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a82c6fd12d
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Improved animation/sound code for WEAPON_CHAINSAW
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2021-04-10 22:48:37 +02:00 |
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ae04a19908
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Put the player animation code in line with upstream FreeHL
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2021-04-10 10:26:59 +02:00 |
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440e4d7269
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Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:44:29 +02:00 |
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7124ce1005
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monster_scientist: Force health reset on health and base_health... that's
a bug. We need to backtrace that some time.
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2021-03-24 07:54:14 +01:00 |
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27f94f7073
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Include draw.qc from Nuclide's base game
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2021-03-17 06:33:53 +01:00 |
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1d832d131e
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Merged Xylemon's diff that changes hard-coded sounds to sound shaders!
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2021-03-13 03:08:24 +01:00 |
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1b57acb5b7
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monster_scientist: Change attack to default to 0 (mistake on my part) and
fix the respawn timer.
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2021-03-12 00:13:54 +01:00 |
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13eb9618f9
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 11:55:18 +01:00 |
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eukara
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8b6a4df658
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Create FUNDING.yml
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2021-03-08 15:36:28 +01:00 |
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e6a063d1fe
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Remove junk files
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2021-03-08 12:11:54 +01:00 |
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a3ef032823
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:11:06 +01:00 |
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