Move some edefs stuff around

This commit is contained in:
Marco Cawthorne 2023-09-26 12:12:48 -07:00
parent cf60d5c137
commit ad8132b7f7
Signed by: eukara
GPG key ID: CE2032F0A2882A22
13 changed files with 131 additions and 123 deletions

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@ -1,33 +0,0 @@
entityDef projectile_ARgrenade
{
"spawnclass" "NSProjectile"
"model" "models/weapons/ar2_grenade.mdl"
"offset" "16 0 0"
"velocity" "800 0 0"
"angular_velocity" "-300 0 0"
"gravity" "0.5"
"bounce" "1"
"mins" "0 0 0"
"maxs" "0 0 0"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"snd_explode" "BaseExplosionEffect.Sound"
"model_detonate" "fx_explosion.main"
"def_damage" "damage_ARgrneadeDirect"
"def_splash_damage" "damage_ARgrneadeSplash"
}
entityDef damage_ARgrneadeDirect
{
"damage" "50"
}
entityDef damage_ARgrneadeSplash
{
"damage" "skill:plr_9mmAR_grenade"
"radius" "160"
}

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@ -1,27 +0,0 @@
entityDef projectile_frag
{
"spawnclass" "NSProjectile"
"model" "models/weapons/w_grenade.mdl"
"frame" "1"
"fuse" "4"
"detonate_on_fuse" "1"
"bounce" "1"
"angular_velocity" "-350 0 0"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_bounce" "weapon_handgrenade.bounce"
"def_damage" "damage_handgrenadeDirect"
"def_splash_damage" "damage_handgrenadeSplash"
}
entityDef damage_handgrenadeDirect
{
"damage" "1"
}
entityDef damage_handgrenadeSplash
{
"damage" "skill:plr_hand_grenade"
"radius" "250"
}

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@ -1,53 +0,0 @@
entityDef projectile_rocket
{
"spawnclass" "NSProjectile"
"model" "models/weapons/w_missile.mdl"
"def_damage" "damage_rocketDirect"
"def_splash_damage" "damage_rocketSplash"
"health" "0"
"velocity" "250"
"angular_velocity" "0 0 200"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"thrust" "2000"
"thrust_start" "0.1"
"thrust_end" "2"
"smoke_fly" "weapon_rpg.trail"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "fx.explosion"
}
entityDef projectile_rocket_homing
{
"inherit" "projectile_rocket"
"thrust_homing" "1"
}
entityDef damage_rocketDirect
{
"damage" "skill:plr_rocketlauncher_impact"
"damage_random" "skill:plr_rocketlauncher_impact_rand"
}
entityDef damage_rocketSplash
{
"damage" "skill:plr_rpg"
"radius" "250"
}

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@ -7,7 +7,7 @@ entityDef weapon_357
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_357.mdl"
"inv_item" "$WEAPON_357"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"

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@ -7,7 +7,7 @@ entityDef weapon_ar2
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_irifle.mdl"
"inv_item" "$WEAPON_AR2"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"

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@ -7,7 +7,7 @@ entityDef weapon_bugbait
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_bugbait.mdl"
"inv_item" "$WEAPON_BUGBAIT"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"

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@ -7,7 +7,7 @@ entityDef weapon_crossbow
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_crossbow.mdl"
"inv_item" "$WEAPON_CROSSBOW"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"

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@ -7,8 +7,41 @@ entityDef weapon_frag
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_grenade.mdl"
"inv_item" "$WEAPON_FRAG"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef projectile_frag
{
"spawnclass" "NSProjectile"
"model" "models/weapons/w_grenade.mdl"
"frame" "1"
"fuse" "4"
"detonate_on_fuse" "1"
"bounce" "1"
"angular_velocity" "-350 0 0"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_bounce" "weapon_handgrenade.bounce"
"def_damage" "damage_handgrenadeDirect"
"def_splash_damage" "damage_handgrenadeSplash"
}
entityDef damage_handgrenadeDirect
{
"damage" "1"
}
entityDef damage_handgrenadeSplash
{
"damage" "skill:plr_hand_grenade"
"radius" "250"
}

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@ -7,7 +7,7 @@ entityDef weapon_physcannon
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_physics.mdl"
"inv_item" "$WEAPON_GRAVITYGUN"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"

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@ -7,7 +7,7 @@ entityDef weapon_pistol
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_pistol.mdl"
"inv_item" "$WEAPON_PISTOL"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"

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@ -7,8 +7,62 @@ entityDef weapon_rpg
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_rocket_launcher.mdl"
"inv_item" "$WEAPON_RPG"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef projectile_rocket
{
"spawnclass" "NSProjectile"
"model" "models/weapons/w_missile.mdl"
"def_damage" "damage_rocketDirect"
"def_splash_damage" "damage_rocketSplash"
"health" "0"
"velocity" "250"
"angular_velocity" "0 0 200"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"thrust" "2000"
"thrust_start" "0.1"
"thrust_end" "2"
"smoke_fly" "weapon_rpg.trail"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "fx.explosion"
}
entityDef projectile_rocket_homing
{
"inherit" "projectile_rocket"
"thrust_homing" "1"
}
entityDef damage_rocketDirect
{
"damage" "skill:plr_rocketlauncher_impact"
"damage_random" "skill:plr_rocketlauncher_impact_rand"
}
entityDef damage_rocketSplash
{
"damage" "skill:plr_rpg"
"radius" "250"
}

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@ -7,7 +7,7 @@ entityDef weapon_shotgun
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_shotgun.mdl"
"inv_item" "$WEAPON_SHOTGUN"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"

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@ -7,8 +7,42 @@ entityDef weapon_smg1
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/weapons/w_crowbar.mdl"
"model" "models/weapons/w_smg1.mdl"
"inv_item" "$WEAPON_SMG1"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
}
entityDef projectile_ARgrenade
{
"spawnclass" "NSProjectile"
"model" "models/weapons/ar2_grenade.mdl"
"offset" "16 0 0"
"velocity" "800 0 0"
"angular_velocity" "-300 0 0"
"gravity" "0.5"
"bounce" "1"
"mins" "0 0 0"
"maxs" "0 0 0"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"snd_explode" "BaseExplosionEffect.Sound"
"model_detonate" "fx_explosion.main"
"def_damage" "damage_ARgrneadeDirect"
"def_splash_damage" "damage_ARgrneadeSplash"
}
entityDef damage_ARgrneadeDirect
{
"damage" "50"
}
entityDef damage_ARgrneadeSplash
{
"damage" "skill:plr_9mmAR_grenade"
"radius" "160"
}