Fixes for RPG and Stun Stick adjustments

This commit is contained in:
Xylemon 2024-09-01 02:27:13 -07:00
parent 6929a15d0c
commit a5cb710446
2 changed files with 17 additions and 13 deletions

View file

@ -13,13 +13,12 @@ entityDef weapon_rpg
"snd_respawn" "item.respawn"
"inv_name" "#HL2_RPG"
"def_fireInfo" "fireInfo_rpg_homing"
"def_altFireInfo" "fireInfo_rpg"
"def_fireInfo" "fireInfo_rpg"
"ammoType" "ammo_rpg"
"clipSize" "1"
"ammoRequired" "1"
"ammoPerShot" "1"
"inv_ammo_rocket" "2"
"inv_ammo_rpg" "2"
"fireRate" "2.5"
"actIdle" "0"
@ -45,7 +44,6 @@ entityDef projectile_rocket
"health" "0"
"velocity" "250"
"angular_velocity" "0 0 200"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
@ -86,3 +84,9 @@ entityDef damage_rocketSplash
"damage" "skill:plr_dmg_rpg_round"
"radius" "250"
}
entityDef fireInfo_rpg
{
"def_onFire" "projectile_rocket_homing"
"punchAngle" "-5 0 0"
}

View file

@ -23,7 +23,7 @@ entityDef weapon_stunstick
"silent_fire" "1"
"meleeRateMiss" "0.5"
"meleeRateHit" "0.25"
"meleeRateHit" "0.45"
"actIdle" "0"
"actDraw" "1"