Client: Include FreeHL's damage.qc.
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3 changed files with 11 additions and 1 deletions
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README.md
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README.md
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@ -65,8 +65,16 @@ But if you want to go about building this yourself, bring some experience with
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the build environment with you.
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## Community
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### Matrix
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If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
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https://matrix.to/#/#nuclide:matrix.org
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### IRC
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Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
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and other such things.
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and other such things. It's bridged with the Matrix room of the same name!
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### Others
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We've had people ask in the oddest of places for help, please don't do that.
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## License
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@ -144,6 +144,7 @@ ClientGame_RendererRestart(string rstr)
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MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
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Obituary_Precache();
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Damage_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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@ -20,6 +20,7 @@ defs.h
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radar.qc
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nightvision.qc
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../../../valve/src/client/damage.qc
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draw.qc
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textmenu.qc
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init.qc
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