EntityDefs: Give explosives some decals upon detonation
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3 changed files with 3 additions and 0 deletions
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@ -43,6 +43,7 @@ entityDef projectile_arrowExplosive
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"def_splash_damage" "damage_arrowSplash"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "fx.explosion"
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"decal_detonate" "ExplosionScorch"
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}
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entityDef damage_arrowSplash
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@ -37,6 +37,7 @@ entityDef projectile_rocket
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"thrust_end" "2"
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"smoke_fly" "weapon_rpg.trail"
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"decal_detonate" "ExplosionScorch"
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"model_detonate" "fx_explosion.main"
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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@ -31,6 +31,7 @@ entityDef projectile_satchel
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"def_splash_damage" "damage_satchelExplosion"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "fx.explosion"
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"decal_detonate" "ExplosionScorch"
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}
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