Client: Include FreeHL's damage.qc.

This commit is contained in:
Marco Cawthorne 2021-10-21 23:32:30 +02:00
parent c5fbaafd98
commit 7c1397df18
Signed by: eukara
GPG key ID: C196CD8BA993248A
3 changed files with 11 additions and 1 deletions

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@ -65,8 +65,16 @@ But if you want to go about building this yourself, bring some experience with
the build environment with you.
## Community
### Matrix
If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
https://matrix.to/#/#nuclide:matrix.org
### IRC
Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
and other such things.
and other such things. It's bridged with the Matrix room of the same name!
### Others
We've had people ask in the oddest of places for help, please don't do that.
## License

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@ -144,6 +144,7 @@ ClientGame_RendererRestart(string rstr)
MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
Obituary_Precache();
Damage_Precache();
FX_Blood_Init();
FX_BreakModel_Init();

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@ -20,6 +20,7 @@ defs.h
radar.qc
nightvision.qc
../../../valve/src/client/damage.qc
draw.qc
textmenu.qc
init.qc