hl2/zpak001.pk3dir/decls/def/weapons/ar2.def

65 lines
1.3 KiB
Modula-2

entityDef weapon_ar2
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_Pulse_Rifle"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/weapons/w_irifle.mdl"
"model_view" "models/weapons/v_irifle.mdl"
"snd_acquire" "HL2Player.PickupWeapon"
"snd_respawn" "Item.Materialize"
// weapon specific
"def_fireInfo" "fireInfo_ar2"
"def_altFireInfo" "fireInfo_ar2Alt"
"inv_name" "#HL2_Pulse_Rifle"
"clipSize" "30"
"actHolster" "8"
"actReload" "6"
"actDraw" "7"
"actIdle" "0"
"snd_empty" "Weapon_IRifle.Empty"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "1"
"weight" "5"
}
entityDef projectile_ar2
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_dmg_ar2"
}
entityDef fireInfo_ar2
{
"def_onFire" "projectile_ar2"
"ammoType" "ammo_ar2"
"ammoRequired" "1"
"ammoPerShot" "1"
"fireRate" "0.1"
"punchAngle" "-2 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"actFire" "1,2,3,4"
"snd_fire" "Weapon_AR2.Single"
}
entityDef fireInfo_ar2Alt
{
"def_onFire" "prop_combine_ball"
"ammoType" "ammo_ar2_altfire"
"ammoRequired" "1"
"ammoPerShot" "1"
"fireRate" ".45"
"punchAngle" "-10 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"actFireEnd" "5"
"actFire" "12"
"snd_fire" "Weapon_CombineGuard.Special1"
}