Support for .colormap on players.
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583de05468
commit
b8720224ad
9 changed files with 9 additions and 8 deletions
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@ -55,6 +55,7 @@ HLMultiplayerRules::PlayerDeath(base_player pp)
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corpse.frame = ANIM_DIESIMPLE;
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corpse.angles = pl.angles;
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corpse.velocity = pl.velocity;
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corpse.colormap = pl.colormap;
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}
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void
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@ -23,7 +23,7 @@ enumflags
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PLAYER_ORIGIN_Z,
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PLAYER_ANGLES_X,
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PLAYER_ANGLES_Y,
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PLAYER_ANGLES_Z,
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PLAYER_COLORMAP,
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PLAYER_VELOCITY,
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PLAYER_VELOCITY_Z,
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PLAYER_FLAGS,
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@ -122,7 +122,7 @@ w_aicore_precache(void)
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weapon_t w_aicore =
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{
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.name = "aicore",
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.id = ITEM_AICORE,
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.id = ITEM_AICORE,
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.slot = 0,
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.slot_pos = 1,
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.draw = w_aicore_draw,
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@ -255,7 +255,7 @@ w_beamgun_precache(void)
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weapon_t w_beamgun =
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{
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.name = "beamgun",
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.id = ITEM_BEAMGUN,
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.id = ITEM_BEAMGUN,
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.slot = 3,
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.slot_pos = 0,
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.draw = w_beamgun_draw,
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@ -357,7 +357,7 @@ w_chemicalgun_precache(void)
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weapon_t w_chemicalgun =
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{
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.name = "chemicalgun",
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.id = ITEM_CHEMICALGUN,
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.id = ITEM_CHEMICALGUN,
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.slot = 4,
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.slot_pos = 1,
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.draw = w_chemicalgun_draw,
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@ -377,7 +377,7 @@ w_dml_precache(void)
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weapon_t w_dml =
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{
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.name = "dml",
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.id = ITEM_DML,
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.id = ITEM_DML,
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.slot = 3,
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.slot_pos = 1,
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.draw = w_dml_draw,
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@ -266,7 +266,7 @@ w_fists_precache(void)
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weapon_t w_fists =
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{
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.name = "fists",
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.id = ITEM_FISTS,
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.id = ITEM_FISTS,
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.slot = 0,
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.slot_pos = 0,
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.draw = w_fists_draw,
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@ -365,7 +365,7 @@ w_gausspistol_precache(void)
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weapon_t w_gausspistol =
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{
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.name = "gausspistol",
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.id = ITEM_GAUSSPISTOL,
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.id = ITEM_GAUSSPISTOL,
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.slot = 1,
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.slot_pos = 0,
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.draw = w_gausspistol_draw,
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@ -219,7 +219,7 @@ w_grenade_precache(void)
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weapon_t w_grenade =
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{
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.name = "grenade",
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.id = ITEM_GRENADE,
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.id = ITEM_GRENADE,
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.slot = 4,
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.slot_pos = 0,
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.draw = w_grenade_draw,
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