evil/zpak001.pk3dir/decls/def/ammo.def

59 lines
1.4 KiB
Modula-2

#include "ammo/base.def"
#include "ammo/1143mm.def"
#include "ammo/762mmbox.def"
#include "ammo/ak47clip.def"
#include "ammo/ARgrenades.def"
#include "ammo/buckshot.def"
#include "ammo/elephantshot.def"
#include "ammo/gas.def"
#include "ammo/m16clip.def"
#include "ammo/rpgclip.def"
// these have to be defined by the game.
entityDef ammo_types {
"ammo_none" "0"
"ammo_556mm" "1"
"ammo_1143mm" "2"
"ammo_buckshot" "3"
"ammo_elephantshot" "4"
"ammo_rocket" "5"
"ammo_762x39mm" "6"
"ammo_handgrenade" "7"
"ammo_762mm" "8"
"ammo_tripmine" "9"
"ammo_snark" "10"
"ammo_gas" "11"
"ammo_m203_grenade" "12"
}
entityDef ammo_names {
"ammo_none" "None"
"ammo_556mm" "5.56mm Bullets"
"ammo_1143mm" ".45 Bullets"
"ammo_buckshot" "Buckshot Shells"
"ammo_elephantshot" "Elephantshot Shells"
"ammo_rocket" "Rockets"
"ammo_762x39mm" "7.62x39mm Bullets"
"ammo_handgrenade" "Hand Grenades"
"ammo_762mm" "7.62mm Bullets"
"ammo_tripmine" "Tripmines"
"ammo_snark" "Squeak Grenades"
"ammo_gas" "Chainsaw Gas"
"ammo_m203_grenade" "M203 Grenades"
}
entityDef ammo_max {
"ammo_none" "0"
"ammo_556mm" "250"
"ammo_1143mm" "200"
"ammo_buckshot" "125"
"ammo_elephantshot" "40"
"ammo_rocket" "10"
"ammo_762x39mm" "250"
"ammo_handgrenade" "10"
"ammo_762mm" "250"
"ammo_tripmine" "10"
"ammo_snark" "10"
"ammo_gas" "80"
"ammo_m203_grenade" "10"
}