonate_on_actor" "1" - "impact_damage_effect" "1" - "impact_gib" "1" + "health" "0" + "velocity" "800 0 400" + "angular_velocity" "300 300 300" + "fuse" "4" + "bounce" "1" + "detonate_on_fuse" "1" + "detonate_on_death" "0" + "detonate_on_world" "1" + "detonate_on_actor" "1" + "impact_damage_effect" "1" + "impact_gib" "1" - "model_detonate" "fx_explosion.main" + "model_detonate" "fx_explosion.main" - "explode_light_color" "2 1.6 0.8" - "explode_light_radius" "320" + "explode_light_color" "2 1.6 0.8" + "explode_light_radius" "320" "explode_light_fadetime" "0.5" - "snd_explode" "weapon_handgrenade.explode" - "snd_bounce" "weapon_handgrenade.bounce" + "snd_explode" "weapon_handgrenade.explode" + "snd_bounce" "weapon_handgrenade.bounce" } entityDef projectile_hgrunt_grenade { - "spawnclass" "NSProjectile" - "model" "models/w_grenade.mdl" + "spawnclass" "NSProjectile" + "model" "models/w_grenade.mdl" - "def_splash_damage" "damage_grenadeSplash" + "def_splash_damage" "damage_grenadeSplash" - "health" "0" - "velocity" "600 0 200" - "angular_velocity" "300 300 300" - "fuse" "4" - "bounce" "1" - "detonate_on_fuse" "1" - "detonate_on_death" "0" - "detonate_on_world" "0" - "detonate_on_actor" "0" - "impact_damage_effect" "1" - "impact_gib" "1" + "health" "0" + "velocity" "600 0 200" + "angular_velocity" "300 300 300" + "fuse" "4" + "bounce" "1" + "detonate_on_fuse" "1" + "detonate_on_death" "0" + "detonate_on_world" "0" + "detonate_on_actor" "0" + "impact_damage_effect" "1" + "impact_gib" "1" - "model_detonate" "fx_explosion.main" + "model_detonate" "fx_explosion.main" - "explode_light_color" "2 1.6 0.8" - "explode_light_radius" "320" + "explode_light_color" "2 1.6 0.8" + "explode_light_radius" "320" "explode_light_fadetime" "0.5" - "snd_explode" "weapon_handgrenade.explode" - "snd_bounce" "weapon_handgrenade.bounce" + "snd_explode" "weapon_handgrenade.explode" + "snd_bounce" "weapon_handgrenade.bounce" } entityDef damage_grenadeSplash diff --git a/zpak001.pk3dir/decls/def/monsters/ichthyosaur.def b/zpak001.pk3dir/decls/def/monsters/ichthyosaur.def index 2245898..c67bc25 100644 --- a/zpak001.pk3dir/decls/def/monsters/ichthyosaur.def +++ b/zpak001.pk3dir/decls/def/monsters/ichthyosaur.def @@ -1,15 +1,15 @@ entityDef monster_ichthyosaur { "spawnclass" "NSTalkMonster" - "model" "models/icky.mdl" - "netname" "Ichthyosaur" - "health" "0" - "mins" "-16 -16 0" - "maxs" "16 16 72" + "model" "models/icky.mdl" + "netname" "Ichthyosaur" + "health" "0" + "mins" "-16 -16 0" + "maxs" "16 16 72" "eye_height" "64" - "team" "2" - "propdata" "actor_alien" + "team" "2" + "propdata" "actor_alien" "speed_walk" "0" - "speed_run" "0" -} \ No newline at end of file + "speed_run" "0" +} diff --git a/zpak001.pk3dir/decls/def/monsters/osprey.def b/zpak001.pk3dir/decls/def/monsters/osprey.def index 95c333e..84c3808 100644 --- a/zpak001.pk3dir/decls/def/monsters/osprey.def +++ b/zpak001.pk3dir/decls/def/monsters/osprey.def @@ -1,16 +1,16 @@ entityDef monster_osprey { "spawnclass" "NSTalkMonster" - "model" "models/osprey.mdl" - "netname" "Osprey" - "health" "0" - "mins" "-16 -16 0" - "maxs" "16 16 72" + "model" "models/osprey.mdl" + "netname" "Osprey" + "health" "0" + "mins" "-16 -16 0" + "maxs" "16 16 72" "eye_height" "64" - "team" "2" - "propdata" "actor_robot" + "team" "2" + "propdata" "actor_robot" "speed_walk" "0" - "speed_run" "0" - "flying" "1" + "speed_run" "0" + "flying" "1" } diff --git a/zpak001.pk3dir/decls/def/monsters/scientist.def b/zpak001.pk3dir/decls/def/monsters/scientist.def index 92a1730..db4ac5f 100644 --- a/zpak001.pk3dir/decls/def/monsters/scientist.def +++ b/zpak001.pk3dir/decls/def/monsters/scientist.def @@ -1,78 +1,77 @@ entityDef monster_scientist { - "spawnclass" "HLScientist" - "model" "models/scientist.mdl" - "netname" "Scientist" - "health" "skill:scientist_health" - "mins" "-16 -16 0" - "maxs" "16 16 72" - "eye_height" "64" - "team" "0" - "propdata" "actor_human" + "spawnclass" "HLScientist" + "model" "models/scientist.mdl" + "netname" "Scientist" + "health" "skill:scientist_health" + "mins" "-16 -16 0" + "maxs" "16 16 72" + "eye_height" "64" + "team" "0" + "propdata" "actor_human" // Until Randomization is functional // we need to do this hack - "pitch" "105" - "netname" "Walter" - "body1" "1" + "pitch" "105" + "netname" "Walter" + "body1" "1" - "follow_on_use" "1" - "speed_walk" "64" - "speed_run" "364" + "follow_on_use" "1" + "speed_walk" "64" + "speed_run" "364" - "snd_pain" "monster_scientist.pain" - "snd_death" "monster_scientist.die" - "snd_thud" "monster_scientist.thud" + "snd_pain" "Scientist.Pain" + "snd_death" "Scientist.Die" - "talk_answer" "!SC_ANSWER" - "talk_ask" "!SC_QUESTION" - "talk_ally_shoot" "!SC_PLFEAR" - "talk_idle" "!SC_IDLE" - "talk_hearing" "!SC_HEAR" - "talk_smelling" "!SC_SMELL" - "talk_stare" "!SC_STARE" - "talk_survived" "!SC_WOUND" - "talk_wounded" "!SC_MORTAL" - "talk_player_ask" "!SC_QUESTION" - "talk_player_greet" "!SC_HELLO" - "talk_player_idle" "!SC_PIDLE" + "talk_answer" "!SC_ANSWER" + "talk_ask" "!SC_QUESTION" + "talk_ally_shoot" "!SC_PLFEAR" + "talk_idle" "!SC_IDLE" + "talk_hearing" "!SC_HEAR" + "talk_smelling" "!SC_SMELL" + "talk_stare" "!SC_STARE" + "talk_survived" "!SC_WOUND" + "talk_wounded" "!SC_MORTAL" + "talk_player_ask" "!SC_QUESTION" + "talk_player_greet" "!SC_HELLO" + "talk_player_idle" "!SC_PIDLE" "talk_player_wounded1" "!SC_CUREA" "talk_player_wounded2" "!SC_CUREB" "talk_player_wounded3" "!SC_CUREC" - "talk_unfollow" "!SC_WAIT" - "talk_follow" "!SC_OK" - "talk_stop_follow" "!SC_STOP" - "talk_deny_follow" "!SC_POK" + "talk_unfollow" "!SC_WAIT" + "talk_follow" "!SC_OK" + "talk_stop_follow" "!SC_STOP" + "talk_deny_follow" "!SC_POK" // Body Types when "body" equals "0" { - "pitch" "105" + "pitch" "105" "netname" "Walter" - "body1" "1" + "body1" "1" } when "body" equals "1" { - "pitch" "100" + "pitch" "100" "netname" "Einstein" - "body1" "2" + "body1" "2" } when "body" equals "2" { - "pitch" "95" + "pitch" "95" "netname" "Luther" - "skin" "1" - "body1" "3" + "skin" "1" + "body1" "3" } when "body" equals "3" { - "pitch" "105" + "pitch" "105" "netname" "Slick" - "body1" "4" + "body1" "4" } // pre-disaster when "spawnflags" contains "256" { - "talk_ask" "" + "talk_ask" "" "talk_player_ask" "!SC_PQUEST" "talk_player_greet" "!SC_PHELLO" "talk_player_idle" "!SC_PIDLE" diff --git a/zpak001.pk3dir/decls/def/monsters/sentry.def b/zpak001.pk3dir/decls/def/monsters/sentry.def index 4248dc8..9670046 100644 --- a/zpak001.pk3dir/decls/def/monsters/sentry.def +++ b/zpak001.pk3dir/decls/def/monsters/sentry.def @@ -2,7 +2,7 @@ entityDef monster_sentry { "spawnclass" "NSTalkMonster" "model" "models/sentry.mdl" - "netname" "Turret" + "netname" "Sentry" "health" "skill:sentry_health" "mins" "-16 -16 0" "maxs" "16 16 72" @@ -13,10 +13,9 @@ entityDef monster_sentry "def_attack_ranged" "ranged_sentry_shot" "attack_ranged_range" "1024" - "snd_idle" "monster_sentry.combatIdle" - "snd_death" "monster_sentry.die" - "snd_ranged_attack" "monster_sentry.fire" - "snd_thud" "monster_generic.thud" + "snd_idle" "Turret.Ping" + "snd_death" "Sentry.Die" + "snd_ranged_attack" "Sentry.Shoot" "act_idle" "0" // when the sentry is turned off. // "act_sleep" "4" // when the sentry retires;The animation is a dupe diff --git a/zpak001.pk3dir/decls/def/monsters/snark.def b/zpak001.pk3dir/decls/def/monsters/snark.def index d9d60d7..70a70a0 100644 --- a/zpak001.pk3dir/decls/def/monsters/snark.def +++ b/zpak001.pk3dir/decls/def/monsters/snark.def @@ -18,9 +18,11 @@ entityDef monster_snark "attack_ranged_range" "96" - "snd_idle" "monster_snark.idle" - "snd_pain" "monster_snark.pain" - "snd_death" "monster_snark.death" + // Snark.Deploy + "snd_attack" "Snark.Bounce" + "snd_pain" "Snark.Pain" + "snd_death" "Snark.Die" + "snd_gib" "Snark.Gibbed" "leap_damage" "skill:snark_dmg_bite" events { diff --git a/zpak001.pk3dir/decls/def/monsters/sphere.def b/zpak001.pk3dir/decls/def/monsters/sphere.def new file mode 100644 index 0000000..867487c --- /dev/null +++ b/zpak001.pk3dir/decls/def/monsters/sphere.def @@ -0,0 +1,22 @@ +entityDef monster_sphere +{ + "spawnclass" "NSMonster" + "model" "models/sphere.mdl" + "netname" "Vortigaunt Control Sphere" + "health" "10" + "mins" "-16 -16 0" + "maxs" "16 16 16" + "eye_height" "32" + "team" "2" + "propdata" "actor_robot" + "flying" "1" + "fly_offset" "64" + "act_idle" "0" + "act_fly" "0" + "act_rangeAttack1" "1" + "act_arm" "2" + "act_disarm" "3" + + "speed_walk" "25" // These values are + "speed_run" "50" // purely speculative +} \ No newline at end of file diff --git a/zpak001.pk3dir/decls/def/monsters/zombie.def b/zpak001.pk3dir/decls/def/monsters/zombie.def index e2e350f..3d1caa4 100644 --- a/zpak001.pk3dir/decls/def/monsters/zombie.def +++ b/zpak001.pk3dir/decls/def/monsters/zombie.def @@ -25,14 +25,13 @@ entityDef monster_zombie "def_attack_melee" "melee_zombie_stab" "melee_range" "96" - "snd_sight" "monster_zombie.alert" - "snd_idle" "monster_zombie.idle" - "snd_pain" "monster_zombie.pain" + "snd_sight" "Zombie.Alert" + "snd_idle" "Zombie.Idle" + "snd_pain" "Zombie.Pain" "snd_death" "" - "snd_melee_attack" "monster_zombie.attack" - "snd_melee_attack_hit" "monster_zombie.attackhit" - "snd_melee_attack_miss" "monster_zombie.attackmiss" - "snd_thud" "monster_generic.thud" + "snd_melee_attack" "Zombie.Attack" + "snd_melee_attack_hit" "Zombie.AttackHit" + "snd_melee_attack_miss" "Zombie.AttackMiss" } entityDef melee_zombie_stab diff --git a/zpak001.pk3dir/decls/sound/monsters_valve.sndshd b/zpak001.pk3dir/decls/sound/monsters_valve.sndshd index aae875a..6327afc 100644 --- a/zpak001.pk3dir/decls/sound/monsters_valve.sndshd +++ b/zpak001.pk3dir/decls/sound/monsters_valve.sndshd @@ -10,7 +10,7 @@ BodyDrop.Heavy sample common/bodydrop4.wav } -monster_alien_grunt.alert +AlienGrunt.Alert { sample agrunt/ag_alert1.wav sample agrunt/ag_alert2.wav @@ -19,14 +19,14 @@ monster_alien_grunt.alert sample agrunt/ag_alert5.wav } -monster_alien_grunt.attack +AlienGrunt.Attack { sample agrunt/ag_attack1.wav sample agrunt/ag_attack2.wav sample agrunt/ag_attack3.wav } -monster_alien_grunt.die +AlienGrunt.Die { sample agrunt/ag_die1.wav sample agrunt/ag_die2.wav @@ -35,7 +35,7 @@ monster_alien_grunt.die sample agrunt/ag_die5.wav } -monster_alien_grunt.idle +AlienGrunt.Idle { sample agrunt/ag_idle1.wav sample agrunt/ag_idle2.wav @@ -44,7 +44,7 @@ monster_alien_grunt.idle sample agrunt/ag_idle5.wav } -monster_alien_grunt.pain +AlienGrunt.Pain { sample agrunt/ag_pain1.wav sample agrunt/ag_pain2.wav @@ -53,41 +53,61 @@ monster_alien_grunt.pain sample agrunt/ag_pain5.wav } -monster_alien_grunt.step_left +AlienGrunt.LeftFoot { pitch 0.7 sample player/pl_ladder2.wav sample player/pl_ladder4.wav } -monster_alien_grunt.step_right +AlienGrunt.RightFoot { pitch 0.7 sample player/pl_ladder1.wav sample player/pl_ladder3.wav } -monster_alien_controller.alert +AlienGrunt.FireGun +{ + sample turret/tu_fire1.wav +} + +Apache.FireGun +{ + sample turret/tu_fire1.wav +} + +Apache.RPG +{ + sample weapons/rocket1.wav +} + +ApacheHVR.Ignite +{ + sample weapons/rocket1.wav +} + +Controller.Alert { sample controller/con_alert1.wav sample controller/con_alert2.wav sample controller/con_alert3.wav } -monster_alien_controller.attack +Controller.Attack { sample controller/con_attack1.wav sample controller/con_attack2.wav sample controller/con_attack3.wav } -monster_alien_controller.die +Controller.Die { sample controller/con_die1.wav sample controller/con_die2.wav } -monster_alien_controller.idle +Controller.Idle { sample controller/con_idle1.wav sample controller/con_idle2.wav @@ -96,31 +116,31 @@ monster_alien_controller.idle sample controller/con_idle5.wav } -monster_alien_controller.pain +Controller.Pain { sample controller/con_pain1.wav sample controller/con_pain2.wav sample controller/con_pain3.wav } -monster_alien_slave.die +Vortigaunt.Die { sample aslave/slv_die1.wav sample aslave/slv_die2.wav } -monster_alien_slave.pain +Vortigaunt.Pain { sample aslave/slv_pain1.wav sample aslave/slv_pain2.wav } -monster_alien_slave.attack_charge +Vortigaunt.ZapPowerup { sample debris/zap4.wav } -monster_alien_slave.attack_shoot +Vortigaunt.ZapShoot { pitch_min 1.3 pitch_max 1.6 @@ -128,31 +148,44 @@ monster_alien_slave.attack_shoot } // bcl_bite3 is played when an entity is in it's mouth bcl_tongue1 unused? -monster_barnacle.attackchew +Barnacle.Chew { sample barnacle/bcl_chew1.wav sample barnacle/bcl_chew2.wav sample barnacle/bcl_chew3.wav } -monster_barnacle.attackpull + +Barnacle.Bite +{ + sample barnacle/bcl_bite3.wav +} + +Barnacle.Alert { sample barnacle/bcl_alert2.wav } -monster_barnacle.die +Barnacle.Die { sample barnacle/bcl_die1.wav sample barnacle/bcl_die3.wav } -monster_barney.die +Barney.Die { sample barney/ba_die1.wav sample barney/ba_die1.wav sample barney/ba_die2.wav } -monster_barney.pain +Barney.FirePistol +{ + sample barney/ba_die1.wav + sample barney/ba_die1.wav + sample barney/ba_die2.wav +} + +Barney.Pain { sample barney/ba_pain1.wav sample barney/ba_pain1.wav @@ -248,39 +281,35 @@ BigMomma.FootstepRight sample gonarch/gon_step3.wav } -monster_bullchicken.attack +Bullsquid.Growl { sample bullchicken/bc_attackgrowl1.wav sample bullchicken/bc_attackgrowl2.wav sample bullchicken/bc_attackgrowl3.wav } -monster_bullchicken.attackbite +Bullsquid.Bite { sample bullchicken/bc_bite1.wav -} - -monster_bullchicken.attackthrow -{ sample bullchicken/bc_bite2.wav sample bullchicken/bc_bite3.wav } -monster_bullchicken.attackshoot +Bullsquid.Attack { sample bullchicken/bc_attack1.wav sample bullchicken/bc_attack2.wav sample bullchicken/bc_attack3.wav } -monster_bullchicken.die +Bullsquid.Die { sample bullchicken/bc_die1.wav sample bullchicken/bc_die2.wav sample bullchicken/bc_die3.wav } -monster_bullchicken.idle +Bullsquid.Idle { sample bullchicken/bc_idle1.wav sample bullchicken/bc_idle2.wav @@ -289,7 +318,7 @@ monster_bullchicken.idle sample bullchicken/bc_idle5.wav } -monster_bullchicken.pain +Bullsquid.Pain { sample bullchicken/bc_pain1.wav sample bullchicken/bc_pain2.wav @@ -297,13 +326,42 @@ monster_bullchicken.pain sample bullchicken/bc_pain4.wav } -monster_cockroach.die +Roach.Die { sample roach/rch_die.wav +} + +Roach.Smash +{ sample roach/rch_smash.wav } -monster_gargantua.alert +Roach.Walk +{ + sample roach/rch_walk.wav +} + +HAssassin.Shot +{ + sample weapons/pl_gun1.wav + sample weapons/pl_gun2.wav +} + +HAssassin.Footstep +{ + sample player/pl_step1.wav + sample player/pl_step2.wav + sample player/pl_step3.wav + sample player/pl_step4.wav +} + +// Not sure what this does +HAssassin.Beamsound +{ + debris/beamstart1.wav +} + +Garg.Alert { sample garg/gar_alert1.wav sample garg/gar_alert2.wav @@ -311,48 +369,35 @@ monster_gargantua.alert } // similar to bullsquid groans during and after attacks -monster_gargantua.attack +Garg.Attack { sample garg/gar_attack1.wav sample garg/gar_attack2.wav sample garg/gar_attack3.wav } -monster_gargantua.attackflame +Garg.AttackMiss { - sample garg/gar_flamerun1.wav + sample zombie/claw_miss1.wav + sample zombie/claw_miss2.wav } -monster_gargantua.attackflameoff -{ - sample garg/gar_flameoff1.wav -} - -monster_gargantua.attackflameon -{ - sample garg/gar_flameon1.wav -} - - -monster_gargantua.die +Garg.Die { sample garg/gar_die1.wav sample garg/gar_die2.wav } -monster_gargantua.idle +Garg.Idle { sample garg/gar_idle1.wav sample garg/gar_idle2.wav sample garg/gar_idle3.wav sample garg/gar_idle4.wav sample garg/gar_idle5.wav - sample garg/gar_breathe1.wav - sample garg/gar_breathe2.wav - sample garg/gar_breathe3.wav } -monster_gargantua.pain +Garg.Pain { sample garg/gar_pain1.wav sample garg/gar_pain2.wav @@ -360,12 +405,44 @@ monster_gargantua.pain } // has unique foot step sounds -monster_gargantua.step +Garg.Footstep { sample garg/gar_step1.wav sample garg/gar_step2.wav } +Garg.Breath +{ + sample garg/gar_breathe1.wav + sample garg/gar_breathe2.wav + sample garg/gar_breathe3.wav +} + +Garg.Stomp +{ + sample weapons/mine_charge.wav +} + +Garg.StompSound +{ + sample garg/gar_stomp1.wav +} + +Garg.BeamAttackOff +{ + sample garg/gar_flameoff1.wav +} + +Garg.BeamAttackOn +{ + sample garg/gar_flameon1.wav +} + +Garg.BeamAttackRun +{ + sample garg/gar_flamerun1.wav +} + monster_headcrab.alert { sample headcrab/hc_alert1.wav @@ -373,25 +450,25 @@ monster_headcrab.alert } // these attack sounds are actually the cry when it jumps -monster_headcrab.attack +Headcrab.Attack { sample headcrab/hc_attack1.wav sample headcrab/hc_attack2.wav sample headcrab/hc_attack3.wav } -monster_headcrab.attackhit +Headcrab.Bite { sample headcrab/hc_headbite.wav } -monster_headcrab.die +Headcrab.Die { sample headcrab/hc_die1.wav sample headcrab/hc_die2.wav } -monster_headcrab.idle +Headcrab.Idle { sample headcrab/hc_idle1.wav sample headcrab/hc_idle2.wav @@ -400,7 +477,7 @@ monster_headcrab.idle sample headcrab/hc_idle5.wav } -monster_headcrab.pain +Headcrab.Pain { sample headcrab/hc_pain1.wav sample headcrab/hc_pain2.wav @@ -408,13 +485,15 @@ monster_headcrab.pain } -monster_babycrab.alert +Babycrab.Alert { + pitch_min 140 + pitch_max 150 sample headcrab/hc_alert1.wav sample headcrab/hc_alert2.wav } -monster_babycrab.attack +Babycrab.Attack { pitch_min 140 pitch_max 150 @@ -423,14 +502,14 @@ monster_babycrab.attack sample headcrab/hc_attack3.wav } -monster_babycrab.attackhit +Babycrab.Bite { pitch_min 140 pitch_max 150 sample headcrab/hc_headbite.wav } -monster_babycrab.die +Babycrab.Die { pitch_min 140 pitch_max 150 @@ -438,7 +517,7 @@ monster_babycrab.die sample headcrab/hc_die2.wav } -monster_babycrab.idle +Babycrab.Idle { pitch_min 140 pitch_max 150 @@ -449,7 +528,7 @@ monster_babycrab.idle sample headcrab/hc_idle5.wav } -monster_babycrab.pain +Babycrab.Pain { pitch_min 140 pitch_max 150 @@ -458,29 +537,38 @@ monster_babycrab.pain sample headcrab/hc_pain3.wav } -monster_houndeye.alert +HoundEye.Alert { sample houndeye/he_alert1.wav sample houndeye/he_alert2.wav sample houndeye/he_alert3.wav } -monster_houndeye.attack +HoundEye.Anger1 +{ + sample houndeye/he_pain3.wav +} + +HoundEye.Anger2 +{ + sample houndeye/he_pain1.wav +} + +HoundEye.Warn { sample houndeye/he_attack1.wav sample houndeye/he_attack2.wav sample houndeye/he_attack3.wav } -monster_houndeye.blast +HoundEye.Sonic { sample houndeye/he_blast1.wav sample houndeye/he_blast2.wav sample houndeye/he_blast3.wav } - -monster_houndeye.die +HoundEye.Die { sample houndeye/he_die1.wav sample houndeye/he_die2.wav @@ -488,19 +576,23 @@ monster_houndeye.die } // Not sure where the hunt sounds are actually used -monster_houndeye.idle +HoundEye.Hunt { sample houndeye/he_hunt1.wav sample houndeye/he_hunt2.wav sample houndeye/he_hunt3.wav sample houndeye/he_hunt4.wav +} + +HoundEye.Idle +{ sample houndeye/he_idle1.wav sample houndeye/he_idle2.wav sample houndeye/he_idle3.wav sample houndeye/he_idle4.wav } -monster_houndeye.pain +HoundEye.Pain { sample houndeye/he_pain1.wav sample houndeye/he_pain2.wav @@ -509,21 +601,25 @@ monster_houndeye.pain sample houndeye/he_pain5.wav } -monster_human_grunt.idle +HGrunt.9MM { - sample hgrunt/gr_idle1.wav - sample hgrunt/gr_idle2.wav - sample hgrunt/gr_idle3.wav + sample hgrunt/gr_mgun1.wav + sample hgrunt/gr_mgun2.wav } -monster_human_grunt.die +HGrunt.Shotgun +{ + sample weapons/sbarrel1.wav +} + +HGrunt.Die { sample hgrunt/gr_die1.wav sample hgrunt/gr_die2.wav sample hgrunt/gr_die3.wav } -monster_human_grunt.pain +HGrunt.Pain { sample hgrunt/gr_pain1.wav sample hgrunt/gr_pain2.wav @@ -532,30 +628,41 @@ monster_human_grunt.pain sample hgrunt/gr_pain5.wav } -monster_human_grunt.kick +HGrunt.GrenadeLaunch +{ + sample weapons/glauncher.wav +} + +HGrunt.Kick { sample zombie/claw_miss2.wav } -monster_human_grunt.reload +HGrunt.Reload { sample hgrunt/gr_reload1.wav } -monster_ichthyosaur.alert +Ichthyosaur.Alert { sample ichy/ichy_alert1.wav sample ichy/ichy_alert2.wav sample ichy/ichy_alert3.wav } -monster_ichthyosaur.attack +Ichthyosaur.Attack { sample ichy/ichy_attack1.wav sample ichy/ichy_attack2.wav } -monster_ichthyosaur.die +Ichthyosaur.Bite +{ + sample ichy/ichy_bite1.wav + sample ichy/ichy_bite2.wav +} + +Ichthyosaur.Die { sample ichy/ichy_die1.wav sample ichy/ichy_die2.wav @@ -563,7 +670,7 @@ monster_ichthyosaur.die sample ichy/ichy_die4.wav } -monster_ichthyosaur.idle +Ichthyosaur.Idle { sample ichy/ichy_idle1.wav sample ichy/ichy_idle2.wav @@ -571,7 +678,7 @@ monster_ichthyosaur.idle sample ichy/ichy_idle4.wav } -monster_ichthyosaur.pain +Ichthyosaur.Pain { sample ichy/ichy_pain1.wav sample ichy/ichy_pain2.wav @@ -580,67 +687,78 @@ monster_ichthyosaur.pain sample ichy/ichy_pain5.wav } -monster_leech.alert +Leech.Alert { sample leech/leech_alert1.wav sample leech/leech_alert2.wav } -monster_leech.attack +Leech.Attack { sample leech/leech_bite1.wav sample leech/leech_bite2.wav sample leech/leech_bite3.wav } -// other sounds -// * x_shoot1 - ? -// * nih_die2 - used in map not code? - // these attack sounds are his growls -monster_nihilanth.attack +Nihilanth.Attack { sample x/x_attack1.wav sample x/x_attack2.wav sample x/x_attack3.wav } -monster_nihilanth.attackball +Nihilanth.BallAttack { sample x/x_ballattack1.wav } -monster_nihilanth.attackballmove +Nihilanth.BallAttackMove { sample x/x_teleattack1.wav } -monster_nihilanth.die +Nihilanth.Die { sample x/x_die1.wav } -monster_nihilanth.idle +Nihilanth.PainLaugh { sample x/x_laugh1.wav sample x/x_laugh2.wav } -monster_nihilanth.pain +Nihilanth.Pain { sample x/x_pain1.wav sample x/x_pain2.wav sample x/x_pain3.wav } -monster_nihilanth.recharge +Nihilanth.Recharge { sample x/x_recharge1.wav sample x/x_recharge2.wav sample x/x_recharge3.wav } -monster_scientist.die +Nihilanth.FriendBeam +{ + sample debris/beamstart7.wav +} + +NihilanthHVR.Zap +{ + sample debris/zap4.wav +} + +NihilanthHVR.TeleAttack +{ + sample x/x_teleattack1.wav +} + +Scientist.Die { sample scientist/sci_die1.wav sample scientist/sci_die2.wav @@ -648,7 +766,7 @@ monster_scientist.die sample scientist/sci_die4.wav } -monster_scientist.pain +Scientist.Pain { sample scientist/sci_pain1.wav sample scientist/sci_pain2.wav @@ -662,94 +780,176 @@ monster_scientist.pain sample scientist/sci_pain10.wav } -monster_sentry.alert +Turret.Alert +{ + sample turret/tu_alert.wav +} + +Turret.Deploy { sample turret/tu_deploy.wav } -monster_sentry.die +Turret.Die { sample turret/tu_die.wav sample turret/tu_die2.wav sample turret/tu_die3.wav } -monster_sentry.idle +Turret.Shoot +{ + sample turret/tu_fire1.wav +} + +Turret.SpinUpCall +{ + sample turret/tu_spinup.wav +} + +Turret.SpinDownCall +{ + sample turret/tu_spindown.wav +} + +Sentry.Die +{ + sample turret/tu_die.wav + sample turret/tu_die2.wav + sample turret/tu_die3.wav +} + +Sentry.Shoot +{ + sample weapons/hks1.wav + sample weapons/hks2.wav + sample weapons/hks3.wav +} + +Snark.Bounce +{ + sample squeek/sqk_hunt1.wav + sample squeek/sqk_hunt2.wav + sample squeek/sqk_hunt3.wav +} + +Snark.Deploy +{ + sample squeek/sqk_deploy1.wav +} + +Snark.Die +{ + sample squeek/sqk_blast1.wav +} + +Snark.Gibbed +{ + sample common/bodysplat.wav +} + +Turret.Spinup +{ + sample turret/tu_active2.wav +} + +Turret.Ping { sample turret/tu_ping.wav } -monster_sentry.retract +Turret.Undeploy { sample turret/tu_retract.wav } // cut sounds listing here because why not -monster_tentacle.alert +Tentacle.Alert { sample tentacle/te_alert1.wav sample tentacle/te_alert2.wav } -monster_tentacle.attack +Tentacle.Flies +{ + sample ambience/flies.wav +} + +Tentacle.HitSilo { sample tentacle/te_strike1.wav sample tentacle/te_strike2.wav } -monster_tentacle.die +Tentacle.HitDirt +{ + sample player/pl_dirt1.wav + sample player/pl_dirt2.wav +} + +Tentacle.HitWater +{ + sample player/pl_slosh1.wav + sample player/pl_slosh2.wav + sample player/pl_slosh3.wav + sample player/pl_slosh4.wav +} + +Tentacle.Death { sample tentacle/te_death2.wav } -// includes some cut sounds might be interesting -monster_tentacle.idle +Tentacle.Roar { sample tentacle/te_roar1.wav sample tentacle/te_roar2.wav +} + +Tentacle.Search +{ sample tentacle/te_search1.wav sample tentacle/te_search2.wav +} + +Tentacle.Sing +{ sample tentacle/te_sing1.wav sample tentacle/te_sing2.wav } -monster_turret.spindown +Tentacle.Squirm { - sample turret/tu_spindown.wav + sample ambience/squirm2.wav } -monster_turret.spinup -{ - sample turret/tu_spinup.wav -} - -monster_zombie.alert +Zombie.Alert { sample zombie/zo_alert10.wav sample zombie/zo_alert20.wav sample zombie/zo_alert30.wav } -monster_zombie.attack +Zombie.Attack { sample zombie/zo_attack1.wav sample zombie/zo_attack2.wav } -monster_zombie.attackhit +Zombie.AttackHit { sample zombie/claw_strike1.wav sample zombie/claw_strike2.wav sample zombie/claw_strike3.wav } -monster_zombie.attackmiss +Zombie.AttackMiss { sample zombie/claw_miss1.wav sample zombie/claw_miss2.wav } -monster_zombie.idle +Zombie.Idle { sample zombie/zo_idle1.wav sample zombie/zo_idle2.wav @@ -757,7 +957,7 @@ monster_zombie.idle sample zombie/zo_idle4.wav } -monster_zombie.pain +Zombie.Pain { sample zombie/zo_pain1.wav sample zombie/zo_pain2.wav