NPCs are now using HL:S sound shader names

This commit is contained in:
Xylemon 2024-11-05 20:38:37 -08:00
parent cc74146a59
commit 22d2c4b36b
20 changed files with 610 additions and 369 deletions

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@ -39,6 +39,7 @@
#include "monsters/skeleton_dead.def" #include "monsters/skeleton_dead.def"
#include "monsters/snapbug.def" #include "monsters/snapbug.def"
#include "monsters/snark.def" #include "monsters/snark.def"
#include "monsters/sphere.def"
#include "monsters/stukabat.def" #include "monsters/stukabat.def"
#include "monsters/tentacle.def" #include "monsters/tentacle.def"
#include "monsters/tentaclemaw.def" #include "monsters/tentaclemaw.def"

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@ -16,33 +16,33 @@ entityDef monster_alien_grunt
"attack_melee_range" "96" "attack_melee_range" "96"
"attack_ranged_range" "512" "attack_ranged_range" "512"
"snd_idle" "monster_alien_grunt.idle" "snd_alert" "AlienGrunt.Alert
"snd_pain" "monster_alien_grunt.pain" "snd_idle" "AlienGrunt.Idle"
"snd_death" "monster_alien_grunt.pain" "snd_pain" "AlienGrunt.Pain"
"snd_melee_attack" "monster_alien_grunt.attack" "snd_death" "AlienGrunt.Pain"
"snd_melee_attack_hit" "monster_zombie.attackhit" "snd_melee_attack" "AlienGrunt.Attack"
"snd_melee_attack_miss" "monster_zombie.attackmiss" "snd_melee_attack_hit" "AlienGrunt.AttackHit"
"snd_thud" "monster_generic.thud" "snd_melee_attack_miss" "AlienGrunt.AttackMiss"
// animation event callbacks // animation event callbacks
events { events {
1 "SpawnProjectileDef" "ranged_agrunt_shot_orange" 1 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
1 "StartSoundDef" "weapon_hornetgun.fire" 1 "StartSoundDef" "AlienGrunt.FireGun"
2 "SpawnProjectileDef" "ranged_agrunt_shot_red" 2 "SpawnProjectileDef" "ranged_agrunt_shot_red"
2 "StartSoundDef" "weapon_hornetgun.fire" 2 "StartSoundDef" "AlienGrunt.FireGun"
3 "SpawnProjectileDef" "ranged_agrunt_shot_orange" 3 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
3 "StartSoundDef" "weapon_hornetgun.fire" 3 "StartSoundDef" "AlienGrunt.FireGun"
4 "SpawnProjectileDef" "ranged_agrunt_shot_red" 4 "SpawnProjectileDef" "ranged_agrunt_shot_red"
4 "StartSoundDef" "weapon_hornetgun.fire" 4 "StartSoundDef" "AlienGrunt.FireGun"
5 "SpawnProjectileDef" "ranged_agrunt_shot_orange" 5 "SpawnProjectileDef" "ranged_agrunt_shot_orange"
5 "StartSoundDef" "weapon_hornetgun.fire" 5 "StartSoundDef" "AlienGrunt.FireGun"
10 "StartSoundDef" "monster_alien_grunt.step_left" 10 "StartSoundDef" "AlienGrunt.LeftFoot"
11 "StartSoundDef" "monster_alien_grunt.step_right" 11 "StartSoundDef" "AlienGrunt.RightFoot"
} }
} }

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@ -16,22 +16,22 @@ entityDef monster_alien_slave
"melee_range" "96" "melee_range" "96"
"attack_ranged_range" "512" "attack_ranged_range" "512"
"snd_idle" "monster_alien_slave.idle" "snd_idle" "Vortigaunt.Idle"
"snd_pain" "monster_alien_slave.pain" "snd_pain" "Vortigaunt.Pain"
"snd_death" "monster_alien_slave.die" "snd_death" "Vortigaunt.Die"
"snd_thud" "monster_generic.thud"
// animation event callbacks // animation event callbacks
events { events {
1 "SpawnProjectileDef" "melee_islave_claw" 1 "SpawnProjectileDef" "melee_islave_claw"
1 "StartSoundDef" "monster_alien_slave.claw" 1 "StartSoundDef" "Vortigaunt.AttackMiss"
2 "SpawnProjectileDef" "melee_islave_claw" 2 "SpawnProjectileDef" "melee_islave_claw"
2 "StartSoundDef" "monster_alien_slave.claw" 2 "StartSoundDef" "Vortigaunt.AttackMiss"
// beam powerup, both left and right hand // beam powerup, both left and right hand
3 "SpawnDefAttachment" "islave_beampowerup 0" 3 "SpawnDefAttachment" "islave_beampowerup 0"
3 "SpawnDefAttachment" "islave_beampowerup 1" 3 "SpawnDefAttachment" "islave_beampowerup 1"
3 "StartSoundDef" "Vortigaunt.ZapPowerup"
// fire a beam towards the target // fire a beam towards the target
4 "SpawnDefAttachment" "islave_beamattack 0" 4 "SpawnDefAttachment" "islave_beamattack 0"
@ -39,6 +39,7 @@ entityDef monster_alien_slave
4 "SpawnDefAttachment" "islave_beamattack 1" 4 "SpawnDefAttachment" "islave_beamattack 1"
4 "SpawnDefAttachment" "islave_beamattack 1" 4 "SpawnDefAttachment" "islave_beamattack 1"
4 "SpawnProjectileDef" "ranged_islave_zap" 4 "SpawnProjectileDef" "ranged_islave_zap"
4 "StartSoundDef" "Vortigaunt.ZapShoot"
// kill anything parented to us // kill anything parented to us
5 "KillChildClass" "islave_beampowerup" 5 "KillChildClass" "islave_beampowerup"

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@ -15,9 +15,14 @@ entityDef monster_apache
"flying" "1" "flying" "1"
"fly_offset" "768" "fly_offset" "768"
"snd_fly" "Apache.Rotor"
// Apache.RotorSpinup
// Apache.RPG
// ApacheHVR.Ignite
// primary ranged attack // primary ranged attack
"def_attack_ranged" "ranged_hgrunt_mp5" "def_attack_ranged" "ranged_hgrunt_mp5"
"snd_ranged_attack" "weapon_mp5.shoot" "snd_ranged_attack" "Apache.FireGun"
"attack_ranged_range" "2048" "attack_ranged_range" "2048"
// special attack // special attack

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@ -6,13 +6,17 @@ entityDef monster_babycrab
"health" "skill:babycrab_health" "health" "skill:babycrab_health"
"leap_damage" "skill:babycrab_dmg_bite" "leap_damage" "skill:babycrab_dmg_bite"
"snd_idle" "monster_babycrab.idle" "snd_idle" "Babycrab.Idle"
"snd_pain" "monster_babycrab.pain" "snd_pain" "Babycrab.Pain"
"snd_death" "monster_babycrab.death" "snd_death" "Babycrab.Die"
"snd_melee_attack_hit" "Babycrab.Bite"
events { events {
jump "AddVelocity" "512 0 250" jump "AddVelocity" "512 0 250"
jump "StartSoundDef" "Babycrab.Attack"
jump_variation1 "AddVelocity" "512 0 250" jump_variation1 "AddVelocity" "512 0 250"
jump_variation1 "StartSoundDef" "Babycrab.Attack"
jump_variation2 "AddVelocity" "512 0 250" jump_variation2 "AddVelocity" "512 0 250"
jump_variation2 "StartSoundDef" "Babycrab.Attack"
} }
} }

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@ -18,23 +18,25 @@ entityDef monster_bullchicken
"def_attack_melee" "melee_bullchicken_tailwhip" "def_attack_melee" "melee_bullchicken_tailwhip"
"def_attack_melee2" "melee_bullchicken_bite" "def_attack_melee2" "melee_bullchicken_bite"
"snd_idle" "monster_bullchicken.idle" "snd_alert" "Bullsquid.Alert"
"snd_pain" "monster_bullchicken.pain" "snd_idle" "Bullsquid.Idle"
"snd_death" "monster_bullchicken.die" "snd_pain" "Bullsquid.Pain"
"snd_death" "Bullsquid.Die"
// Bullsquid.Growl
events { events {
1 "SpawnProjectileDef" "ranged_bullchicken_spit" 1 "SpawnProjectileDef" "ranged_bullchicken_spit"
1 "StartSoundDef" "monster_bullchicken.attackshoot" 1 "StartSoundDef" "Bullsquid.Attack"
2 "StartSoundDef" "monster_bullchicken.attackbite" 2 "StartSoundDef" "Bullsquid.Bite"
3 "SetSkin" "1" 3 "SetSkin" "1"
4 "StartSoundDef" "monster_bullchicken.attackwhip" 4 "StartSoundDef" "Bullsquid.Growl"
5 "SetVelocity" "0 0 256" 5 "SetVelocity" "0 0 256"
6 "StartSoundDef" "monster_bullchicken.attackthrow" 6 "StartSoundDef" "Bullsquid.Bite"
} }
} }

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@ -12,6 +12,8 @@ entityDef monster_cockroach
"speed_walk" "0" "speed_walk" "0"
"speed_run" "0" "speed_run" "0"
"snd_walk" "Roach.Walk"
} }
TODO: coverhintnodeflags: FLESH | LOWLIGHT TODO: coverhintnodeflags: FLESH | LOWLIGHT

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@ -12,14 +12,17 @@ entityDef monster_gargantua
"speed_walk" "46" "speed_walk" "46"
"speed_run" "292" "speed_run" "292"
"snd_idle" "Garg.Idle"
"snd_death" "Garg.Die"
events { events {
// attacks // attacks
1 "SpawnProjectileDef" "melee_gargantua" 1 "SpawnProjectileDef" "melee_gargantua"
5 "SpawnProjectileDef" "stomp_gargantua" 5 "SpawnProjectileDef" "stomp_gargantua"
// sfx // sfx
3 "StartSoundDef" "monster_gargantua.step" 3 "StartSoundDef" "Garg.Footstep"
4 "StartSoundDef" "monster_gargantua.step" 4 "StartSoundDef" "Garg.Footstep"
6 "StartSoundDef" "monster_gargantua.breathe" 6 "StartSoundDef" "Garg.Breath"
} }
} }

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@ -14,17 +14,18 @@ entityDef monster_headcrab
"attack_ranged_range" "180" // needs launch attack "attack_ranged_range" "180" // needs launch attack
"snd_idle" "monster_headcrab.idle" "snd_idle" "Headcrab.Idle"
"snd_pain" "monster_headcrab.pain" "snd_pain" "Headcrab.Pain"
"snd_death" "monster_headcrab.death" "snd_death" "Headcrab.Die"
"snd_melee_attack_hit" "Headcrab.Bite"
"leap_damage" "skill:headcrab_dmg_bite" "leap_damage" "skill:headcrab_dmg_bite"
events { events {
jump "AddVelocity" "512 0 250" jump "AddVelocity" "512 0 250"
jump "StartSoundDef" "monster_headcrab.attack" jump "StartSoundDef" "Headcrab.Attack"
jump_variation1 "AddVelocity" "512 0 350" jump_variation1 "AddVelocity" "512 0 350"
jump_variation1 "StartSoundDef" "monster_headcrab.attack" jump_variation1 "StartSoundDef" "Headcrab.Attack"
jump_variation2 "AddVelocity" "512 0 350" jump_variation2 "AddVelocity" "512 0 350"
jump_variation2 "StartSoundDef" "monster_headcrab.attack" jump_variation2 "StartSoundDef" "Headcrab.Attack"
} }
} }

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@ -14,23 +14,23 @@ entityDef monster_houndeye
"attack_ranged_range" "192" "attack_ranged_range" "192"
"snd_idle" "monster_houndeye.idle" "snd_idle" "HoundEye.Idle"
"snd_pain" "monster_houndeye.pain" "snd_pain" "HoundEye.Pain"
"snd_death" "monster_houndeye.death" "snd_death" "HoundEye.Die"
events { events {
1 "StartSoundDef" "monster_houndeye.alert" 1 "StartSoundDef" "HoundEye.Alert"
2 "StartSoundDef" "monster_houndeye.attack" 2 "StartSoundDef" "HoundEye.Warn"
3 "Shockwave" "sprites/shockwave.spr 192 0 0 2 16 0 255 255 255 255 0" 3 "Shockwave" "sprites/shockwave.spr 192 0 0 2 16 0 255 255 255 255 0"
3 "StartSoundDef" "monster_houndeye.blast" 3 "StartSoundDef" "HoundEye.Sonic"
4 "AddVelocity" "-200 0 250" 4 "AddVelocity" "-200 0 250"
5 "StartSoundDef" "monster_houndeye.pain" 5 "StartSoundDef" "HoundEye.Pain"
6 "StartSoundDef" "monster_houndeye.pain" 6 "StartSoundDef" "HoundEye.Pain"
7 "SetSkin" "0" 7 "SetSkin" "0"
} }

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@ -2,7 +2,7 @@ entityDef monster_human_assassin
{ {
"spawnclass" "NSTalkMonster" "spawnclass" "NSTalkMonster"
"model" "models/hassassin.mdl" "model" "models/hassassin.mdl"
"netname" "Assassin" "netname" "Human Assassin"
"health" "skill:hassassin_health" "health" "skill:hassassin_health"
"mins" "-16 -16 0" "mins" "-16 -16 0"
"maxs" "16 16 72" "maxs" "16 16 72"
@ -17,12 +17,10 @@ entityDef monster_human_assassin
"speed_walk" "0" "speed_walk" "0"
"speed_run" "364" "speed_run" "364"
"snd_thud" "monster_generic.thud"
// animation event callbacks // animation event callbacks
events { events {
1 "SpawnProjectileDef" "ranged_hassassin_shot" 1 "SpawnProjectileDef" "ranged_hassassin_shot"
1 "StartSoundDef" "monster_human_assassin.fire" 1 "StartSoundDef" "HAssassin.Shot"
} }
} }

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@ -15,11 +15,11 @@ entityDef monster_human_grunt
// melee attack // melee attack
"def_attack_melee" "melee_hgrunt_kick" "def_attack_melee" "melee_hgrunt_kick"
"attack_melee_range" "96" "attack_melee_range" "96"
"snd_melee_attack" "monster_human_grunt.kick" "snd_melee_attack" "HGrunt.Kick"
// primary ranged attack // primary ranged attack
"def_attack_ranged" "ranged_hgrunt_mp5" "def_attack_ranged" "ranged_hgrunt_mp5"
"snd_ranged_attack" "Weapon_MP5.Single" "snd_ranged_attack" "HGrunt.9MM"
"attack_ranged_range" "1024" "attack_ranged_range" "1024"
"reload_count" "30" "reload_count" "30"
@ -28,7 +28,12 @@ entityDef monster_human_grunt
"attack_special_range" "1024" "attack_special_range" "1024"
"projectile_delay" "1.0" "projectile_delay" "1.0"
"snd_idle" "monster_human_grunt.idle" // TODO Unclear how these work
// TODO !HG_CHECK
// TODO !HG CLEAR
"talk_answer" "!HG_ANSWER"
"talk_ask" "!HG_QUEST"
"talk_idle" "!HG_IDLE"
"snd_pain" "HGrunt.Pain" "snd_pain" "HGrunt.Pain"
"snd_death" "HGrunt.Die" "snd_death" "HGrunt.Die"
"snd_reload" "HGrunt.Reload" "snd_reload" "HGrunt.Reload"
@ -47,7 +52,7 @@ entityDef monster_human_grunt
when "weapons" contains 8 { when "weapons" contains 8 {
"body2" "2" "body2" "2"
"reload_count" "8" "reload_count" "8"
"snd_ranged_attack" "weapon_shotgun.single" "snd_ranged_attack" "HGrunt.Shotgun"
"def_attack_ranged" "ranged_hgrunt_shot" "def_attack_ranged" "ranged_hgrunt_shot"
} }
@ -55,8 +60,6 @@ entityDef monster_human_grunt
"squad_leader" "1" "squad_leader" "1"
} }
// animation event callbacks // animation event callbacks
events { events {
2 "StartSoundDef" "HGrunt.Reload" 2 "StartSoundDef" "HGrunt.Reload"

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@ -20,9 +20,8 @@ entityDef monster_scientist
"speed_walk" "64" "speed_walk" "64"
"speed_run" "364" "speed_run" "364"
"snd_pain" "monster_scientist.pain" "snd_pain" "Scientist.Pain"
"snd_death" "monster_scientist.die" "snd_death" "Scientist.Die"
"snd_thud" "monster_scientist.thud"
"talk_answer" "!SC_ANSWER" "talk_answer" "!SC_ANSWER"
"talk_ask" "!SC_QUESTION" "talk_ask" "!SC_QUESTION"

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@ -2,7 +2,7 @@ entityDef monster_sentry
{ {
"spawnclass" "NSTalkMonster" "spawnclass" "NSTalkMonster"
"model" "models/sentry.mdl" "model" "models/sentry.mdl"
"netname" "Turret" "netname" "Sentry"
"health" "skill:sentry_health" "health" "skill:sentry_health"
"mins" "-16 -16 0" "mins" "-16 -16 0"
"maxs" "16 16 72" "maxs" "16 16 72"
@ -13,10 +13,9 @@ entityDef monster_sentry
"def_attack_ranged" "ranged_sentry_shot" "def_attack_ranged" "ranged_sentry_shot"
"attack_ranged_range" "1024" "attack_ranged_range" "1024"
"snd_idle" "monster_sentry.combatIdle" "snd_idle" "Turret.Ping"
"snd_death" "monster_sentry.die" "snd_death" "Sentry.Die"
"snd_ranged_attack" "monster_sentry.fire" "snd_ranged_attack" "Sentry.Shoot"
"snd_thud" "monster_generic.thud"
"act_idle" "0" // when the sentry is turned off. "act_idle" "0" // when the sentry is turned off.
// "act_sleep" "4" // when the sentry retires;The animation is a dupe // "act_sleep" "4" // when the sentry retires;The animation is a dupe

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@ -18,9 +18,11 @@ entityDef monster_snark
"attack_ranged_range" "96" "attack_ranged_range" "96"
"snd_idle" "monster_snark.idle" // Snark.Deploy
"snd_pain" "monster_snark.pain" "snd_attack" "Snark.Bounce"
"snd_death" "monster_snark.death" "snd_pain" "Snark.Pain"
"snd_death" "Snark.Die"
"snd_gib" "Snark.Gibbed"
"leap_damage" "skill:snark_dmg_bite" "leap_damage" "skill:snark_dmg_bite"
events { events {

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@ -0,0 +1,22 @@
entityDef monster_sphere
{
"spawnclass" "NSMonster"
"model" "models/sphere.mdl"
"netname" "Vortigaunt Control Sphere"
"health" "10"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "32"
"team" "2"
"propdata" "actor_robot"
"flying" "1"
"fly_offset" "64"
"act_idle" "0"
"act_fly" "0"
"act_rangeAttack1" "1"
"act_arm" "2"
"act_disarm" "3"
"speed_walk" "25" // These values are
"speed_run" "50" // purely speculative
}

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@ -25,14 +25,13 @@ entityDef monster_zombie
"def_attack_melee" "melee_zombie_stab" "def_attack_melee" "melee_zombie_stab"
"melee_range" "96" "melee_range" "96"
"snd_sight" "monster_zombie.alert" "snd_sight" "Zombie.Alert"
"snd_idle" "monster_zombie.idle" "snd_idle" "Zombie.Idle"
"snd_pain" "monster_zombie.pain" "snd_pain" "Zombie.Pain"
"snd_death" "" "snd_death" ""
"snd_melee_attack" "monster_zombie.attack" "snd_melee_attack" "Zombie.Attack"
"snd_melee_attack_hit" "monster_zombie.attackhit" "snd_melee_attack_hit" "Zombie.AttackHit"
"snd_melee_attack_miss" "monster_zombie.attackmiss" "snd_melee_attack_miss" "Zombie.AttackMiss"
"snd_thud" "monster_generic.thud"
} }
entityDef melee_zombie_stab entityDef melee_zombie_stab

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@ -10,7 +10,7 @@ BodyDrop.Heavy
sample common/bodydrop4.wav sample common/bodydrop4.wav
} }
monster_alien_grunt.alert AlienGrunt.Alert
{ {
sample agrunt/ag_alert1.wav sample agrunt/ag_alert1.wav
sample agrunt/ag_alert2.wav sample agrunt/ag_alert2.wav
@ -19,14 +19,14 @@ monster_alien_grunt.alert
sample agrunt/ag_alert5.wav sample agrunt/ag_alert5.wav
} }
monster_alien_grunt.attack AlienGrunt.Attack
{ {
sample agrunt/ag_attack1.wav sample agrunt/ag_attack1.wav
sample agrunt/ag_attack2.wav sample agrunt/ag_attack2.wav
sample agrunt/ag_attack3.wav sample agrunt/ag_attack3.wav
} }
monster_alien_grunt.die AlienGrunt.Die
{ {
sample agrunt/ag_die1.wav sample agrunt/ag_die1.wav
sample agrunt/ag_die2.wav sample agrunt/ag_die2.wav
@ -35,7 +35,7 @@ monster_alien_grunt.die
sample agrunt/ag_die5.wav sample agrunt/ag_die5.wav
} }
monster_alien_grunt.idle AlienGrunt.Idle
{ {
sample agrunt/ag_idle1.wav sample agrunt/ag_idle1.wav
sample agrunt/ag_idle2.wav sample agrunt/ag_idle2.wav
@ -44,7 +44,7 @@ monster_alien_grunt.idle
sample agrunt/ag_idle5.wav sample agrunt/ag_idle5.wav
} }
monster_alien_grunt.pain AlienGrunt.Pain
{ {
sample agrunt/ag_pain1.wav sample agrunt/ag_pain1.wav
sample agrunt/ag_pain2.wav sample agrunt/ag_pain2.wav
@ -53,41 +53,61 @@ monster_alien_grunt.pain
sample agrunt/ag_pain5.wav sample agrunt/ag_pain5.wav
} }
monster_alien_grunt.step_left AlienGrunt.LeftFoot
{ {
pitch 0.7 pitch 0.7
sample player/pl_ladder2.wav sample player/pl_ladder2.wav
sample player/pl_ladder4.wav sample player/pl_ladder4.wav
} }
monster_alien_grunt.step_right AlienGrunt.RightFoot
{ {
pitch 0.7 pitch 0.7
sample player/pl_ladder1.wav sample player/pl_ladder1.wav
sample player/pl_ladder3.wav sample player/pl_ladder3.wav
} }
monster_alien_controller.alert AlienGrunt.FireGun
{
sample turret/tu_fire1.wav
}
Apache.FireGun
{
sample turret/tu_fire1.wav
}
Apache.RPG
{
sample weapons/rocket1.wav
}
ApacheHVR.Ignite
{
sample weapons/rocket1.wav
}
Controller.Alert
{ {
sample controller/con_alert1.wav sample controller/con_alert1.wav
sample controller/con_alert2.wav sample controller/con_alert2.wav
sample controller/con_alert3.wav sample controller/con_alert3.wav
} }
monster_alien_controller.attack Controller.Attack
{ {
sample controller/con_attack1.wav sample controller/con_attack1.wav
sample controller/con_attack2.wav sample controller/con_attack2.wav
sample controller/con_attack3.wav sample controller/con_attack3.wav
} }
monster_alien_controller.die Controller.Die
{ {
sample controller/con_die1.wav sample controller/con_die1.wav
sample controller/con_die2.wav sample controller/con_die2.wav
} }
monster_alien_controller.idle Controller.Idle
{ {
sample controller/con_idle1.wav sample controller/con_idle1.wav
sample controller/con_idle2.wav sample controller/con_idle2.wav
@ -96,31 +116,31 @@ monster_alien_controller.idle
sample controller/con_idle5.wav sample controller/con_idle5.wav
} }
monster_alien_controller.pain Controller.Pain
{ {
sample controller/con_pain1.wav sample controller/con_pain1.wav
sample controller/con_pain2.wav sample controller/con_pain2.wav
sample controller/con_pain3.wav sample controller/con_pain3.wav
} }
monster_alien_slave.die Vortigaunt.Die
{ {
sample aslave/slv_die1.wav sample aslave/slv_die1.wav
sample aslave/slv_die2.wav sample aslave/slv_die2.wav
} }
monster_alien_slave.pain Vortigaunt.Pain
{ {
sample aslave/slv_pain1.wav sample aslave/slv_pain1.wav
sample aslave/slv_pain2.wav sample aslave/slv_pain2.wav
} }
monster_alien_slave.attack_charge Vortigaunt.ZapPowerup
{ {
sample debris/zap4.wav sample debris/zap4.wav
} }
monster_alien_slave.attack_shoot Vortigaunt.ZapShoot
{ {
pitch_min 1.3 pitch_min 1.3
pitch_max 1.6 pitch_max 1.6
@ -128,31 +148,44 @@ monster_alien_slave.attack_shoot
} }
// bcl_bite3 is played when an entity is in it's mouth bcl_tongue1 unused? // bcl_bite3 is played when an entity is in it's mouth bcl_tongue1 unused?
monster_barnacle.attackchew Barnacle.Chew
{ {
sample barnacle/bcl_chew1.wav sample barnacle/bcl_chew1.wav
sample barnacle/bcl_chew2.wav sample barnacle/bcl_chew2.wav
sample barnacle/bcl_chew3.wav sample barnacle/bcl_chew3.wav
} }
monster_barnacle.attackpull
Barnacle.Bite
{
sample barnacle/bcl_bite3.wav
}
Barnacle.Alert
{ {
sample barnacle/bcl_alert2.wav sample barnacle/bcl_alert2.wav
} }
monster_barnacle.die Barnacle.Die
{ {
sample barnacle/bcl_die1.wav sample barnacle/bcl_die1.wav
sample barnacle/bcl_die3.wav sample barnacle/bcl_die3.wav
} }
monster_barney.die Barney.Die
{ {
sample barney/ba_die1.wav sample barney/ba_die1.wav
sample barney/ba_die1.wav sample barney/ba_die1.wav
sample barney/ba_die2.wav sample barney/ba_die2.wav
} }
monster_barney.pain Barney.FirePistol
{
sample barney/ba_die1.wav
sample barney/ba_die1.wav
sample barney/ba_die2.wav
}
Barney.Pain
{ {
sample barney/ba_pain1.wav sample barney/ba_pain1.wav
sample barney/ba_pain1.wav sample barney/ba_pain1.wav
@ -248,39 +281,35 @@ BigMomma.FootstepRight
sample gonarch/gon_step3.wav sample gonarch/gon_step3.wav
} }
monster_bullchicken.attack Bullsquid.Growl
{ {
sample bullchicken/bc_attackgrowl1.wav sample bullchicken/bc_attackgrowl1.wav
sample bullchicken/bc_attackgrowl2.wav sample bullchicken/bc_attackgrowl2.wav
sample bullchicken/bc_attackgrowl3.wav sample bullchicken/bc_attackgrowl3.wav
} }
monster_bullchicken.attackbite Bullsquid.Bite
{ {
sample bullchicken/bc_bite1.wav sample bullchicken/bc_bite1.wav
}
monster_bullchicken.attackthrow
{
sample bullchicken/bc_bite2.wav sample bullchicken/bc_bite2.wav
sample bullchicken/bc_bite3.wav sample bullchicken/bc_bite3.wav
} }
monster_bullchicken.attackshoot Bullsquid.Attack
{ {
sample bullchicken/bc_attack1.wav sample bullchicken/bc_attack1.wav
sample bullchicken/bc_attack2.wav sample bullchicken/bc_attack2.wav
sample bullchicken/bc_attack3.wav sample bullchicken/bc_attack3.wav
} }
monster_bullchicken.die Bullsquid.Die
{ {
sample bullchicken/bc_die1.wav sample bullchicken/bc_die1.wav
sample bullchicken/bc_die2.wav sample bullchicken/bc_die2.wav
sample bullchicken/bc_die3.wav sample bullchicken/bc_die3.wav
} }
monster_bullchicken.idle Bullsquid.Idle
{ {
sample bullchicken/bc_idle1.wav sample bullchicken/bc_idle1.wav
sample bullchicken/bc_idle2.wav sample bullchicken/bc_idle2.wav
@ -289,7 +318,7 @@ monster_bullchicken.idle
sample bullchicken/bc_idle5.wav sample bullchicken/bc_idle5.wav
} }
monster_bullchicken.pain Bullsquid.Pain
{ {
sample bullchicken/bc_pain1.wav sample bullchicken/bc_pain1.wav
sample bullchicken/bc_pain2.wav sample bullchicken/bc_pain2.wav
@ -297,13 +326,42 @@ monster_bullchicken.pain
sample bullchicken/bc_pain4.wav sample bullchicken/bc_pain4.wav
} }
monster_cockroach.die Roach.Die
{ {
sample roach/rch_die.wav sample roach/rch_die.wav
}
Roach.Smash
{
sample roach/rch_smash.wav sample roach/rch_smash.wav
} }
monster_gargantua.alert Roach.Walk
{
sample roach/rch_walk.wav
}
HAssassin.Shot
{
sample weapons/pl_gun1.wav
sample weapons/pl_gun2.wav
}
HAssassin.Footstep
{
sample player/pl_step1.wav
sample player/pl_step2.wav
sample player/pl_step3.wav
sample player/pl_step4.wav
}
// Not sure what this does
HAssassin.Beamsound
{
debris/beamstart1.wav
}
Garg.Alert
{ {
sample garg/gar_alert1.wav sample garg/gar_alert1.wav
sample garg/gar_alert2.wav sample garg/gar_alert2.wav
@ -311,48 +369,35 @@ monster_gargantua.alert
} }
// similar to bullsquid groans during and after attacks // similar to bullsquid groans during and after attacks
monster_gargantua.attack Garg.Attack
{ {
sample garg/gar_attack1.wav sample garg/gar_attack1.wav
sample garg/gar_attack2.wav sample garg/gar_attack2.wav
sample garg/gar_attack3.wav sample garg/gar_attack3.wav
} }
monster_gargantua.attackflame Garg.AttackMiss
{ {
sample garg/gar_flamerun1.wav sample zombie/claw_miss1.wav
sample zombie/claw_miss2.wav
} }
monster_gargantua.attackflameoff Garg.Die
{
sample garg/gar_flameoff1.wav
}
monster_gargantua.attackflameon
{
sample garg/gar_flameon1.wav
}
monster_gargantua.die
{ {
sample garg/gar_die1.wav sample garg/gar_die1.wav
sample garg/gar_die2.wav sample garg/gar_die2.wav
} }
monster_gargantua.idle Garg.Idle
{ {
sample garg/gar_idle1.wav sample garg/gar_idle1.wav
sample garg/gar_idle2.wav sample garg/gar_idle2.wav
sample garg/gar_idle3.wav sample garg/gar_idle3.wav
sample garg/gar_idle4.wav sample garg/gar_idle4.wav
sample garg/gar_idle5.wav sample garg/gar_idle5.wav
sample garg/gar_breathe1.wav
sample garg/gar_breathe2.wav
sample garg/gar_breathe3.wav
} }
monster_gargantua.pain Garg.Pain
{ {
sample garg/gar_pain1.wav sample garg/gar_pain1.wav
sample garg/gar_pain2.wav sample garg/gar_pain2.wav
@ -360,12 +405,44 @@ monster_gargantua.pain
} }
// has unique foot step sounds // has unique foot step sounds
monster_gargantua.step Garg.Footstep
{ {
sample garg/gar_step1.wav sample garg/gar_step1.wav
sample garg/gar_step2.wav sample garg/gar_step2.wav
} }
Garg.Breath
{
sample garg/gar_breathe1.wav
sample garg/gar_breathe2.wav
sample garg/gar_breathe3.wav
}
Garg.Stomp
{
sample weapons/mine_charge.wav
}
Garg.StompSound
{
sample garg/gar_stomp1.wav
}
Garg.BeamAttackOff
{
sample garg/gar_flameoff1.wav
}
Garg.BeamAttackOn
{
sample garg/gar_flameon1.wav
}
Garg.BeamAttackRun
{
sample garg/gar_flamerun1.wav
}
monster_headcrab.alert monster_headcrab.alert
{ {
sample headcrab/hc_alert1.wav sample headcrab/hc_alert1.wav
@ -373,25 +450,25 @@ monster_headcrab.alert
} }
// these attack sounds are actually the cry when it jumps // these attack sounds are actually the cry when it jumps
monster_headcrab.attack Headcrab.Attack
{ {
sample headcrab/hc_attack1.wav sample headcrab/hc_attack1.wav
sample headcrab/hc_attack2.wav sample headcrab/hc_attack2.wav
sample headcrab/hc_attack3.wav sample headcrab/hc_attack3.wav
} }
monster_headcrab.attackhit Headcrab.Bite
{ {
sample headcrab/hc_headbite.wav sample headcrab/hc_headbite.wav
} }
monster_headcrab.die Headcrab.Die
{ {
sample headcrab/hc_die1.wav sample headcrab/hc_die1.wav
sample headcrab/hc_die2.wav sample headcrab/hc_die2.wav
} }
monster_headcrab.idle Headcrab.Idle
{ {
sample headcrab/hc_idle1.wav sample headcrab/hc_idle1.wav
sample headcrab/hc_idle2.wav sample headcrab/hc_idle2.wav
@ -400,7 +477,7 @@ monster_headcrab.idle
sample headcrab/hc_idle5.wav sample headcrab/hc_idle5.wav
} }
monster_headcrab.pain Headcrab.Pain
{ {
sample headcrab/hc_pain1.wav sample headcrab/hc_pain1.wav
sample headcrab/hc_pain2.wav sample headcrab/hc_pain2.wav
@ -408,13 +485,15 @@ monster_headcrab.pain
} }
monster_babycrab.alert Babycrab.Alert
{ {
pitch_min 140
pitch_max 150
sample headcrab/hc_alert1.wav sample headcrab/hc_alert1.wav
sample headcrab/hc_alert2.wav sample headcrab/hc_alert2.wav
} }
monster_babycrab.attack Babycrab.Attack
{ {
pitch_min 140 pitch_min 140
pitch_max 150 pitch_max 150
@ -423,14 +502,14 @@ monster_babycrab.attack
sample headcrab/hc_attack3.wav sample headcrab/hc_attack3.wav
} }
monster_babycrab.attackhit Babycrab.Bite
{ {
pitch_min 140 pitch_min 140
pitch_max 150 pitch_max 150
sample headcrab/hc_headbite.wav sample headcrab/hc_headbite.wav
} }
monster_babycrab.die Babycrab.Die
{ {
pitch_min 140 pitch_min 140
pitch_max 150 pitch_max 150
@ -438,7 +517,7 @@ monster_babycrab.die
sample headcrab/hc_die2.wav sample headcrab/hc_die2.wav
} }
monster_babycrab.idle Babycrab.Idle
{ {
pitch_min 140 pitch_min 140
pitch_max 150 pitch_max 150
@ -449,7 +528,7 @@ monster_babycrab.idle
sample headcrab/hc_idle5.wav sample headcrab/hc_idle5.wav
} }
monster_babycrab.pain Babycrab.Pain
{ {
pitch_min 140 pitch_min 140
pitch_max 150 pitch_max 150
@ -458,29 +537,38 @@ monster_babycrab.pain
sample headcrab/hc_pain3.wav sample headcrab/hc_pain3.wav
} }
monster_houndeye.alert HoundEye.Alert
{ {
sample houndeye/he_alert1.wav sample houndeye/he_alert1.wav
sample houndeye/he_alert2.wav sample houndeye/he_alert2.wav
sample houndeye/he_alert3.wav sample houndeye/he_alert3.wav
} }
monster_houndeye.attack HoundEye.Anger1
{
sample houndeye/he_pain3.wav
}
HoundEye.Anger2
{
sample houndeye/he_pain1.wav
}
HoundEye.Warn
{ {
sample houndeye/he_attack1.wav sample houndeye/he_attack1.wav
sample houndeye/he_attack2.wav sample houndeye/he_attack2.wav
sample houndeye/he_attack3.wav sample houndeye/he_attack3.wav
} }
monster_houndeye.blast HoundEye.Sonic
{ {
sample houndeye/he_blast1.wav sample houndeye/he_blast1.wav
sample houndeye/he_blast2.wav sample houndeye/he_blast2.wav
sample houndeye/he_blast3.wav sample houndeye/he_blast3.wav
} }
HoundEye.Die
monster_houndeye.die
{ {
sample houndeye/he_die1.wav sample houndeye/he_die1.wav
sample houndeye/he_die2.wav sample houndeye/he_die2.wav
@ -488,19 +576,23 @@ monster_houndeye.die
} }
// Not sure where the hunt sounds are actually used // Not sure where the hunt sounds are actually used
monster_houndeye.idle HoundEye.Hunt
{ {
sample houndeye/he_hunt1.wav sample houndeye/he_hunt1.wav
sample houndeye/he_hunt2.wav sample houndeye/he_hunt2.wav
sample houndeye/he_hunt3.wav sample houndeye/he_hunt3.wav
sample houndeye/he_hunt4.wav sample houndeye/he_hunt4.wav
}
HoundEye.Idle
{
sample houndeye/he_idle1.wav sample houndeye/he_idle1.wav
sample houndeye/he_idle2.wav sample houndeye/he_idle2.wav
sample houndeye/he_idle3.wav sample houndeye/he_idle3.wav
sample houndeye/he_idle4.wav sample houndeye/he_idle4.wav
} }
monster_houndeye.pain HoundEye.Pain
{ {
sample houndeye/he_pain1.wav sample houndeye/he_pain1.wav
sample houndeye/he_pain2.wav sample houndeye/he_pain2.wav
@ -509,21 +601,25 @@ monster_houndeye.pain
sample houndeye/he_pain5.wav sample houndeye/he_pain5.wav
} }
monster_human_grunt.idle HGrunt.9MM
{ {
sample hgrunt/gr_idle1.wav sample hgrunt/gr_mgun1.wav
sample hgrunt/gr_idle2.wav sample hgrunt/gr_mgun2.wav
sample hgrunt/gr_idle3.wav
} }
monster_human_grunt.die HGrunt.Shotgun
{
sample weapons/sbarrel1.wav
}
HGrunt.Die
{ {
sample hgrunt/gr_die1.wav sample hgrunt/gr_die1.wav
sample hgrunt/gr_die2.wav sample hgrunt/gr_die2.wav
sample hgrunt/gr_die3.wav sample hgrunt/gr_die3.wav
} }
monster_human_grunt.pain HGrunt.Pain
{ {
sample hgrunt/gr_pain1.wav sample hgrunt/gr_pain1.wav
sample hgrunt/gr_pain2.wav sample hgrunt/gr_pain2.wav
@ -532,30 +628,41 @@ monster_human_grunt.pain
sample hgrunt/gr_pain5.wav sample hgrunt/gr_pain5.wav
} }
monster_human_grunt.kick HGrunt.GrenadeLaunch
{
sample weapons/glauncher.wav
}
HGrunt.Kick
{ {
sample zombie/claw_miss2.wav sample zombie/claw_miss2.wav
} }
monster_human_grunt.reload HGrunt.Reload
{ {
sample hgrunt/gr_reload1.wav sample hgrunt/gr_reload1.wav
} }
monster_ichthyosaur.alert Ichthyosaur.Alert
{ {
sample ichy/ichy_alert1.wav sample ichy/ichy_alert1.wav
sample ichy/ichy_alert2.wav sample ichy/ichy_alert2.wav
sample ichy/ichy_alert3.wav sample ichy/ichy_alert3.wav
} }
monster_ichthyosaur.attack Ichthyosaur.Attack
{ {
sample ichy/ichy_attack1.wav sample ichy/ichy_attack1.wav
sample ichy/ichy_attack2.wav sample ichy/ichy_attack2.wav
} }
monster_ichthyosaur.die Ichthyosaur.Bite
{
sample ichy/ichy_bite1.wav
sample ichy/ichy_bite2.wav
}
Ichthyosaur.Die
{ {
sample ichy/ichy_die1.wav sample ichy/ichy_die1.wav
sample ichy/ichy_die2.wav sample ichy/ichy_die2.wav
@ -563,7 +670,7 @@ monster_ichthyosaur.die
sample ichy/ichy_die4.wav sample ichy/ichy_die4.wav
} }
monster_ichthyosaur.idle Ichthyosaur.Idle
{ {
sample ichy/ichy_idle1.wav sample ichy/ichy_idle1.wav
sample ichy/ichy_idle2.wav sample ichy/ichy_idle2.wav
@ -571,7 +678,7 @@ monster_ichthyosaur.idle
sample ichy/ichy_idle4.wav sample ichy/ichy_idle4.wav
} }
monster_ichthyosaur.pain Ichthyosaur.Pain
{ {
sample ichy/ichy_pain1.wav sample ichy/ichy_pain1.wav
sample ichy/ichy_pain2.wav sample ichy/ichy_pain2.wav
@ -580,67 +687,78 @@ monster_ichthyosaur.pain
sample ichy/ichy_pain5.wav sample ichy/ichy_pain5.wav
} }
monster_leech.alert Leech.Alert
{ {
sample leech/leech_alert1.wav sample leech/leech_alert1.wav
sample leech/leech_alert2.wav sample leech/leech_alert2.wav
} }
monster_leech.attack Leech.Attack
{ {
sample leech/leech_bite1.wav sample leech/leech_bite1.wav
sample leech/leech_bite2.wav sample leech/leech_bite2.wav
sample leech/leech_bite3.wav sample leech/leech_bite3.wav
} }
// other sounds
// * x_shoot1 - ?
// * nih_die2 - used in map not code?
// these attack sounds are his growls // these attack sounds are his growls
monster_nihilanth.attack Nihilanth.Attack
{ {
sample x/x_attack1.wav sample x/x_attack1.wav
sample x/x_attack2.wav sample x/x_attack2.wav
sample x/x_attack3.wav sample x/x_attack3.wav
} }
monster_nihilanth.attackball Nihilanth.BallAttack
{ {
sample x/x_ballattack1.wav sample x/x_ballattack1.wav
} }
monster_nihilanth.attackballmove Nihilanth.BallAttackMove
{ {
sample x/x_teleattack1.wav sample x/x_teleattack1.wav
} }
monster_nihilanth.die Nihilanth.Die
{ {
sample x/x_die1.wav sample x/x_die1.wav
} }
monster_nihilanth.idle Nihilanth.PainLaugh
{ {
sample x/x_laugh1.wav sample x/x_laugh1.wav
sample x/x_laugh2.wav sample x/x_laugh2.wav
} }
monster_nihilanth.pain Nihilanth.Pain
{ {
sample x/x_pain1.wav sample x/x_pain1.wav
sample x/x_pain2.wav sample x/x_pain2.wav
sample x/x_pain3.wav sample x/x_pain3.wav
} }
monster_nihilanth.recharge Nihilanth.Recharge
{ {
sample x/x_recharge1.wav sample x/x_recharge1.wav
sample x/x_recharge2.wav sample x/x_recharge2.wav
sample x/x_recharge3.wav sample x/x_recharge3.wav
} }
monster_scientist.die Nihilanth.FriendBeam
{
sample debris/beamstart7.wav
}
NihilanthHVR.Zap
{
sample debris/zap4.wav
}
NihilanthHVR.TeleAttack
{
sample x/x_teleattack1.wav
}
Scientist.Die
{ {
sample scientist/sci_die1.wav sample scientist/sci_die1.wav
sample scientist/sci_die2.wav sample scientist/sci_die2.wav
@ -648,7 +766,7 @@ monster_scientist.die
sample scientist/sci_die4.wav sample scientist/sci_die4.wav
} }
monster_scientist.pain Scientist.Pain
{ {
sample scientist/sci_pain1.wav sample scientist/sci_pain1.wav
sample scientist/sci_pain2.wav sample scientist/sci_pain2.wav
@ -662,94 +780,176 @@ monster_scientist.pain
sample scientist/sci_pain10.wav sample scientist/sci_pain10.wav
} }
monster_sentry.alert Turret.Alert
{
sample turret/tu_alert.wav
}
Turret.Deploy
{ {
sample turret/tu_deploy.wav sample turret/tu_deploy.wav
} }
monster_sentry.die Turret.Die
{ {
sample turret/tu_die.wav sample turret/tu_die.wav
sample turret/tu_die2.wav sample turret/tu_die2.wav
sample turret/tu_die3.wav sample turret/tu_die3.wav
} }
monster_sentry.idle Turret.Shoot
{
sample turret/tu_fire1.wav
}
Turret.SpinUpCall
{
sample turret/tu_spinup.wav
}
Turret.SpinDownCall
{
sample turret/tu_spindown.wav
}
Sentry.Die
{
sample turret/tu_die.wav
sample turret/tu_die2.wav
sample turret/tu_die3.wav
}
Sentry.Shoot
{
sample weapons/hks1.wav
sample weapons/hks2.wav
sample weapons/hks3.wav
}
Snark.Bounce
{
sample squeek/sqk_hunt1.wav
sample squeek/sqk_hunt2.wav
sample squeek/sqk_hunt3.wav
}
Snark.Deploy
{
sample squeek/sqk_deploy1.wav
}
Snark.Die
{
sample squeek/sqk_blast1.wav
}
Snark.Gibbed
{
sample common/bodysplat.wav
}
Turret.Spinup
{
sample turret/tu_active2.wav
}
Turret.Ping
{ {
sample turret/tu_ping.wav sample turret/tu_ping.wav
} }
monster_sentry.retract Turret.Undeploy
{ {
sample turret/tu_retract.wav sample turret/tu_retract.wav
} }
// cut sounds listing here because why not // cut sounds listing here because why not
monster_tentacle.alert Tentacle.Alert
{ {
sample tentacle/te_alert1.wav sample tentacle/te_alert1.wav
sample tentacle/te_alert2.wav sample tentacle/te_alert2.wav
} }
monster_tentacle.attack Tentacle.Flies
{
sample ambience/flies.wav
}
Tentacle.HitSilo
{ {
sample tentacle/te_strike1.wav sample tentacle/te_strike1.wav
sample tentacle/te_strike2.wav sample tentacle/te_strike2.wav
} }
monster_tentacle.die Tentacle.HitDirt
{
sample player/pl_dirt1.wav
sample player/pl_dirt2.wav
}
Tentacle.HitWater
{
sample player/pl_slosh1.wav
sample player/pl_slosh2.wav
sample player/pl_slosh3.wav
sample player/pl_slosh4.wav
}
Tentacle.Death
{ {
sample tentacle/te_death2.wav sample tentacle/te_death2.wav
} }
// includes some cut sounds might be interesting Tentacle.Roar
monster_tentacle.idle
{ {
sample tentacle/te_roar1.wav sample tentacle/te_roar1.wav
sample tentacle/te_roar2.wav sample tentacle/te_roar2.wav
}
Tentacle.Search
{
sample tentacle/te_search1.wav sample tentacle/te_search1.wav
sample tentacle/te_search2.wav sample tentacle/te_search2.wav
}
Tentacle.Sing
{
sample tentacle/te_sing1.wav sample tentacle/te_sing1.wav
sample tentacle/te_sing2.wav sample tentacle/te_sing2.wav
} }
monster_turret.spindown Tentacle.Squirm
{ {
sample turret/tu_spindown.wav sample ambience/squirm2.wav
} }
monster_turret.spinup Zombie.Alert
{
sample turret/tu_spinup.wav
}
monster_zombie.alert
{ {
sample zombie/zo_alert10.wav sample zombie/zo_alert10.wav
sample zombie/zo_alert20.wav sample zombie/zo_alert20.wav
sample zombie/zo_alert30.wav sample zombie/zo_alert30.wav
} }
monster_zombie.attack Zombie.Attack
{ {
sample zombie/zo_attack1.wav sample zombie/zo_attack1.wav
sample zombie/zo_attack2.wav sample zombie/zo_attack2.wav
} }
monster_zombie.attackhit Zombie.AttackHit
{ {
sample zombie/claw_strike1.wav sample zombie/claw_strike1.wav
sample zombie/claw_strike2.wav sample zombie/claw_strike2.wav
sample zombie/claw_strike3.wav sample zombie/claw_strike3.wav
} }
monster_zombie.attackmiss Zombie.AttackMiss
{ {
sample zombie/claw_miss1.wav sample zombie/claw_miss1.wav
sample zombie/claw_miss2.wav sample zombie/claw_miss2.wav
} }
monster_zombie.idle Zombie.Idle
{ {
sample zombie/zo_idle1.wav sample zombie/zo_idle1.wav
sample zombie/zo_idle2.wav sample zombie/zo_idle2.wav
@ -757,7 +957,7 @@ monster_zombie.idle
sample zombie/zo_idle4.wav sample zombie/zo_idle4.wav
} }
monster_zombie.pain Zombie.Pain
{ {
sample zombie/zo_pain1.wav sample zombie/zo_pain1.wav
sample zombie/zo_pain2.wav sample zombie/zo_pain2.wav