Move some edefs stuff around
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cf60d5c137
commit
ad8132b7f7
13 changed files with 131 additions and 123 deletions
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@ -1,33 +0,0 @@
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entityDef projectile_ARgrenade
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{
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"spawnclass" "NSProjectile"
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"model" "models/weapons/ar2_grenade.mdl"
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"offset" "16 0 0"
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"velocity" "800 0 0"
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"angular_velocity" "-300 0 0"
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"gravity" "0.5"
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"bounce" "1"
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"mins" "0 0 0"
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"maxs" "0 0 0"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"snd_explode" "BaseExplosionEffect.Sound"
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"model_detonate" "fx_explosion.main"
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"def_damage" "damage_ARgrneadeDirect"
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"def_splash_damage" "damage_ARgrneadeSplash"
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}
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entityDef damage_ARgrneadeDirect
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{
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"damage" "50"
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}
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entityDef damage_ARgrneadeSplash
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{
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"damage" "skill:plr_9mmAR_grenade"
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"radius" "160"
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}
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@ -1,27 +0,0 @@
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entityDef projectile_frag
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{
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"spawnclass" "NSProjectile"
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"model" "models/weapons/w_grenade.mdl"
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"frame" "1"
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"fuse" "4"
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"detonate_on_fuse" "1"
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"bounce" "1"
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"angular_velocity" "-350 0 0"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "fx.explosion"
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"snd_bounce" "weapon_handgrenade.bounce"
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"def_damage" "damage_handgrenadeDirect"
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"def_splash_damage" "damage_handgrenadeSplash"
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}
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entityDef damage_handgrenadeDirect
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{
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"damage" "1"
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}
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entityDef damage_handgrenadeSplash
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{
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"damage" "skill:plr_hand_grenade"
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"radius" "250"
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}
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@ -1,53 +0,0 @@
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entityDef projectile_rocket
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{
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"spawnclass" "NSProjectile"
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"model" "models/weapons/w_missile.mdl"
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"def_damage" "damage_rocketDirect"
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"def_splash_damage" "damage_rocketSplash"
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"health" "0"
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"velocity" "250"
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"angular_velocity" "0 0 200"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"impact_damage_effect" "1"
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"impact_gib" "1"
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"thrust" "2000"
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"thrust_start" "0.1"
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"thrust_end" "2"
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"smoke_fly" "weapon_rpg.trail"
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"model_detonate" "fx_explosion.main"
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_radius" "320"
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"explode_light_fadetime" "0.5"
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"snd_explode" "fx.explosion"
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}
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entityDef projectile_rocket_homing
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{
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"inherit" "projectile_rocket"
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"thrust_homing" "1"
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}
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entityDef damage_rocketDirect
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{
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"damage" "skill:plr_rocketlauncher_impact"
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"damage_random" "skill:plr_rocketlauncher_impact_rand"
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}
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entityDef damage_rocketSplash
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{
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"damage" "skill:plr_rpg"
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"radius" "250"
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}
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@ -7,7 +7,7 @@ entityDef weapon_357
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_357.mdl"
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"inv_item" "$WEAPON_357"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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@ -7,7 +7,7 @@ entityDef weapon_ar2
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_irifle.mdl"
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"inv_item" "$WEAPON_AR2"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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@ -7,7 +7,7 @@ entityDef weapon_bugbait
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_bugbait.mdl"
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"inv_item" "$WEAPON_BUGBAIT"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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@ -7,7 +7,7 @@ entityDef weapon_crossbow
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_crossbow.mdl"
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"inv_item" "$WEAPON_CROSSBOW"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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@ -7,8 +7,41 @@ entityDef weapon_frag
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_grenade.mdl"
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"inv_item" "$WEAPON_FRAG"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef projectile_frag
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{
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"spawnclass" "NSProjectile"
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"model" "models/weapons/w_grenade.mdl"
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"frame" "1"
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"fuse" "4"
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"detonate_on_fuse" "1"
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"bounce" "1"
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"angular_velocity" "-350 0 0"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "fx.explosion"
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"snd_bounce" "weapon_handgrenade.bounce"
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"def_damage" "damage_handgrenadeDirect"
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"def_splash_damage" "damage_handgrenadeSplash"
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}
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entityDef damage_handgrenadeDirect
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{
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"damage" "1"
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}
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entityDef damage_handgrenadeSplash
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{
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"damage" "skill:plr_hand_grenade"
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"radius" "250"
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}
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@ -7,7 +7,7 @@ entityDef weapon_physcannon
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_physics.mdl"
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"inv_item" "$WEAPON_GRAVITYGUN"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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@ -7,7 +7,7 @@ entityDef weapon_pistol
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_pistol.mdl"
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"inv_item" "$WEAPON_PISTOL"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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@ -7,8 +7,62 @@ entityDef weapon_rpg
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_rocket_launcher.mdl"
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"inv_item" "$WEAPON_RPG"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef projectile_rocket
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{
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"spawnclass" "NSProjectile"
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"model" "models/weapons/w_missile.mdl"
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"def_damage" "damage_rocketDirect"
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"def_splash_damage" "damage_rocketSplash"
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"health" "0"
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"velocity" "250"
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"angular_velocity" "0 0 200"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"impact_damage_effect" "1"
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"impact_gib" "1"
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"thrust" "2000"
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"thrust_start" "0.1"
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"thrust_end" "2"
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"smoke_fly" "weapon_rpg.trail"
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"model_detonate" "fx_explosion.main"
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"light_color" "1 0.8 0.4"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"explode_light_color" "2 1.6 0.8"
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"explode_light_radius" "320"
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"explode_light_fadetime" "0.5"
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"snd_explode" "fx.explosion"
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}
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entityDef projectile_rocket_homing
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{
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"inherit" "projectile_rocket"
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"thrust_homing" "1"
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}
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entityDef damage_rocketDirect
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{
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"damage" "skill:plr_rocketlauncher_impact"
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"damage_random" "skill:plr_rocketlauncher_impact_rand"
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}
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entityDef damage_rocketSplash
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{
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"damage" "skill:plr_rpg"
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"radius" "250"
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}
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@ -7,7 +7,7 @@ entityDef weapon_shotgun
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_shotgun.mdl"
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"inv_item" "$WEAPON_SHOTGUN"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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@ -7,8 +7,42 @@ entityDef weapon_smg1
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/weapons/w_crowbar.mdl"
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"model" "models/weapons/w_smg1.mdl"
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"inv_item" "$WEAPON_SMG1"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef projectile_ARgrenade
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{
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"spawnclass" "NSProjectile"
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"model" "models/weapons/ar2_grenade.mdl"
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"offset" "16 0 0"
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"velocity" "800 0 0"
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"angular_velocity" "-300 0 0"
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"gravity" "0.5"
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"bounce" "1"
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"mins" "0 0 0"
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"maxs" "0 0 0"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"snd_explode" "BaseExplosionEffect.Sound"
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"model_detonate" "fx_explosion.main"
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"def_damage" "damage_ARgrneadeDirect"
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"def_splash_damage" "damage_ARgrneadeSplash"
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}
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entityDef damage_ARgrneadeDirect
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{
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"damage" "50"
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}
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entityDef damage_ARgrneadeSplash
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{
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"damage" "skill:plr_9mmAR_grenade"
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"radius" "160"
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}
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