Renamed some function names for readability (merged from main Nuclide tree)
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542bc73bef
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5 changed files with 8 additions and 11 deletions
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@ -15,7 +15,7 @@
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*/
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int
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Game_Entity_Update(float id, float new)
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ClientGame_EntityUpdate(float id, float new)
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{
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switch (id) {
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default:
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@ -15,7 +15,7 @@
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*/
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void
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Game_Parse_Event(float fHeader)
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ClientGame_EventParse(float fHeader)
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{
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switch (fHeader) {
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case EV_OBITUARY:
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@ -19,24 +19,24 @@ float(entity foo, float chanid) getchannellevel = #0;
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/*
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=================
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Client_Init
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ClientGame_Init
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Comparable to worldspawn in SSQC in that it's mostly used for precaches
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=================
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*/
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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ClientGame_Init(float apilevel, string enginename, float engineversion)
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{
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}
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void
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Client_InitDone(void)
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ClientGame_InitDone(void)
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{
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Obituary_Init();
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}
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void
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Game_RendererRestarted(string rstr)
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ClientGame_RendererRestart(string rstr)
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{
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FX_Blood_Init();
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FX_BreakModel_Init();
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@ -36,7 +36,4 @@ hud.qc
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../../../base/src/client/modelevent.qc
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../../../src/client/include.src
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../../../src/shared/include.src
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#endlist
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@ -210,10 +210,10 @@ w_forks_secondary(void)
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pl.ammo_forks--;
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Sound_Play(pl, CHAN_WEAPON, "weapon_forks.throw");
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#else
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#endif
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Weapons_ViewPunchAngle([-2,0,0]);
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Weapons_ViewAnimation(FORKS_THROW);
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#endif
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pl.w_attack_next = 0.5f;
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pl.w_idle_next = 5.0f;
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