hl2/particles/weapon_slam.cfg

14 lines
196 B
INI

r_part beam
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
scale 1
scaledelta 0.5
alpha 0.4
step 4
randomvel 0
rgb 255 0 0
rgbdelta -150 0 0
type beam
blend add
}