evil/zpak001.pk3dir/decls/sound/weapons_evil.sndshd

207 lines
No EOL
3.1 KiB
Text

Weapons.Empty
{
sample weapons/357_cock1.wav
}
Weapon_870.Buckshot
{
alerts
sample weapons/870_buckshot.wav
distshader Weapon_870.BuckshotDistance
}
Weapon_870.Elephantshot
{
alerts
sample weapons/870_elephantshot.wav
distshader Weapon_870.ElephantshotDistance
}
distshader Weapon_870.BuckshotDistance
{
volume 0.1
sample ambience/rifle1.wav
}
distshader Weapon_870.ElephantshotDistance
{
volume 0.1
sample ambience/rifle1.wav
}
Weapon_AK47.Single
{
alerts
sample weapons/ak47_fire1.wav
sample weapons/ak47_fire2.wav
sample weapons/ak47_fire3.wav
distshader Weapon_AK47.SingleDistance
}
distshader Weapon_AK47.SingleDistance
{
volume 0.1
sample ambience/rifle1.wav
}
Weapon_Colt1911A1.Single
{
alerts
sample weapons/colt_fire1.wav
sample weapons/colt_fire2.wav
distshader Weapon_Colt1911A1.SingleDistance
}
Weapon_Colt1911A1.Smash
{
alerts
sample weapons/colt_smash1.wav
sample weapons/colt_smash2.wav
}
Weapon_Colt1911A1.Swing
{
sample weapons/colt_swing1.wav
sample weapons/colt_swing2.wav
}
distshader Weapon_Colt1911A1.SingleDistance
{
volume 0.1
sample ambience/rifle1.wav
}
Weapon_M16.Single
{
alerts
sample weapons/m16_fire1.wav
sample weapons/m16_fire2.wav
sample weapons/m16_fire3.wav
distshader Weapon_M16.SingleDistance
}
Weapon_M16.Burst
{
alerts
sample weapons/m16_burst.wav
distshader Weapon_M16.BurstDistance
}
Weapon_M16.Special1
{
sample weapons/m16_slide1.wav
}
distshader Weapon_M16.SingleDistance
{
volume 0.1
sample ambience/rifle1.wav
}
distshader Weapon_M16.BurstDistance
{
volume 0.1
sample ambience/rifle1.wav
}
Weapon_M21.Single
{
alerts
sample weapons/m21_shot1.wav
sample weapons/m21_shot2.wav
distshader Weapon_M21.SingleDistance
}
distshader Weapon_M21.SingleDistance
{
volume 0.1
sample ambience/rifle1.wav
}
Weapon_M60.Single
{
alerts
sample weapons/m60_fire.wav
distshader Weapon_M60.SingleDistance
}
distshader Weapon_M60.SingleDistance
{
volume 0.1
sample ambience/rifle1.wav
}
Weapon_M79.Single
{
alerts
sample weapons/m79_fire1.wav
sample weapons/m79_fire2.wav
distshader Weapon_M79.SingleDistance
}
distshader Weapon_M79.SingleDistance
{
volume 0.1
sample ambience/rifle1.wav
}
Weapon_Machete.Single
{
sample weapons/machete_miss1.wav
}
Weapon_Machete.Melee_Hit
{
alerts
sample weapons/machete_hitbod1.wav
sample weapons/machete_hitbod2.wav
sample weapons/machete_hitbod3.wav
}
Weapon_Machete.Melee_HitWorld
{
alerts
sample weapons/machete_hit1.wav
sample weapons/machete_hit2.wav
distshader Weapon_Machete.HitWorldDistance
}
Weapon_Machete.Melee_HitMetal
{
alerts
sample weapons/machete_metal1.wav
sample weapons/machete_metal2.wav
sample weapons/machete_metal3.wav
distshader Weapon_Machete.HitWorldDistance
}
distshader Weapon_Machete.HitWorldDistance
{
volume 0.1
sample ambience/rifle1.wav
}
Weapon_Shotgun.Reload
{
sample weapons/reload1.wav
sample weapons/reload2.wav
sample weapons/reload3.wav
}
RPG7.Fly
{
sample weapons/rocket1.wav
}
Weapon_RPG.Single
{
alerts
sample weapons/rpg7_fire1.wav
distshader Weapon_RPG.SingleDistance
}
distshader Weapon_RPG.SingleDistance
{
volume 0.1
sample ambience/rifle1.wav
}