entityDef weapon_ar2 { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "#HL2_Pulse_Rifle" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/weapons/w_irifle.mdl" "model_view" "models/weapons/v_irifle.mdl" "snd_acquire" "HL2Player.PickupWeapon" "snd_respawn" "Item.Materialize" // weapon specific "def_fireInfo" "fireInfo_ar2" "def_altFireInfo" "fireInfo_ar2Alt" "inv_name" "#HL2_Pulse_Rifle" "clipSize" "30" "actHolster" "8" "actReload" "6" "actDraw" "7" "actIdle" "0" "snd_empty" "Weapon_IRifle.Empty" // HLWeapon specific "hudSlot" "2" "hudSlotPos" "1" "weight" "5" } entityDef projectile_ar2 { "inherit" "projectile_bullet_base" "damage" "skill:plr_dmg_ar2" } entityDef fireInfo_ar2 { "def_onFire" "projectile_ar2" "ammoType" "ammo_ar2" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" "0.1" "punchAngle" "-2 0 0" "model_flash" "sprites/muzzleflash2.spr" "actFire" "1,2,3,4" "snd_fire" "Weapon_AR2.Single" } entityDef fireInfo_ar2Alt { "def_onFire" "prop_combine_ball" "ammoType" "ammo_ar2_altfire" "ammoRequired" "1" "ammoPerShot" "1" "fireRate" ".45" "punchAngle" "-10 0 0" "model_flash" "sprites/muzzleflash2.spr" "actFireEnd" "5" "actFire" "12" "snd_fire" "Weapon_CombineGuard.Special1" }