Commit graph

20 commits

Author SHA1 Message Date
930a034a01
Work on the various visual feedback and scoring of CTF 2023-06-22 16:19:28 -07:00
fbcc868870
Added Capture The Flag game mode. 2023-06-07 13:55:36 -07:00
6d0d98b1f1
Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:58:06 -08:00
54a5f52285
Remove references to client/player.qc. 2022-11-30 14:30:59 -08:00
9458f34314
Set pragma target fte_5768 2022-08-22 23:26:10 -07:00
5d747bd64a
Remove mention of GS_RENDERFX. 2022-07-07 09:13:54 -07:00
d59edbae6b
Adjust naming against upstream. 2022-05-11 12:51:29 -07:00
2392c1502c
Rebased against the latest Nuclide commit. 2022-03-15 19:34:53 -07:00
7c145d0b46
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 16:58:53 -07:00
ae04d4c687
Client: Enable the damage/item notifications from Half-Life. 2021-12-17 18:23:22 -08:00
a802c18a16
Client: Include the ammo notification routines. 2021-12-16 17:20:01 -08:00
5b933aec2e
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:53 +02:00
c4a5f92063
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:02:10 +02:00
3a154ee53c Don't define VALVE in the progs src. 2021-08-01 11:23:12 +02:00
e6309968ec Inherit valve/src's viewmodel effects 2021-08-01 08:55:56 +02:00
bf0083566b Add the nightvision code to replace the flashlight. 2021-05-22 20:36:06 +02:00
3d12f067b8 Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:36 +02:00
472bab91fa Include draw.qc from Nuclide's base game 2021-03-17 06:27:33 +01:00
5003c05c79 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 11:55:05 +01:00
5a93a6e9e7 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:47:30 +01:00