hl2/zpak001.pk3dir/def/weapons/frag.def

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entityDef weapon_frag
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Crowbar"
"editor_rotatable" "1"
"spawnclass" "NSItem"
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"model" "models/weapons/w_grenade.mdl"
"inv_item" "$WEAPON_FRAG"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
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}
entityDef projectile_frag
{
"spawnclass" "NSProjectile"
"model" "models/weapons/w_grenade.mdl"
"frame" "1"
"fuse" "4"
"detonate_on_fuse" "1"
"bounce" "1"
"angular_velocity" "-350 0 0"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_bounce" "weapon_handgrenade.bounce"
"def_damage" "damage_handgrenadeDirect"
"def_splash_damage" "damage_handgrenadeSplash"
}
entityDef damage_handgrenadeDirect
{
"damage" "1"
}
entityDef damage_handgrenadeSplash
{
"damage" "skill:plr_dmg_fraggrenade"
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"radius" "250"
}