207 lines
No EOL
3.1 KiB
Text
207 lines
No EOL
3.1 KiB
Text
Weapons.Empty
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{
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sample weapons/357_cock1.wav
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}
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Weapon_870.Buckshot
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{
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alerts
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sample weapons/870_buckshot.wav
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distshader Weapon_870.BuckshotDistance
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}
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Weapon_870.Elephantshot
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{
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alerts
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sample weapons/870_elephantshot.wav
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distshader Weapon_870.ElephantshotDistance
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}
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distshader Weapon_870.BuckshotDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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distshader Weapon_870.ElephantshotDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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Weapon_AK47.Single
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{
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alerts
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sample weapons/ak47_fire1.wav
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sample weapons/ak47_fire2.wav
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sample weapons/ak47_fire3.wav
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distshader Weapon_AK47.SingleDistance
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}
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distshader Weapon_AK47.SingleDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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Weapon_Colt1911A1.Single
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{
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alerts
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sample weapons/colt_fire1.wav
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sample weapons/colt_fire2.wav
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distshader Weapon_Colt1911A1.SingleDistance
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}
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Weapon_Colt1911A1.Smash
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{
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alerts
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sample weapons/colt_smash1.wav
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sample weapons/colt_smash2.wav
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}
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Weapon_Colt1911A1.Swing
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{
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sample weapons/colt_swing1.wav
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sample weapons/colt_swing2.wav
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}
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distshader Weapon_Colt1911A1.SingleDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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Weapon_M16.Single
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{
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alerts
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sample weapons/m16_fire1.wav
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sample weapons/m16_fire2.wav
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sample weapons/m16_fire3.wav
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distshader Weapon_M16.SingleDistance
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}
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Weapon_M16.Burst
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{
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alerts
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sample weapons/m16_burst.wav
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distshader Weapon_M16.BurstDistance
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}
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Weapon_M16.Special1
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{
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sample weapons/m16_slide1.wav
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}
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distshader Weapon_M16.SingleDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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distshader Weapon_M16.BurstDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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Weapon_M21.Single
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{
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alerts
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sample weapons/m21_shot1.wav
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sample weapons/m21_shot2.wav
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distshader Weapon_M21.SingleDistance
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}
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distshader Weapon_M21.SingleDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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Weapon_M60.Single
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{
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alerts
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sample weapons/m60_fire.wav
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distshader Weapon_M60.SingleDistance
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}
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distshader Weapon_M60.SingleDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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Weapon_M79.Single
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{
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alerts
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sample weapons/m79_fire1.wav
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sample weapons/m79_fire2.wav
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distshader Weapon_M79.SingleDistance
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}
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distshader Weapon_M79.SingleDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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Weapon_Machete.Single
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{
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sample weapons/machete_miss1.wav
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}
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Weapon_Machete.Melee_Hit
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{
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alerts
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sample weapons/machete_hitbod1.wav
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sample weapons/machete_hitbod2.wav
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sample weapons/machete_hitbod3.wav
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}
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Weapon_Machete.Melee_HitWorld
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{
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alerts
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sample weapons/machete_hit1.wav
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sample weapons/machete_hit2.wav
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distshader Weapon_Machete.HitWorldDistance
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}
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Weapon_Machete.Melee_HitMetal
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{
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alerts
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sample weapons/machete_metal1.wav
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sample weapons/machete_metal2.wav
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sample weapons/machete_metal3.wav
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distshader Weapon_Machete.HitWorldDistance
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}
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distshader Weapon_Machete.HitWorldDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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}
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Weapon_Shotgun.Reload
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{
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sample weapons/reload1.wav
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sample weapons/reload2.wav
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sample weapons/reload3.wav
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}
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RPG7.Fly
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{
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sample weapons/rocket1.wav
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}
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Weapon_RPG.Single
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{
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alerts
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sample weapons/rpg7_fire1.wav
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distshader Weapon_RPG.SingleDistance
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}
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distshader Weapon_RPG.SingleDistance
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{
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volume 0.1
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sample ambience/rifle1.wav
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} |