Commit graph

14 commits

Author SHA1 Message Date
8e13206e26 Waypoints for 5AM 2023-10-30 23:17:25 -07:00
233f917e92 Rename map previews so they can be recompressed for packaging 2023-10-27 05:05:00 -07:00
1f584ac635
Rebuild against FreeHL Develop 2023-07-27 23:27:57 -07:00
d60382f8c9 - Finish removal of sh_scialert
- Small change to default.cfg
- First try at sh_scirand
2023-07-17 16:51:38 -07:00
7638eb4b12 Chainsaw should now shake player's screen like original 2023-04-26 15:21:53 -07:00
dd6d0804c0 monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff 2023-04-24 21:49:41 -07:00
d1ad61a2f5 Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode
Some clean up to the mess I left in gamerules.h by accident
Preview of a new gamemode, Invasion
2023-04-24 04:02:49 -07:00
0156cc4f28 Added map previews, fix #7 2023-04-23 05:18:28 -07:00
82839c06ce
Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code. 2022-05-01 17:01:07 -07:00
b1d47ca4f3
Client: Include ammo notify routines.
Add mirror shader for endlessrain.
2021-12-16 17:24:32 -08:00
b8c9882a70 Update skill_scihunt.cfg 2021-06-18 09:28:34 +02:00
1d832d131e Merged Xylemon's diff that changes hard-coded sounds to sound shaders! 2021-03-13 03:08:24 +01:00
e6a063d1fe Remove junk files 2021-03-08 12:11:54 +01:00
a3ef032823 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:11:06 +01:00