diff --git a/src/client/entities.qc b/src/client/entities.qc index 5c4f4a5..3e4da72 100644 --- a/src/client/entities.qc +++ b/src/client/entities.qc @@ -15,7 +15,7 @@ */ int -Game_Entity_Update(float id, float new) +ClientGame_EntityUpdate(float id, float new) { switch (id) { default: diff --git a/src/client/game_event.qc b/src/client/game_event.qc index 7edf3dc..b8fb2cc 100644 --- a/src/client/game_event.qc +++ b/src/client/game_event.qc @@ -15,7 +15,7 @@ */ void -Game_Parse_Event(float fHeader) +ClientGame_EventParse(float fHeader) { switch (fHeader) { case EV_OBITUARY: diff --git a/src/client/init.qc b/src/client/init.qc index 72dfb43..6301c0b 100644 --- a/src/client/init.qc +++ b/src/client/init.qc @@ -19,24 +19,24 @@ float(entity foo, float chanid) getchannellevel = #0; /* ================= -Client_Init +ClientGame_Init Comparable to worldspawn in SSQC in that it's mostly used for precaches ================= */ void -Client_Init(float apilevel, string enginename, float engineversion) +ClientGame_Init(float apilevel, string enginename, float engineversion) { } void -Client_InitDone(void) +ClientGame_InitDone(void) { Obituary_Init(); } void -Game_RendererRestarted(string rstr) +ClientGame_RendererRestart(string rstr) { FX_Blood_Init(); FX_BreakModel_Init(); diff --git a/src/client/progs.src b/src/client/progs.src index 90bab0d..3dbff7c 100644 --- a/src/client/progs.src +++ b/src/client/progs.src @@ -36,7 +36,4 @@ hud.qc ../../../base/src/client/modelevent.qc ../../../src/client/include.src ../../../src/shared/include.src - #endlist - - diff --git a/src/shared/w_forks.qc b/src/shared/w_forks.qc index 4bc81ac..2372a94 100644 --- a/src/shared/w_forks.qc +++ b/src/shared/w_forks.qc @@ -210,10 +210,10 @@ w_forks_secondary(void) pl.ammo_forks--; Sound_Play(pl, CHAN_WEAPON, "weapon_forks.throw"); -#else +#endif + Weapons_ViewPunchAngle([-2,0,0]); Weapons_ViewAnimation(FORKS_THROW); -#endif pl.w_attack_next = 0.5f; pl.w_idle_next = 5.0f;