- Finish removal of sh_scialert
- Small change to default.cfg - First try at sh_scirand
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2 changed files with 8 additions and 7 deletions
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@ -442,9 +442,8 @@ monster_scientist::Respawn(void)
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if (g_chosen_mode == SHMODE_INVASION)
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m_iAlliance = MAL_ALIEN;
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/* scientists are always afraid in standard hunting
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* and scialert mode */
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if (autocvar_sh_scialert || g_chosen_mode == SHMODE_STANDARD || g_chosen_mode == SHMODE_MADNESS || g_chosen_mode == SHMODE_INVASION) {
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/* scientists are always afraid in these modes */
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if (g_chosen_mode == SHMODE_STANDARD || g_chosen_mode == SHMODE_MADNESS || g_chosen_mode == SHMODE_INVASION) {
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m_iFlags |= MONSTER_FEAR;
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}
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@ -519,7 +518,12 @@ monster_scientist::Spawned(void)
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m_talkUnfollow = "!SC_WAIT";
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m_talkFollow = "!SC_OK";
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m_talkStopFollow = "!SC_STOP";
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if (cvar("sh_scirand") == 1) {
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m_iBody = -1;
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} else {
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m_iBody = "";
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}
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model = "models/scientist.mdl";
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base_mins = [-16,-16,0];
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@ -54,7 +54,4 @@ alias mp_fraglimit fraglimit
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// video settings
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seta gl_overbright 0
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seta gl_ldr 1
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seta r_lightmap_format rgb8
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// keep compat with old cvar
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alias sv_gamemode "sh_realistic $*" // sets the gamemode for Scientist Hunt; 0 - Standard Hunting, 1 - Stealth Hunting, 2 - Traditional Slaughter, 3 - Live in Fear, 4 - Madness,
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seta r_lightmap_format rgb8
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