Support for .colormap on players.

This commit is contained in:
Marco Cawthorne 2021-05-20 16:05:00 +02:00
parent 583de05468
commit b8720224ad
9 changed files with 9 additions and 8 deletions

View file

@ -55,6 +55,7 @@ HLMultiplayerRules::PlayerDeath(base_player pp)
corpse.frame = ANIM_DIESIMPLE;
corpse.angles = pl.angles;
corpse.velocity = pl.velocity;
corpse.colormap = pl.colormap;
}
void

View file

@ -23,7 +23,7 @@ enumflags
PLAYER_ORIGIN_Z,
PLAYER_ANGLES_X,
PLAYER_ANGLES_Y,
PLAYER_ANGLES_Z,
PLAYER_COLORMAP,
PLAYER_VELOCITY,
PLAYER_VELOCITY_Z,
PLAYER_FLAGS,

View file

@ -122,7 +122,7 @@ w_aicore_precache(void)
weapon_t w_aicore =
{
.name = "aicore",
.id = ITEM_AICORE,
.id = ITEM_AICORE,
.slot = 0,
.slot_pos = 1,
.draw = w_aicore_draw,

View file

@ -255,7 +255,7 @@ w_beamgun_precache(void)
weapon_t w_beamgun =
{
.name = "beamgun",
.id = ITEM_BEAMGUN,
.id = ITEM_BEAMGUN,
.slot = 3,
.slot_pos = 0,
.draw = w_beamgun_draw,

View file

@ -357,7 +357,7 @@ w_chemicalgun_precache(void)
weapon_t w_chemicalgun =
{
.name = "chemicalgun",
.id = ITEM_CHEMICALGUN,
.id = ITEM_CHEMICALGUN,
.slot = 4,
.slot_pos = 1,
.draw = w_chemicalgun_draw,

View file

@ -377,7 +377,7 @@ w_dml_precache(void)
weapon_t w_dml =
{
.name = "dml",
.id = ITEM_DML,
.id = ITEM_DML,
.slot = 3,
.slot_pos = 1,
.draw = w_dml_draw,

View file

@ -266,7 +266,7 @@ w_fists_precache(void)
weapon_t w_fists =
{
.name = "fists",
.id = ITEM_FISTS,
.id = ITEM_FISTS,
.slot = 0,
.slot_pos = 0,
.draw = w_fists_draw,

View file

@ -365,7 +365,7 @@ w_gausspistol_precache(void)
weapon_t w_gausspistol =
{
.name = "gausspistol",
.id = ITEM_GAUSSPISTOL,
.id = ITEM_GAUSSPISTOL,
.slot = 1,
.slot_pos = 0,
.draw = w_gausspistol_draw,

View file

@ -219,7 +219,7 @@ w_grenade_precache(void)
weapon_t w_grenade =
{
.name = "grenade",
.id = ITEM_GRENADE,
.id = ITEM_GRENADE,
.slot = 4,
.slot_pos = 0,
.draw = w_grenade_draw,