Use PMove_SetSize() to get accurate bbox info.

This commit is contained in:
Marco Cawthorne 2021-05-16 23:12:58 +02:00
parent b411bb3641
commit 583de05468

View file

@ -83,7 +83,6 @@ HLMultiplayerRules::PlayerSpawn(base_player pp)
setmodel(pl, pl.model);
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
pl.view_ofs = VEC_PLAYER_VIEWPOS;
pl.velocity = [0,0,0];
pl.gravity = __NULL__;
pl.frame = 1;