valve/zpak001.pk3dir/particles/weapon_9mmAR.cfg

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r_part nadetrail
{
step 4
die 1
type beam
emit smoke
emitinterval 5
}
r_part smoke
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
count 1
scale 24
scalefactor 1
die 2
alpha 0.02
rgbf 0.45 0.45 0.45
spawnmode ball
randomvel 10
gravity -25
}