gangstawars/zpak001.pk3dir/decls/def/weapons/ak47.def
Xylemon 25b36a0023 Fix healthkit skill value
Cash now plays a pickup sound
Fix spread on all weapons to be more accurate
Fix longslide having completely wrong animations
2024-08-30 14:36:27 -07:00

75 lines
No EOL
1.4 KiB
Modula-2

entityDef weapon_ak47
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "AK47"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_ak47.mdl"
"model_view" "models/v_ak47.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_ak47"
"def_altFireInfo" "fireInfo_ak47Alt"
"inv_name" "AK47"
"clipSize" "30"
"ammoType" "ammo_ak47"
"ammoRequired" "1"
"ammoPerShot" "1"
"punchAngle" "-2 0 0"
"altMode" "1"
"actModeOn" "8"
"actModeOff" "12"
"actHolster" "8"
"actDraw" "0"
"snd_fire" "weapon_ak47.fire"
"snd_empty" "weapon.empty"
"price" "3295"
"sell" "1645"
// HLWeapon specific
"hudSlot" "4"
"hudSlotPos" "0"
"weight" "10"
}
entityDef projectile_ak47
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_ak47"
"spread" "0.08 0.04"
}
entityDef projectile_ak47Alt
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_ak47"
"spread" "0.01 0.01"
}
entityDef fireInfo_ak47
{
"def_onFire" "projectile_ak47"
"fireRate" "0.1"
"model_flash" "sprites/muzzleflash2.spr"
"actFire" "4,5,6,7"
"actIdle" "1,2,3"
"actReload" "13"
}
entityDef fireInfo_ak47Alt
{
"def_onFire" "projectile_ak47Alt"
"fireRate" "0.3"
"model_flash" "sprites/muzzleflash2.spr"
"actFire" "9,10,11"
"actIdle" ""
"actReload" "14"
}