cod/decls/sound/weapons.sndshd

664 lines
8.1 KiB
Text

weap_bar_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/bar/bar_01.wav"
}
weap_bren_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/bren/bren_01.wav"
}
weap_colt_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/colt/colt45_01.wav"
}
weap_enfield_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/enfield/enfield_01.wav"
}
weap_fg42_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/fg42/fg42_01_temp.wav"
}
weap_kar98k_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/kar98k/kar98_01.wav"
}
weap_luger_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/luger/luger_01.wav"
}
weap_m1carbine_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/m1carbine/m1carbine_01.wav"
}
weap_m1garand_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/m1garand/m1garand_01.wav"
}
weap_m1garand_lastshot
{
channel auto
sample "weapons/m1garand/m1garand_ping01.wav"
}
weap_nagant_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/nagant/nagant_01.wav"
}
weap_nagant_sniper
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/nagant/nagant_sniper.wav"
}
weap_mp40_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/mp40/mp40_01.wav"
}
weap_ppsh_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/ppsh/ppsh_01.wav"
}
weap_springfield_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/springfield/springfield_01.wav"
}
weap_sten_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/sten/sten_01.wav"
}
weap_thompson_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/thompson/thompson_01.wav"
}
weap_panzerfaust_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/panzerfaust/panzerfaust_fire.wav"
}
weap_mg42_loop
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/mg42/mg42_loop02.wav"
}
weap_mg42_cooldown
{
pitch_min 0.9
pitch_min 1.05
channel auto
sample "weapons/mg42/mg42_cooldown.wav"
}
weap_rusgrenade_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/grenade/german_Grenade_Throw.wav"
sample "weapons/grenade/german_Grenade_Throw02.wav"
sample "weapons/grenade/german_Grenade_Throw03.wav"
}
weap_germgrenade_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/grenade/german_Grenade_Throw.wav"
sample "weapons/grenade/german_Grenade_Throw02.wav"
sample "weapons/grenade/german_Grenade_Throw03.wav"
}
weap_fraggrenade_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/grenade/US_Grenade_Throw.wav"
}
weap_mp44_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/mp44/mp44_01.wav"
}
weap_kar98k_sniper_fire
{
pitch_min 0.9
pitch_min 1.05
channel weapon
sample "weapons/kar98k/kar98_sniper.wav"
}
pavlov_kar98ksniper
{
pitch_min 0.9
pitch_min 1.05
channel voice
sample "weapons/kar98k/kar98_sniper.wav"
}
player_out_of_ammo
{
pitch_min 0.9
pitch_min 1.1
channel local
sample "weapons/dry_fire.wav"
}
weap_pickup
{
pitch_min 0.9
pitch_min 1.1
channel auto
sample "misc/pu_weapon03.wav"
sample "misc/pu_weapon04.wav"
sample "misc/pu_weapon01.wav"
}
weap_bar_reload
{
channel auto
sample "weapons/bar/bar_reload.wav"
}
weap_bar_reload_not_empty
{
channel auto
sample "weapons/bar/bar_reload_not_empty.wav"
}
weap_bar_altswitch
{
channel auto
sample "weapons/alt_fire_switch.wav"
}
weap_bar_pickup
{
channel auto
sample "misc/PU_Weapon03.wav"
}
weap_bar_ammopickup
{
channel auto
sample "misc/PU_Weapon02.wav"
}
weap_bar_raise
{
channel auto
sample "misc/Equip_Rifle02.wav"
}
weap_bar_putaway
{
channel auto
sample "null.wav"
}
weap_bren_reload
{
channel auto
sample "weapons/bren/bren_reload.wav"
}
weap_bren_reload_not_empty
{
channel auto
sample "weapons/bren/bren_reload_not_empty.wav"
}
weap_bren_altswitch
{
channel auto
sample "weapons/alt_fire_switch.wav"
}
weap_colt_reload
{
channel auto
sample "weapons/colt/colt45_reload.wav"
}
weap_colt_reload_not_empty
{
channel auto
sample "weapons/colt/colt45_reload_not_empty.wav"
}
weap_enfield_reload
{
channel auto
sample "null.wav"
}
weap_enfield_reload_start
{
channel auto
sample "weapons/enfield/enfield_reload_start.wav"
}
weap_enfield_reload_loop
{
pitch_min 0.9
pitch_min 1.1
channel auto
sample "weapons/enfield/enfield_reload_loop.wav"
}
weap_enfield_reload_end
{
channel auto
sample "weapons/enfield/enfield_reload_end.wav"
}
weap_enfield_rechamber
{
channel auto
sample "weapons/kar98k/kar98_rechamber.wav"
}
weap_fg42_reload
{
channel auto
sample "weapons/fg42/fg42_reload.wav"
}
weap_fg42_reload_not_empty
{
channel auto
sample "weapons/fg42/fg42_reload_not_empty.wav"
}
weap_fg42_altswitch
{
channel auto
sample "weapons/alt_fire_switch.wav"
}
weap_kar98k_reload
{
channel auto
sample "weapons/kar98k/kar98_reload.wav"
}
weap_kar98k_rechamber
{
channel auto
sample "weapons/kar98k/kar98_rechamber.wav"
}
weap_kar98k_sniper_reload_start
{
channel auto
sample "weapons/kar98k/kar98_reload_start.wav"
}
weap_kar98k_sniper_reload_loop
{
pitch_min 0.9
pitch_min 1.1
channel auto
sample "weapons/kar98k/kar98_reload_loop.wav"
}
weap_kar98k_sniper_reload_end
{
channel auto
sample "weapons/kar98k/kar98_reload_end.wav"
}
weap_kar98k_sniper_rechamber
{
channel auto
sample "weapons/kar98k/kar98_rechamber.wav"
}
weap_luger_reload
{
channel auto
sample "weapons/luger/luger_reload.wav"
}
weap_luger_reload_not_empty
{
channel auto
sample "weapons/luger/luger_reload_not_empty.wav"
}
weap_m1carbine_reload
{
channel auto
sample "weapons/m1carbine/m1carbine_reload.wav"
}
weap_m1carbine_reload_not_empty
{
channel auto
sample "weapons/m1carbine/m1carbine_reload_not_empty.wav"
}
weap_m1garand_reload
{
channel auto
sample "weapons/m1garand/m1garand_reload.wav"
}
weap_nagant_reload
{
channel auto
sample "weapons/kar98k/kar98_reload.wav"
}
weap_nagant_rechamber
{
channel auto
sample "weapons/kar98k/kar98_rechamber.wav"
}
weap_mp40_reload
{
channel auto
sample "weapons/mp40/mp40_reload.wav"
}
weap_mp40_reload_not_empty
{
channel auto
sample "weapons/mp40/mp40_reload_not_empty.wav"
}
weap_ppsh_reload
{
channel auto
sample "weapons/ppsh/ppsh_reload.wav"
}
weap_ppsh_reload_not_empty
{
channel auto
sample "weapons/ppsh/ppsh_reload_not_empty.wav"
}
weap_ppsh_altswitch
{
channel auto
sample "weapons/alt_fire_switch.wav"
}
weap_springfield_reload_start
{
channel auto
sample "weapons/kar98k/kar98_reload_start.wav"
}
weap_springfield_reload_loop
{
pitch_min 0.9
pitch_min 1.1
channel auto
sample "weapons/kar98k/kar98_reload_loop.wav"
}
weap_springfield_reload
{
pitch_min 0.9
pitch_min 1.1
channel auto
sample "weapons/springfield/springfield_reload_loop.wav"
}
weap_springfield_reload_end
{
channel auto
sample "weapons/enfield/enfield_reload_end.wav"
}
weap_springfield_rechamber
{
channel auto
sample "weapons/kar98k/kar98_rechamber.wav"
}
weap_sten_reload
{
channel auto
sample "weapons/sten/sten_reload.wav"
}
weap_sten_reload_not_empty
{
channel auto
sample "weapons/sten/sten_reload_not_empty.wav"
}
weap_sten_altswitch
{
channel auto
sample "weapons/alt_fire_switch.wav"
}
weap_thompson_reload
{
channel auto
sample "weapons/thompson/thompson_reload.wav"
}
weap_thompson_reload_not_empty
{
channel auto
sample "weapons/thompson/thompson_reload_not_empty.wav"
}
weap_thompson_altswitch
{
channel auto
sample "weapons/alt_fire_switch.wav"
}
weap_panzerfaust_projectile
{
channel auto
sample "null.wav"
}
weap_panzerfaust_reload
{
channel auto
sample "null.wav"
}
weap_fraggrenade_reload
{
channel auto
sample "null.wav"
}
weap_mp44_reload
{
channel auto
sample "weapons/mp44/mp44_reload.wav"
}
weap_mp44_reload_not_empty
{
channel auto
sample "weapons/mp44/mp44_reload_not_empty.wav"
}
weap_mp44_altswitch
{
channel auto
sample "weapons/alt_fire_switch.wav"
}
weap_fraggrenade_pin
{
channel auto
sample "weapons/grenade/US_Grenade_pin.wav"
}
weap_grenade_rechamber
{
channel auto
sample "weapons/grenade/US_Grenade_pin.wav"
}