hl2/particles/muzzle.cfg

36 lines
488 B
INI

r_part smoke
{
type normal
texture "rt2_muzzle_flash3"
blend add
count 1
rgbf 1 1 1
scale 32
scalefactor 1
die 0.1 0.1
viewspace 1.0
lighttime 0.1
lightradius 128
lightradiusfade 200
lightrgb 1.0 1.0 0.5
lightrgbfade 0.19 0.19 0.19
}
r_part +smoke
{
texture "rt2_gunsmoke"
tcoords 0 0 0.25 1 1 8 0.25
count 8
scale 8
die 1
rgb 25 25 25
spawnmode ball
blend add
gravity -50
veladd -20
spawnorg 0.25
randomvel 2.25 -15
scalefactor 1
}