valve/zpak001.pk3dir/decls/def/weapons/rpg.def

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entityDef weapon_rpg
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Rocket Launcher"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_rpg.mdl"
"model_view" "models/v_rpg.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
"def_fireInfo" "fireInfo_rpg"
"def_altFireInfo" "fireInfo_rpg_homing"
"ammoType" "ammo_rocket"
"clipSize" "1"
"ammoRequired" "1"
"ammoPerShot" "1"
"inv_ammo_rocket" "1"
"fireRate" "2.5"
"actIdle" "0,1"
"actIdleEmpty" "8,9"
"actHolster" "4"
"actHolsterEmpty" "6"
"actDraw" "5"
"actDrawEmpty" "7"
"actFire" "3"
"actReload" "2"
// HLWeapon specific
"hudSlot" "3"
"hudSlotPos" "0"
"weight" "20"
"altLaser" "1"
}
entityDef projectile_rocket
{
"spawnclass" "NSProjectile"
"model" "models/rpgrocket.mdl"
"def_damage" "damage_rocketDirect"
"def_splash_damage" "damage_rocketSplash"
"health" "0"
"velocity" "250"
"angular_velocity" "0 0 200"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"thrust" "2000"
"thrust_start" "0.1"
"thrust_end" "2"
"smoke_fly" "weapon_rpg.trail"
"decal_detonate" "ExplosionScorch"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "fx.explosion"
}
entityDef projectile_rocket_homing
{
"inherit" "projectile_rocket"
"thrust_homing" "1"
}
entityDef damage_rocketDirect
{
"damage" "skill:plr_rocketlauncher_impact"
"damage_random" "skill:plr_rocketlauncher_impact_rand"
}
entityDef damage_rocketSplash
{
"damage" "skill:plr_rpg"
"radius" "250"
}
entityDef fireInfo_rpg
{
"def_onFire" "projectile_rocket"
"punchAngle" "-10 0 0"
}
entityDef fireInfo_rpg_homing
{
"def_onFire" "projectile_rocket_homing"
"punchAngle" "-10 0 0"
}