2023-07-17 05:47:01 +00:00
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entityDef weapon_rpg
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Rocket Launcher"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_rpg.mdl"
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"inv_item" "$WEAPON_RPG"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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2023-07-28 06:08:26 +00:00
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}
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entityDef projectile_rocket
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{
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"spawnclass" "NSProjectile"
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"model" "models/rpgrocket.mdl"
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"def_damage" "damage_rocketDirect"
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"def_splash_damage" "damage_rocketSplash"
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"health" "0"
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"velocity" "250"
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"angular_velocity" "0 0 200"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"impact_damage_effect" "1"
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"impact_gib" "1"
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"thrust" "2000"
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"thrust_start" "0.1"
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"thrust_end" "2"
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"smoke_fly" "weapon_rpg.trail"
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2023-07-30 01:46:47 +00:00
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"decal_detonate" "ExplosionScorch"
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2023-07-28 06:08:26 +00:00
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"model_detonate" "fx_explosion.main"
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_radius" "320"
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"explode_light_fadetime" "0.5"
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"snd_explode" "fx.explosion"
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}
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entityDef projectile_rocket_homing
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{
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"inherit" "projectile_rocket"
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"thrust_homing" "1"
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}
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entityDef damage_rocketDirect
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{
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"damage" "skill:plr_rocketlauncher_impact"
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"damage_random" "skill:plr_rocketlauncher_impact_rand"
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}
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entityDef damage_rocketSplash
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{
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"damage" "skill:plr_rpg"
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"radius" "250"
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2023-07-17 05:47:01 +00:00
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}
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