Weapons.Empty { sample weapons/357_cock1.wav } Weapon_870.Buckshot { alerts sample weapons/870_buckshot.wav distshader Weapon_870.BuckshotDistance } Weapon_870.Elephantshot { alerts sample weapons/870_elephantshot.wav distshader Weapon_870.ElephantshotDistance } distshader Weapon_870.BuckshotDistance { volume 0.1 sample ambience/rifle1.wav } distshader Weapon_870.ElephantshotDistance { volume 0.1 sample ambience/rifle1.wav } Weapon_AK47.Single { alerts sample weapons/ak47_fire1.wav sample weapons/ak47_fire2.wav sample weapons/ak47_fire3.wav distshader Weapon_AK47.SingleDistance } distshader Weapon_AK47.SingleDistance { volume 0.1 sample ambience/rifle1.wav } Weapon_Colt1911A1.Single { alerts sample weapons/colt_fire1.wav sample weapons/colt_fire2.wav distshader Weapon_Colt1911A1.SingleDistance } Weapon_Colt1911A1.Smash { alerts sample weapons/colt_smash1.wav sample weapons/colt_smash2.wav } Weapon_Colt1911A1.Swing { sample weapons/colt_swing1.wav sample weapons/colt_swing2.wav } distshader Weapon_Colt1911A1.SingleDistance { volume 0.1 sample ambience/rifle1.wav } Weapon_M16.Single { alerts sample weapons/m16_fire1.wav sample weapons/m16_fire2.wav sample weapons/m16_fire3.wav distshader Weapon_M16.SingleDistance } Weapon_M16.Burst { alerts sample weapons/m16_burst.wav distshader Weapon_M16.BurstDistance } Weapon_M16.Special1 { sample weapons/m16_slide1.wav } distshader Weapon_M16.SingleDistance { volume 0.1 sample ambience/rifle1.wav } distshader Weapon_M16.BurstDistance { volume 0.1 sample ambience/rifle1.wav } Weapon_M21.Single { alerts sample weapons/m21_shot1.wav sample weapons/m21_shot2.wav distshader Weapon_M21.SingleDistance } distshader Weapon_M21.SingleDistance { volume 0.1 sample ambience/rifle1.wav } Weapon_M60.Single { alerts sample weapons/m60_fire.wav distshader Weapon_M60.SingleDistance } distshader Weapon_M60.SingleDistance { volume 0.1 sample ambience/rifle1.wav } Weapon_M79.Single { alerts sample weapons/m79_fire1.wav sample weapons/m79_fire2.wav distshader Weapon_M79.SingleDistance } distshader Weapon_M79.SingleDistance { volume 0.1 sample ambience/rifle1.wav } Weapon_Machete.Single { sample weapons/machete_miss1.wav } Weapon_Machete.Melee_Hit { alerts sample weapons/machete_hitbod1.wav sample weapons/machete_hitbod2.wav sample weapons/machete_hitbod3.wav } Weapon_Machete.Melee_HitWorld { alerts sample weapons/machete_hit1.wav sample weapons/machete_hit2.wav distshader Weapon_Machete.HitWorldDistance } Weapon_Machete.Melee_HitMetal { alerts sample weapons/machete_metal1.wav sample weapons/machete_metal2.wav sample weapons/machete_metal3.wav distshader Weapon_Machete.HitWorldDistance } distshader Weapon_Machete.HitWorldDistance { volume 0.1 sample ambience/rifle1.wav } Weapon_Shotgun.Reload { sample weapons/reload1.wav sample weapons/reload2.wav sample weapons/reload3.wav } RPG7.Fly { sample weapons/rocket1.wav } Weapon_RPG.Single { alerts sample weapons/rpg7_fire1.wav distshader Weapon_RPG.SingleDistance } distshader Weapon_RPG.SingleDistance { volume 0.1 sample ambience/rifle1.wav }