entityDef monster_charlie
{
	"inherit"		"monster_base_grunt"
	"model"			"models/charlie.mdl"
	"netname"		"Viet Cong Solider"
	"health"		"skill:charlie_health"
	"mins"			"-16 -16 0"
	"maxs"			"16 16 72"
	"eye_height"	"64"
	"team"			"3"
	"propdata"		"actor_human"
	"speed_walk"	"41"
	"speed_run"		"304"

	"reload_count"	"18"	// TODO Needs to be per weapon

	"talk_answer"			"!CH_ANSWER"
	"talk_ask"				"!CH_QUESTION"
	"talk_ally_shoot"		"!CH_SHOOT"
	"talk_idle"				"!CH_IDLE"
	"talk_hearing"			"!CH_HEAR"
	"talk_smelling"			"!CH_SMELL"
	"talk_stare"			"!CH_STARE"
	"talk_survived"			"!CH_WOUND"
	"talk_wounded"			"!CH_WOUND"
	"talk_player_ask"		"!CH_QUESTION"
	"talk_player_greet"		"!CH_HELLO"
	"talk_player_idle"		"!CH_IDLE"
	"talk_player_wounded1"	"!CH_CUREA"
	"talk_player_wounded2"	"!CH_CUREB"
	"talk_player_wounded3"	"!CH_CUREC"
	"talk_unfollow"			"!CH_WAIT"
	"talk_follow"			"!CH_OK"
	"talk_stop_follow"		"!CH_STOP"
	"talk_deny_follow"		"!CH_POK"
}

