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8e13206e26
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Waypoints for 5AM
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2023-10-30 23:17:25 -07:00 |
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233f917e92
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Rename map previews so they can be recompressed for packaging
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2023-10-27 05:05:00 -07:00 |
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1f584ac635
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Rebuild against FreeHL Develop
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2023-07-27 23:27:57 -07:00 |
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d60382f8c9
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- Finish removal of sh_scialert
- Small change to default.cfg
- First try at sh_scirand
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2023-07-17 16:51:38 -07:00 |
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7638eb4b12
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Chainsaw should now shake player's screen like original
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2023-04-26 15:21:53 -07:00 |
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dd6d0804c0
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monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff
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2023-04-24 21:49:41 -07:00 |
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d1ad61a2f5
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Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode
Some clean up to the mess I left in gamerules.h by accident
Preview of a new gamemode, Invasion
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2023-04-24 04:02:49 -07:00 |
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0156cc4f28
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Added map previews, fix #7
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2023-04-23 05:18:28 -07:00 |
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82839c06ce
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Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.
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2022-05-01 17:01:07 -07:00 |
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b1d47ca4f3
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Client: Include ammo notify routines.
Add mirror shader for endlessrain.
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2021-12-16 17:24:32 -08:00 |
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b8c9882a70
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Update skill_scihunt.cfg
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2021-06-18 09:28:34 +02:00 |
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1d832d131e
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Merged Xylemon's diff that changes hard-coded sounds to sound shaders!
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2021-03-13 03:08:24 +01:00 |
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e6a063d1fe
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Remove junk files
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2021-03-08 12:11:54 +01:00 |
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a3ef032823
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:11:06 +01:00 |
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