Sounds for all grenades Proper sound for armor Proper empty sound Fixes for shotgun sounds
58 lines
1.1 KiB
Modula-2
58 lines
1.1 KiB
Modula-2
entityDef item_briefcase
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{
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"spawnclass" "NSItem"
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"model" "models/briefcase.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"snd_acquire" "item.briefcase"
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"snd_respawn" "item.respawn"
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"inv_carry" "1"
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// TODO
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}
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entityDef item_cash
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{
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"spawnclass" "NSItem"
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"model" "models/cash.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"snd_acquire" "item.cash"
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"snd_respawn" "item.respawn"
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"inv_cash" "skill:cash"
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// TODO
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}
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entityDef item_healthkit
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{
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"spawnclass" "NSItem"
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"model" "models/w_medkit.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"snd_acquire" "item.healthkit"
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"snd_respawn" "item.respawn"
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"inv_health" "skill:healthkit"
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"price" "1000"
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}
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entityDef item_flapjacket
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{
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"spawnclass" "NSItem"
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"model" "models/w_armor.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"snd_acquire" "item.armor"
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"snd_respawn" "item.respawn"
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"inv_armor" "skill:flapjacket"
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"price" "1000"
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}
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entityDef item_suit
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{
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"spawnclass" "NSItem"
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"model" "models/w_suit.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"snd_acquire" "item.suit"
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"snd_respawn" "item.respawn"
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"inv_carry" "1"
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}
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