evil/zpak001.pk3dir/decls/def/monsters/charlie.def

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entityDef monster_charlie
{
"inherit" "monster_base_grunt"
"model" "models/charlie.mdl"
"netname" "Viet Cong Solider"
"health" "skill:charlie_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "3"
"propdata" "actor_human"
"speed_walk" "41"
"speed_run" "304"
"reload_count" "18" // TODO Needs to be per weapon
"talk_answer" "!CH_ANSWER"
"talk_ask" "!CH_QUESTION"
"talk_ally_shoot" "!CH_SHOOT"
"talk_idle" "!CH_IDLE"
"talk_hearing" "!CH_HEAR"
"talk_smelling" "!CH_SMELL"
"talk_stare" "!CH_STARE"
"talk_survived" "!CH_WOUND"
"talk_wounded" "!CH_WOUND"
"talk_player_ask" "!CH_QUESTION"
"talk_player_greet" "!CH_HELLO"
"talk_player_idle" "!CH_IDLE"
"talk_player_wounded1" "!CH_CUREA"
"talk_player_wounded2" "!CH_CUREB"
"talk_player_wounded3" "!CH_CUREC"
"talk_unfollow" "!CH_WAIT"
"talk_follow" "!CH_OK"
"talk_stop_follow" "!CH_STOP"
"talk_deny_follow" "!CH_POK"
}