hl2/zpak001.pk3dir/decls/def/weapons/bugbait.def

77 lines
1.6 KiB
Modula-2

entityDef weapon_bugbait
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_Bugbait"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_bugbait.mdl"
"model_view" "models/v_bugbait.mdl"
"snd_acquire" "dmc_HL2Player.PickupWeapon"
"snd_respawn" "dmc_Item.Materialize"
"spin" "1"
// weapon specific
"def_fireInfo" "fireInfo_bugbait"
"def_altFireInfo" "fireInfo_bugbaitAlt"
"inv_name" "#HL2_Bugbait"
"ammoType" "ammo_bugbait"
"inv_ammo_rockets" "5"
"ammoRequired" "1"
"ammoPerShot" "1"
"actIdle" "2"
"actDraw" "3"
"actHolster" "4"
"snd_fire" "weapon_bugbait.fire"
"snd_empty" "weapon.empty"
// HLWeapon specific
"hudSlot" "5"
"hudSlotPos" "0"
"weight" "25"
entityDef fireInfo_bugbait
{
"def_onFire" "projectile_bugbait"
"fireRate" "1.5"
"actFire" "1"
}
entityDef fireInfo_bugbaitAlt
{
// "def_onFire" "projectile_bugbait" TODO Follow
"fireRate" "1.0"
"actFire" "5"
}
entityDef projectile_bugbait
{
"spawnclass" "NSProjectile"
"model" "models/w_bugbait.mdl"
"offset" "24 0 -8"
"velocity" "600 0 200"
"angular_velocity" "300 300 300"
"fuse" "20"
"bounce" "1"
"detonate_on_fuse" "1"
"detonate_on_death" "0"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"decal_detonate" "ExplosionScorch"
"model_detonate" "fx_explosion.main"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "weapon_grenadelauncher.explode"
"snd_bounce" "weapon_grenadelauncher.bounce"
}