entityDef weapon_physcannon { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_GravityGun" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_physcannon.mdl" "model_view" "models/weapons/v_physcannon.mdl" "snd_acquire" "HL2Player.PickupWeapon" "snd_respawn" "Item.Materialize" // weapon specific "def_fireInfo" "fireInfo_physcannon" "def_altFireInfo" "fireInfo_physcannonAlt" "inv_name" "#HL2_GravityGun" "actDraw" "4" "actHolster" "5" "actIdle" "2" "snd_empty" "Weapon_PhysCannon.DryFire" // HLWeapon specific "hudSlot" "0" "hudSlotPos" "1" "weight" "0" } entityDef damage_physcannonDirect { "damage" "50" } entityDef fireInfo_physcannon { // "def_onFire" "projectile_smg1" "fireRate" "0.7" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" "actFire" "6" "snd_fire" "Weapon_PhysCannon.Launch" } entityDef fireInfo_physcannonAlt { // "def_onFire" "projectile_ARgrneade" "fireRate" "1.0" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" "actFire" "5" "actFireLoop" "3" "snd_fire" "Weapon_PhysCannon.Pickup" }