hl2/zpak001.pk3dir/decls/def/weapons/crossbow.def
2024-08-31 20:37:03 -07:00

79 lines
1.6 KiB
Modula-2

entityDef weapon_crossbow
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_Crossbow"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/weapons/w_crossbow.mdl"
"model_view" "models/weapons/v_crossbow.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_crossbow"
"inv_name" "#HL2_Crossbow"
"clipSize" "5"
"actFire" "3"
"actFireLast" "6"
"actHolster" "5"
"actReload" "4"
"actDraw" "2"
"actIdle" "0"
"actIdleEmpty" "1"
"snd_fire" "Weapon_Crossbow.Single"
"snd_reload" "Weapon_Crossbow.Reload"
// HLWeapon specific
"hudSlot" "3"
"hudSlotPos" "1"
"weight" "6"
"zoomFov" "18"
}
entityDef fireInfo_crossbow
{
"def_onFire" "projectile_bolt"
"ammoType" "ammo_bolt"
"ammoRequired" "1"
"ammoPerShot" "1"
"fireRate" "2.0"
"punchAngle" "-2 0 0"
}
entityDef debris_bolt
{
"spawnclass" "NSProjectile"
"model" "models/crossbow_bolt.mdl"
}
entityDef projectile_bolt
{
"spawnclass" "NSProjectile"
"model" "models/crossbow_bolt.mdl"
"velocity" "2000 0 0"
"angular_velocity" "0 0 20"
"mins" "0 0 0"
"maxs" "0 0 0"
"bounce" "1"
"def_damage" "damage_boltDirect"
"model_detonate" "fx_spark.main"
"snd_explode" "Weapon_Crossbow.BoltElectrify"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"projectile_debris" "debris_bolt"
"debris_count" "1"
"debris_stick" "1"
"debris_offset" "-16 0 0"
}
entityDef damage_boltDirect
{
"damage" "skill:plr_xbow_bolt"
}