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5 commits

Author SHA1 Message Date
cadadedc72 Xylemon here, glad to finally be commiting here!
Changelog:

Improved Glock/Silencer animation logic
All weapons that should have shell ejection now do
Added simple logic for different scope colors for each sniper rifle
Updated weapon API to match current spec (Flamethrower now uses NSProjectile, fixed ammo detection, etc)
Made RPG inherit all duplicate HL functions
Added weapon weights and types for bots
New notification API forked to account for TH weapons/ammo
Updated copyright notices and added some additional info to the README
2022-03-15 00:48:01 -07:00
2cd6f34003
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:45 +02:00
eukara
debb69d689
Update README.md 2021-03-08 12:45:05 +01:00
eukara
f612559759
Update README.md 2021-03-08 11:49:35 +01:00
1ec97ee732 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:40:33 +01:00