Commit graph

14 commits

Author SHA1 Message Date
67707192fe
Include vgui_motd.qc 2023-04-16 23:16:39 -07:00
536890e013
Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:59:49 -08:00
48a9740067
Remove references to client/player.qc 2022-11-30 14:31:55 -08:00
87031625a0
Set pragma target fte_5768 2022-08-22 23:24:39 -07:00
fbb2df4b6e
Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc. 2022-07-14 17:58:08 -07:00
08383e1d90
monster_scientist fixes. 2022-07-07 09:10:44 -07:00
a005f5b45a
Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff. 2021-12-17 18:24:04 -08:00
b1d47ca4f3
Client: Include ammo notify routines.
Add mirror shader for endlessrain.
2021-12-16 17:24:32 -08:00
bdbdcc6c68
Client: Include FreeHL's damage.qc. 2021-10-21 23:33:18 +02:00
ba28697b9e Inherit valve/src's viewmodel effects 2021-08-01 08:56:19 +02:00
57e5ca9b0f Include flashlight.qc from FreeHL 2021-05-22 20:43:40 +02:00
27f94f7073 Include draw.qc from Nuclide's base game 2021-03-17 06:33:53 +01:00
13eb9618f9 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 11:55:18 +01:00
a3ef032823 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:11:06 +01:00