entityDef monster_charlie { "inherit" "monster_base_grunt" "model" "models/charlie.mdl" "netname" "Viet Cong Solider" "health" "skill:charlie_health" "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "3" "propdata" "actor_human" "speed_walk" "41" "speed_run" "304" "reload_count" "18" // TODO Needs to be per weapon "talk_answer" "!CH_ANSWER" "talk_ask" "!CH_QUESTION" "talk_ally_shoot" "!CH_SHOOT" "talk_idle" "!CH_IDLE" "talk_hearing" "!CH_HEAR" "talk_smelling" "!CH_SMELL" "talk_stare" "!CH_STARE" "talk_survived" "!CH_WOUND" "talk_wounded" "!CH_WOUND" "talk_player_ask" "!CH_QUESTION" "talk_player_greet" "!CH_HELLO" "talk_player_idle" "!CH_IDLE" "talk_player_wounded1" "!CH_CUREA" "talk_player_wounded2" "!CH_CUREB" "talk_player_wounded3" "!CH_CUREC" "talk_unfollow" "!CH_WAIT" "talk_follow" "!CH_OK" "talk_stop_follow" "!CH_STOP" "talk_deny_follow" "!CH_POK" }