entityDef weapon_physcannon
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"#HL2_GravityGun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/weapons/w_physcannon.mdl"
	"model_view"		"models/weapons/v_physcannon.mdl"
	"snd_acquire"		"HL2Player.PickupWeapon"
	"snd_respawn"		"Item.Materialize"

	// weapon specific
	"def_fireInfo"		"fireInfo_physcannon"
	"def_altFireInfo"	"fireInfo_physcannonAlt"
	"inv_name"			"#HL2_GravityGun"


	"actDraw"			"4"
	"actHolster"		"5"
	"actIdle"			"2"

	"snd_empty"			"Weapon_PhysCannon.DryFire"

	// HLWeapon specific
	"hudSlot"		"0"
	"hudSlotPos"	"1"
	"weight"		"0"
}

entityDef damage_physcannonDirect
{
	"damage"	"50"
}

entityDef fireInfo_physcannon
{
//	"def_onFire"		"projectile_smg1"
	"fireRate"			"0.7"
	"punchAngle"		"-10 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
	"actFire"			"6"
	"snd_fire"			"Weapon_PhysCannon.Launch"
}

entityDef fireInfo_physcannonAlt
{
//	"def_onFire"		"projectile_ARgrneade"
	"fireRate"			"1.0"
	"punchAngle"		"-10 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
	"actFire"			"5"
	"actFireLoop"		"3"
	"snd_fire"			"Weapon_PhysCannon.Pickup"
}
