hl2/zpak001.pk3dir/decls/def/weapons/gravitygun.def

57 lines
1.2 KiB
Modula-2

entityDef weapon_physcannon
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_GravityGun"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/weapons/w_physcannon.mdl"
"model_view" "models/weapons/v_physcannon.mdl"
"snd_acquire" "HL2Player.PickupWeapon"
"snd_respawn" "Item.Materialize"
// weapon specific
"def_fireInfo" "fireInfo_physcannon"
"def_altFireInfo" "fireInfo_physcannonAlt"
"inv_name" "#HL2_GravityGun"
"actDraw" "4"
"actHolster" "5"
"actIdle" "2"
"snd_empty" "Weapon_PhysCannon.DryFire"
// HLWeapon specific
"hudSlot" "0"
"hudSlotPos" "1"
"weight" "0"
}
entityDef damage_physcannonDirect
{
"damage" "50"
}
entityDef fireInfo_physcannon
{
// "def_onFire" "projectile_smg1"
"fireRate" "0.7"
"punchAngle" "-10 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"actFire" "6"
"snd_fire" "Weapon_PhysCannon.Launch"
}
entityDef fireInfo_physcannonAlt
{
// "def_onFire" "projectile_ARgrneade"
"fireRate" "1.0"
"punchAngle" "-10 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"actFire" "5"
"actFireLoop" "3"
"snd_fire" "Weapon_PhysCannon.Pickup"
}