entityDef weapon_bugbait
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"#HL2_Bugbait"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_bugbait.mdl"
	"model_view"		"models/v_bugbait.mdl"
	"snd_acquire"		"dmc_HL2Player.PickupWeapon"
	"snd_respawn"		"dmc_Item.Materialize"
	"spin"				"1"

	// weapon specific
	"def_fireInfo"		"fireInfo_bugbait"
	"def_altFireInfo"	"fireInfo_bugbaitAlt"
	"inv_name"			"#HL2_Bugbait"
	"ammoType"			"ammo_bugbait"
	"inv_ammo_rockets"	"5"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"

	"actIdle"			"2"
	"actDraw"			"3"
	"actHolster"		"4"

	"snd_fire"			"weapon_bugbait.fire"
	"snd_empty"			"weapon.empty"

	// HLWeapon specific
	"hudSlot"			"5"
	"hudSlotPos"		"0"
	"weight"			"25"

entityDef fireInfo_bugbait
{
	"def_onFire"		"projectile_bugbait"
	"fireRate"			"1.5"
	"actFire"			"1"
}

entityDef fireInfo_bugbaitAlt
{
//	"def_onFire"		"projectile_bugbait"	TODO Follow
	"fireRate"			"1.0"
	"actFire"			"5"
}

entityDef projectile_bugbait
{
	"spawnclass"				"NSProjectile"
	"model"						"models/w_bugbait.mdl"
	"offset"					"24 0 -8"
	"velocity"					"600 0 200"
	"angular_velocity"			"300 300 300"
	"fuse"						"20"
	"bounce"					"1"
	"detonate_on_fuse"			"1"
	"detonate_on_death"			"0"
	"detonate_on_world"			"1"
	"detonate_on_actor"			"1"
	"impact_damage_effect"		"1"
	"impact_gib"				"1"

	"decal_detonate"			"ExplosionScorch"
	"model_detonate"			"fx_explosion.main"

	"explode_light_color"		"2 1.6 0.8"
	"explode_light_radius"		"320"
	"explode_light_fadetime"	"0.5"

	"snd_explode"				"weapon_grenadelauncher.explode"
	"snd_bounce"				"weapon_grenadelauncher.bounce"

}
