664 lines
8.1 KiB
Text
664 lines
8.1 KiB
Text
weap_bar_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/bar/bar_01.wav"
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}
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weap_bren_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/bren/bren_01.wav"
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}
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weap_colt_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/colt/colt45_01.wav"
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}
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weap_enfield_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/enfield/enfield_01.wav"
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}
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weap_fg42_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/fg42/fg42_01_temp.wav"
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}
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weap_kar98k_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/kar98k/kar98_01.wav"
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}
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weap_luger_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/luger/luger_01.wav"
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}
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weap_m1carbine_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/m1carbine/m1carbine_01.wav"
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}
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weap_m1garand_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/m1garand/m1garand_01.wav"
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}
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weap_m1garand_lastshot
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{
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channel auto
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sample "weapons/m1garand/m1garand_ping01.wav"
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}
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weap_nagant_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/nagant/nagant_01.wav"
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}
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weap_nagant_sniper
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/nagant/nagant_sniper.wav"
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}
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weap_mp40_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/mp40/mp40_01.wav"
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}
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weap_ppsh_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/ppsh/ppsh_01.wav"
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}
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weap_springfield_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/springfield/springfield_01.wav"
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}
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weap_sten_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/sten/sten_01.wav"
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}
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weap_thompson_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/thompson/thompson_01.wav"
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}
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weap_panzerfaust_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/panzerfaust/panzerfaust_fire.wav"
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}
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weap_mg42_loop
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/mg42/mg42_loop02.wav"
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}
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weap_mg42_cooldown
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{
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pitch_min 0.9
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pitch_min 1.05
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channel auto
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sample "weapons/mg42/mg42_cooldown.wav"
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}
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weap_rusgrenade_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/grenade/german_Grenade_Throw.wav"
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sample "weapons/grenade/german_Grenade_Throw02.wav"
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sample "weapons/grenade/german_Grenade_Throw03.wav"
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}
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weap_germgrenade_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/grenade/german_Grenade_Throw.wav"
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sample "weapons/grenade/german_Grenade_Throw02.wav"
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sample "weapons/grenade/german_Grenade_Throw03.wav"
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}
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weap_fraggrenade_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/grenade/US_Grenade_Throw.wav"
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}
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weap_mp44_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/mp44/mp44_01.wav"
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}
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weap_kar98k_sniper_fire
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{
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pitch_min 0.9
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pitch_min 1.05
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channel weapon
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sample "weapons/kar98k/kar98_sniper.wav"
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}
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pavlov_kar98ksniper
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{
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pitch_min 0.9
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pitch_min 1.05
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channel voice
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sample "weapons/kar98k/kar98_sniper.wav"
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}
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player_out_of_ammo
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{
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pitch_min 0.9
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pitch_min 1.1
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channel local
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sample "weapons/dry_fire.wav"
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}
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weap_pickup
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{
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pitch_min 0.9
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pitch_min 1.1
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channel auto
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sample "misc/pu_weapon03.wav"
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sample "misc/pu_weapon04.wav"
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sample "misc/pu_weapon01.wav"
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}
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weap_bar_reload
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{
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channel auto
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sample "weapons/bar/bar_reload.wav"
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}
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weap_bar_reload_not_empty
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{
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channel auto
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sample "weapons/bar/bar_reload_not_empty.wav"
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}
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weap_bar_altswitch
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{
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channel auto
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sample "weapons/alt_fire_switch.wav"
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}
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weap_bar_pickup
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{
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channel auto
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sample "misc/PU_Weapon03.wav"
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}
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weap_bar_ammopickup
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{
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channel auto
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sample "misc/PU_Weapon02.wav"
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}
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weap_bar_raise
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{
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channel auto
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sample "misc/Equip_Rifle02.wav"
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}
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weap_bar_putaway
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{
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channel auto
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sample "null.wav"
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}
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weap_bren_reload
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{
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channel auto
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sample "weapons/bren/bren_reload.wav"
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}
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weap_bren_reload_not_empty
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{
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channel auto
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sample "weapons/bren/bren_reload_not_empty.wav"
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}
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weap_bren_altswitch
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{
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channel auto
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sample "weapons/alt_fire_switch.wav"
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}
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weap_colt_reload
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{
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channel auto
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sample "weapons/colt/colt45_reload.wav"
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}
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weap_colt_reload_not_empty
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{
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channel auto
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sample "weapons/colt/colt45_reload_not_empty.wav"
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}
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weap_enfield_reload
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{
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channel auto
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sample "null.wav"
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}
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weap_enfield_reload_start
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{
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channel auto
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sample "weapons/enfield/enfield_reload_start.wav"
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}
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weap_enfield_reload_loop
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{
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pitch_min 0.9
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pitch_min 1.1
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channel auto
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sample "weapons/enfield/enfield_reload_loop.wav"
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}
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weap_enfield_reload_end
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{
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channel auto
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sample "weapons/enfield/enfield_reload_end.wav"
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}
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weap_enfield_rechamber
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{
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channel auto
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sample "weapons/kar98k/kar98_rechamber.wav"
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}
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weap_fg42_reload
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{
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channel auto
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sample "weapons/fg42/fg42_reload.wav"
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}
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weap_fg42_reload_not_empty
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{
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channel auto
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sample "weapons/fg42/fg42_reload_not_empty.wav"
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}
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weap_fg42_altswitch
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{
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channel auto
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sample "weapons/alt_fire_switch.wav"
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}
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weap_kar98k_reload
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{
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channel auto
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sample "weapons/kar98k/kar98_reload.wav"
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}
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weap_kar98k_rechamber
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{
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channel auto
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sample "weapons/kar98k/kar98_rechamber.wav"
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}
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weap_kar98k_sniper_reload_start
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{
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channel auto
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sample "weapons/kar98k/kar98_reload_start.wav"
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}
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weap_kar98k_sniper_reload_loop
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{
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pitch_min 0.9
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pitch_min 1.1
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channel auto
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sample "weapons/kar98k/kar98_reload_loop.wav"
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}
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weap_kar98k_sniper_reload_end
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{
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channel auto
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sample "weapons/kar98k/kar98_reload_end.wav"
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}
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weap_kar98k_sniper_rechamber
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{
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channel auto
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sample "weapons/kar98k/kar98_rechamber.wav"
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}
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weap_luger_reload
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{
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channel auto
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sample "weapons/luger/luger_reload.wav"
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}
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weap_luger_reload_not_empty
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{
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channel auto
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sample "weapons/luger/luger_reload_not_empty.wav"
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}
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weap_m1carbine_reload
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{
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channel auto
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sample "weapons/m1carbine/m1carbine_reload.wav"
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}
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weap_m1carbine_reload_not_empty
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{
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channel auto
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sample "weapons/m1carbine/m1carbine_reload_not_empty.wav"
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}
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weap_m1garand_reload
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{
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channel auto
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sample "weapons/m1garand/m1garand_reload.wav"
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}
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weap_nagant_reload
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{
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channel auto
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sample "weapons/kar98k/kar98_reload.wav"
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}
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weap_nagant_rechamber
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{
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channel auto
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sample "weapons/kar98k/kar98_rechamber.wav"
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}
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weap_mp40_reload
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{
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channel auto
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sample "weapons/mp40/mp40_reload.wav"
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}
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weap_mp40_reload_not_empty
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{
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channel auto
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sample "weapons/mp40/mp40_reload_not_empty.wav"
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}
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weap_ppsh_reload
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{
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channel auto
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sample "weapons/ppsh/ppsh_reload.wav"
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}
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weap_ppsh_reload_not_empty
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{
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channel auto
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sample "weapons/ppsh/ppsh_reload_not_empty.wav"
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}
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weap_ppsh_altswitch
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{
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channel auto
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sample "weapons/alt_fire_switch.wav"
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}
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weap_springfield_reload_start
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{
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channel auto
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sample "weapons/kar98k/kar98_reload_start.wav"
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}
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weap_springfield_reload_loop
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{
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pitch_min 0.9
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pitch_min 1.1
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channel auto
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sample "weapons/kar98k/kar98_reload_loop.wav"
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}
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weap_springfield_reload
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{
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pitch_min 0.9
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pitch_min 1.1
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channel auto
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sample "weapons/springfield/springfield_reload_loop.wav"
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}
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weap_springfield_reload_end
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{
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channel auto
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sample "weapons/enfield/enfield_reload_end.wav"
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}
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weap_springfield_rechamber
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{
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channel auto
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sample "weapons/kar98k/kar98_rechamber.wav"
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}
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weap_sten_reload
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{
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channel auto
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sample "weapons/sten/sten_reload.wav"
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}
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weap_sten_reload_not_empty
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{
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channel auto
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sample "weapons/sten/sten_reload_not_empty.wav"
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}
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weap_sten_altswitch
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{
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channel auto
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sample "weapons/alt_fire_switch.wav"
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}
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weap_thompson_reload
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{
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channel auto
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sample "weapons/thompson/thompson_reload.wav"
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}
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weap_thompson_reload_not_empty
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{
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channel auto
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sample "weapons/thompson/thompson_reload_not_empty.wav"
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}
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weap_thompson_altswitch
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{
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channel auto
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sample "weapons/alt_fire_switch.wav"
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}
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weap_panzerfaust_projectile
|
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{
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channel auto
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sample "null.wav"
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}
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weap_panzerfaust_reload
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{
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channel auto
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sample "null.wav"
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}
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weap_fraggrenade_reload
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{
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channel auto
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sample "null.wav"
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}
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weap_mp44_reload
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{
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channel auto
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sample "weapons/mp44/mp44_reload.wav"
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}
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weap_mp44_reload_not_empty
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{
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channel auto
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sample "weapons/mp44/mp44_reload_not_empty.wav"
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}
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weap_mp44_altswitch
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{
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channel auto
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sample "weapons/alt_fire_switch.wav"
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}
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weap_fraggrenade_pin
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{
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channel auto
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sample "weapons/grenade/US_Grenade_pin.wav"
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}
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weap_grenade_rechamber
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{
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channel auto
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sample "weapons/grenade/US_Grenade_pin.wav"
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}
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