Use PMove_SetSize() to get accurate bbox info.
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@ -83,7 +83,6 @@ HLMultiplayerRules::PlayerSpawn(base_player pp)
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setmodel(pl, pl.model);
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setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
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pl.view_ofs = VEC_PLAYER_VIEWPOS;
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pl.velocity = [0,0,0];
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pl.gravity = __NULL__;
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pl.frame = 1;
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