Initial commit, carried over from Nuclide's Git on March 8th 2021
This commit is contained in:
commit
5a93a6e9e7
41 changed files with 6053 additions and 0 deletions
15
LICENSE
Normal file
15
LICENSE
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|
@ -0,0 +1,15 @@
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|||
ISC License
|
||||
|
||||
Copyright (c) 2016-2021, Marco "eukara" Hladik <marco@icculus.org>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
37
README.md
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37
README.md
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@ -0,0 +1,37 @@
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|||
# FreeSci
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||||
Clean-room reimplementation of Gunman Chronicles in QuakeC.
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||||
|
||||

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||||

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||||

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||||

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||||
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||||
## Building
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||||
Clone the repository into the Nuclide-SDK:
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||||
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||||
> git clone REPOURL rewolf
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||||
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||||
then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
|
||||
./rewolf/src!
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||||
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||||
Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
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||||
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||||
## Community
|
||||
Join us on #halflife or #gunman via irc.frag-net.com and chat.
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||||
|
||||
## License
|
||||
ISC License
|
||||
|
||||
Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
|
||||
Permission to use, copy, modify, and distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
BIN
img/preview1.jpg
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BIN
img/preview1.jpg
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After Width: | Height: | Size: 80 KiB |
BIN
img/preview2.jpg
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BIN
img/preview2.jpg
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Binary file not shown.
After Width: | Height: | Size: 66 KiB |
BIN
img/preview3.jpg
Normal file
BIN
img/preview3.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 65 KiB |
BIN
img/preview4.jpg
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BIN
img/preview4.jpg
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Binary file not shown.
After Width: | Height: | Size: 70 KiB |
5
src/Makefile
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5
src/Makefile
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@ -0,0 +1,5 @@
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|||
CC=fteqcc
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||||
|
||||
all:
|
||||
cd client && $(MAKE)
|
||||
cd server && $(MAKE)
|
4
src/client/Makefile
Normal file
4
src/client/Makefile
Normal file
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|
|||
CC=fteqcc
|
||||
|
||||
all:
|
||||
$(CC) progs.src
|
235
src/client/hud_weaponselect.qc
Normal file
235
src/client/hud_weaponselect.qc
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|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
vector g_vecHUDNums[8] =
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||||
{
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||||
[168 / 255,72 / 128],
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||||
[188 / 255,72 / 128],
|
||||
[208 / 255,72 / 128],
|
||||
[168 / 255,92 / 128],
|
||||
[188 / 255,92 / 128],
|
||||
[228 / 255,72 / 128],
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||||
[228 / 255,92 / 128],
|
||||
[208 / 255,92 / 128],
|
||||
};
|
||||
|
||||
void
|
||||
HUD_DrawWeaponSelect_Forward(void)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
|
||||
if (!pl.activeweapon) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pSeat->m_flHUDWeaponSelectTime < time) {
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||||
pSeat->m_iHUDWeaponSelected = pl.activeweapon;
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||||
sound(pSeat->m_ePlayer, CHAN_ITEM, "common/wpn_hudon.wav", 0.5, ATTN_NONE);
|
||||
} else {
|
||||
sound(pSeat->m_ePlayer, CHAN_ITEM, "common/wpn_moveselect.wav", 0.5, ATTN_NONE);
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||||
pSeat->m_iHUDWeaponSelected--;
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||||
if (pSeat->m_iHUDWeaponSelected <= 0) {
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||||
pSeat->m_iHUDWeaponSelected = g_weapons.length - 1;
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||||
}
|
||||
}
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||||
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||||
pSeat->m_flHUDWeaponSelectTime = time + 3;
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||||
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||||
/* compiler bug */
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||||
if (pl.g_items & g_weapons[pSeat->m_iHUDWeaponSelected].id) {
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||||
} else {
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||||
HUD_DrawWeaponSelect_Forward();
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||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HUD_DrawWeaponSelect_Back(void)
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||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
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||||
|
||||
if (!pl.activeweapon) {
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||||
return;
|
||||
}
|
||||
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||||
if (pSeat->m_flHUDWeaponSelectTime < time) {
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||||
pSeat->m_iHUDWeaponSelected = pl.activeweapon;
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||||
sound(pSeat->m_ePlayer, CHAN_ITEM, "common/wpn_hudon.wav", 0.5, ATTN_NONE);
|
||||
} else {
|
||||
sound(pSeat->m_ePlayer, CHAN_ITEM, "common/wpn_moveselect.wav", 0.5, ATTN_NONE);
|
||||
pSeat->m_iHUDWeaponSelected++;
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||||
if (pSeat->m_iHUDWeaponSelected >= g_weapons.length) {
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||||
pSeat->m_iHUDWeaponSelected = 1;
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||||
}
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||||
}
|
||||
|
||||
pSeat->m_flHUDWeaponSelectTime = time + 3;
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||||
|
||||
/* compiler bug */
|
||||
if (pl.g_items & g_weapons[pSeat->m_iHUDWeaponSelected].id) {
|
||||
} else {
|
||||
HUD_DrawWeaponSelect_Back();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HUD_DrawWeaponSelect_Trigger(void)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
pl.activeweapon = pSeat->m_iHUDWeaponSelected;
|
||||
sendevent("PlayerSwitchWeapon", "i", pSeat->m_iHUDWeaponSelected);
|
||||
sound(pSeat->m_ePlayer, CHAN_ITEM, "common/wpn_select.wav", 0.5f, ATTN_NONE);
|
||||
pSeat->m_iHUDWeaponSelected = pSeat->m_flHUDWeaponSelectTime = 0;
|
||||
}
|
||||
|
||||
void
|
||||
HUD_DrawWeaponSelect_Last(void)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
if (pl.g_items & g_weapons[pSeat->m_iOldWeapon].id) {
|
||||
pl.activeweapon = pSeat->m_iOldWeapon;
|
||||
sendevent("PlayerSwitchWeapon", "i", pSeat->m_iOldWeapon);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HUD_DrawWeaponSelect_Num(vector vecPos, float fValue)
|
||||
{
|
||||
drawsubpic(vecPos, [20,20], "sprites/640hud7.spr_0.tga", g_vecHUDNums[fValue], [20/255, 20/128], g_hud_color, 1, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
|
||||
int
|
||||
HUD_InSlotPos(int slot, int pos)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
for (int i = 1; i < g_weapons.length; i++) {
|
||||
if (g_weapons[i].slot == slot && g_weapons[i].slot_pos == pos) {
|
||||
if (pl.g_items & g_weapons[i].id) {
|
||||
return i;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
HUD_SlotSelect(int slot)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
int curslot = g_weapons[pSeat->m_iHUDWeaponSelected].slot;
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||||
int i;
|
||||
|
||||
if (g_textmenu != "") {
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||||
Textmenu_Input(slot);
|
||||
return;
|
||||
}
|
||||
|
||||
/* hack to see if we have ANY weapons at all. */
|
||||
if (!pl.activeweapon) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pSeat->m_flHUDWeaponSelectTime < time) {
|
||||
sound(pSeat->m_ePlayer, CHAN_ITEM, "common/wpn_hudon.wav", 0.5, ATTN_NONE);
|
||||
} else {
|
||||
sound(pSeat->m_ePlayer, CHAN_ITEM, "common/wpn_moveselect.wav", 0.5, ATTN_NONE);
|
||||
}
|
||||
|
||||
/* weren't in that slot? select the first one then */
|
||||
if (curslot != slot) {
|
||||
for (i = 1; i < g_weapons.length; i++) {
|
||||
if (g_weapons[i].slot == slot && pl.g_items & g_weapons[i].id) {
|
||||
pSeat->m_iHUDWeaponSelected = i;
|
||||
pSeat->m_flHUDWeaponSelectTime = time + 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int first = -1;
|
||||
for (i = 1; i < g_weapons.length; i++) {
|
||||
if (g_weapons[i].slot == slot && pl.g_items & g_weapons[i].id) {
|
||||
if (i < pSeat->m_iHUDWeaponSelected && first == -1) {
|
||||
first = i;
|
||||
} else if (i > pSeat->m_iHUDWeaponSelected) {
|
||||
first = -1;
|
||||
pSeat->m_iHUDWeaponSelected = i;
|
||||
pSeat->m_flHUDWeaponSelectTime = time + 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (first > 0) {
|
||||
pSeat->m_iHUDWeaponSelected = first;
|
||||
pSeat->m_flHUDWeaponSelectTime = time + 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HUD_DrawWeaponSelect(void)
|
||||
{
|
||||
player pl = (player)pSeat->m_ePlayer;
|
||||
if (!pl.activeweapon) {
|
||||
return;
|
||||
}
|
||||
if (pSeat->m_flHUDWeaponSelectTime < time) {
|
||||
if (pSeat->m_iHUDWeaponSelected) {
|
||||
sound(pSeat->m_ePlayer, CHAN_ITEM, "common/wpn_hudoff.wav", 0.5, ATTN_NONE);
|
||||
pSeat->m_iHUDWeaponSelected = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
vector vecPos = g_hudmins + [16,16];
|
||||
|
||||
int b;
|
||||
int wantslot = g_weapons[pSeat->m_iHUDWeaponSelected].slot;
|
||||
int wantpos = g_weapons[pSeat->m_iHUDWeaponSelected].slot_pos;
|
||||
for (int i = 0; i < 7; i++) {
|
||||
int slot_selected = 0;
|
||||
vecPos[1] = g_hudmins[1] + 16;
|
||||
HUD_DrawWeaponSelect_Num(vecPos, i);
|
||||
vecPos[1] += 20;
|
||||
for (int x = 0; x < 32; x++) {
|
||||
if (i == wantslot) {
|
||||
slot_selected = TRUE;
|
||||
if (x == wantpos) {
|
||||
// Selected Sprite
|
||||
Weapons_HUDPic(pSeat->m_iHUDWeaponSelected, 1, vecPos, 1.0f);
|
||||
drawsubpic(vecPos, [170,45], "sprites/640hud3.spr_0.tga",
|
||||
[0,180/256], [170/256,45/256],
|
||||
g_hud_color, 1, DRAWFLAG_ADDITIVE);
|
||||
vecPos[1] += 50;
|
||||
} else if ((b=HUD_InSlotPos(i, x)) != -1) {
|
||||
// Unselected Sprite
|
||||
Weapons_HUDPic(b, 0, vecPos, 1.0f);
|
||||
vecPos[1] += 50;
|
||||
}
|
||||
} else if (HUD_InSlotPos(i, x) != -1) {
|
||||
HUD_DrawWeaponSelect_Num(vecPos, 7);
|
||||
vecPos[1] += 25;
|
||||
}
|
||||
}
|
||||
|
||||
if (slot_selected == TRUE) {
|
||||
vecPos[0] += 175;
|
||||
} else {
|
||||
vecPos[0] += 25;
|
||||
}
|
||||
}
|
||||
}
|
67
src/client/init.qc
Normal file
67
src/client/init.qc
Normal file
|
@ -0,0 +1,67 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
float(entity foo, float chanid) getchannellevel = #0;
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
ClientGame_Init
|
||||
|
||||
Comparable to worldspawn in SSQC in that it's mostly used for precaches
|
||||
=================
|
||||
*/
|
||||
void
|
||||
ClientGame_Init(float apilevel, string enginename, float engineversion)
|
||||
{
|
||||
Obituary_Init();
|
||||
}
|
||||
|
||||
void
|
||||
ClientGame_InitDone(void)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ClientGame_RendererRestart(string rstr)
|
||||
{
|
||||
Obituary_Precache();
|
||||
|
||||
FX_Blood_Init();
|
||||
FX_BreakModel_Init();
|
||||
FX_Explosion_Init();
|
||||
FX_GibHuman_Init();
|
||||
FX_Spark_Init();
|
||||
FX_Impact_Init();
|
||||
|
||||
precache_model("sprites/640hud1.spr");
|
||||
precache_model("sprites/640hud2.spr");
|
||||
precache_model("sprites/640hud3.spr");
|
||||
precache_model("sprites/640hud4.spr");
|
||||
precache_model("sprites/640hud5.spr");
|
||||
precache_model("sprites/640hud6.spr");
|
||||
precache_model("sprites/640hudof01.spr");
|
||||
precache_model("sprites/640hudof02.spr");
|
||||
precache_model("sprites/640hudof03.spr");
|
||||
precache_model("sprites/640hudof04.spr");
|
||||
precache_model("sprites/640hudof05.spr");
|
||||
precache_model("sprites/640hudof06.spr");
|
||||
precache_model("sprites/ofch1.spr");
|
||||
precache_model("sprites/ofch2.spr");
|
||||
precache_model("sprites/320hudof01.spr");
|
||||
|
||||
BEAM_TRIPMINE = particleeffectnum("weapon_tripmine.beam");
|
||||
}
|
39
src/client/progs.src
Normal file
39
src/client/progs.src
Normal file
|
@ -0,0 +1,39 @@
|
|||
#pragma target fte
|
||||
#pragma progs_dat "../../csprogs.dat"
|
||||
|
||||
#define CSQC
|
||||
#define CLIENT
|
||||
#define VALVE
|
||||
#define GEARBOX
|
||||
#define GS_RENDERFX
|
||||
#define CLASSIC_VGUI
|
||||
|
||||
#includelist
|
||||
../../../src/shared/fteextensions.qc
|
||||
../../../src/shared/defs.h
|
||||
../../../valve/src/client/defs.h
|
||||
../../../src/client/defs.h
|
||||
|
||||
../../../src/vgui/include.src
|
||||
|
||||
../../../src/gs-entbase/client.src
|
||||
../../../src/gs-entbase/shared.src
|
||||
../shared/include.src
|
||||
|
||||
../../../valve/src/client/predict.qc
|
||||
init.qc
|
||||
../../../valve/src/client/player.qc
|
||||
../../../valve/src/client/entities.qc
|
||||
../../../valve/src/client/cmds.qc
|
||||
../../../valve/src/client/game_event.qc
|
||||
../../../valve/src/client/view.qc
|
||||
../../../valve/src/client/obituary.qc
|
||||
../../../valve/src/client/hud.qc
|
||||
hud_weaponselect.qc
|
||||
../../../valve/src/client/scoreboard.qc
|
||||
../../../valve/src/client/input.qc
|
||||
../../../base/src/client/modelevent.qc
|
||||
|
||||
../../../src/client/include.src
|
||||
../../../src/shared/include.src
|
||||
#endlist
|
2
src/progs.src
Executable file
2
src/progs.src
Executable file
|
@ -0,0 +1,2 @@
|
|||
#pragma sourcefile client/progs.src
|
||||
#pragma sourcefile server/progs.src
|
4
src/server/Makefile
Normal file
4
src/server/Makefile
Normal file
|
@ -0,0 +1,4 @@
|
|||
CC=fteqcc
|
||||
|
||||
all:
|
||||
$(CC) progs.src
|
176
src/server/ammo_op4.qc
Normal file
176
src/server/ammo_op4.qc
Normal file
|
@ -0,0 +1,176 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED ammo_556 (0 0 0.8) (-16 -16 0) (16 16 32)
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Ammo for the M249.
|
||||
A single ammo_556 will provide 50 bullets.
|
||||
|
||||
*/
|
||||
class ammo_556:item_ammo
|
||||
{
|
||||
void(void) ammo_556;
|
||||
virtual void(void) touch;
|
||||
};
|
||||
|
||||
void
|
||||
ammo_556::ammo_556(void)
|
||||
{
|
||||
model = "models/w_saw_clip.mdl";
|
||||
item_ammo::item_ammo();
|
||||
}
|
||||
void
|
||||
ammo_556::touch(void)
|
||||
{
|
||||
if (other.classname == "player") {
|
||||
player pl = (player)other;
|
||||
if (pl.ammo_556 < 200) {
|
||||
pl.ammo_556 = bound(0, pl.ammo_556 + 50, 200);
|
||||
item_ammo::touch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*QUAKED ammo_762 (0 0 0.8) (-16 -16 0) (16 16 32)
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Ammo for the M-40A1 Sniper.
|
||||
A single ammo_762 will provide 5 bullets.
|
||||
|
||||
*/
|
||||
class ammo_762:item_ammo
|
||||
{
|
||||
void(void) ammo_762;
|
||||
virtual void(void) touch;
|
||||
};
|
||||
|
||||
void
|
||||
ammo_762::ammo_762(void)
|
||||
{
|
||||
model = "models/w_m40a1clip.mdl";
|
||||
item_ammo::item_ammo();
|
||||
}
|
||||
void
|
||||
ammo_762::touch(void)
|
||||
{
|
||||
if (other.classname == "player") {
|
||||
player pl = (player)other;
|
||||
if (pl.ammo_762 < 15) {
|
||||
pl.ammo_762 = bound(0, pl.ammo_762 + 5, 15);
|
||||
item_ammo::touch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*QUAKED ammo_spore (0 0 0.8) (-16 -16 0) (16 16 32)
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Ammo for the Spore Launcher.
|
||||
A single ammo_spore will provide 1 spore.
|
||||
The angle key refers to the direction the entity will fire (?)
|
||||
when shot. The model itself uses decal-like logic to determine
|
||||
the direction the model is aiming.
|
||||
|
||||
*/
|
||||
class ammo_spore:item_ammo
|
||||
{
|
||||
void(void) ammo_spore;
|
||||
virtual void(void) touch;
|
||||
virtual void(void) Respawn;
|
||||
virtual void(void) Death;
|
||||
};
|
||||
|
||||
void
|
||||
ammo_spore::ammo_spore(void)
|
||||
{
|
||||
movetype = MOVETYPE_NONE;
|
||||
model = "models/spore_ammo.mdl";
|
||||
item_ammo::item_ammo();
|
||||
}
|
||||
|
||||
void
|
||||
ammo_spore::Death(void)
|
||||
{
|
||||
makevectors(m_oldAngle);
|
||||
Sporelauncher_AltFire(this, origin, v_forward);
|
||||
frame = 2;
|
||||
m_iBody = 0;
|
||||
solid = SOLID_NOT;
|
||||
think = Respawn;
|
||||
nextthink = time + 10.0f;
|
||||
}
|
||||
|
||||
void ammo_spore::Respawn(void)
|
||||
{
|
||||
frame = 1;
|
||||
m_iBody = 2;
|
||||
movetype = MOVETYPE_NONE;
|
||||
takedamage = DAMAGE_YES;
|
||||
health = 1;
|
||||
|
||||
if (m_oldModel) {
|
||||
SetModel(m_oldModel);
|
||||
}
|
||||
|
||||
solid = SOLID_NOT;
|
||||
setsize(this, [0,0,0], [0,0,0]);
|
||||
SetOrigin(m_oldOrigin);
|
||||
|
||||
decal_pickwall(this, m_oldOrigin);
|
||||
|
||||
/* we never hit any wall. */
|
||||
if (g_tracedDecal.fraction == 1.0f) {
|
||||
print(sprintf("^xFA0Warning^7: ammo_spore tracing failed at %v\n", origin));
|
||||
return;
|
||||
}
|
||||
|
||||
origin = g_tracedDecal.endpos;
|
||||
makevectors(vectoangles(g_tracedDecal.endpos - origin));
|
||||
vector cpl = v_forward - (v_forward * g_tracedDecal.normal) * g_tracedDecal.normal;
|
||||
|
||||
if (g_tracedDecal.normal[2] == 0) {
|
||||
cpl = [0, 0, 1];
|
||||
}
|
||||
angles = vectoangles(cpl, g_tracedDecal.normal);
|
||||
|
||||
solid = SOLID_BBOX;
|
||||
setsize(this, [-16,-16,-16], [16,16,16]);
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
}
|
||||
|
||||
void
|
||||
ammo_spore::touch(void)
|
||||
{
|
||||
if not (other.flags & FL_CLIENT) {
|
||||
return;
|
||||
}
|
||||
|
||||
player pl = (player)other;
|
||||
if (pl.ammo_spore < 20) {
|
||||
pl.ammo_spore = bound(0, pl.ammo_spore + 1, 20);
|
||||
Weapons_RefreshAmmo(pl);
|
||||
Logging_Pickup(other, this, __NULL__);
|
||||
frame = 2;
|
||||
m_iBody = 0;
|
||||
think = Respawn;
|
||||
nextthink = time + 10.0f;
|
||||
}
|
||||
}
|
19
src/server/defs.h
Normal file
19
src/server/defs.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "../../../valve/src/server/gamerules.h"
|
||||
#include "gamerules_ctf.h"
|
||||
#include "../../../valve/src/server/items.h"
|
168
src/server/gamerules.qc
Normal file
168
src/server/gamerules.qc
Normal file
|
@ -0,0 +1,168 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
var int autocvar_sv_playerkeepalive = TRUE;
|
||||
|
||||
/* we check what fields have changed over the course of the frame and network
|
||||
* only the ones that have actually changed */
|
||||
void
|
||||
HLGameRules::PlayerPostFrame(base_player pp)
|
||||
{
|
||||
Animation_PlayerUpdate();
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::LevelNewParms(void)
|
||||
{
|
||||
parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
|
||||
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
|
||||
parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
|
||||
parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
|
||||
parm29 = parm30 = 0;
|
||||
parm64 = FL_CLIENT;
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::LevelDecodeParms(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
g_landmarkpos[0] = parm1;
|
||||
g_landmarkpos[1] = parm2;
|
||||
g_landmarkpos[2] = parm3;
|
||||
pl.angles[0] = parm4;
|
||||
pl.angles[1] = parm5;
|
||||
pl.angles[2] = parm6;
|
||||
pl.velocity[0] = parm7;
|
||||
pl.velocity[1] = parm8;
|
||||
pl.velocity[2] = parm9;
|
||||
pl.g_items = parm10;
|
||||
pl.activeweapon = parm11;
|
||||
pl.flags = parm64;
|
||||
|
||||
pl.ammo_9mm = parm12;
|
||||
pl.ammo_357 = parm13;
|
||||
pl.ammo_buckshot = parm14;
|
||||
pl.ammo_m203_grenade = parm15;
|
||||
pl.ammo_bolt = parm16;
|
||||
pl.ammo_rocket = parm17;
|
||||
pl.ammo_uranium = parm18;
|
||||
pl.ammo_handgrenade = parm19;
|
||||
pl.ammo_satchel = parm20;
|
||||
pl.ammo_tripmine = parm21;
|
||||
pl.ammo_snark = parm22;
|
||||
pl.ammo_hornet = parm23;
|
||||
|
||||
pl.glock_mag = parm24;
|
||||
pl.mp5_mag = parm25;
|
||||
pl.python_mag = parm26;
|
||||
pl.shotgun_mag = parm27;
|
||||
pl.crossbow_mag = parm28;
|
||||
pl.rpg_mag = parm29;
|
||||
pl.satchel_chg = parm30;
|
||||
|
||||
/* near gearbox additions */
|
||||
pl.ammo_556 = parm31;
|
||||
pl.ammo_762 = parm32;
|
||||
pl.ammo_spore = parm33;
|
||||
pl.ammo_shock = parm34;
|
||||
pl.ammo_penguin = parm35;
|
||||
pl.eagle_mag = parm36;
|
||||
pl.sniper_mag = parm37;
|
||||
pl.m249_mag = parm38;
|
||||
pl.sporelauncher_mag = parm39;
|
||||
|
||||
if (pl.flags & FL_CROUCHING) {
|
||||
setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
|
||||
} else {
|
||||
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::LevelChangeParms(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
parm1 = g_landmarkpos[0];
|
||||
parm2 = g_landmarkpos[1];
|
||||
parm3 = g_landmarkpos[2];
|
||||
parm4 = pl.angles[0];
|
||||
parm5 = pl.angles[1];
|
||||
parm6 = pl.angles[2];
|
||||
parm7 = pl.velocity[0];
|
||||
parm8 = pl.velocity[1];
|
||||
parm9 = pl.velocity[2];
|
||||
parm64 = pl.flags;
|
||||
parm10 = pl.g_items;
|
||||
parm11 = pl.activeweapon;
|
||||
parm12 = pl.ammo_9mm;
|
||||
parm13 = pl.ammo_357;
|
||||
parm14 = pl.ammo_buckshot;
|
||||
parm15 = pl.ammo_m203_grenade;
|
||||
parm16 = pl.ammo_bolt;
|
||||
parm17 = pl.ammo_rocket;
|
||||
parm18 = pl.ammo_uranium;
|
||||
parm19 = pl.ammo_handgrenade;
|
||||
parm20 = pl.ammo_satchel;
|
||||
parm21 = pl.ammo_tripmine;
|
||||
parm22 = pl.ammo_snark;
|
||||
parm23 = pl.ammo_hornet;
|
||||
parm24 = pl.glock_mag;
|
||||
parm25 = pl.mp5_mag;
|
||||
parm26 = pl.python_mag;
|
||||
parm27 = pl.shotgun_mag;
|
||||
parm28 = pl.crossbow_mag;
|
||||
parm29 = pl.rpg_mag;
|
||||
parm30 = pl.satchel_chg;
|
||||
|
||||
/* near gearbox additions */
|
||||
parm31 = pl.ammo_556;
|
||||
parm32 = pl.ammo_762;
|
||||
parm33 = pl.ammo_spore;
|
||||
parm34 = pl.ammo_shock;
|
||||
parm35 = pl.ammo_penguin;
|
||||
parm36 = pl.eagle_mag;
|
||||
parm37 = pl.sniper_mag;
|
||||
parm38 = pl.m249_mag;
|
||||
parm39 = pl.sporelauncher_mag;
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::PlayerConnect(base_player pl)
|
||||
{
|
||||
if (Plugin_PlayerConnect(pl) == FALSE)
|
||||
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::PlayerDisconnect(base_player pl)
|
||||
{
|
||||
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
|
||||
|
||||
/* Make this unusable */
|
||||
pl.solid = SOLID_NOT;
|
||||
pl.movetype = MOVETYPE_NONE;
|
||||
pl.modelindex = 0;
|
||||
pl.health = 0;
|
||||
pl.takedamage = 0;
|
||||
pl.SendFlags = PLAYER_MODELINDEX;
|
||||
}
|
||||
|
||||
void
|
||||
HLGameRules::PlayerKill(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
|
||||
}
|
27
src/server/gamerules_ctf.h
Normal file
27
src/server/gamerules_ctf.h
Normal file
|
@ -0,0 +1,27 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
class OP4CTFRules:HLGameRules
|
||||
{
|
||||
int m_iIntermission;
|
||||
int m_iIntermissionTime;
|
||||
|
||||
virtual void(void) FrameStart;
|
||||
|
||||
/* client */
|
||||
virtual void(base_player) PlayerSpawn;
|
||||
virtual void(base_player) PlayerDeath;
|
||||
};
|
145
src/server/gamerules_ctf.qc
Normal file
145
src/server/gamerules_ctf.qc
Normal file
|
@ -0,0 +1,145 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
void
|
||||
OP4CTFRules::FrameStart(void)
|
||||
{
|
||||
if (cvar("mp_timelimit"))
|
||||
if (time >= (cvar("mp_timelimit") * 60)) {
|
||||
IntermissionStart();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFRules::PlayerDeath(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
|
||||
/* obituary networking */
|
||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||
WriteByte(MSG_MULTICAST, EV_OBITUARY);
|
||||
if (g_dmg_eAttacker.netname)
|
||||
WriteString(MSG_MULTICAST, g_dmg_eAttacker.netname);
|
||||
else
|
||||
WriteString(MSG_MULTICAST, g_dmg_eAttacker.classname);
|
||||
WriteString(MSG_MULTICAST, pl.netname);
|
||||
WriteByte(MSG_MULTICAST, g_dmg_iWeapon);
|
||||
WriteByte(MSG_MULTICAST, 0);
|
||||
msg_entity = world;
|
||||
multicast([0,0,0], MULTICAST_ALL);
|
||||
|
||||
/* death-counter */
|
||||
pl.deaths++;
|
||||
forceinfokey(pl, "*deaths", ftos(pl.deaths));
|
||||
|
||||
/* update score-counter */
|
||||
if (pl.flags & FL_CLIENT || pl.flags & FL_MONSTER)
|
||||
if (g_dmg_eAttacker.flags & FL_CLIENT) {
|
||||
if (pl == g_dmg_eAttacker)
|
||||
g_dmg_eAttacker.frags--;
|
||||
else
|
||||
g_dmg_eAttacker.frags++;
|
||||
}
|
||||
|
||||
/* in DM we only care about the frags */
|
||||
if (cvar("mp_fraglimit"))
|
||||
if (g_dmg_eAttacker.frags >= cvar("mp_fraglimit")) {
|
||||
IntermissionStart();
|
||||
}
|
||||
|
||||
weaponbox_spawn(pl);
|
||||
pl.movetype = MOVETYPE_NONE;
|
||||
pl.solid = SOLID_NOT;
|
||||
pl.takedamage = DAMAGE_NO;
|
||||
pl.gflags &= ~GF_FLASHLIGHT;
|
||||
pl.armor = pl.activeweapon = pl.g_items = 0;
|
||||
|
||||
pl.think = PutClientInServer;
|
||||
pl.nextthink = time + 4.0f;
|
||||
Sound_Play(pl, CHAN_AUTO, "player.die");
|
||||
|
||||
if (pl.health < -50) {
|
||||
pl.health = 0;
|
||||
FX_GibHuman(pl.origin);
|
||||
return;
|
||||
}
|
||||
|
||||
pl.health = 0;
|
||||
|
||||
/* Let's handle corpses on the clientside */
|
||||
entity corpse = spawn();
|
||||
setorigin(corpse, pl.origin + [0,0,32]);
|
||||
setmodel(corpse, pl.model);
|
||||
setsize(corpse, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
corpse.movetype = MOVETYPE_TOSS;
|
||||
corpse.solid = SOLID_TRIGGER;
|
||||
corpse.modelindex = pl.modelindex;
|
||||
corpse.frame = ANIM_DIESIMPLE;
|
||||
corpse.angles = pl.angles;
|
||||
corpse.velocity = pl.velocity;
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFRules::PlayerSpawn(base_player pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
|
||||
/* this is where the mods want to deviate */
|
||||
entity spot;
|
||||
|
||||
pl.classname = "player";
|
||||
pl.health = pl.max_health = 100;
|
||||
pl.takedamage = DAMAGE_YES;
|
||||
pl.solid = SOLID_SLIDEBOX;
|
||||
pl.movetype = MOVETYPE_WALK;
|
||||
pl.flags = FL_CLIENT;
|
||||
pl.viewzoom = 1.0;
|
||||
pl.model = "models/player.mdl";
|
||||
string mymodel = infokey(pl, "model");
|
||||
|
||||
if (mymodel) {
|
||||
mymodel = sprintf("models/player/%s/%s.mdl", mymodel, mymodel);
|
||||
if (whichpack(mymodel)) {
|
||||
pl.model = mymodel;
|
||||
}
|
||||
}
|
||||
setmodel(pl, pl.model);
|
||||
|
||||
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
pl.view_ofs = VEC_PLAYER_VIEWPOS;
|
||||
pl.velocity = [0,0,0];
|
||||
pl.gravity = __NULL__;
|
||||
pl.frame = 1;
|
||||
pl.SendFlags = UPDATE_ALL;
|
||||
pl.customphysics = Empty;
|
||||
pl.iBleeds = TRUE;
|
||||
forceinfokey(pl, "*spec", "0");
|
||||
forceinfokey(pl, "*deaths", ftos(pl.deaths));
|
||||
|
||||
LevelNewParms();
|
||||
LevelDecodeParms(pl);
|
||||
pl.g_items = ITEM_CROWBAR | ITEM_GLOCK | ITEM_SUIT;
|
||||
pl.activeweapon = WEAPON_GLOCK;
|
||||
pl.glock_mag = 18;
|
||||
pl.ammo_9mm = 44;
|
||||
|
||||
spot = Spawn_SelectRandom("info_player_deathmatch");
|
||||
setorigin(pl, spot.origin);
|
||||
pl.angles = spot.angles;
|
||||
Weapons_RefreshAmmo(pl);
|
||||
|
||||
Client_FixAngle(pl, pl.angles);
|
||||
}
|
83
src/server/input.qc
Normal file
83
src/server/input.qc
Normal file
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
void
|
||||
Game_Input(void)
|
||||
{
|
||||
if (input_buttons & INPUT_BUTTON0) {
|
||||
Weapons_Primary();
|
||||
} else if (input_buttons & INPUT_BUTTON4) {
|
||||
Weapons_Reload();
|
||||
} else if (input_buttons & INPUT_BUTTON3) {
|
||||
Weapons_Secondary();
|
||||
} else {
|
||||
Weapons_Release();
|
||||
}
|
||||
|
||||
if (input_buttons & INPUT_BUTTON5) {
|
||||
Player_UseDown();
|
||||
} else {
|
||||
Player_UseUp();
|
||||
}
|
||||
|
||||
if (self.impulse == 100) {
|
||||
Flashlight_Toggle();
|
||||
}
|
||||
|
||||
if (cvar("sv_cheats") == 1) {
|
||||
player pl = (player)self;
|
||||
if (self.impulse == 101) {
|
||||
pl.health = 100;
|
||||
pl.armor = 100;
|
||||
pl.g_items |= ITEM_SUIT;
|
||||
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
|
||||
Weapons_AddItem(pl, WEAPON_GLOCK, -1);
|
||||
Weapons_AddItem(pl, WEAPON_PYTHON, -1);
|
||||
Weapons_AddItem(pl, WEAPON_MP5, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SHOTGUN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_CROSSBOW, -1);
|
||||
Weapons_AddItem(pl, WEAPON_RPG, -1);
|
||||
Weapons_AddItem(pl, WEAPON_GAUSS, -1);
|
||||
Weapons_AddItem(pl, WEAPON_EGON, -1);
|
||||
Weapons_AddItem(pl, WEAPON_HORNETGUN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_HANDGRENADE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SATCHEL, -1);
|
||||
Weapons_AddItem(pl, WEAPON_TRIPMINE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SNARK, -1);
|
||||
Weapons_AddItem(pl, WEAPON_PENGUIN, -1);
|
||||
Weapons_AddItem(pl, WEAPON_PIPEWRENCH, -1);
|
||||
Weapons_AddItem(pl, WEAPON_KNIFE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_GRAPPLE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_EAGLE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_M249, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SHOCKRIFLE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SPORELAUNCHER, -1);
|
||||
Weapons_AddItem(pl, WEAPON_SNIPERRIFLE, -1);
|
||||
Weapons_AddItem(pl, WEAPON_DISPLACER, -1);
|
||||
}
|
||||
|
||||
if (self.impulse == 102) {
|
||||
// Respawn all the entities
|
||||
for (entity a = world; (a = findfloat(a, g::identity, 1));) {
|
||||
CBaseEntity caw = (CBaseEntity)a;
|
||||
caw.Respawn();
|
||||
}
|
||||
bprint(PRINT_HIGH, "Respawning all map entities...\n");
|
||||
}
|
||||
}
|
||||
|
||||
self.impulse = 0;
|
||||
}
|
94
src/server/monster_drillsergeant.qc
Normal file
94
src/server/monster_drillsergeant.qc
Normal file
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED monster_drillsergeant (0 0.8 0.8) (-16 -16 0) (16 16 72)
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Drill Sergeant
|
||||
...from the Opposing Force Boot-Camp Training
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
DRILL_IDLE1,
|
||||
DRILL_IDLE2,
|
||||
DRILL_IDLE3,
|
||||
DRILL_WALK,
|
||||
DRILL_RUN,
|
||||
DRILL_TURNLEFT,
|
||||
DRILL_TURNRIGHT,
|
||||
DRILL_FLINCH,
|
||||
DRILL_DIESIMPLE,
|
||||
DRILL_DIEBACKWARD,
|
||||
DRILL_DIEFORWARD,
|
||||
DRILL_DEADONSIDE,
|
||||
DRILL_DEADONSTOMACH,
|
||||
DRILL_HANDSONHIPS,
|
||||
DRILL_POINT1,
|
||||
DRILL_POINT2,
|
||||
DRILL_BARK,
|
||||
DRILL_YELLHARD,
|
||||
DRILL_BARKHARD,
|
||||
DRILL_WHISTLE,
|
||||
DRILL_BINOCULARS
|
||||
};
|
||||
|
||||
class monster_drillsergeant:CBaseNPC
|
||||
{
|
||||
void(void) monster_drillsergeant;
|
||||
virtual void(void) Respawn;
|
||||
virtual int(void) AnimIdle;
|
||||
virtual int(void) AnimWalk;
|
||||
virtual int(void) AnimRun;
|
||||
};
|
||||
|
||||
int
|
||||
monster_drillsergeant::AnimIdle(void)
|
||||
{
|
||||
return DRILL_IDLE1;
|
||||
}
|
||||
|
||||
int
|
||||
monster_drillsergeant::AnimWalk(void)
|
||||
{
|
||||
return DRILL_WALK;
|
||||
}
|
||||
|
||||
int
|
||||
monster_drillsergeant::AnimRun(void)
|
||||
{
|
||||
return DRILL_RUN;
|
||||
}
|
||||
|
||||
void
|
||||
monster_drillsergeant::Respawn(void)
|
||||
{
|
||||
CBaseNPC::Respawn();
|
||||
takedamage = DAMAGE_NO;
|
||||
iBleeds = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
monster_drillsergeant::monster_drillsergeant(void)
|
||||
{
|
||||
netname = "Drill Sergeant";
|
||||
model = "models/drill.mdl";
|
||||
base_mins = [-16,-16,0];
|
||||
base_maxs = [16,16,72];
|
||||
CBaseNPC::CBaseNPC();
|
||||
}
|
81
src/server/monster_recruit.qc
Normal file
81
src/server/monster_recruit.qc
Normal file
|
@ -0,0 +1,81 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED monster_recruit (0 0.8 0.8) (-16 -16 0) (16 16 72)
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Recruit
|
||||
...from the Opposing Force Boot-Camp Training
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
RECRUIT_IDLE,
|
||||
RECRUIT_WALK,
|
||||
RECRUIT_RUN,
|
||||
RECRUIT_TURNLEFT,
|
||||
RECRUIT_TURNRIGHT,
|
||||
RECRUIT_PUSHUPS,
|
||||
RECRUIT_JUMPINJACK,
|
||||
RECRUIT_SALUTE
|
||||
};
|
||||
|
||||
class monster_recruit:CBaseNPC
|
||||
{
|
||||
void(void) monster_recruit;
|
||||
virtual void(void) Respawn;
|
||||
virtual int(void) AnimIdle;
|
||||
virtual int(void) AnimWalk;
|
||||
virtual int(void) AnimRun;
|
||||
};
|
||||
|
||||
int
|
||||
monster_recruit::AnimIdle(void)
|
||||
{
|
||||
return RECRUIT_IDLE;
|
||||
}
|
||||
|
||||
int
|
||||
monster_recruit::AnimWalk(void)
|
||||
{
|
||||
return RECRUIT_WALK;
|
||||
}
|
||||
|
||||
int
|
||||
monster_recruit::AnimRun(void)
|
||||
{
|
||||
return RECRUIT_RUN;
|
||||
}
|
||||
|
||||
void
|
||||
monster_recruit::Respawn(void)
|
||||
{
|
||||
CBaseNPC::Respawn();
|
||||
takedamage = DAMAGE_NO;
|
||||
iBleeds = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
monster_recruit::monster_recruit(void)
|
||||
{
|
||||
netname = "Recruit";
|
||||
model = "models/recruit.mdl";
|
||||
base_mins = [-16,-16,0];
|
||||
base_maxs = [16,16,72];
|
||||
CBaseNPC::CBaseNPC();
|
||||
}
|
95
src/server/progs.src
Executable file
95
src/server/progs.src
Executable file
|
@ -0,0 +1,95 @@
|
|||
#pragma target fte
|
||||
#pragma progs_dat "../../progs.dat"
|
||||
|
||||
#define QWSSQC
|
||||
#define SERVER
|
||||
#define VALVE
|
||||
#define GEARBOX
|
||||
#define GS_RENDERFX
|
||||
|
||||
#includelist
|
||||
../../../src/shared/fteextensions.qc
|
||||
../../../src/gs-entbase/server/defs.h
|
||||
../../../src/shared/defs.h
|
||||
../../../src/server/defs.h
|
||||
|
||||
../../../src/gs-entbase/server.src
|
||||
../../../src/gs-entbase/shared.src
|
||||
../shared/include.src
|
||||
|
||||
defs.h
|
||||
|
||||
../../../valve/src/server/monster_apache.qc
|
||||
../../../valve/src/server/monster_alien_controller.qc
|
||||
../../../valve/src/server/monster_alien_grunt.qc
|
||||
../../../valve/src/server/monster_alien_slave.qc
|
||||
../../../valve/src/server/monster_barnacle.qc
|
||||
../../../valve/src/server/monster_barney.qc
|
||||
../../../valve/src/server/monster_barney_dead.qc
|
||||
../../../valve/src/server/monster_bigmomma.qc
|
||||
../../../valve/src/server/monster_bloater.qc
|
||||
../../../valve/src/server/monster_bullchicken.qc
|
||||
../../../valve/src/server/monster_cockroach.qc
|
||||
../../../valve/src/server/monster_flyer_flock.qc
|
||||
../../../valve/src/server/monster_gargantua.qc
|
||||
../../../valve/src/server/monster_gman.qc
|
||||
../../../valve/src/server/monster_headcrab.qc
|
||||
../../../valve/src/server/monster_babycrab.qc
|
||||
../../../valve/src/server/monster_hevsuit_dead.qc
|
||||
../../../valve/src/server/monster_houndeye.qc
|
||||
../../../valve/src/server/monster_human_grunt.qc
|
||||
../../../valve/src/server/monster_hgrunt_dead.qc
|
||||
../../../valve/src/server/monster_human_assassin.qc
|
||||
../../../valve/src/server/monster_ichthyosaur.qc
|
||||
../../../valve/src/server/monster_leech.qc
|
||||
../../../valve/src/server/monster_miniturret.qc
|
||||
../../../valve/src/server/monster_nihilanth.qc
|
||||
../../../valve/src/server/monster_osprey.qc
|
||||
../../../valve/src/server/monster_rat.qc
|
||||
../../../valve/src/server/monster_scientist_dead.qc
|
||||
../../../valve/src/server/monster_sitting_scientist.qc
|
||||
../../../valve/src/server/monster_scientist.qc
|
||||
../../../valve/src/server/monster_sentry.qc
|
||||
../../../valve/src/server/monster_tentacle.qc
|
||||
../../../valve/src/server/monster_turret.qc
|
||||
../../../valve/src/server/monster_zombie.qc
|
||||
monster_drillsergeant.qc
|
||||
monster_recruit.qc
|
||||
|
||||
../../../valve/src/server/player.qc
|
||||
../../../valve/src/server/spectator.qc
|
||||
../../../valve/src/server/items.qc
|
||||
../../../valve/src/server/item_longjump.qc
|
||||
../../../valve/src/server/item_suit.qc
|
||||
../../../valve/src/server/item_healthkit.qc
|
||||
../../../valve/src/server/item_battery.qc
|
||||
../../../valve/src/server/item_weaponbox.qc
|
||||
../../../valve/src/server/world_items.qc
|
||||
../../../valve/src/server/xen_spore_small.qc
|
||||
../../../valve/src/server/xen_spore_medium.qc
|
||||
../../../valve/src/server/xen_spore_large.qc
|
||||
../../../valve/src/server/xen_hair.qc
|
||||
../../../valve/src/server/xen_plantlight.qc
|
||||
../../../valve/src/server/ammo.qc
|
||||
ammo_op4.qc
|
||||
|
||||
../../../src/botlib/include.src
|
||||
|
||||
gamerules.qc
|
||||
../../../valve/src/server/gamerules_singleplayer.qc
|
||||
../../../valve/src/server/gamerules_multiplayer.qc
|
||||
gamerules_ctf.qc
|
||||
../../../valve/src/server/client.qc
|
||||
server.qc
|
||||
../../../valve/src/server/damage.qc
|
||||
../../../valve/src/server/rules.qc
|
||||
../../../valve/src/server/flashlight.qc
|
||||
../../../base/src/server/modelevent.qc
|
||||
|
||||
../../../valve/src/server/input.qc
|
||||
../../../valve/src/server/spawn.qc
|
||||
|
||||
../../../src/server/include.src
|
||||
../../../src/shared/include.src
|
||||
#endlist
|
||||
|
39
src/server/server.qc
Normal file
39
src/server/server.qc
Normal file
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
void
|
||||
Game_InitRules(void)
|
||||
{
|
||||
if (cvar("sv_playerslots") == 1 || cvar("coop") == 1) {
|
||||
g_grMode = spawn(HLSingleplayerRules);
|
||||
} else {
|
||||
g_grMode = spawn(HLMultiplayerRules);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Game_Worldspawn(void)
|
||||
{
|
||||
Sound_Precache("ammo.pickup");
|
||||
Sound_Precache("ammo.respawn");
|
||||
Sound_Precache("player.die");
|
||||
Sound_Precache("player.fall");
|
||||
Sound_Precache("player.lightfall");
|
||||
precache_model("models/player.mdl");
|
||||
precache_model("models/w_weaponbox.mdl");
|
||||
Weapons_Init();
|
||||
Player_Precache();
|
||||
}
|
46
src/shared/include.src
Normal file
46
src/shared/include.src
Normal file
|
@ -0,0 +1,46 @@
|
|||
#includelist
|
||||
../../../valve/src/shared/entities.h
|
||||
../../../valve/src/shared/flags.h
|
||||
player.qc
|
||||
../../../valve/src/shared/weapon_common.h
|
||||
../../../valve/src/shared/animations.h
|
||||
../../../valve/src/shared/animations.qc
|
||||
../../../valve/src/shared/pmove.qc
|
||||
../../../valve/src/shared/pmove_water.qc
|
||||
|
||||
../../../valve/src/shared/fx_blood.qc
|
||||
../../../valve/src/shared/fx_breakmodel.qc
|
||||
../../../valve/src/shared/fx_explosion.qc
|
||||
../../../valve/src/shared/fx_gibhuman.qc
|
||||
../../../valve/src/shared/fx_spark.qc
|
||||
../../../valve/src/shared/fx_impact.qc
|
||||
|
||||
items.h
|
||||
weapons.h
|
||||
../../../valve/src/shared/w_crossbow.qc
|
||||
../../../valve/src/shared/w_crowbar.qc
|
||||
../../../valve/src/shared/w_egon.qc
|
||||
../../../valve/src/shared/w_gauss.qc
|
||||
../../../valve/src/shared/w_glock.qc
|
||||
../../../valve/src/shared/w_handgrenade.qc
|
||||
../../../valve/src/shared/w_hornetgun.qc
|
||||
../../../valve/src/shared/w_mp5.qc
|
||||
../../../valve/src/shared/w_python.qc
|
||||
../../../valve/src/shared/w_rpg.qc
|
||||
../../../valve/src/shared/w_satchel.qc
|
||||
../../../valve/src/shared/w_shotgun.qc
|
||||
../../../valve/src/shared/w_snark.qc
|
||||
../../../valve/src/shared/w_tripmine.qc
|
||||
w_pipewrench.qc
|
||||
w_knife.qc
|
||||
w_grapple.qc
|
||||
w_eagle.qc
|
||||
w_m249.qc
|
||||
w_displacer.qc
|
||||
w_sniperrifle.qc
|
||||
w_sporelauncher.qc
|
||||
w_penguin.qc
|
||||
w_shockrifle.qc
|
||||
weapons.qc
|
||||
../../../valve/src/shared/weapon_common.qc
|
||||
#endlist
|
51
src/shared/items.h
Normal file
51
src/shared/items.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#define ITEM_CROWBAR 0x00000001i
|
||||
#define ITEM_GLOCK 0x00000002i
|
||||
#define ITEM_PYTHON 0x00000004i
|
||||
#define ITEM_MP5 0x00000008i
|
||||
#define ITEM_CROSSBOW 0x00000010i
|
||||
#define ITEM_SHOTGUN 0x00000020i
|
||||
#define ITEM_RPG 0x00000040i
|
||||
#define ITEM_GAUSS 0x00000080i
|
||||
|
||||
#define ITEM_EGON 0x00000100i
|
||||
#define ITEM_HORNETGUN 0x00000200i
|
||||
#define ITEM_HANDGRENADE 0x00000400i
|
||||
#define ITEM_TRIPMINE 0x00000800i
|
||||
#define ITEM_SATCHEL 0x00001000i
|
||||
#define ITEM_SNARK 0x00002000i
|
||||
#define ITEM_SUIT 0x00004000i
|
||||
#define ITEM_LONGJUMP 0x00008000i
|
||||
|
||||
#define ITEM_PIPEWRENCH 0x00010000i
|
||||
#define ITEM_KNIFE 0x00020000i
|
||||
#define ITEM_GRAPPLE 0x00040000i
|
||||
#define ITEM_EAGLE 0x00080000i
|
||||
#define ITEM_M249 0x00100000i
|
||||
#define ITEM_DISPLACER 0x00200000i
|
||||
#define ITEM_SNIPERRIFLE 0x00400000i
|
||||
#define ITEM_PENGUIN 0x00800000i
|
||||
|
||||
#define ITEM_SHOCKRIFLE 0x01000000i
|
||||
#define ITEM_SPORELAUNCHER 0x02000000i
|
||||
#define ITEM_UNUSED27 0x04000000i
|
||||
#define ITEM_UNUSED28 0x08000000i
|
||||
#define ITEM_UNUSED29 0x10000000i
|
||||
#define ITEM_UNUSED30 0x20000000i
|
||||
#define ITEM_UNUSED31 0x40000000i
|
||||
#define ITEM_UNUSED32 0x80000000i
|
806
src/shared/player.qc
Normal file
806
src/shared/player.qc
Normal file
|
@ -0,0 +1,806 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/* all potential SendFlags bits we can possibly send */
|
||||
enumflags
|
||||
{
|
||||
PLAYER_KEEPALIVE,
|
||||
PLAYER_MODELINDEX,
|
||||
PLAYER_ORIGIN,
|
||||
PLAYER_ORIGIN_Z,
|
||||
PLAYER_ANGLES_X,
|
||||
PLAYER_ANGLES_Y,
|
||||
PLAYER_ANGLES_Z,
|
||||
PLAYER_VELOCITY,
|
||||
PLAYER_VELOCITY_Z,
|
||||
PLAYER_FLAGS,
|
||||
PLAYER_WEAPON,
|
||||
PLAYER_ITEMS,
|
||||
PLAYER_HEALTH,
|
||||
PLAYER_ARMOR,
|
||||
PLAYER_MOVETYPE,
|
||||
PLAYER_VIEWOFS,
|
||||
PLAYER_BASEFRAME,
|
||||
PLAYER_FRAME,
|
||||
PLAYER_AMMO1,
|
||||
PLAYER_AMMO2,
|
||||
PLAYER_AMMO3,
|
||||
PLAYER_UNUSED1,
|
||||
PLAYER_UNUSED2
|
||||
};
|
||||
|
||||
/* ammo 1 type updates */
|
||||
enumflags
|
||||
{
|
||||
AMMO1_GLOCK,
|
||||
AMMO1_MP5,
|
||||
AMMO1_PYTHON,
|
||||
AMMO1_SHOTGUN,
|
||||
AMMO1_CROSSBOW,
|
||||
AMMO1_RPG,
|
||||
AMMO1_SATCHEL
|
||||
};
|
||||
|
||||
/* ammo 2 type updates */
|
||||
enumflags
|
||||
{
|
||||
AMMO2_9MM,
|
||||
AMMO2_357,
|
||||
AMMO2_BUCKSHOT,
|
||||
AMMO2_BOLT,
|
||||
AMMO2_ROCKET,
|
||||
AMMO2_URANIUM,
|
||||
AMMO2_HANDGRENADE,
|
||||
AMMO2_SATCHEL,
|
||||
AMMO2_TRIPMINE,
|
||||
AMMO2_SNARK,
|
||||
AMMO2_HORNET,
|
||||
};
|
||||
|
||||
enumflags
|
||||
{
|
||||
AMMO3_M203_GRENADE,
|
||||
AMMO3_SHOTGUN_STATE,
|
||||
AMMO3_GAUSS_STATE,
|
||||
AMMO3_GAUSS_VOLUME,
|
||||
AMMO3_EGON_STATE,
|
||||
AMMO3_RPG_STATE,
|
||||
AMMO3_HANDGRENADE_STATE
|
||||
};
|
||||
|
||||
noref int input_sequence;
|
||||
class player:base_player
|
||||
{
|
||||
/* Weapon specific */
|
||||
int glock_mag;
|
||||
int glock_mag_net;
|
||||
int mp5_mag;
|
||||
int mp5_mag_net;
|
||||
int python_mag;
|
||||
int python_mag_net;
|
||||
int shotgun_mag;
|
||||
int shotgun_mag_net;
|
||||
int crossbow_mag;
|
||||
int crossbow_mag_net;
|
||||
int rpg_mag;
|
||||
int rpg_mag_net;
|
||||
int satchel_chg;
|
||||
int satchel_chg_net;
|
||||
|
||||
int ammo_9mm;
|
||||
int ammo_9mm_net;
|
||||
int ammo_357;
|
||||
int ammo_357_net;
|
||||
int ammo_buckshot;
|
||||
int ammo_buckshot_net;
|
||||
int ammo_bolt;
|
||||
int ammo_bolt_net;
|
||||
int ammo_rocket;
|
||||
int ammo_rocket_net;
|
||||
int ammo_uranium;
|
||||
int ammo_uranium_net;
|
||||
int ammo_handgrenade;
|
||||
int ammo_handgrenade_net;
|
||||
int ammo_satchel;
|
||||
int ammo_satchel_net;
|
||||
int ammo_tripmine;
|
||||
int ammo_tripmine_net;
|
||||
int ammo_snark;
|
||||
int ammo_snark_net;
|
||||
int ammo_hornet;
|
||||
int ammo_hornet_net;
|
||||
|
||||
int ammo_m203_grenade;
|
||||
int ammo_m203_grenade_net;
|
||||
int ammo_shotgun_state;
|
||||
int ammo_shotgun_state_net;
|
||||
int ammo_gauss_state;
|
||||
int ammo_gauss_state_net;
|
||||
int ammo_gauss_volume;
|
||||
int ammo_gauss_volume_net;
|
||||
int ammo_egon_state;
|
||||
int ammo_egon_state_net;
|
||||
int ammo_rpg_state;
|
||||
int ammo_rpg_state_net;
|
||||
int mode_tempstate;
|
||||
int mode_tempstate_net;
|
||||
|
||||
/* gearbox */
|
||||
int eagle_mag; int eagle_mag_net;
|
||||
int sniper_mag; int sniper_mag_net;
|
||||
int m249_mag; int m249_mag_net;
|
||||
int sporelauncher_mag; int sporelauncher_mag_net;
|
||||
int ammo_556; int ammo_556_net;
|
||||
int ammo_762; int ammo_762_net;
|
||||
int ammo_spore; int ammo_spore_net;
|
||||
int ammo_shock; int ammo_shock_net;
|
||||
int ammo_penguin; int ammo_penguin_net;
|
||||
int mode_displacer; int mode_displacer_net;
|
||||
int mode_eagle; int mode_eagle_net;
|
||||
int mode_wrench; int mode_wrench_net;
|
||||
int mode_sporelauncher; int mode_sporelauncher_net;
|
||||
int mode_m249; int mode_m249_net;
|
||||
|
||||
#ifdef CLIENT
|
||||
/* External model */
|
||||
entity p_model;
|
||||
int p_hand_bone;
|
||||
int p_model_bone;
|
||||
float lastweapon;
|
||||
|
||||
virtual void(void) gun_offset;
|
||||
virtual void(void) draw;
|
||||
virtual float() predraw;
|
||||
virtual void(void) postdraw;
|
||||
virtual void(float) ReceiveEntity;
|
||||
virtual void(void) PredictPreFrame;
|
||||
virtual void(void) PredictPostFrame;
|
||||
#else
|
||||
virtual void(void) EvaluateEntity;
|
||||
virtual float(entity, float) SendEntity;
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef CLIENT
|
||||
void Weapons_AmmoUpdate(entity);
|
||||
/*
|
||||
=================
|
||||
player::ReceiveEntity
|
||||
=================
|
||||
*/
|
||||
void
|
||||
player::ReceiveEntity(float new)
|
||||
{
|
||||
float fl;
|
||||
if (new == FALSE) {
|
||||
/* Go through all the physics code between the last received frame
|
||||
* and the newest frame and keep the changes this time around instead
|
||||
* of rolling back, because we'll apply the new server-verified values
|
||||
* right after anyway. */
|
||||
/* FIXME: splitscreen */
|
||||
if (entnum == player_localentnum) {
|
||||
/* FIXME: splitscreen */
|
||||
pSeat = &g_seats[0];
|
||||
|
||||
for (int i = sequence+1; i <= servercommandframe; i++) {
|
||||
/* ...maybe the input state is too old? */
|
||||
if (!getinputstate(i)) {
|
||||
break;
|
||||
}
|
||||
input_sequence = i;
|
||||
PMove_Run();
|
||||
}
|
||||
|
||||
/* any differences in things that are read below are now
|
||||
* officially from prediction misses. */
|
||||
}
|
||||
}
|
||||
|
||||
/* seed for our prediction table */
|
||||
sequence = servercommandframe;
|
||||
|
||||
fl = readfloat();
|
||||
|
||||
/* HACK: we need to make this more reliable */
|
||||
if (fl == UPDATE_ALL) {
|
||||
/* we respawned */
|
||||
gravity = __NULL__;
|
||||
}
|
||||
|
||||
if (fl & PLAYER_MODELINDEX)
|
||||
modelindex = readshort();
|
||||
|
||||
if (fl & PLAYER_ORIGIN) {
|
||||
origin[0] = readcoord();
|
||||
origin[1] = readcoord();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_ORIGIN_Z)
|
||||
origin[2] = readcoord();
|
||||
if (fl & PLAYER_ANGLES_X)
|
||||
pitch = readfloat();
|
||||
if (fl & PLAYER_ANGLES_Y)
|
||||
angles[1] = readfloat();
|
||||
if (fl & PLAYER_ANGLES_Z)
|
||||
angles[2] = readfloat();
|
||||
|
||||
if (fl & PLAYER_VELOCITY) {
|
||||
velocity[0] = readcoord();
|
||||
velocity[1] = readcoord();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_VELOCITY_Z)
|
||||
velocity[2] = readcoord();
|
||||
if (fl & PLAYER_FLAGS) {
|
||||
flags = readfloat();
|
||||
gflags = readfloat();
|
||||
}
|
||||
if (fl & PLAYER_WEAPON)
|
||||
activeweapon = readbyte();
|
||||
if (fl & PLAYER_ITEMS)
|
||||
g_items = (__variant)readfloat();
|
||||
if (fl & PLAYER_HEALTH)
|
||||
health = readbyte();
|
||||
if (fl & PLAYER_ARMOR)
|
||||
armor = readbyte();
|
||||
if (fl & PLAYER_MOVETYPE)
|
||||
movetype = readbyte();
|
||||
if (fl & PLAYER_VIEWOFS)
|
||||
view_ofs[2] = readfloat();
|
||||
if (fl & PLAYER_BASEFRAME)
|
||||
baseframe = readbyte();
|
||||
if (fl & PLAYER_FRAME) {
|
||||
frame = readbyte();
|
||||
frame1time = 0.0f;
|
||||
frame2time = 0.0f;
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO1) {
|
||||
glock_mag = readbyte();
|
||||
mp5_mag = readbyte();
|
||||
python_mag = readbyte();
|
||||
shotgun_mag = readbyte();
|
||||
crossbow_mag = readbyte();
|
||||
rpg_mag = readbyte();
|
||||
satchel_chg = readbyte();
|
||||
|
||||
/* gearbox */
|
||||
eagle_mag = readbyte();
|
||||
sniper_mag = readbyte();
|
||||
m249_mag = readbyte();
|
||||
sporelauncher_mag = readbyte();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO2) {
|
||||
ammo_9mm = readbyte();
|
||||
ammo_357 = readbyte();
|
||||
ammo_buckshot = readbyte();
|
||||
ammo_bolt = readbyte();
|
||||
ammo_rocket = readbyte();
|
||||
ammo_uranium = readbyte();
|
||||
ammo_handgrenade = readbyte();
|
||||
ammo_satchel = readbyte();
|
||||
ammo_tripmine = readbyte();
|
||||
ammo_snark = readbyte();
|
||||
ammo_hornet = readbyte();
|
||||
|
||||
/* gearbox */
|
||||
ammo_556 = readbyte();
|
||||
ammo_762 = readbyte();
|
||||
ammo_spore = readbyte();
|
||||
ammo_shock = readbyte();
|
||||
ammo_penguin = readbyte();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO3) {
|
||||
ammo_m203_grenade = readbyte();
|
||||
ammo_shotgun_state = readbyte();
|
||||
ammo_gauss_state = readbyte();
|
||||
ammo_gauss_volume = readbyte();
|
||||
ammo_egon_state = readbyte();
|
||||
ammo_rpg_state = readbyte();
|
||||
mode_tempstate = readbyte();
|
||||
|
||||
/* gearbox */
|
||||
mode_displacer = readbyte();
|
||||
mode_eagle = readbyte();
|
||||
mode_wrench = readbyte();
|
||||
mode_sporelauncher = readbyte();
|
||||
mode_m249 = readbyte();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO1 || fl & PLAYER_AMMO2 || fl & PLAYER_AMMO3)
|
||||
Weapons_AmmoUpdate(this);
|
||||
|
||||
setorigin(this, origin);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
player::PredictPostFrame
|
||||
|
||||
Save the last valid server values away in the _net variants of each field
|
||||
so we can roll them back later.
|
||||
=================
|
||||
*/
|
||||
void
|
||||
player::PredictPreFrame(void)
|
||||
{
|
||||
glock_mag_net = glock_mag;
|
||||
mp5_mag_net = mp5_mag;
|
||||
python_mag_net = python_mag;
|
||||
shotgun_mag_net = shotgun_mag;
|
||||
crossbow_mag_net = crossbow_mag;
|
||||
rpg_mag_net = rpg_mag;
|
||||
satchel_chg_net = satchel_chg;
|
||||
ammo_9mm_net = ammo_9mm;
|
||||
ammo_357_net = ammo_357;
|
||||
ammo_buckshot_net = ammo_buckshot;
|
||||
ammo_bolt_net = ammo_bolt;
|
||||
ammo_rocket_net = ammo_rocket;
|
||||
ammo_uranium_net = ammo_uranium;
|
||||
ammo_handgrenade_net = ammo_handgrenade;
|
||||
ammo_satchel_net = ammo_satchel;
|
||||
ammo_tripmine_net = ammo_tripmine;
|
||||
ammo_snark_net = ammo_snark;
|
||||
ammo_hornet_net = ammo_hornet;
|
||||
|
||||
ammo_m203_grenade_net = ammo_m203_grenade;
|
||||
ammo_shotgun_state_net = ammo_shotgun_state;
|
||||
ammo_gauss_state_net = ammo_gauss_state;
|
||||
ammo_gauss_volume_net = ammo_gauss_volume;
|
||||
ammo_egon_state_net = ammo_egon_state;
|
||||
ammo_rpg_state_net = ammo_rpg_state;
|
||||
mode_tempstate_net = mode_tempstate;
|
||||
|
||||
/* gearbox */
|
||||
eagle_mag_net = eagle_mag;
|
||||
sniper_mag_net = sniper_mag;
|
||||
m249_mag_net = m249_mag;
|
||||
sporelauncher_mag_net = sporelauncher_mag;
|
||||
ammo_556_net = ammo_556;
|
||||
ammo_762_net = ammo_762;
|
||||
ammo_spore_net = ammo_spore;
|
||||
ammo_shock_net = ammo_shock;
|
||||
ammo_penguin_net = ammo_penguin;
|
||||
mode_displacer_net = mode_displacer;
|
||||
mode_eagle_net = mode_eagle;
|
||||
mode_wrench_net = mode_wrench;
|
||||
mode_sporelauncher_net = mode_sporelauncher;
|
||||
mode_m249_net = mode_m249;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
player::PredictPostFrame
|
||||
|
||||
Where we roll back our values to the ones last sent/verified by the server.
|
||||
=================
|
||||
*/
|
||||
void
|
||||
player::PredictPostFrame(void)
|
||||
{
|
||||
glock_mag = glock_mag_net;
|
||||
mp5_mag = mp5_mag_net;
|
||||
python_mag = python_mag_net;
|
||||
shotgun_mag = shotgun_mag_net;
|
||||
crossbow_mag = crossbow_mag_net;
|
||||
rpg_mag = rpg_mag_net;
|
||||
satchel_chg = satchel_chg_net;
|
||||
ammo_9mm = ammo_9mm_net;
|
||||
ammo_357 = ammo_357_net;
|
||||
ammo_buckshot = ammo_buckshot_net;
|
||||
ammo_m203_grenade = ammo_m203_grenade_net;
|
||||
ammo_bolt = ammo_bolt_net;
|
||||
ammo_rocket = ammo_rocket_net;
|
||||
ammo_uranium = ammo_uranium_net;
|
||||
ammo_handgrenade = ammo_handgrenade_net;
|
||||
ammo_satchel = ammo_satchel_net;
|
||||
ammo_tripmine = ammo_tripmine_net;
|
||||
ammo_snark = ammo_snark_net;
|
||||
ammo_hornet = ammo_hornet_net;
|
||||
|
||||
ammo_m203_grenade = ammo_m203_grenade_net;
|
||||
ammo_shotgun_state = ammo_shotgun_state_net;
|
||||
ammo_gauss_state = ammo_gauss_state_net;
|
||||
ammo_gauss_volume = ammo_gauss_volume_net;
|
||||
ammo_egon_state = ammo_egon_state_net;
|
||||
ammo_rpg_state = ammo_rpg_state_net;
|
||||
mode_tempstate = mode_tempstate_net;
|
||||
|
||||
/* gearbox */
|
||||
eagle_mag = eagle_mag_net;
|
||||
sniper_mag = sniper_mag_net;
|
||||
m249_mag = m249_mag_net;
|
||||
sporelauncher_mag = sporelauncher_mag_net;
|
||||
ammo_556 = ammo_556_net;
|
||||
ammo_762 = ammo_762_net;
|
||||
ammo_spore = ammo_spore_net;
|
||||
ammo_shock = ammo_shock_net;
|
||||
ammo_penguin = ammo_penguin_net;
|
||||
mode_displacer = mode_displacer_net;
|
||||
mode_eagle = mode_eagle_net;
|
||||
mode_wrench = mode_wrench_net;
|
||||
mode_sporelauncher = mode_sporelauncher_net;
|
||||
mode_m249 = mode_m249_net;
|
||||
}
|
||||
|
||||
#else
|
||||
void
|
||||
player::EvaluateEntity(void)
|
||||
{
|
||||
SendFlags |= PLAYER_KEEPALIVE;
|
||||
|
||||
if (old_modelindex != modelindex)
|
||||
SendFlags |= PLAYER_MODELINDEX;
|
||||
|
||||
if (old_origin[0] != origin[0])
|
||||
SendFlags |= PLAYER_ORIGIN;
|
||||
|
||||
if (old_origin[1] != origin[1])
|
||||
SendFlags |= PLAYER_ORIGIN;
|
||||
|
||||
if (old_origin[2] != origin[2])
|
||||
SendFlags |= PLAYER_ORIGIN_Z;
|
||||
|
||||
if (old_angles[0] != v_angle[0])
|
||||
SendFlags |= PLAYER_ANGLES_X;
|
||||
|
||||
if (old_angles[1] != angles[1])
|
||||
SendFlags |= PLAYER_ANGLES_Y;
|
||||
|
||||
if (old_angles[2] != angles[2])
|
||||
SendFlags |= PLAYER_ANGLES_Z;
|
||||
|
||||
if (old_velocity[0] != velocity[0])
|
||||
SendFlags |= PLAYER_VELOCITY;
|
||||
|
||||
if (old_velocity[1] != velocity[1])
|
||||
SendFlags |= PLAYER_VELOCITY;
|
||||
|
||||
if (old_velocity[2] != velocity[2])
|
||||
SendFlags |= PLAYER_VELOCITY_Z;
|
||||
|
||||
if (old_flags != flags)
|
||||
SendFlags |= PLAYER_FLAGS;
|
||||
|
||||
if (old_gflags != gflags)
|
||||
SendFlags |= PLAYER_FLAGS;
|
||||
|
||||
if (old_activeweapon != activeweapon)
|
||||
SendFlags |= PLAYER_WEAPON;
|
||||
|
||||
if (old_items != g_items)
|
||||
SendFlags |= PLAYER_ITEMS;
|
||||
|
||||
if (old_health != health)
|
||||
SendFlags |= PLAYER_HEALTH;
|
||||
|
||||
if (old_armor != armor)
|
||||
SendFlags |= PLAYER_ARMOR;
|
||||
|
||||
if (old_movetype != movetype)
|
||||
SendFlags |= PLAYER_MOVETYPE;
|
||||
|
||||
if (old_viewofs != view_ofs[2])
|
||||
SendFlags |= PLAYER_VIEWOFS;
|
||||
|
||||
if (old_baseframe != baseframe)
|
||||
SendFlags |= PLAYER_BASEFRAME;
|
||||
|
||||
if (old_frame != frame)
|
||||
SendFlags |= PLAYER_FRAME;
|
||||
|
||||
/* ammo 1 type updates */
|
||||
if (glock_mag != glock_mag_net) {
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
}
|
||||
if (mp5_mag != mp5_mag_net) {
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
}
|
||||
if (python_mag != python_mag_net) {
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
}
|
||||
if (shotgun_mag != shotgun_mag_net) {
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
}
|
||||
if (crossbow_mag != crossbow_mag_net) {
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
}
|
||||
if (rpg_mag != rpg_mag_net) {
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
}
|
||||
if (satchel_chg != satchel_chg_net) {
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
}
|
||||
|
||||
/* ammo 2 type updates */
|
||||
if (ammo_9mm != ammo_9mm_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_357 != ammo_357_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_buckshot != ammo_buckshot_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_bolt != ammo_bolt_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_rocket != ammo_rocket_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_uranium != ammo_uranium_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_handgrenade != ammo_handgrenade_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_satchel != ammo_satchel_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_tripmine != ammo_tripmine_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_snark != ammo_snark_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
if (ammo_hornet != ammo_hornet_net) {
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
}
|
||||
|
||||
if (ammo_m203_grenade != ammo_m203_grenade_net) {
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
}
|
||||
if (ammo_shotgun_state != ammo_shotgun_state_net) {
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
}
|
||||
if (ammo_gauss_state != ammo_gauss_state_net) {
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
}
|
||||
if (ammo_gauss_volume != ammo_gauss_volume_net) {
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
}
|
||||
if (ammo_egon_state != ammo_egon_state_net) {
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
}
|
||||
if (ammo_rpg_state != ammo_rpg_state_net) {
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
}
|
||||
if (mode_tempstate != mode_tempstate_net) {
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
}
|
||||
|
||||
old_modelindex = modelindex;
|
||||
old_origin = origin;
|
||||
old_angles = angles;
|
||||
old_angles[0] = v_angle[0];
|
||||
old_velocity = velocity;
|
||||
old_flags = flags;
|
||||
old_gflags = gflags;
|
||||
old_activeweapon = activeweapon;
|
||||
old_items = g_items;
|
||||
old_health = health;
|
||||
old_armor = armor;
|
||||
old_movetype = movetype;
|
||||
old_viewofs = view_ofs[2];
|
||||
old_baseframe = baseframe;
|
||||
old_frame = frame;
|
||||
|
||||
glock_mag_net = glock_mag;
|
||||
mp5_mag_net = mp5_mag;
|
||||
python_mag_net = python_mag;
|
||||
shotgun_mag_net = shotgun_mag;
|
||||
crossbow_mag_net = crossbow_mag;
|
||||
rpg_mag_net = rpg_mag;
|
||||
satchel_chg_net = satchel_chg;
|
||||
|
||||
ammo_9mm_net = ammo_9mm;
|
||||
ammo_357_net = ammo_357;
|
||||
ammo_buckshot_net = ammo_buckshot;
|
||||
ammo_m203_grenade_net = ammo_m203_grenade;
|
||||
ammo_bolt_net = ammo_bolt;
|
||||
ammo_rocket_net = ammo_rocket;
|
||||
ammo_uranium_net = ammo_uranium;
|
||||
ammo_handgrenade_net = ammo_handgrenade;
|
||||
ammo_satchel_net = ammo_satchel;
|
||||
ammo_tripmine_net = ammo_tripmine;
|
||||
ammo_snark_net = ammo_snark;
|
||||
ammo_hornet_net = ammo_hornet;
|
||||
|
||||
ammo_m203_grenade_net = ammo_m203_grenade;
|
||||
ammo_shotgun_state_net = ammo_shotgun_state;
|
||||
ammo_gauss_state_net = ammo_gauss_state;
|
||||
ammo_gauss_volume_net = ammo_gauss_volume;
|
||||
ammo_egon_state_net = ammo_egon_state;
|
||||
ammo_rpg_state_net = ammo_rpg_state;
|
||||
mode_tempstate_net = mode_tempstate;
|
||||
|
||||
/* gearbox */
|
||||
if (eagle_mag_net != eagle_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (sniper_mag_net != sniper_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (m249_mag_net != m249_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (sporelauncher_mag_net != sporelauncher_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
|
||||
if (ammo_556_net != ammo_556)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_762_net != ammo_762)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_spore_net != ammo_spore)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_shock_net != ammo_shock)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_penguin_net != ammo_penguin)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
|
||||
if (mode_displacer_net != mode_displacer)
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (mode_eagle_net != mode_eagle)
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (mode_wrench_net != mode_wrench)
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (mode_sporelauncher_net != mode_sporelauncher)
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
|
||||
eagle_mag_net = eagle_mag;
|
||||
sniper_mag_net = sniper_mag;
|
||||
m249_mag_net = m249_mag;
|
||||
sporelauncher_mag_net = sporelauncher_mag;
|
||||
ammo_556_net = ammo_556;
|
||||
ammo_762_net = ammo_762;
|
||||
ammo_spore_net = ammo_spore;
|
||||
ammo_shock_net = ammo_shock;
|
||||
ammo_penguin_net = ammo_penguin;
|
||||
mode_displacer_net = mode_displacer;
|
||||
mode_eagle_net = mode_eagle;
|
||||
mode_wrench_net = mode_wrench;
|
||||
mode_sporelauncher_net = mode_sporelauncher;
|
||||
mode_m249_net = mode_m249;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
player::SendEntity
|
||||
=================
|
||||
*/
|
||||
float
|
||||
player::SendEntity(entity ePEnt, float fChanged)
|
||||
{
|
||||
if (health <= 0 && ePEnt != this) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (ePEnt != self) {
|
||||
fChanged &= ~PLAYER_ITEMS;
|
||||
fChanged &= ~PLAYER_HEALTH;
|
||||
fChanged &= ~PLAYER_ARMOR;
|
||||
fChanged &= ~PLAYER_VIEWOFS;
|
||||
fChanged &= ~PLAYER_AMMO1;
|
||||
fChanged &= ~PLAYER_AMMO2;
|
||||
fChanged &= ~PLAYER_AMMO3;
|
||||
}
|
||||
|
||||
WriteByte(MSG_ENTITY, ENT_PLAYER);
|
||||
WriteFloat(MSG_ENTITY, fChanged);
|
||||
|
||||
/* really trying to get our moneys worth with 23 bits of mantissa */
|
||||
if (fChanged & PLAYER_MODELINDEX)
|
||||
WriteShort(MSG_ENTITY, modelindex);
|
||||
if (fChanged & PLAYER_ORIGIN) {
|
||||
WriteCoord(MSG_ENTITY, origin[0]);
|
||||
WriteCoord(MSG_ENTITY, origin[1]);
|
||||
}
|
||||
if (fChanged & PLAYER_ORIGIN_Z)
|
||||
WriteCoord(MSG_ENTITY, origin[2]);
|
||||
if (fChanged & PLAYER_ANGLES_X)
|
||||
WriteFloat(MSG_ENTITY, v_angle[0]);
|
||||
if (fChanged & PLAYER_ANGLES_Y)
|
||||
WriteFloat(MSG_ENTITY, angles[1]);
|
||||
if (fChanged & PLAYER_ANGLES_Z)
|
||||
WriteFloat(MSG_ENTITY, angles[2]);
|
||||
if (fChanged & PLAYER_VELOCITY) {
|
||||
WriteCoord(MSG_ENTITY, velocity[0]);
|
||||
WriteCoord(MSG_ENTITY, velocity[1]);
|
||||
}
|
||||
if (fChanged & PLAYER_VELOCITY_Z)
|
||||
WriteCoord(MSG_ENTITY, velocity[2]);
|
||||
if (fChanged & PLAYER_FLAGS) {
|
||||
WriteFloat(MSG_ENTITY, flags);
|
||||
WriteFloat(MSG_ENTITY, gflags);
|
||||
}
|
||||
if (fChanged & PLAYER_WEAPON)
|
||||
WriteByte(MSG_ENTITY, activeweapon);
|
||||
if (fChanged & PLAYER_ITEMS)
|
||||
WriteFloat(MSG_ENTITY, (__variant)g_items);
|
||||
if (fChanged & PLAYER_HEALTH)
|
||||
WriteByte(MSG_ENTITY, bound(0, health, 255));
|
||||
if (fChanged & PLAYER_ARMOR)
|
||||
WriteByte(MSG_ENTITY, armor);
|
||||
if (fChanged & PLAYER_MOVETYPE)
|
||||
WriteByte(MSG_ENTITY, movetype);
|
||||
if (fChanged & PLAYER_VIEWOFS)
|
||||
WriteFloat(MSG_ENTITY, view_ofs[2]);
|
||||
if (fChanged & PLAYER_BASEFRAME)
|
||||
WriteByte(MSG_ENTITY, baseframe);
|
||||
if (fChanged & PLAYER_FRAME)
|
||||
WriteByte(MSG_ENTITY, frame);
|
||||
|
||||
if (fChanged & PLAYER_AMMO1) {
|
||||
WriteByte(MSG_ENTITY, glock_mag);
|
||||
WriteByte(MSG_ENTITY, mp5_mag);
|
||||
WriteByte(MSG_ENTITY, python_mag);
|
||||
WriteByte(MSG_ENTITY, shotgun_mag);
|
||||
WriteByte(MSG_ENTITY, crossbow_mag);
|
||||
WriteByte(MSG_ENTITY, rpg_mag);
|
||||
WriteByte(MSG_ENTITY, satchel_chg);
|
||||
|
||||
/* gearbox */
|
||||
WriteByte(MSG_ENTITY, eagle_mag);
|
||||
WriteByte(MSG_ENTITY, sniper_mag);
|
||||
WriteByte(MSG_ENTITY, m249_mag);
|
||||
WriteByte(MSG_ENTITY, sporelauncher_mag);
|
||||
}
|
||||
|
||||
if (fChanged & PLAYER_AMMO2) {
|
||||
WriteByte(MSG_ENTITY, ammo_9mm);
|
||||
WriteByte(MSG_ENTITY, ammo_357);
|
||||
WriteByte(MSG_ENTITY, ammo_buckshot);
|
||||
WriteByte(MSG_ENTITY, ammo_bolt);
|
||||
WriteByte(MSG_ENTITY, ammo_rocket);
|
||||
WriteByte(MSG_ENTITY, ammo_uranium);
|
||||
WriteByte(MSG_ENTITY, ammo_handgrenade);
|
||||
WriteByte(MSG_ENTITY, ammo_satchel);
|
||||
WriteByte(MSG_ENTITY, ammo_tripmine);
|
||||
WriteByte(MSG_ENTITY, ammo_snark);
|
||||
WriteByte(MSG_ENTITY, ammo_hornet);
|
||||
|
||||
/* gearbox */
|
||||
WriteByte(MSG_ENTITY, ammo_556);
|
||||
WriteByte(MSG_ENTITY, ammo_762);
|
||||
WriteByte(MSG_ENTITY, ammo_spore);
|
||||
WriteByte(MSG_ENTITY, ammo_shock);
|
||||
WriteByte(MSG_ENTITY, ammo_penguin);
|
||||
}
|
||||
|
||||
if (fChanged & PLAYER_AMMO3) {
|
||||
WriteByte(MSG_ENTITY, ammo_m203_grenade);
|
||||
WriteByte(MSG_ENTITY, ammo_shotgun_state);
|
||||
WriteByte(MSG_ENTITY, ammo_gauss_state);
|
||||
WriteByte(MSG_ENTITY, ammo_gauss_volume);
|
||||
WriteByte(MSG_ENTITY, ammo_egon_state);
|
||||
WriteByte(MSG_ENTITY, ammo_rpg_state);
|
||||
WriteByte(MSG_ENTITY, mode_tempstate);
|
||||
|
||||
/* gearbox */
|
||||
WriteByte(MSG_ENTITY, mode_displacer);
|
||||
WriteByte(MSG_ENTITY, mode_eagle);
|
||||
WriteByte(MSG_ENTITY, mode_wrench);
|
||||
WriteByte(MSG_ENTITY, mode_sporelauncher);
|
||||
WriteByte(MSG_ENTITY, mode_m249);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
#endif
|
||||
|
384
src/shared/w_displacer.qc
Normal file
384
src/shared/w_displacer.qc
Normal file
|
@ -0,0 +1,384 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_displacer (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_displacer.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Displacer Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
DISP_IDLE1,
|
||||
DISP_IDLE2,
|
||||
DISP_SPINUP,
|
||||
DISP_SPIN,
|
||||
DISP_FIRE,
|
||||
DISP_DRAW,
|
||||
DISP_HOLSTER
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
entity Spawn_SelectRandom(string);
|
||||
#endif
|
||||
|
||||
void
|
||||
w_displacer_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_sound("weapons/displacer_impact.wav");
|
||||
precache_sound("weapons/displacer_fire.wav");
|
||||
precache_sound("weapons/displacer_self.wav");
|
||||
precache_sound("weapons/displacer_spin.wav");
|
||||
precache_sound("weapons/displacer_spin2.wav");
|
||||
precache_sound("weapons/displacer_start.wav");
|
||||
precache_sound("weapons/displacer_teleport.wav");
|
||||
precache_sound("weapons/displacer_teleport_player.wav");
|
||||
precache_model("models/w_displacer.mdl");
|
||||
precache_model("sprites/exit1.spr");
|
||||
#else
|
||||
precache_model("models/v_displacer.mdl");
|
||||
precache_model("models/p_displacer.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, -1, pl.ammo_uranium, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_displacer_wmodel(void)
|
||||
{
|
||||
return "models/w_displacer.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_displacer_pmodel(void)
|
||||
{
|
||||
return "models/p_displacer.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_displacer_deathmsg(void)
|
||||
{
|
||||
return "%s was assaulted by %s's Displacer.";
|
||||
}
|
||||
|
||||
int
|
||||
w_displacer_pickup(int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.ammo_uranium < MAX_A_URANIUM) {
|
||||
pl.ammo_uranium = bound(0, pl.ammo_uranium + 40, MAX_A_URANIUM);
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_draw(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
Weapons_SetModel("models/v_displacer.mdl");
|
||||
Weapons_ViewAnimation(DISP_DRAW);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_holster(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
Weapons_ViewAnimation(DISP_HOLSTER);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_teleport(entity target)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)target;
|
||||
/* TODO, 250 damage */
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/displacer_teleport.wav", 1, ATTN_NORM);
|
||||
|
||||
/* FIXME: This will teleport upon your standard spawn positions
|
||||
* in other game modes, such as CTF (your team spawns), no clue
|
||||
* about singleplayer */
|
||||
entity spot = Spawn_SelectRandom("info_player_deathmatch");
|
||||
setorigin(pl, spot.origin);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_fireball(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
static void displacerball_touch(void)
|
||||
{
|
||||
if (other.flags & FL_CLIENT) {
|
||||
w_displacer_teleport(other);
|
||||
}
|
||||
Damage_Radius(self.origin, self.owner, 250, 250 * 2.5f, TRUE, WEAPON_DISPLACER);
|
||||
sound(self, 1, "weapons/displacer_impact.wav", 1, ATTN_NORM);
|
||||
remove(self);
|
||||
}
|
||||
|
||||
static void displacerball_animate(void)
|
||||
{
|
||||
self.frame++;
|
||||
|
||||
if (self.frame > 25)
|
||||
self.frame = 0;
|
||||
|
||||
self.nextthink = time + 0.1f;
|
||||
}
|
||||
|
||||
Weapons_MakeVectors();
|
||||
entity ball = spawn();
|
||||
|
||||
setmodel(ball, "sprites/exit1.spr");
|
||||
setorigin(ball, Weapons_GetCameraPos() + (v_forward * 16));
|
||||
ball.owner = self;
|
||||
ball.velocity = v_forward * 500;
|
||||
ball.movetype = MOVETYPE_FLYMISSILE;
|
||||
ball.solid = SOLID_BBOX;
|
||||
ball.angles = vectoangles(ball.velocity);
|
||||
ball.touch = displacerball_touch;
|
||||
ball.effects = EF_ADDITIVE;
|
||||
ball.think = displacerball_animate;
|
||||
ball.nextthink = time + 0.1f;
|
||||
setsize(ball, [0,0,0], [0,0,0]);
|
||||
sound(pl, CHAN_WEAPON, "weapons/displacer_fire.wav", 1, ATTN_NORM);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.mode_displacer == 1) {
|
||||
Weapons_ViewAnimation(DISP_FIRE);
|
||||
w_displacer_fireball();
|
||||
pl.mode_displacer = 0;
|
||||
pl.w_idle_next = pl.w_attack_next = 1.0f;
|
||||
pl.ammo_uranium -= 20;
|
||||
return;
|
||||
} else if (pl.mode_displacer == 2) {
|
||||
Weapons_ViewAnimation(DISP_FIRE);
|
||||
w_displacer_teleport(pl);
|
||||
pl.mode_displacer = 0;
|
||||
pl.w_idle_next = pl.w_attack_next = 1.0f;
|
||||
pl.ammo_uranium -= 60;
|
||||
return;
|
||||
}
|
||||
|
||||
int r = (float)input_sequence % 3;
|
||||
if (r == 1) {
|
||||
Weapons_ViewAnimation(DISP_IDLE1);
|
||||
} else {
|
||||
Weapons_ViewAnimation(DISP_IDLE2);
|
||||
}
|
||||
|
||||
pl.w_idle_next = 3.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* ammo check */
|
||||
if (pl.ammo_uranium < 20) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* we're already in spinning mode */
|
||||
if (pl.mode_displacer > 0) {
|
||||
w_displacer_release();
|
||||
return;
|
||||
}
|
||||
|
||||
pl.mode_displacer = 1;
|
||||
|
||||
#ifdef CLIENT
|
||||
Weapons_ViewAnimation(DISP_SPINUP);
|
||||
#else
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/displacer_spin.wav", 1, ATTN_NORM);
|
||||
#endif
|
||||
pl.w_idle_next = pl.w_attack_next = 1.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_secondary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.ammo_uranium < 60) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* we're already in spinning mode */
|
||||
if (pl.mode_displacer > 0) {
|
||||
w_displacer_release();
|
||||
return;
|
||||
}
|
||||
|
||||
pl.mode_displacer = 2;
|
||||
|
||||
#ifdef CLIENT
|
||||
Weapons_ViewAnimation(DISP_SPINUP);
|
||||
#else
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/displacer_spin2.wav", 1, ATTN_NORM);
|
||||
#endif
|
||||
pl.w_idle_next = pl.w_attack_next = 1.0f;
|
||||
}
|
||||
|
||||
float
|
||||
w_displacer_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMSQUEAK : ANIM_AIMSQUEAK;
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_hud(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
vector cross_pos;
|
||||
vector aicon_pos;
|
||||
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
|
||||
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
|
||||
drawsubpic(
|
||||
cross_pos,
|
||||
[24,24],
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
[48/72,0],
|
||||
[24/72,24/72],
|
||||
[1,1,1],
|
||||
1,
|
||||
DRAWFLAG_NORMAL
|
||||
);
|
||||
|
||||
drawsubpic(
|
||||
aicon_pos,
|
||||
[24,24],
|
||||
"sprites/640hud7.spr_0.tga",
|
||||
[0,96/128], // was [24/256,72/128]... which makes 0 sense
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
|
||||
HUD_DrawAmmo2();
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_displacer_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
vector hud_col;
|
||||
|
||||
if (pl.ammo_uranium == 0)
|
||||
hud_col = [1,0,0];
|
||||
else
|
||||
hud_col = g_hud_color;
|
||||
|
||||
HUD_DrawAmmoBar(pos, pl.ammo_uranium, MAX_A_URANIUM, a);
|
||||
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
[0,180/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
[0,180/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_displacer =
|
||||
{
|
||||
.name = "displacer",
|
||||
.id = ITEM_DISPLACER,
|
||||
.slot = 5,
|
||||
.slot_pos = 1,
|
||||
.draw = w_displacer_draw,
|
||||
.holster = w_displacer_holster,
|
||||
.primary = w_displacer_primary,
|
||||
.secondary = w_displacer_secondary,
|
||||
.reload = __NULL__,
|
||||
.release = w_displacer_release,
|
||||
.crosshair = w_displacer_hud,
|
||||
.precache = w_displacer_precache,
|
||||
.pickup = w_displacer_pickup,
|
||||
.updateammo = w_displacer_updateammo,
|
||||
.wmodel = w_displacer_wmodel,
|
||||
.pmodel = w_displacer_pmodel,
|
||||
.deathmsg = w_displacer_deathmsg,
|
||||
.aimanim = w_displacer_aimanim,
|
||||
.hudpic = w_displacer_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_displacer(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_DISPLACER);
|
||||
}
|
||||
#endif
|
412
src/shared/w_eagle.qc
Normal file
412
src/shared/w_eagle.qc
Normal file
|
@ -0,0 +1,412 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_eagle (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_desert_eagle.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Desert Eagle Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
EAGLE_IDLE1,
|
||||
EAGLE_IDLE2,
|
||||
EAGLE_IDLE3,
|
||||
EAGLE_IDLE4,
|
||||
EAGLE_IDLE5,
|
||||
EAGLE_SHOOT,
|
||||
EAGLE_SHOOT_EMPTY,
|
||||
EAGLE_RELOAD,
|
||||
EAGLE_RELOAD_NOSHOT,
|
||||
EAGLE_DRAW,
|
||||
EAGLE_HOLSTER
|
||||
};
|
||||
|
||||
void
|
||||
w_eagle_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_model("models/w_desert_eagle.mdl");
|
||||
precache_sound("weapons/desert_eagle_fire.wav");
|
||||
precache_sound("weapons/desert_eagle_sight.wav");
|
||||
precache_sound("weapons/desert_eagle_sight2.wav");
|
||||
#else
|
||||
precache_model("models/v_desert_eagle.mdl");
|
||||
precache_model("models/p_desert_eagle.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
int
|
||||
w_eagle_pickup(int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
if (new) {
|
||||
pl.eagle_mag = 7;
|
||||
} else {
|
||||
if (pl.ammo_357 < MAX_A_357) {
|
||||
pl.ammo_357 = bound(0, pl.ammo_357 + 7, MAX_A_357);
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, pl.eagle_mag, pl.ammo_357, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_eagle_wmodel(void)
|
||||
{
|
||||
return "models/w_desert_eagle.mdl";
|
||||
}
|
||||
string
|
||||
w_eagle_pmodel(void)
|
||||
{
|
||||
return "models/p_desert_eagle.mdl";
|
||||
}
|
||||
string
|
||||
w_eagle_deathmsg(void)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_draw(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
Weapons_SetModel("models/v_desert_eagle.mdl");
|
||||
Weapons_ViewAnimation(EAGLE_DRAW);
|
||||
#else
|
||||
player pl = (player)self;
|
||||
Weapons_UpdateAmmo(pl, pl.eagle_mag, pl.ammo_357, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(EAGLE_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
/* auto-reload if need be */
|
||||
if (pl.w_attack_next <= 0.0)
|
||||
if (pl.eagle_mag == 0 && pl.ammo_357 > 0) {
|
||||
Weapons_Reload();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.w_idle_next) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* these idles don't support the 'empty' animation style */
|
||||
#ifdef CLIENT
|
||||
if (pl.eagle_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.eagle_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
int r = (float)input_sequence % 4;
|
||||
switch (r) {
|
||||
case 0:
|
||||
Weapons_ViewAnimation(EAGLE_IDLE1);
|
||||
pl.w_idle_next = 2.5f;
|
||||
break;
|
||||
case 1:
|
||||
Weapons_ViewAnimation(EAGLE_IDLE2);
|
||||
pl.w_idle_next = 2.5f;
|
||||
break;
|
||||
case 2:
|
||||
Weapons_ViewAnimation(EAGLE_IDLE3);
|
||||
pl.w_idle_next = 1.633333f;
|
||||
break;
|
||||
default:
|
||||
Weapons_ViewAnimation(EAGLE_IDLE4);
|
||||
pl.w_idle_next = 2.5f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
#ifdef CLIENT
|
||||
if (pl.eagle_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.eagle_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Actual firing */
|
||||
if (pl.mode_eagle == 1) {
|
||||
#ifdef SERVER
|
||||
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 34, [0, 0], WEAPON_EAGLE);
|
||||
#endif
|
||||
pl.w_attack_next = 0.5f;
|
||||
} else {
|
||||
#ifdef SERVER
|
||||
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 34, [0.1,0.1], WEAPON_EAGLE);
|
||||
#endif
|
||||
pl.w_attack_next = 0.2f;
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
sound(pl, CHAN_WEAPON, "weapons/desert_eagle_fire.wav", 1, ATTN_NORM);
|
||||
pl.eagle_mag--;
|
||||
Weapons_UpdateAmmo(pl, pl.eagle_mag, pl.ammo_357, -1);
|
||||
#else
|
||||
pl.eagle_mag--;
|
||||
View_SetMuzzleflash(MUZZLE_SMALL);
|
||||
Weapons_ViewPunchAngle([-10,0,0]);
|
||||
|
||||
if (pl.eagle_mag <= 0) {
|
||||
Weapons_ViewAnimation(EAGLE_SHOOT_EMPTY);
|
||||
} else {
|
||||
Weapons_ViewAnimation(EAGLE_SHOOT);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_secondary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* toggle laser */
|
||||
pl.mode_eagle = 1 - pl.mode_eagle;
|
||||
|
||||
#ifdef SERVER
|
||||
if (pl.mode_eagle) {
|
||||
sound(pl, 8, "weapons/desert_eagle_sight.wav", 1, ATTN_NORM);
|
||||
} else {
|
||||
sound(pl, 8, "weapons/desert_eagle_sight2.wav", 1, ATTN_NORM);
|
||||
}
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 1.0f;
|
||||
w_eagle_release();
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_reload(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
#ifdef CLIENT
|
||||
if (pl.eagle_mag >= 7) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_357 <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.eagle_mag >= 7) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_357 <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Audio-Visual bit */
|
||||
#ifdef CLIENT
|
||||
if (pl.eagle_mag <= 0) {
|
||||
Weapons_ViewAnimation(EAGLE_RELOAD);
|
||||
} else {
|
||||
Weapons_ViewAnimation(EAGLE_RELOAD_NOSHOT);
|
||||
}
|
||||
#else
|
||||
Weapons_ReloadWeapon(pl, player::eagle_mag, player::ammo_357, 7);
|
||||
Weapons_UpdateAmmo(pl, pl.eagle_mag, pl.ammo_357, -1);
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 1.64f;
|
||||
pl.w_idle_next = 10.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_crosshair(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
vector cross_pos;
|
||||
vector aicon_pos;
|
||||
|
||||
/* crosshair/laser */
|
||||
if (pl.mode_eagle == 1) {
|
||||
float lerp;
|
||||
vector jitter;
|
||||
Weapons_MakeVectors();
|
||||
vector src = pl.origin + pl.view_ofs;
|
||||
traceline(src, src + (v_forward * 256), FALSE, pl);
|
||||
lerp = Math_Lerp(18,6, trace_fraction);
|
||||
jitter[0] = (random(0,2) - 2) * (1 - trace_fraction);
|
||||
jitter[1] = (random(0,2) - 2) * (1 - trace_fraction);
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + ([-lerp,-lerp] / 2);
|
||||
drawsubpic(
|
||||
cross_pos + jitter,
|
||||
[lerp,lerp],
|
||||
"sprites/laserdot.spr_0.tga",
|
||||
[0,0],
|
||||
[1.0, 1.0],
|
||||
[1,1,1],
|
||||
1.0f,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
|
||||
drawsubpic(
|
||||
cross_pos,
|
||||
[24,24],
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
[0,0],
|
||||
[24/72, 24/72],
|
||||
[1,1,1],
|
||||
1,
|
||||
DRAWFLAG_NORMAL
|
||||
);
|
||||
}
|
||||
|
||||
/* ammo counters */
|
||||
HUD_DrawAmmo1();
|
||||
HUD_DrawAmmo2();
|
||||
|
||||
/* ammo icon */
|
||||
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(
|
||||
aicon_pos,
|
||||
[24,24],
|
||||
"sprites/640hud7.spr_0.tga",
|
||||
[24/256,72/128],
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
float
|
||||
w_eagle_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMPYTHON : ANIM_AIMPYTHON;
|
||||
}
|
||||
|
||||
void
|
||||
w_eagle_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
vector hud_col;
|
||||
|
||||
if (pl.eagle_mag == 0 && pl.ammo_357 == 0)
|
||||
hud_col = [1,0,0];
|
||||
else
|
||||
hud_col = g_hud_color;
|
||||
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
|
||||
HUD_DrawAmmoBar(pos, pl.ammo_357, MAX_A_357, a);
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_eagle =
|
||||
{
|
||||
.name = "eagle",
|
||||
.id = ITEM_EAGLE,
|
||||
.slot = 1,
|
||||
.slot_pos = 2,
|
||||
.draw = w_eagle_draw,
|
||||
.holster = w_eagle_holster,
|
||||
.primary = w_eagle_primary,
|
||||
.secondary = w_eagle_secondary,
|
||||
.reload = w_eagle_reload,
|
||||
.release = w_eagle_release,
|
||||
.crosshair = w_eagle_crosshair,
|
||||
.precache = w_eagle_precache,
|
||||
.pickup = w_eagle_pickup,
|
||||
.updateammo = w_eagle_updateammo,
|
||||
.wmodel = w_eagle_wmodel,
|
||||
.pmodel = w_eagle_pmodel,
|
||||
.deathmsg = w_eagle_deathmsg,
|
||||
.aimanim = w_eagle_aimanim,
|
||||
.hudpic = w_eagle_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_eagle(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_EAGLE);
|
||||
}
|
||||
#endif
|
314
src/shared/w_grapple.qc
Normal file
314
src/shared/w_grapple.qc
Normal file
|
@ -0,0 +1,314 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_grapple (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_bgrap.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Barnacle Grappling-Hook Weapon
|
||||
|
||||
*/
|
||||
|
||||
#ifdef CLIENT
|
||||
/* because some people apparently prefer the worse quality one */
|
||||
var int autocvar_cl_tonguemode = 0;
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
BARN_IDLE1,
|
||||
BARN_IDLE2,
|
||||
BARN_IDLE3,
|
||||
BARN_COUGH,
|
||||
BARN_HOLSTER,
|
||||
BARN_DRAW,
|
||||
BARN_FIRE,
|
||||
BARN_FIREWAIT,
|
||||
BARN_FIREREACH,
|
||||
BARN_FIRETRAVEL,
|
||||
BARN_FIRERELEASE
|
||||
};
|
||||
|
||||
void
|
||||
w_grapple_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_sound("weapons/bgrapple_cough.wav");
|
||||
precache_sound("weapons/bgrapple_fire.wav");
|
||||
precache_sound("weapons/bgrapple_impact.wav");
|
||||
precache_sound("weapons/bgrapple_pull.wav");
|
||||
precache_sound("weapons/bgrapple_release.wav");
|
||||
precache_sound("weapons/bgrapple_wait.wav");
|
||||
precache_model("sprites/_tongue.spr");
|
||||
precache_model("sprites/tongue.spr");
|
||||
precache_model("models/w_bgrap.mdl");
|
||||
#else
|
||||
precache_model("models/v_bgrap.mdl");
|
||||
precache_model("models/v_bgrap_tonguetip.mdl");
|
||||
precache_model("models/p_bgrap.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_grapple_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, -1, -1, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_grapple_wmodel(void)
|
||||
{
|
||||
return "models/w_bgrap.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_grapple_pmodel(void)
|
||||
{
|
||||
return "models/p_bgrap.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_grapple_deathmsg(void)
|
||||
{
|
||||
return "%s was assaulted by %s's Barnacle.";
|
||||
}
|
||||
|
||||
void
|
||||
w_grapple_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_bgrap.mdl");
|
||||
Weapons_ViewAnimation(BARN_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_grapple_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(BARN_HOLSTER);
|
||||
}
|
||||
|
||||
/* called once the tongue hits a wall */
|
||||
void Grapple_Touch(void)
|
||||
{
|
||||
player pl = (player)self.owner;
|
||||
pl.hook.movetype = MOVETYPE_NONE;
|
||||
pl.hook.touch = __NULL__;
|
||||
pl.hook.velocity = [0,0,0];
|
||||
pl.hook.solid = SOLID_NOT;
|
||||
pl.a_ammo1 = 1;
|
||||
}
|
||||
|
||||
#ifdef CLIENT
|
||||
/* draw the tongue from a to b */
|
||||
float
|
||||
grapple_predraw(void)
|
||||
{
|
||||
vector forg = gettaginfo(pSeat->m_eViewModel, pSeat->m_iVMBones);
|
||||
vector morg = self.origin;
|
||||
vector fsize = [3,3];
|
||||
|
||||
vector col1 = getlight(forg) / 255;
|
||||
vector col2 = getlight(morg) / 255;
|
||||
|
||||
makevectors(view_angles);
|
||||
|
||||
R_BeginPolygon(autocvar_cl_tonguemode == 1 ? "sprites/_tongue.spr_0.tga" : "sprites/tongue.spr_0.tga", 0, 0);
|
||||
R_PolygonVertex(forg + v_right * fsize[0] - v_up * fsize[1],
|
||||
[1,1], col1, 1.0f);
|
||||
R_PolygonVertex(forg - v_right * fsize[0] - v_up * fsize[1],
|
||||
[0,1], col1, 1.0f);
|
||||
R_PolygonVertex(morg - v_right * fsize[0] + v_up * fsize[1],
|
||||
[0,0], col2, 1.0f);
|
||||
R_PolygonVertex(morg + v_right * fsize[0] + v_up * fsize[1],
|
||||
[1,0], col2, 1.0f);
|
||||
R_EndPolygon();
|
||||
addentity(self);
|
||||
return PREDRAW_NEXT;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* spawn and pull */
|
||||
void
|
||||
w_grapple_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.hook != __NULL__) {
|
||||
/* play the looping reel anim once */
|
||||
if (pl.a_ammo1 == 1) {
|
||||
pl.a_ammo1 = 2;
|
||||
Weapons_ViewAnimation(BARN_FIRETRAVEL);
|
||||
} else if (pl.a_ammo1 == 2) {
|
||||
pl.hook.skin = 1; /* grappled */
|
||||
}
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
Weapons_MakeVectors();
|
||||
vector src = Weapons_GetCameraPos();
|
||||
traceline(src, src + (v_forward * 32), FALSE, pl);
|
||||
if (trace_ent.takedamage == DAMAGE_YES && trace_ent.iBleeds) {
|
||||
Damage_Apply(trace_ent, pl, 25, WEAPON_GRAPPLE, DMG_GENERIC);
|
||||
}
|
||||
#endif
|
||||
pl.w_attack_next = 0.5f;
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_MakeVectors();
|
||||
pl.hook = spawn();
|
||||
|
||||
#ifdef CLIENT
|
||||
/*setmodel(pl.hook, "models/v_bgrap_tonguetip.mdl");*/
|
||||
pl.hook.drawmask = MASK_ENGINE;
|
||||
pl.hook.predraw = grapple_predraw;
|
||||
#else
|
||||
sound(pl, CHAN_WEAPON, "weapons/bgrapple_fire.wav", 1.0, ATTN_NORM);
|
||||
sound(pl, CHAN_VOICE, "weapons/bgrapple_pull.wav", 1.0, ATTN_NORM);
|
||||
#endif
|
||||
setorigin(pl.hook, Weapons_GetCameraPos() + (v_forward * 16));
|
||||
pl.hook.owner = self;
|
||||
pl.hook.velocity = v_forward * 1500;
|
||||
pl.hook.movetype = MOVETYPE_FLYMISSILE;
|
||||
pl.hook.solid = SOLID_BBOX;
|
||||
pl.hook.angles = vectoangles(pl.hook.velocity);
|
||||
pl.hook.touch = Grapple_Touch;
|
||||
setsize(pl.hook, [0,0,0], [0,0,0]);
|
||||
Weapons_ViewAnimation(BARN_FIRE);
|
||||
}
|
||||
|
||||
/* let go, hang */
|
||||
void
|
||||
w_grapple_secondary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.hook == __NULL__) {
|
||||
return;
|
||||
}
|
||||
|
||||
pl.hook.skin = 0; /* ungrappled */
|
||||
}
|
||||
|
||||
/* de-spawn and play idle anims */
|
||||
void
|
||||
w_grapple_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.hook != __NULL__) {
|
||||
pl.a_ammo1 = 0; /* cache */
|
||||
pl.hook.skin = 0; /* ungrappled */
|
||||
remove(pl.hook);
|
||||
#ifdef CLIENT
|
||||
Weapons_ViewAnimation(BARN_FIRERELEASE);
|
||||
#else
|
||||
sound(pl, CHAN_VOICE, "weapons/bgrapple_release.wav", 1.0, ATTN_NORM);
|
||||
#endif
|
||||
pl.w_idle_next = 1.0f;
|
||||
pl.hook = __NULL__;
|
||||
}
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 1:
|
||||
Weapons_ViewAnimation(BARN_IDLE1);
|
||||
pl.w_idle_next = 2.566667f;
|
||||
break;
|
||||
case 2:
|
||||
Weapons_ViewAnimation(BARN_IDLE2);
|
||||
pl.w_idle_next = 10.0f;
|
||||
break;
|
||||
default:
|
||||
Weapons_ViewAnimation(BARN_IDLE3);
|
||||
pl.w_idle_next = 1.35f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
w_grapple_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMSQUEAK : ANIM_AIMSQUEAK;
|
||||
}
|
||||
|
||||
void
|
||||
w_grapple_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_grapple =
|
||||
{
|
||||
.name = "grapple",
|
||||
.id = ITEM_GRAPPLE,
|
||||
.slot = 0,
|
||||
.slot_pos = 3,
|
||||
.draw = w_grapple_draw,
|
||||
.holster = w_grapple_holster,
|
||||
.primary = w_grapple_primary,
|
||||
.secondary = w_grapple_secondary,
|
||||
.reload = __NULL__,
|
||||
.release = w_grapple_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_grapple_precache,
|
||||
.pickup = __NULL__,
|
||||
.updateammo = w_grapple_updateammo,
|
||||
.wmodel = w_grapple_wmodel,
|
||||
.pmodel = w_grapple_pmodel,
|
||||
.deathmsg = w_grapple_deathmsg,
|
||||
.aimanim = w_grapple_aimanim,
|
||||
.hudpic = w_grapple_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_grapple(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_GRAPPLE);
|
||||
}
|
||||
#endif
|
275
src/shared/w_knife.qc
Normal file
275
src/shared/w_knife.qc
Normal file
|
@ -0,0 +1,275 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_knife (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_knife.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Knife Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
KNIFE_IDLE1,
|
||||
KNIFE_DRAW,
|
||||
KNIFE_HOLSTER,
|
||||
KNIFE_ATTACK1HIT,
|
||||
KNIFE_ATTACK1MISS,
|
||||
KNIFE_ATTACK2MISS,
|
||||
KNIFE_ATTACK2HIT,
|
||||
KNIFE_ATTACK3MISS,
|
||||
KNIFE_ATTACK3HIT,
|
||||
KNIFE_IDLE2,
|
||||
KNIFE_IDLE3
|
||||
};
|
||||
|
||||
void
|
||||
w_knife_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_model("models/w_knife.mdl");
|
||||
precache_sound("weapons/knife1.wav");
|
||||
precache_sound("weapons/knife2.wav");
|
||||
precache_sound("weapons/knife3.wav");
|
||||
precache_sound("weapons/knife_hit_wall1.wav");
|
||||
precache_sound("weapons/knife_hit_wall2.wav");
|
||||
precache_sound("weapons/knife_hit_flesh1.wav");
|
||||
precache_sound("weapons/knife_hit_flesh2.wav");
|
||||
#else
|
||||
precache_model("models/v_knife.mdl");
|
||||
precache_model("models/p_knife.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_knife_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, -1, -1, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_knife_wmodel(void)
|
||||
{
|
||||
return "models/w_knife.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_knife_pmodel(void)
|
||||
{
|
||||
return "models/p_knife.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_knife_deathmsg(void)
|
||||
{
|
||||
return "%s was assaulted by %s's Knife.";
|
||||
}
|
||||
|
||||
void
|
||||
w_knife_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_knife.mdl");
|
||||
Weapons_ViewAnimation(KNIFE_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_knife_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(KNIFE_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_knife_primary(void)
|
||||
{
|
||||
int anim = 0;
|
||||
int r;
|
||||
vector src;
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next) {
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_MakeVectors();
|
||||
src = pl.origin + pl.view_ofs;
|
||||
traceline(src, src + (v_forward * 32), FALSE, pl);
|
||||
|
||||
if (trace_fraction >= 1.0) {
|
||||
pl.w_attack_next = 0.5f;
|
||||
} else {
|
||||
pl.w_attack_next = 0.25f;
|
||||
}
|
||||
pl.w_idle_next = 2.5f;
|
||||
|
||||
#ifdef CLIENT
|
||||
r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 0:
|
||||
anim = trace_fraction >= 1 ? KNIFE_ATTACK1MISS:KNIFE_ATTACK1HIT;
|
||||
break;
|
||||
case 1:
|
||||
anim = trace_fraction >= 1 ? KNIFE_ATTACK2MISS:KNIFE_ATTACK2HIT;
|
||||
break;
|
||||
default:
|
||||
anim = trace_fraction >= 1 ? KNIFE_ATTACK3MISS:KNIFE_ATTACK3HIT;
|
||||
}
|
||||
Weapons_ViewAnimation(anim);
|
||||
#else
|
||||
if (pl.flags & FL_CROUCHING) {
|
||||
Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f);
|
||||
} else {
|
||||
Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f);
|
||||
}
|
||||
|
||||
r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 0:
|
||||
sound(pl, CHAN_WEAPON, "weapons/knife1.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
case 1:
|
||||
sound(pl, CHAN_WEAPON, "weapons/knife2.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
default:
|
||||
sound(pl, CHAN_WEAPON, "weapons/knife3.wav", 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
if (trace_fraction >= 1.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* don't bother with decals, we got squibs */
|
||||
if (trace_ent.iBleeds) {
|
||||
FX_Blood(trace_endpos, [1,0,0]);
|
||||
} else {
|
||||
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
|
||||
if (trace_ent.takedamage) {
|
||||
Damage_Apply(trace_ent, self, 10, WEAPON_KNIFE, DMG_SLASH);
|
||||
|
||||
if (!trace_ent.iBleeds) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (random() < 0.5) {
|
||||
sound(pl, 8, "weapons/knife_hit_flesh1.wav", 1, ATTN_NORM);
|
||||
} else {
|
||||
sound(pl, 8, "weapons/knife_hit_flesh2.wav", 1, ATTN_NORM);
|
||||
}
|
||||
} else {
|
||||
if (random() < 0.5) {
|
||||
sound(pl, 8, "weapons/knife_hit_wall1.wav", 1, ATTN_NORM);
|
||||
} else {
|
||||
sound(pl, 8, "weapons/knife_hit_wall2.wav", 1, ATTN_NORM);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_knife_release(void)
|
||||
{
|
||||
int r;
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_idle_next) {
|
||||
return;
|
||||
}
|
||||
|
||||
r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 0:
|
||||
Weapons_ViewAnimation(KNIFE_IDLE1);
|
||||
pl.w_idle_next = 2.7f;
|
||||
break;
|
||||
case 1:
|
||||
Weapons_ViewAnimation(KNIFE_IDLE2);
|
||||
pl.w_idle_next = 5.3f;
|
||||
break;
|
||||
default:
|
||||
Weapons_ViewAnimation(KNIFE_IDLE3);
|
||||
pl.w_idle_next = 5.3f;
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
w_knife_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
|
||||
}
|
||||
|
||||
void
|
||||
w_knife_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof04.spr_0.tga",
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof03.spr_0.tga",
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_knife =
|
||||
{
|
||||
.name = "knife",
|
||||
.id = ITEM_KNIFE,
|
||||
.slot = 0,
|
||||
.slot_pos = 2,
|
||||
.draw = w_knife_draw,
|
||||
.holster = w_knife_holster,
|
||||
.primary = w_knife_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = __NULL__,
|
||||
.release = w_knife_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_knife_precache,
|
||||
.pickup = __NULL__,
|
||||
.updateammo = w_knife_updateammo,
|
||||
.wmodel = w_knife_wmodel,
|
||||
.pmodel = w_knife_pmodel,
|
||||
.deathmsg = w_knife_deathmsg,
|
||||
.aimanim = w_knife_aimanim,
|
||||
.hudpic = w_knife_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void weapon_knife(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_KNIFE);
|
||||
}
|
||||
#endif
|
352
src/shared/w_m249.qc
Normal file
352
src/shared/w_m249.qc
Normal file
|
@ -0,0 +1,352 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_m249 (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_saw.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
M249 Weapon
|
||||
|
||||
*/
|
||||
|
||||
/* Animations */
|
||||
enum
|
||||
{
|
||||
M249_IDLE1,
|
||||
M249_IDLE2,
|
||||
M249_RELOAD1,
|
||||
M249_RELOAD2,
|
||||
M249_HOLSTER,
|
||||
M249_DRAW,
|
||||
M249_FIRE
|
||||
};
|
||||
|
||||
void
|
||||
w_m249_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_model("models/w_saw.mdl");
|
||||
precache_sound("weapons/saw_fire1.wav");
|
||||
precache_sound("weapons/saw_fire2.wav");
|
||||
precache_sound("weapons/saw_fire3.wav");
|
||||
precache_sound("weapons/saw_reload.wav");
|
||||
precache_sound("weapons/saw_reload2.wav");
|
||||
#else
|
||||
precache_model("models/v_saw.mdl");
|
||||
precache_model("models/p_saw.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
int
|
||||
w_m249_pickup(int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
if (new) {
|
||||
pl.m249_mag = 50;
|
||||
} else {
|
||||
if (pl.ammo_556 < MAX_A_556) {
|
||||
pl.ammo_556 = bound(0, pl.ammo_556 + 50, MAX_A_556);
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
w_m249_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, pl.m249_mag, pl.ammo_556, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_m249_wmodel(void)
|
||||
{
|
||||
return "models/w_saw.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_m249_pmodel(void)
|
||||
{
|
||||
return "models/p_saw.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_m249_deathmsg(void)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void
|
||||
w_m249_draw(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
Weapons_SetModel("models/v_saw.mdl");
|
||||
Weapons_ViewAnimation(M249_DRAW);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_m249_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(M249_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_m249_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
/* auto-reload if need be */
|
||||
if (pl.w_attack_next <= 0.0)
|
||||
if (pl.m249_mag == 0 && pl.ammo_556 > 0) {
|
||||
Weapons_Reload();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.mode_m249 == 1) {
|
||||
Weapons_ViewAnimation(M249_RELOAD2);
|
||||
pl.mode_m249 = 0;
|
||||
pl.w_attack_next = 2.45f;
|
||||
pl.w_idle_next = 15.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (random() < 0.5) {
|
||||
Weapons_ViewAnimation(M249_IDLE1);
|
||||
} else {
|
||||
Weapons_ViewAnimation(M249_IDLE2);
|
||||
}
|
||||
|
||||
pl.w_idle_next = 15.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_m249_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
vector push;
|
||||
|
||||
if (pl.mode_m249 == 1) {
|
||||
w_m249_release();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* ammo check */
|
||||
#ifdef CLIENT
|
||||
if (pl.m249_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.m249_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
Weapons_ViewAnimation(M249_FIRE);
|
||||
|
||||
push = v_forward * -64;
|
||||
push[2] *= 0.25f; /* gravity duh */
|
||||
pl.velocity += push;
|
||||
|
||||
/* actual firing */
|
||||
#ifdef CLIENT
|
||||
pl.m249_mag--;
|
||||
View_SetMuzzleflash(MUZZLE_RIFLE);
|
||||
Weapons_ViewPunchAngle([-5,0,0]);
|
||||
#else
|
||||
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 8, [0.052,0.052], WEAPON_M249);
|
||||
|
||||
int r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 0:
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/saw_fire1.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
case 1:
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/saw_fire2.wav", 1, ATTN_NORM);
|
||||
break;
|
||||
default:
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/saw_fire3.wav", 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
pl.m249_mag--;
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 0.075f;
|
||||
pl.w_idle_next = 10.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_m249_reload(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
w_m249_release();
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef CLIENT
|
||||
if (pl.m249_mag >= 50) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_556 <= 0) {
|
||||
return;
|
||||
}
|
||||
Weapons_ViewAnimation(M249_RELOAD1);
|
||||
#else
|
||||
if (pl.m249_mag >= 50) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_556 <= 0) {
|
||||
return;
|
||||
}
|
||||
Weapons_ReloadWeapon(pl, player::m249_mag, player::ammo_556, 50);
|
||||
Weapons_UpdateAmmo(pl, pl.m249_mag, pl.ammo_556, __NULL__);
|
||||
#endif
|
||||
|
||||
pl.mode_m249 = 1;
|
||||
pl.w_attack_next = pl.w_idle_next = 1.5f;
|
||||
}
|
||||
|
||||
void
|
||||
w_m249_crosshair(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
vector cross_pos;
|
||||
vector aicon_pos;
|
||||
|
||||
/* crosshair */
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
|
||||
drawsubpic(
|
||||
cross_pos,
|
||||
[24,24],
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
[24/72,0],
|
||||
[24/72, 24/72],
|
||||
[1,1,1],
|
||||
1.0,
|
||||
DRAWFLAG_NORMAL
|
||||
);
|
||||
|
||||
/* ammo counters */
|
||||
HUD_DrawAmmo1();
|
||||
HUD_DrawAmmo2();
|
||||
|
||||
/* ammo icon */
|
||||
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(
|
||||
aicon_pos,
|
||||
[24,24],
|
||||
"sprites/640hud7.spr_0.tga",
|
||||
[24/128,72/128],
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
float
|
||||
w_m249_aimanim(void)
|
||||
{
|
||||
return self.flags & ANIM_CR_AIMMP5 ? ANIM_CR_AIMCROWBAR : ANIM_AIMMP5;
|
||||
}
|
||||
|
||||
void
|
||||
w_m249_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
vector hud_col;
|
||||
|
||||
if (pl.m249_mag == 0 && pl.ammo_556 == 0)
|
||||
hud_col = [1,0,0];
|
||||
else
|
||||
hud_col = g_hud_color;
|
||||
|
||||
HUD_DrawAmmoBar(pos, pl.ammo_556, MAX_A_556, a);
|
||||
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
[0,135/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
[0,135/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_m249 =
|
||||
{
|
||||
.name = "m249",
|
||||
.id = ITEM_M249,
|
||||
.slot = 5,
|
||||
.slot_pos = 0,
|
||||
.draw = w_m249_draw,
|
||||
.holster = w_m249_holster,
|
||||
.primary = w_m249_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_m249_reload,
|
||||
.release = w_m249_release,
|
||||
.crosshair = w_m249_crosshair,
|
||||
.precache = w_m249_precache,
|
||||
.pickup = w_m249_pickup,
|
||||
.updateammo = w_m249_updateammo,
|
||||
.wmodel = w_m249_wmodel,
|
||||
.pmodel = w_m249_pmodel,
|
||||
.deathmsg = w_m249_deathmsg,
|
||||
.aimanim = w_m249_aimanim,
|
||||
.hudpic = w_m249_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_m249(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_M249);
|
||||
}
|
||||
#endif
|
||||
|
375
src/shared/w_penguin.qc
Normal file
375
src/shared/w_penguin.qc
Normal file
|
@ -0,0 +1,375 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_penguin (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_penguin.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Penguin Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
PENGUIN_IDLE,
|
||||
PENGUIN_FIDGET1,
|
||||
PENGUIN_FIDGET2,
|
||||
PENGUIN_HOLSTER,
|
||||
PENGUIN_DRAW,
|
||||
PENGUIN_THROW
|
||||
};
|
||||
|
||||
int
|
||||
w_penguin_pickup(int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.ammo_penguin < MAX_A_PENGUIN) {
|
||||
pl.ammo_penguin = bound(0, pl.ammo_penguin + 3, MAX_A_PENGUIN);
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_penguin.mdl");
|
||||
Weapons_ViewAnimation(PENGUIN_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_holster(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
void penguin_squeak(entity p)
|
||||
{
|
||||
int r = floor(random(1,4));
|
||||
|
||||
switch (r) {
|
||||
case 1:
|
||||
sound(p, CHAN_VOICE, "squeek/sqk_hunt1.wav", 1.0, ATTN_NORM);
|
||||
break;
|
||||
case 2:
|
||||
sound(p, CHAN_VOICE, "squeek/sqk_hunt2.wav", 1.0, ATTN_NORM);
|
||||
break;
|
||||
default:
|
||||
sound(p, CHAN_VOICE, "squeek/sqk_hunt3.wav", 1.0, ATTN_NORM);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
penguin_ai(void)
|
||||
{
|
||||
input_movevalues = [250,0,0];
|
||||
input_buttons = 0;
|
||||
input_impulse = 0;
|
||||
input_angles = self.angles;
|
||||
input_timelength = frametime;
|
||||
|
||||
if (self.health <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (self.weapon <= 0.0 && self.aiment == __NULL__) {
|
||||
entity ef;
|
||||
float shortest = 999999;
|
||||
for (ef = world; (ef = findfloat(ef, movetype, MOVETYPE_WALK));) {
|
||||
float len = vlen(ef.origin - self.origin);
|
||||
if (ef.classname != "snark" && len < shortest && ef.health > 0) {
|
||||
self.owner = __NULL__;
|
||||
self.aiment = ef;
|
||||
shortest = len;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (self.aiment) {
|
||||
self.angles = input_angles = vectoangles(self.aiment.origin - self.origin);
|
||||
}
|
||||
|
||||
if (self.aiment && self.weapon <= 0.0) {
|
||||
self.weapon = 0.5f + random();
|
||||
penguin_squeak(self);
|
||||
input_buttons = 2;
|
||||
Damage_Apply(self, world, 1, 0, DMG_GENERIC);
|
||||
|
||||
makevectors(self.angles);
|
||||
traceline(self.origin, self.origin + (v_forward * 128), 0, self);
|
||||
|
||||
if (trace_ent.takedamage == DAMAGE_YES) {
|
||||
float pit = 100 + random(0,10);
|
||||
sound(self, CHAN_BODY, "squeek/sqk_deploy1.wav", 1.0, ATTN_NORM, pit);
|
||||
Damage_Apply(trace_ent, self.goalentity, 10, WEAPON_PENGUIN, DMG_GENERIC);
|
||||
}
|
||||
|
||||
if (self.aiment.health <= 0) {
|
||||
self.aiment = __NULL__;
|
||||
}
|
||||
}
|
||||
self.weapon -= frametime;
|
||||
runstandardplayerphysics(self);
|
||||
}
|
||||
|
||||
void
|
||||
penguin_die(void)
|
||||
{
|
||||
/* clear this first to avoid infinite recursion */
|
||||
self.health = 0;
|
||||
|
||||
/* now we can explodededededed */
|
||||
FX_Explosion(self.origin);
|
||||
Damage_Radius(self.origin, self.owner, 150, 150 * 2.5f, TRUE, WEAPON_PENGUIN);
|
||||
|
||||
if (random() < 0.5) {
|
||||
sound(self, 1, "weapons/explode3.wav", 1.0f, ATTN_NORM);
|
||||
} else {
|
||||
sound(self, 1, "weapons/explode4.wav", 1.0f, ATTN_NORM);
|
||||
}
|
||||
|
||||
remove(self);
|
||||
}
|
||||
|
||||
void
|
||||
penguin_pain(void)
|
||||
{
|
||||
/* add stuff? */
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_deploy(void)
|
||||
{
|
||||
CBaseEntity pingu = spawn(CBaseEntity);
|
||||
pingu.owner = self;
|
||||
pingu.goalentity = self;
|
||||
pingu.netname = "Penguin";
|
||||
pingu.classname = "snark"; /* so snarks and pingus don't attack e/o */
|
||||
setmodel(pingu, "models/w_penguin.mdl");
|
||||
makevectors(self.v_angle);
|
||||
setorigin(pingu, self.origin + v_forward * 32);
|
||||
pingu.solid = SOLID_BBOX;
|
||||
pingu.movetype = MOVETYPE_WALK;
|
||||
pingu.frame = 3; /* running like crazy. */
|
||||
pingu.customphysics = penguin_ai;
|
||||
pingu.angles = self.angles;
|
||||
pingu.health = 20;
|
||||
pingu.Pain = penguin_pain;
|
||||
pingu.takedamage = DAMAGE_YES;
|
||||
pingu.aiment = __NULL__;
|
||||
pingu.Death = penguin_die;
|
||||
pingu.weapon = 3.0f;
|
||||
penguin_squeak(pingu);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
w_penguin_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
#ifdef CLIENT
|
||||
if (pl.ammo_penguin <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.ammo_penguin <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
Weapons_ViewAnimation(PENGUIN_THROW);
|
||||
|
||||
/* Audio-Visual Bit */
|
||||
#ifdef CLIENT
|
||||
pl.ammo_penguin--;
|
||||
#else
|
||||
w_penguin_deploy();
|
||||
pl.ammo_penguin--;
|
||||
Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_penguin, __NULL__);
|
||||
|
||||
if (pl.ammo_penguin <= 0) {
|
||||
Weapons_RemoveItem(pl, WEAPON_SNARK);
|
||||
}
|
||||
#endif
|
||||
|
||||
pl.w_idle_next = 2.0f;
|
||||
pl.w_attack_next = 2.0f;
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_secondary(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_reload(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_release(void)
|
||||
{
|
||||
int r;
|
||||
player pl = (player)self;
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 0:
|
||||
Weapons_ViewAnimation(PENGUIN_IDLE);
|
||||
pl.w_idle_next = 1.875f;
|
||||
break;
|
||||
case 1:
|
||||
Weapons_ViewAnimation(PENGUIN_FIDGET1);
|
||||
pl.w_idle_next = 4.375f;
|
||||
break;
|
||||
default:
|
||||
Weapons_ViewAnimation(PENGUIN_FIDGET2);
|
||||
pl.w_idle_next = 5.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_model("models/w_penguin.mdl");
|
||||
precache_sound("squeek/sqk_deploy1.wav");
|
||||
precache_sound("squeek/sqk_die1.wav");
|
||||
precache_sound("squeek/sqk_blast1.wav");
|
||||
precache_sound("squeek/sqk_hunt1.wav");
|
||||
precache_sound("squeek/sqk_hunt2.wav");
|
||||
precache_sound("squeek/sqk_hunt3.wav");
|
||||
#else
|
||||
precache_model("models/p_penguin.mdl");
|
||||
precache_model("models/v_penguin.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, -1, pl.ammo_penguin, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_penguin_wmodel(void)
|
||||
{
|
||||
return "models/w_penguinnest.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_penguin_pmodel(void)
|
||||
{
|
||||
return "models/p_penguin.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_penguin_deathmsg(void)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
float
|
||||
w_penguin_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMSQUEAK : ANIM_AIMSQUEAK;
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_hud(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
HUD_DrawAmmo2();
|
||||
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [144/256,72/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_penguin_hudpic(int s, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
vector hud_col;
|
||||
|
||||
if (pl.ammo_penguin == 0)
|
||||
hud_col = [1,0,0];
|
||||
else
|
||||
hud_col = g_hud_color;
|
||||
|
||||
HUD_DrawAmmoBar(pos, pl.ammo_penguin, MAX_A_PENGUIN, a);
|
||||
|
||||
if (s) {
|
||||
drawsubpic(pos, [170,45], "sprites/640hudof04.spr_0.tga",
|
||||
[0,180/256], [170/256,45/256],
|
||||
hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
} else {
|
||||
drawsubpic(pos, [170,45], "sprites/640hudof03.spr_0.tga",
|
||||
[0,180/256], [170/256,45/256],
|
||||
hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_penguin =
|
||||
{
|
||||
.name = "penguin",
|
||||
.id = ITEM_PENGUIN,
|
||||
.slot = 4,
|
||||
.slot_pos = 4,
|
||||
.draw = w_penguin_draw,
|
||||
.holster = w_penguin_holster,
|
||||
.primary = w_penguin_primary,
|
||||
.secondary = w_penguin_secondary,
|
||||
.reload = w_penguin_reload,
|
||||
.release = w_penguin_release,
|
||||
.crosshair = w_penguin_hud,
|
||||
.precache = w_penguin_precache,
|
||||
.pickup = w_penguin_pickup,
|
||||
.updateammo = w_penguin_updateammo,
|
||||
.wmodel = w_penguin_wmodel,
|
||||
.pmodel = w_penguin_pmodel,
|
||||
.deathmsg = w_penguin_deathmsg,
|
||||
.aimanim = w_penguin_aimanim,
|
||||
.hudpic = w_penguin_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_penguin(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_PENGUIN);
|
||||
}
|
||||
#endif
|
350
src/shared/w_pipewrench.qc
Normal file
350
src/shared/w_pipewrench.qc
Normal file
|
@ -0,0 +1,350 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_pipewrench (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_pipe_wrench.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Pipe-Wrench Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
PIPE_IDLE1,
|
||||
PIPE_IDLE2,
|
||||
PIPE_IDLE3,
|
||||
PIPE_DRAW,
|
||||
PIPE_HOLSTER,
|
||||
PIPE_ATTACK1HIT,
|
||||
PIPE_ATTACK1MISS,
|
||||
PIPE_ATTACK2HIT,
|
||||
PIPE_ATTACK2MISS,
|
||||
PIPE_ATTACK3HIT,
|
||||
PIPE_ATTACK3MISS,
|
||||
PIPE_ATTACKBIGWIND,
|
||||
PIPE_ATTACKBIGHIT,
|
||||
PIPE_ATTACKBIGMISS,
|
||||
PIPE_ATTACKBIGLOOP
|
||||
};
|
||||
|
||||
void
|
||||
w_pipewrench_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_sound("weapons/pwrench_big_miss.wav");
|
||||
precache_sound("weapons/pwrench_big_hit1.wav");
|
||||
precache_sound("weapons/pwrench_big_hit2.wav");
|
||||
precache_sound("weapons/pwrench_big_hitbod1.wav");
|
||||
precache_sound("weapons/pwrench_big_hitbod2.wav");
|
||||
precache_sound("weapons/pwrench_miss1.wav");
|
||||
precache_sound("weapons/pwrench_miss2.wav");
|
||||
precache_sound("weapons/pwrench_hit1.wav");
|
||||
precache_sound("weapons/pwrench_hit2.wav");
|
||||
precache_sound("weapons/pwrench_hitbod1.wav");
|
||||
precache_sound("weapons/pwrench_hitbod2.wav");
|
||||
precache_sound("weapons/pwrench_hitbod3.wav");
|
||||
precache_model("models/w_pipe_wrench.mdl");
|
||||
#else
|
||||
precache_model("models/p_pipe_wrench.mdl");
|
||||
precache_model("models/v_pipe_wrench.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_pipewrench_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, -1, -1, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_pipewrench_wmodel(void)
|
||||
{
|
||||
return "models/w_pipe_wrench.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_pipewrench_pmodel(void)
|
||||
{
|
||||
return "models/p_pipe_wrench.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_pipewrench_deathmsg(void)
|
||||
{
|
||||
return "%s was assaulted by %s's Pipewrench.";
|
||||
}
|
||||
|
||||
void
|
||||
w_pipewrench_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_pipe_wrench.mdl");
|
||||
Weapons_ViewAnimation(PIPE_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_pipewrench_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(PIPE_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_pipewrench_primary(void)
|
||||
{
|
||||
int anim = 0;
|
||||
vector src;
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next) {
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_MakeVectors();
|
||||
src = Weapons_GetCameraPos();
|
||||
traceline(src, src + (v_forward * 32), FALSE, pl);
|
||||
|
||||
if (trace_fraction >= 1.0) {
|
||||
pl.w_attack_next = 0.7f;
|
||||
} else {
|
||||
pl.w_attack_next = 0.53f;
|
||||
}
|
||||
pl.w_idle_next = 2.5f;
|
||||
|
||||
#ifdef CLIENT
|
||||
int r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 0:
|
||||
anim = trace_fraction >= 1 ? PIPE_ATTACK1MISS:PIPE_ATTACK1HIT;
|
||||
break;
|
||||
case 1:
|
||||
anim = trace_fraction >= 1 ? PIPE_ATTACK2MISS:PIPE_ATTACK2HIT;
|
||||
break;
|
||||
default:
|
||||
anim = trace_fraction >= 1 ? PIPE_ATTACK3MISS:PIPE_ATTACK3HIT;
|
||||
}
|
||||
Weapons_ViewAnimation(anim);
|
||||
#else
|
||||
if (pl.flags & FL_CROUCHING) {
|
||||
Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f);
|
||||
} else {
|
||||
Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f);
|
||||
}
|
||||
|
||||
sound(pl, CHAN_WEAPON, "weapons/pwrench_miss1.wav", 1, ATTN_NORM);
|
||||
|
||||
if (trace_fraction >= 1.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* don't bother with decals, we got squibs */
|
||||
if (trace_ent.iBleeds) {
|
||||
FX_Blood(trace_endpos, [1,0,0]);
|
||||
} else {
|
||||
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
|
||||
if (trace_ent.takedamage) {
|
||||
Damage_Apply(trace_ent, self, 10, WEAPON_PIPEWRENCH, DMG_BLUNT);
|
||||
|
||||
if (!trace_ent.iBleeds) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (random() < 0.33) {
|
||||
sound(pl, 8, "weapons/pwrench_hitbod1.wav", 1, ATTN_NORM);
|
||||
} else if (random() < 0.66) {
|
||||
sound(pl, 8, "weapons/pwrench_hitbod2.wav", 1, ATTN_NORM);
|
||||
} else {
|
||||
sound(pl, 8, "weapons/pwrench_hitbod3.wav", 1, ATTN_NORM);
|
||||
}
|
||||
} else {
|
||||
if (random() < 0.5) {
|
||||
sound(pl, 8, "weapons/pwrench_hit1.wav", 1, ATTN_NORM);
|
||||
} else {
|
||||
sound(pl, 8, "weapons/pwrench_hit2.wav", 1, ATTN_NORM);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_pipewrench_secondary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (!pl.w_attack_next) {
|
||||
/* Hack */
|
||||
if (pl.mode_wrench != 1) {
|
||||
Weapons_ViewAnimation(PIPE_ATTACKBIGWIND);
|
||||
pl.mode_wrench = 1;
|
||||
pl.w_attack_next = 0.75f;
|
||||
}
|
||||
}
|
||||
pl.w_idle_next = 2.5f;
|
||||
}
|
||||
|
||||
void
|
||||
w_pipewrench_release(void)
|
||||
{
|
||||
vector src;
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.mode_wrench == 1) {
|
||||
#ifdef SERVER
|
||||
int hitsound = 0;
|
||||
string snd;
|
||||
#endif
|
||||
/* attack! */
|
||||
Weapons_MakeVectors();
|
||||
src = Weapons_GetCameraPos();
|
||||
traceline(src, src + (v_forward * 64), FALSE, pl);
|
||||
|
||||
if (trace_fraction < 1.0) {
|
||||
#ifdef SERVER
|
||||
if (trace_ent.takedamage == DAMAGE_YES) {
|
||||
hitsound = floor(random(1, 2));
|
||||
/* TODO Damage is 45 - 200+ (?) */
|
||||
Damage_Apply(trace_ent, pl, 200, WEAPON_PIPEWRENCH, DMG_BLUNT);
|
||||
} else {
|
||||
hitsound = 3;
|
||||
}
|
||||
|
||||
/* don't bother with decals, we got squibs */
|
||||
if (trace_ent.iBleeds) {
|
||||
FX_Blood(trace_endpos, [1,0,0]);
|
||||
} else {
|
||||
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
#endif
|
||||
Weapons_ViewAnimation(PIPE_ATTACKBIGHIT);
|
||||
Weapons_ViewPunchAngle([-10,0,0]);
|
||||
} else {
|
||||
Weapons_ViewAnimation(PIPE_ATTACKBIGMISS);
|
||||
}
|
||||
#ifdef SERVER
|
||||
snd = "weapons/pwrench_big_miss.wav";
|
||||
switch (hitsound) {
|
||||
case 1:
|
||||
snd = "weapons/pwrench_big_hitbod1.wav";
|
||||
break;
|
||||
case 2:
|
||||
snd = "weapons/pwrench_big_hitbod2.wav";
|
||||
break;
|
||||
case 3:
|
||||
snd = "weapons/pwrench_big_hit1.wav";
|
||||
break;
|
||||
}
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, snd, 1.0f, ATTN_NORM);
|
||||
#endif
|
||||
pl.w_attack_next = 1.0f;
|
||||
pl.w_idle_next = 10.0f;
|
||||
pl.mode_wrench = 0;
|
||||
}
|
||||
|
||||
/* Pure cosmetics start here */
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int r = floor(random(0,3));
|
||||
switch (r) {
|
||||
case 0:
|
||||
Weapons_ViewAnimation(PIPE_IDLE1);
|
||||
pl.w_idle_next = 2.0f;
|
||||
break;
|
||||
case 1:
|
||||
Weapons_ViewAnimation(PIPE_IDLE2);
|
||||
pl.w_idle_next = 3.0f;
|
||||
break;
|
||||
case 2:
|
||||
Weapons_ViewAnimation(PIPE_IDLE3);
|
||||
pl.w_idle_next = 3.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
w_pipewrench_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
|
||||
}
|
||||
|
||||
void
|
||||
w_pipewrench_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_pipewrench =
|
||||
{
|
||||
.name = "pipewrench",
|
||||
.id = ITEM_PIPEWRENCH,
|
||||
.slot = 0,
|
||||
.slot_pos = 1,
|
||||
.draw = w_pipewrench_draw,
|
||||
.holster = w_pipewrench_holster,
|
||||
.primary = w_pipewrench_primary,
|
||||
.secondary = w_pipewrench_secondary,
|
||||
.reload = w_pipewrench_release,
|
||||
.release = w_pipewrench_release,
|
||||
.crosshair = __NULL__,
|
||||
.precache = w_pipewrench_precache,
|
||||
.pickup = __NULL__,
|
||||
.updateammo = w_pipewrench_updateammo,
|
||||
.wmodel = w_pipewrench_wmodel,
|
||||
.pmodel = w_pipewrench_pmodel,
|
||||
.deathmsg = w_pipewrench_deathmsg,
|
||||
.aimanim = w_pipewrench_aimanim,
|
||||
.hudpic = w_pipewrench_hudpic
|
||||
};
|
||||
|
||||
/* entity definitions for pickups */
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_pipewrench(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_PIPEWRENCH);
|
||||
}
|
||||
#endif
|
317
src/shared/w_shockrifle.qc
Normal file
317
src/shared/w_shockrifle.qc
Normal file
|
@ -0,0 +1,317 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_shockrifle (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_shock.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Shockrifle Weapon
|
||||
|
||||
*/
|
||||
|
||||
#ifdef CLIENT
|
||||
var int PART_SHOCKPIECE;
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
SHOCKRIFLE_IDLE1,
|
||||
SHOCKRIFLE_SHOOT,
|
||||
SHOCKRIFLE_DRAW,
|
||||
SHOCKRIFLE_HOLSTER,
|
||||
SHOCKRIFLE_IDLE2
|
||||
};
|
||||
|
||||
void
|
||||
w_shockrifle_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_model("models/w_shock.mdl");
|
||||
precache_sound("weapons/shock_discharge.wav");
|
||||
precache_sound("weapons/shock_draw.wav");
|
||||
precache_sound("weapons/shock_fire.wav");
|
||||
precache_sound("weapons/shock_impact.wav");
|
||||
precache_sound("weapons/shock_recharge.wav");
|
||||
#else
|
||||
PART_SHOCKPIECE = particleeffectnum("shockrifle.shockrifle_piece");
|
||||
precache_model("models/v_shock.mdl");
|
||||
precache_model("models/p_shock.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
int
|
||||
w_shockrifle_pickup(int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
/* only pick it up once */
|
||||
if (new) {
|
||||
pl.ammo_shock = MAX_A_SHOCK;
|
||||
return TRUE;
|
||||
}
|
||||
#endif
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
w_shockrifle_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, -1, pl.ammo_shock, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_shockrifle_wmodel(void)
|
||||
{
|
||||
return "models/w_shock.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_shockrifle_pmodel(void)
|
||||
{
|
||||
return "models/p_shock.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_shockrifle_deathmsg(void)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void
|
||||
w_shockrifle_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_shock.mdl");
|
||||
Weapons_ViewAnimation(SHOCKRIFLE_DRAW);
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
Weapons_UpdateAmmo(pl, -1, pl.ammo_shock, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_shockrifle_holster(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
w_shockrifle_shoothornet(void)
|
||||
{
|
||||
static void Hornet_Touch(void) {
|
||||
if (other.takedamage == DAMAGE_YES) {
|
||||
Damage_Apply(other, self.owner, 10, WEAPON_SHOCKRIFLE, DMG_ELECTRO);
|
||||
}
|
||||
|
||||
if (other.iBleeds) {
|
||||
FX_Blood(trace_endpos, [1,0,0]);
|
||||
} else {
|
||||
FX_Spark(self.origin, trace_plane_normal);
|
||||
}
|
||||
remove(self);
|
||||
}
|
||||
Weapons_MakeVectors();
|
||||
entity bolt = spawn();
|
||||
//setmodel(bolt, "models/hornet.mdl");
|
||||
setorigin(bolt, Weapons_GetCameraPos() + (v_forward * 16) + (v_up * -8));
|
||||
bolt.owner = self;
|
||||
bolt.velocity = v_forward * 1000;
|
||||
bolt.movetype = MOVETYPE_FLY;
|
||||
bolt.solid = SOLID_BBOX;
|
||||
//bolt.flags |= FL_LAGGEDMOVE;
|
||||
bolt.gravity = 0.5f;
|
||||
bolt.angles = vectoangles(bolt.velocity);
|
||||
bolt.touch = Hornet_Touch;
|
||||
setsize(bolt, [0,0,0], [0,0,0]);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
w_shockrifle_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.ammo_shock < MAX_A_SHOCK) {
|
||||
pl.ammo_shock = bound(0, pl.ammo_shock + 1, MAX_A_SHOCK);
|
||||
pl.w_idle_next = 0.35f;
|
||||
}
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (random() < 0.5) {
|
||||
Weapons_ViewAnimation(SHOCKRIFLE_IDLE1);
|
||||
} else {
|
||||
Weapons_ViewAnimation(SHOCKRIFLE_IDLE2);
|
||||
}
|
||||
|
||||
pl.w_idle_next = 3.333333f;
|
||||
}
|
||||
|
||||
void
|
||||
w_shockrifle_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
if (pl.ammo_shock <= 0) {
|
||||
w_shockrifle_release();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
#ifdef SERVER
|
||||
w_shockrifle_shoothornet();
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/shock_fire.wav", 1, ATTN_NORM);
|
||||
|
||||
pl.ammo_shock--;
|
||||
Weapons_UpdateAmmo(pl, -1, pl.ammo_shock, -1);
|
||||
#else
|
||||
Weapons_MakeVectors();
|
||||
vector src = Weapons_GetCameraPos() + (v_forward * 16) + (v_up * -8);
|
||||
pointparticles(PART_SHOCKPIECE, src, v_forward * 1000, 1);
|
||||
pl.ammo_shock--;
|
||||
#endif
|
||||
|
||||
Weapons_ViewAnimation(SHOCKRIFLE_SHOOT);
|
||||
pl.w_attack_next = 0.1f;
|
||||
pl.w_idle_next = 0.5f;
|
||||
}
|
||||
|
||||
void
|
||||
w_shockrifle_crosshair(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
vector cross_pos;
|
||||
vector aicon_pos;
|
||||
|
||||
/* crosshair */
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
|
||||
drawsubpic(
|
||||
cross_pos,
|
||||
[24,24],
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
[0,24/72],
|
||||
[24/72, 24/72],
|
||||
[1,1,1],
|
||||
1.0,
|
||||
DRAWFLAG_NORMAL
|
||||
);
|
||||
|
||||
/* ammo counter */
|
||||
HUD_DrawAmmo2();
|
||||
|
||||
/* ammo icon */
|
||||
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(
|
||||
aicon_pos,
|
||||
[24,24],
|
||||
"sprites/640hud7.spr_0.tga",
|
||||
[224/256,48/128],
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
float
|
||||
w_shockrifle_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMHIVE : ANIM_AIMHIVE;
|
||||
}
|
||||
|
||||
void
|
||||
w_shockrifle_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
vector hud_col;
|
||||
|
||||
if (pl.ammo_shock == 0)
|
||||
hud_col = [1,0,0];
|
||||
else
|
||||
hud_col = g_hud_color;
|
||||
|
||||
HUD_DrawAmmoBar(pos, pl.ammo_shock, MAX_A_SHOCK, a);
|
||||
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof04.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof03.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_shockrifle =
|
||||
{
|
||||
.name = "shockrifle",
|
||||
.id = ITEM_SHOCKRIFLE,
|
||||
.slot = 6,
|
||||
.slot_pos = 1,
|
||||
.draw = w_shockrifle_draw,
|
||||
.holster = w_shockrifle_holster,
|
||||
.primary = w_shockrifle_primary,
|
||||
.secondary = w_shockrifle_release,
|
||||
.reload = w_shockrifle_release,
|
||||
.release = w_shockrifle_release,
|
||||
.crosshair = w_shockrifle_crosshair,
|
||||
.precache = w_shockrifle_precache,
|
||||
.pickup = w_shockrifle_pickup,
|
||||
.updateammo = w_shockrifle_updateammo,
|
||||
.wmodel = w_shockrifle_wmodel,
|
||||
.pmodel = w_shockrifle_pmodel,
|
||||
.deathmsg = w_shockrifle_deathmsg,
|
||||
.aimanim = w_shockrifle_aimanim,
|
||||
.hudpic = w_shockrifle_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_shockrifle(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_SHOCKRIFLE);
|
||||
}
|
||||
#endif
|
327
src/shared/w_sniperrifle.qc
Normal file
327
src/shared/w_sniperrifle.qc
Normal file
|
@ -0,0 +1,327 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_sniperrifle (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_m40a1.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Sniper-Rifle Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
SNIPER_DRAW,
|
||||
SNIPER_IDLE1,
|
||||
SNIPER_FIRE1,
|
||||
SNIPER_FIRE2,
|
||||
SNIPER_RELOAD1,
|
||||
SNIPER_RELOAD2,
|
||||
SNIPER_RELOAD3,
|
||||
SNIPER_IDLE2,
|
||||
SNIPER_HOLSTER,
|
||||
SNIPER_DRAW
|
||||
};
|
||||
|
||||
void
|
||||
w_sniperrifle_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_model("models/w_m40a1.mdl");
|
||||
precache_sound("weapons/sniper_fire.wav");
|
||||
#else
|
||||
precache_model("models/v_m40a1.mdl");
|
||||
precache_model("models/p_m40a1.mdl");
|
||||
#endif
|
||||
}
|
||||
|
||||
int
|
||||
w_sniperrifle_pickup(int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
if (new) {
|
||||
pl.sniper_mag = 5;
|
||||
} else {
|
||||
if (pl.ammo_762 < MAX_A_762) {
|
||||
pl.ammo_762 = bound(0, pl.ammo_762 + 5, MAX_A_762);
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
w_sniperrifle_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, pl.sniper_mag, pl.ammo_762, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_sniperrifle_wmodel(void)
|
||||
{
|
||||
return "models/w_m40a1.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_sniperrifle_pmodel(void)
|
||||
{
|
||||
return "models/p_m40a1.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_sniperrifle_deathmsg(void)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
void
|
||||
w_sniperrifle_draw(void)
|
||||
{
|
||||
Weapons_SetModel("models/v_m40a1.mdl");
|
||||
Weapons_ViewAnimation(SNIPER_DRAW);
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
Weapons_UpdateAmmo(pl, pl.sniper_mag, pl.ammo_762, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_sniperrifle_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(SNIPER_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_sniperrifle_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
#ifdef CLIENT
|
||||
if (pl.sniper_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.sniper_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Actual firing */
|
||||
#ifdef SERVER
|
||||
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 40, [0.00873, 0.00873], WEAPON_SNIPERRIFLE);
|
||||
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/sniper_fire.wav", 1, ATTN_NORM);
|
||||
|
||||
pl.sniper_mag--;
|
||||
Weapons_UpdateAmmo(pl, pl.sniper_mag, pl.ammo_762, __NULL__);
|
||||
#else
|
||||
pl.sniper_mag--;
|
||||
View_SetMuzzleflash(MUZZLE_SMALL);
|
||||
Weapons_ViewPunchAngle([-10,0,0]);
|
||||
|
||||
if (pl.sniper_mag) {
|
||||
Weapons_ViewAnimation(SNIPER_FIRE1);
|
||||
} else {
|
||||
Weapons_ViewAnimation(SNIPER_FIRE2);
|
||||
}
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 1.75f;
|
||||
pl.w_idle_next = 10.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_sniperrifle_secondary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
/* Simple toggle of fovs */
|
||||
if (pl.viewzoom == 1.0f) {
|
||||
pl.viewzoom = 0.25f;
|
||||
} else {
|
||||
pl.viewzoom = 1.0f;
|
||||
}
|
||||
pl.w_attack_next = 0.5f;
|
||||
}
|
||||
|
||||
void
|
||||
w_sniperrifle_reload(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ammo check */
|
||||
#ifdef CLIENT
|
||||
if (pl.sniper_mag >= 5) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_762 <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.sniper_mag >= 5) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_762 <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Audio-Visual bit */
|
||||
/* TODO has a couple reloading states */
|
||||
Weapons_ViewAnimation(SNIPER_RELOAD1);
|
||||
#ifdef SERVER
|
||||
Weapons_ReloadWeapon(pl, player::sniper_mag, player::ammo_762, 5);
|
||||
Weapons_UpdateAmmo(pl, pl.sniper_mag, pl.ammo_762, __NULL__);
|
||||
#endif
|
||||
pl.w_attack_next = 2.3f;
|
||||
pl.w_idle_next = 10.0f;
|
||||
}
|
||||
void
|
||||
w_sniperrifle_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
/* auto-reload if need be */
|
||||
if (pl.w_attack_next <= 0.0)
|
||||
if (pl.sniper_mag == 0 && pl.ammo_762 > 0) {
|
||||
Weapons_Reload();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int r = (float)input_sequence % 2;
|
||||
if (r == 1) {
|
||||
Weapons_ViewAnimation(SNIPER_IDLE1);
|
||||
} else {
|
||||
Weapons_ViewAnimation(SNIPER_IDLE2);
|
||||
}
|
||||
pl.w_idle_next = 15.0f;
|
||||
}
|
||||
void
|
||||
w_sniperrifle_crosshair(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
static vector cross_pos;
|
||||
|
||||
if (pl.viewzoom == 1.0f) {
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
|
||||
drawsubpic(
|
||||
cross_pos,
|
||||
[24,24],
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
[0,48/72],
|
||||
[24/72, 24/72],
|
||||
[1,1,1],
|
||||
1,
|
||||
DRAWFLAG_NORMAL
|
||||
);
|
||||
} else {
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + [-128,-128];
|
||||
drawsubpic(
|
||||
cross_pos,
|
||||
[256,256],
|
||||
"sprites/ofch2.spr_0.tga",
|
||||
[0,0],
|
||||
[1, 1],
|
||||
[1,1,1],
|
||||
1,
|
||||
DRAWFLAG_NORMAL
|
||||
);
|
||||
}
|
||||
|
||||
HUD_DrawAmmo1();
|
||||
HUD_DrawAmmo2();
|
||||
|
||||
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [24/256,72/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
#endif
|
||||
}
|
||||
|
||||
float
|
||||
w_sniperrifle_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMPYTHON : ANIM_AIMPYTHON;
|
||||
}
|
||||
|
||||
void
|
||||
w_sniperrifle_hudpic(int s, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
vector hud_col;
|
||||
|
||||
if (pl.sniper_mag == 0 && pl.ammo_762 == 0)
|
||||
hud_col = [1,0,0];
|
||||
else
|
||||
hud_col = g_hud_color;
|
||||
|
||||
HUD_DrawAmmoBar(pos, pl.ammo_762, MAX_A_762, a);
|
||||
|
||||
if (s) {
|
||||
drawsubpic(pos, [170,45], "sprites/640hudof04.spr_0.tga", [0,135/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
} else {
|
||||
drawsubpic(pos, [170,45], "sprites/640hudof03.spr_0.tga", [0,135/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_sniperrifle =
|
||||
{
|
||||
.name = "sniperrifle",
|
||||
.id = ITEM_SNIPERRIFLE,
|
||||
.slot = 5,
|
||||
.slot_pos = 2,
|
||||
.draw = w_sniperrifle_draw,
|
||||
.holster = w_sniperrifle_holster,
|
||||
.primary = w_sniperrifle_primary,
|
||||
.secondary = w_sniperrifle_secondary,
|
||||
.reload = w_sniperrifle_reload,
|
||||
.release = w_sniperrifle_release,
|
||||
.crosshair = w_sniperrifle_crosshair,
|
||||
.precache = w_sniperrifle_precache,
|
||||
.pickup = w_sniperrifle_pickup,
|
||||
.updateammo = w_sniperrifle_updateammo,
|
||||
.wmodel = w_sniperrifle_wmodel,
|
||||
.pmodel = w_sniperrifle_pmodel,
|
||||
.deathmsg = w_sniperrifle_deathmsg,
|
||||
.aimanim = w_sniperrifle_aimanim,
|
||||
.hudpic = w_sniperrifle_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_sniperrifle(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_SNIPERRIFLE);
|
||||
}
|
||||
#endif
|
491
src/shared/w_sporelauncher.qc
Normal file
491
src/shared/w_sporelauncher.qc
Normal file
|
@ -0,0 +1,491 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_sporelauncher (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_spore_launcher.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Sporelauncher Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
SPORE_IDLE1,
|
||||
SPORE_FIDGET,
|
||||
SPORE_RELOAD1,
|
||||
SPORE_RELOAD2,
|
||||
SPORE_RELOAD3,
|
||||
SPORE_FIRE,
|
||||
SPORE_HOLSTER,
|
||||
SPORE_DRAW,
|
||||
SPORE_IDLE2
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SLSTATE_IDLE,
|
||||
SLSTATE_RELOAD_START,
|
||||
SLSTATE_RELOAD,
|
||||
SLSTATE_RELOAD_END
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void Sporelauncher_Fire(entity spawner, vector org, vector dir)
|
||||
{
|
||||
static void Spore_Touch(void) {
|
||||
int r;
|
||||
string hitsnd;
|
||||
|
||||
if (other.takedamage == DAMAGE_YES) {
|
||||
Damage_Apply(other, self.owner, 50, WEAPON_SPORELAUNCHER, DMG_GENERIC);
|
||||
} else {
|
||||
Decals_Place(self.origin, sprintf("{yblood%d", floor(random(1,7))));
|
||||
}
|
||||
|
||||
r = floor(random(0,3));
|
||||
hitsnd = "weapons/spore_hit1.wav";
|
||||
switch (r) {
|
||||
case 0:
|
||||
hitsnd = "weapons/spore_hit2.wav";
|
||||
break;
|
||||
case 1:
|
||||
hitsnd = "weapons/spore_hit3.wav";
|
||||
break;
|
||||
}
|
||||
sound(self, CHAN_BODY, hitsnd, 1.0f, ATTN_NORM);
|
||||
remove(self);
|
||||
}
|
||||
|
||||
entity blob = spawn();
|
||||
setmodel(blob, "models/spore.mdl");
|
||||
blob.owner = spawner;
|
||||
blob.velocity = dir * 2000;
|
||||
blob.movetype = MOVETYPE_BOUNCE;
|
||||
blob.solid = SOLID_BBOX;
|
||||
//bolt.flags |= FL_LAGGEDMOVE;
|
||||
blob.gravity = 0.5f;
|
||||
blob.angles = vectoangles(blob.velocity);
|
||||
blob.avelocity[2] = 10;
|
||||
blob.touch = Spore_Touch;
|
||||
setsize(blob, [0,0,0], [0,0,0]);
|
||||
setorigin(blob, org);
|
||||
|
||||
sound(spawner, CHAN_WEAPON, "weapons/splauncher_fire.wav", 1, ATTN_NORM);
|
||||
}
|
||||
void Sporelauncher_AltFire(entity spawner, vector org, vector dir)
|
||||
{
|
||||
static void Spore_Explode(void) {
|
||||
int r;
|
||||
string hitsnd;
|
||||
|
||||
Damage_Radius(self.origin, self.owner, 100, 256, 1, WEAPON_SPORELAUNCHER);
|
||||
r = floor(random(0,3));
|
||||
hitsnd = "weapons/spore_hit1.wav";
|
||||
switch (r) {
|
||||
case 0:
|
||||
hitsnd = "weapons/spore_hit2.wav";
|
||||
break;
|
||||
case 1:
|
||||
hitsnd = "weapons/spore_hit3.wav";
|
||||
break;
|
||||
}
|
||||
sound(self, CHAN_BODY, hitsnd, 1.0f, ATTN_NORM);
|
||||
remove(self);
|
||||
}
|
||||
static void Spore_Touch(void) {
|
||||
Decals_Place(self.origin, sprintf("{yblood%d", floor(random(1,7))));
|
||||
if (other.takedamage == DAMAGE_YES) {
|
||||
Spore_Explode();
|
||||
} else if (self.think == __NULL__) {
|
||||
self.think = Spore_Explode;
|
||||
self.nextthink = time + 2.0f;
|
||||
}
|
||||
self.velocity *= 0.5f;
|
||||
}
|
||||
|
||||
entity blob = spawn();
|
||||
setmodel(blob, "models/spore.mdl");
|
||||
blob.owner = spawner;
|
||||
blob.velocity = dir * 2000;
|
||||
blob.movetype = MOVETYPE_BOUNCE;
|
||||
blob.solid = SOLID_BBOX;
|
||||
//bolt.flags |= FL_LAGGEDMOVE;
|
||||
blob.gravity = 0.5f;
|
||||
blob.angles = vectoangles(blob.velocity);
|
||||
blob.avelocity[2] = 10;
|
||||
blob.touch = Spore_Touch;
|
||||
setsize(blob, [0,0,0], [0,0,0]);
|
||||
setorigin(blob, org);
|
||||
|
||||
sound(spawner, CHAN_WEAPON, "weapons/splauncher_fire.wav", 1, ATTN_NORM);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
w_sporelauncher_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
precache_model("models/spore.mdl");
|
||||
precache_model("models/w_spore_launcher.mdl");
|
||||
precache_sound("weapons/splauncher_altfire.wav");
|
||||
precache_sound("weapons/splauncher_bounce.wav");
|
||||
precache_sound("weapons/splauncher_fire.wav");
|
||||
precache_sound("weapons/splauncher_impact.wav");
|
||||
precache_sound("weapons/splauncher_pet.wav");
|
||||
precache_sound("weapons/splauncher_reload.wav");
|
||||
precache_sound("weapons/spore_ammo.wav");
|
||||
precache_sound("weapons/spore_hit1.wav");
|
||||
precache_sound("weapons/spore_hit2.wav");
|
||||
precache_sound("weapons/spore_hit3.wav");
|
||||
#else
|
||||
precache_model("models/v_spore_launcher.mdl");
|
||||
precache_model("models/p_spore_launcher.mdl");
|
||||
#endif
|
||||
|
||||
}
|
||||
void
|
||||
w_sporelauncher_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_sporelauncher_wmodel(void)
|
||||
{
|
||||
return "models/w_spore_launcher.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_sporelauncher_pmodel(void)
|
||||
{
|
||||
return "models/p_spore_launcher.mdl";
|
||||
}
|
||||
string
|
||||
w_sporelauncher_deathmsg(void)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
int
|
||||
w_sporelauncher_pickup(int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
player pl = (player)self;
|
||||
|
||||
if (new) {
|
||||
pl.sporelauncher_mag = 5;
|
||||
} else {
|
||||
if (pl.ammo_spore < MAX_A_SPORE) {
|
||||
pl.ammo_spore = bound(0, pl.ammo_spore + 5, MAX_A_SPORE);
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
w_sporelauncher_draw(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
Weapons_SetModel("models/v_spore_launcher.mdl");
|
||||
Weapons_ViewAnimation(SPORE_DRAW);
|
||||
#else
|
||||
player pl = (player)self;
|
||||
Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
w_sporelauncher_holster(void)
|
||||
{
|
||||
Weapons_ViewAnimation(SPORE_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_sporelauncher_primary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
if (pl.sporelauncher_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_MakeVectors();
|
||||
Sporelauncher_Fire(self, Weapons_GetCameraPos() + (v_forward * 16), v_forward);
|
||||
|
||||
pl.sporelauncher_mag--;
|
||||
Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
|
||||
#else
|
||||
if (pl.sporelauncher_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_ViewPunchAngle([-2,0,0]);
|
||||
Weapons_ViewAnimation(SPORE_FIRE);
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 0.75f;
|
||||
pl.w_idle_next = 10.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_sporelauncher_secondary(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
if (pl.sporelauncher_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_MakeVectors();
|
||||
Sporelauncher_AltFire(self, Weapons_GetCameraPos() + (v_forward * 16), v_forward);
|
||||
|
||||
pl.sporelauncher_mag--;
|
||||
Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
|
||||
#else
|
||||
if (pl.sporelauncher_mag <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_ViewPunchAngle([-2,0,0]);
|
||||
Weapons_ViewAnimation(SPORE_FIRE);
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 0.75f;
|
||||
pl.w_idle_next = 10.0f;
|
||||
}
|
||||
|
||||
void w_sporelauncher_release(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
/* auto-reload if need be */
|
||||
if (pl.w_attack_next <= 0.0)
|
||||
if (pl.mode_sporelauncher == SLSTATE_IDLE && pl.sporelauncher_mag == 0 && pl.ammo_spore > 0) {
|
||||
Weapons_Reload();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.mode_sporelauncher == SLSTATE_IDLE) {
|
||||
int r = (float)input_sequence % 3;
|
||||
switch (r) {
|
||||
case 0:
|
||||
Weapons_ViewAnimation(SPORE_IDLE1);
|
||||
pl.w_idle_next = 2.0f;
|
||||
break;
|
||||
case 1:
|
||||
Weapons_ViewAnimation(SPORE_FIDGET);
|
||||
pl.w_idle_next = 4.0f;
|
||||
break;
|
||||
case 2:
|
||||
Weapons_ViewAnimation(SPORE_IDLE2);
|
||||
pl.w_idle_next = 4.0f;
|
||||
break;
|
||||
}
|
||||
} else if (pl.mode_sporelauncher == SLSTATE_RELOAD_START) {
|
||||
Weapons_ViewAnimation(SPORE_RELOAD1);
|
||||
pl.mode_sporelauncher = SLSTATE_RELOAD;
|
||||
pl.w_idle_next = 0.65f;
|
||||
} else if (pl.mode_sporelauncher == SLSTATE_RELOAD) {
|
||||
Weapons_ViewAnimation(SPORE_RELOAD2);
|
||||
#ifdef CLIENT
|
||||
pl.sporelauncher_mag++;
|
||||
pl.ammo_spore--;
|
||||
|
||||
if (pl.ammo_spore <= 0 || pl.sporelauncher_mag >= 5) {
|
||||
pl.mode_sporelauncher = SLSTATE_RELOAD_END;
|
||||
}
|
||||
#else
|
||||
pl.sporelauncher_mag++;
|
||||
pl.ammo_spore--;
|
||||
|
||||
if (pl.ammo_spore <= 0 || pl.sporelauncher_mag >= 5) {
|
||||
pl.mode_sporelauncher = SLSTATE_RELOAD_END;
|
||||
}
|
||||
#endif
|
||||
pl.w_idle_next = 1.0f;
|
||||
} else if (pl.mode_sporelauncher == SLSTATE_RELOAD_END) {
|
||||
Weapons_ViewAnimation(SPORE_RELOAD3);
|
||||
|
||||
pl.mode_sporelauncher = SLSTATE_IDLE;
|
||||
pl.w_idle_next = 10.0f;
|
||||
pl.w_attack_next = 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
w_sporelauncher_reload(void)
|
||||
{
|
||||
player pl = (player)self;
|
||||
|
||||
#ifdef CLIENT
|
||||
if (pl.sporelauncher_mag >= 5) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_spore <= 0) {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
if (pl.sporelauncher_mag >= 5) {
|
||||
return;
|
||||
}
|
||||
if (pl.ammo_spore <= 0) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pl.mode_sporelauncher > SLSTATE_IDLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
pl.mode_sporelauncher = SLSTATE_RELOAD_START;
|
||||
pl.w_idle_next = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_sporelauncher_crosshair(void)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
vector cross_pos;
|
||||
vector aicon_pos;
|
||||
|
||||
/* crosshair */
|
||||
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
|
||||
drawsubpic(
|
||||
cross_pos,
|
||||
[24,24],
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
[24/72,24/72],
|
||||
[24/72,24/72],
|
||||
[1,1,1],
|
||||
1.0,
|
||||
DRAWFLAG_NORMAL
|
||||
);
|
||||
|
||||
/* ammo counters */
|
||||
HUD_DrawAmmo1();
|
||||
HUD_DrawAmmo2();
|
||||
|
||||
/* ammo icon */
|
||||
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(
|
||||
aicon_pos,
|
||||
[24,24],
|
||||
"sprites/640hud7.spr_0.tga",
|
||||
[200/256,48/128],
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
float
|
||||
w_sporelauncher_aimanim(void)
|
||||
{
|
||||
return self.flags & FL_CROUCHING ? ANIM_CR_AIMBOW : ANIM_AIMBOW;
|
||||
}
|
||||
|
||||
void
|
||||
w_sporelauncher_hudpic(int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
player pl = (player)self;
|
||||
vector hud_col;
|
||||
|
||||
if (pl.sporelauncher_mag == 0 && pl.ammo_spore == 0)
|
||||
hud_col = [1,0,0];
|
||||
else
|
||||
hud_col = g_hud_color;
|
||||
|
||||
HUD_DrawAmmoBar(pos, pl.ammo_spore, MAX_A_SPORE, a);
|
||||
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof04.spr_0.tga",
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
} else {
|
||||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof03.spr_0.tga",
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
weapon_t w_sporelauncher =
|
||||
{
|
||||
.name = "sporelauncher",
|
||||
.id = ITEM_SPORELAUNCHER,
|
||||
.slot = 6,
|
||||
.slot_pos = 0,
|
||||
.draw = w_sporelauncher_draw,
|
||||
.holster = w_sporelauncher_holster,
|
||||
.primary = w_sporelauncher_primary,
|
||||
.secondary = w_sporelauncher_secondary,
|
||||
.reload = w_sporelauncher_reload,
|
||||
.release = w_sporelauncher_release,
|
||||
.crosshair = w_sporelauncher_crosshair,
|
||||
.precache = w_sporelauncher_precache,
|
||||
.pickup = w_sporelauncher_pickup,
|
||||
.updateammo = w_sporelauncher_updateammo,
|
||||
.wmodel = w_sporelauncher_wmodel,
|
||||
.pmodel = w_sporelauncher_pmodel,
|
||||
.deathmsg = w_sporelauncher_deathmsg,
|
||||
.aimanim = w_sporelauncher_aimanim,
|
||||
.hudpic = w_sporelauncher_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
weapon_sporelauncher(void)
|
||||
{
|
||||
Weapons_InitItem(WEAPON_SPORELAUNCHER);
|
||||
}
|
||||
#endif
|
||||
|
65
src/shared/weapons.h
Normal file
65
src/shared/weapons.h
Normal file
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/* Weapon Indices for the weapon table */
|
||||
enum
|
||||
{
|
||||
WEAPON_NONE,
|
||||
WEAPON_CROWBAR,
|
||||
WEAPON_PIPEWRENCH,
|
||||
WEAPON_KNIFE,
|
||||
WEAPON_GRAPPLE,
|
||||
WEAPON_GLOCK,
|
||||
WEAPON_PYTHON,
|
||||
WEAPON_EAGLE,
|
||||
WEAPON_MP5,
|
||||
WEAPON_SHOTGUN,
|
||||
WEAPON_CROSSBOW,
|
||||
WEAPON_RPG,
|
||||
WEAPON_GAUSS,
|
||||
WEAPON_EGON,
|
||||
WEAPON_HORNETGUN,
|
||||
WEAPON_HANDGRENADE,
|
||||
WEAPON_SATCHEL,
|
||||
WEAPON_TRIPMINE,
|
||||
WEAPON_SNARK,
|
||||
WEAPON_PENGUIN,
|
||||
WEAPON_M249,
|
||||
WEAPON_DISPLACER,
|
||||
WEAPON_SNIPERRIFLE,
|
||||
WEAPON_SPORELAUNCHER,
|
||||
WEAPON_SHOCKRIFLE
|
||||
};
|
||||
|
||||
#define MAX_A_9MM 250
|
||||
#define MAX_A_357 36
|
||||
#define MAX_A_BUCKSHOT 125
|
||||
#define MAX_A_M203_GRENADE 10
|
||||
#define MAX_A_BOLT 50
|
||||
#define MAX_A_ROCKET 5
|
||||
#define MAX_A_URANIUM 100
|
||||
#define MAX_A_HANDGRENADE 10
|
||||
#define MAX_A_SATCHEL 5
|
||||
#define MAX_A_TRIPMINE 10
|
||||
#define MAX_A_SNARK 10
|
||||
#define MAX_A_HORNET 8
|
||||
|
||||
/* gearbox */
|
||||
#define MAX_A_556 200
|
||||
#define MAX_A_PENGUIN 9
|
||||
#define MAX_A_SHOCK 10
|
||||
#define MAX_A_762 15
|
||||
#define MAX_A_SPORE 20
|
44
src/shared/weapons.qc
Normal file
44
src/shared/weapons.qc
Normal file
|
@ -0,0 +1,44 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
weapon_t w_null = {};
|
||||
weapon_t g_weapons[] = {
|
||||
w_null,
|
||||
w_crowbar,
|
||||
w_pipewrench,
|
||||
w_knife,
|
||||
w_grapple,
|
||||
w_glock,
|
||||
w_python,
|
||||
w_eagle,
|
||||
w_mp5,
|
||||
w_shotgun,
|
||||
w_crossbow,
|
||||
w_rpg,
|
||||
w_gauss,
|
||||
w_egon,
|
||||
w_hornetgun,
|
||||
w_handgrenade,
|
||||
w_satchel,
|
||||
w_tripmine,
|
||||
w_snark,
|
||||
w_penguin,
|
||||
w_m249,
|
||||
w_displacer,
|
||||
w_sniperrifle,
|
||||
w_sporelauncher,
|
||||
w_shockrifle
|
||||
};
|
47
zpak001.pk3dir/default.cfg
Executable file
47
zpak001.pk3dir/default.cfg
Executable file
|
@ -0,0 +1,47 @@
|
|||
// Generic Binds
|
||||
bind "ESC" "togglemenu"
|
||||
bind "w" "+forward"
|
||||
bind "s" "+back"
|
||||
bind "a" "+moveleft"
|
||||
bind "d" "+moveright"
|
||||
bind "SPACE" "+jump"
|
||||
bind "CTRL" "+duck"
|
||||
bind "SHIFT" "+speed"
|
||||
bind "0" "slot10"
|
||||
bind "1" "slot1"
|
||||
bind "2" "slot2"
|
||||
bind "3" "slot3"
|
||||
bind "4" "slot4"
|
||||
bind "5" "slot5"
|
||||
bind "6" "slot6"
|
||||
bind "7" "slot7"
|
||||
bind "8" "slot8"
|
||||
bind "9" "slot9"
|
||||
bind "UPARROW" "+forward"
|
||||
bind "DOWNARROW" "+back"
|
||||
bind "LEFTARROW" "+left"
|
||||
bind "RIGHTARROW" "+right"
|
||||
bind "MOUSE1" "+attack"
|
||||
bind "MOUSE2" "+attack2"
|
||||
bind "MWHEELDOWN" "invnext"
|
||||
bind "MWHEELUP" "invprev"
|
||||
bind "r" "+reload"
|
||||
bind "e" "+use"
|
||||
bind "TAB" "+showscores"
|
||||
bind "y" "messagemode"
|
||||
bind "u" "messagemode2"
|
||||
bind "t" "impulse 201"
|
||||
bind "f" "impulse 100"
|
||||
bind "f1" "vote yes"
|
||||
bind "f2" "vote no"
|
||||
|
||||
// Game Variables
|
||||
seta "hostname" "Opposing Force Server"
|
||||
name "Shephard"
|
||||
model shephard
|
||||
seta "maxplayers" "8"
|
||||
|
||||
// 2D/HUD Variables
|
||||
seta "con_color" "0 255 0"
|
||||
seta "vgui_color" "0 255 0"
|
||||
seta "cross_color" "0 255 0"
|
17
zpak001.pk3dir/particles/shockrifle.cfg
Executable file
17
zpak001.pk3dir/particles/shockrifle.cfg
Executable file
|
@ -0,0 +1,17 @@
|
|||
r_part shockrifle_piece
|
||||
{
|
||||
type texturedspark
|
||||
texture ball
|
||||
tcoords 1 65 31 95 256 8 32
|
||||
scale 1
|
||||
count 8
|
||||
scalefactor 1
|
||||
alpha 0.5
|
||||
die 25
|
||||
rgb 0 255 255
|
||||
blend add
|
||||
spawnmode ball
|
||||
spawnorg 1
|
||||
friction 0.5
|
||||
gravity 0
|
||||
}
|
45
zpak001.pk3dir/scripts/map_blacklist
Normal file
45
zpak001.pk3dir/scripts/map_blacklist
Normal file
|
@ -0,0 +1,45 @@
|
|||
of0a0.bsp
|
||||
of1a1.bsp
|
||||
of1a2.bsp
|
||||
of1a3.bsp
|
||||
of1a4b.bsp
|
||||
of1a4.bsp
|
||||
of1a5b.bsp
|
||||
of1a5.bsp
|
||||
of1a6.bsp
|
||||
of2a1b.bsp
|
||||
of2a1.bsp
|
||||
of2a2.bsp
|
||||
of2a3.bsp
|
||||
of2a4.bsp
|
||||
of2a5.bsp
|
||||
of2a6.bsp
|
||||
of3a1b.bsp
|
||||
of3a1.bsp
|
||||
of3a2.bsp
|
||||
of3a4.bsp
|
||||
of3a5.bsp
|
||||
of3a6.bsp
|
||||
of4a1.bsp
|
||||
of4a2.bsp
|
||||
of4a3.bsp
|
||||
of4a4.bsp
|
||||
of4a5.bsp
|
||||
of5a1.bsp
|
||||
of5a2.bsp
|
||||
of5a3.bsp
|
||||
of5a4.bsp
|
||||
of6a1.bsp
|
||||
of6a2.bsp
|
||||
of6a3.bsp
|
||||
of6a4b.bsp
|
||||
of6a4.bsp
|
||||
of6a5.bsp
|
||||
of7a0.bsp
|
||||
ofboot0.bsp
|
||||
ofboot1.bsp
|
||||
ofboot2.bsp
|
||||
ofboot3.bsp
|
||||
ofboot4.bsp
|
||||
of2a5dmo.bsp
|
||||
of5a3dmo.bsp
|
Loading…
Reference in a new issue