weap_bar_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/bar/bar_01.wav" } weap_bren_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/bren/bren_01.wav" } weap_colt_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/colt/colt45_01.wav" } weap_enfield_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/enfield/enfield_01.wav" } weap_fg42_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/fg42/fg42_01_temp.wav" } weap_kar98k_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/kar98k/kar98_01.wav" } weap_luger_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/luger/luger_01.wav" } weap_m1carbine_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/m1carbine/m1carbine_01.wav" } weap_m1garand_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/m1garand/m1garand_01.wav" } weap_m1garand_lastshot { channel auto sample "weapons/m1garand/m1garand_ping01.wav" } weap_nagant_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/nagant/nagant_01.wav" } weap_nagant_sniper { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/nagant/nagant_sniper.wav" } weap_mp40_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/mp40/mp40_01.wav" } weap_ppsh_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/ppsh/ppsh_01.wav" } weap_springfield_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/springfield/springfield_01.wav" } weap_sten_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/sten/sten_01.wav" } weap_thompson_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/thompson/thompson_01.wav" } weap_panzerfaust_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/panzerfaust/panzerfaust_fire.wav" } weap_mg42_loop { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/mg42/mg42_loop02.wav" } weap_mg42_cooldown { pitch_min 0.9 pitch_min 1.05 channel auto sample "weapons/mg42/mg42_cooldown.wav" } weap_rusgrenade_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/grenade/german_Grenade_Throw.wav" sample "weapons/grenade/german_Grenade_Throw02.wav" sample "weapons/grenade/german_Grenade_Throw03.wav" } weap_germgrenade_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/grenade/german_Grenade_Throw.wav" sample "weapons/grenade/german_Grenade_Throw02.wav" sample "weapons/grenade/german_Grenade_Throw03.wav" } weap_fraggrenade_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/grenade/US_Grenade_Throw.wav" } weap_mp44_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/mp44/mp44_01.wav" } weap_kar98k_sniper_fire { pitch_min 0.9 pitch_min 1.05 channel weapon sample "weapons/kar98k/kar98_sniper.wav" } pavlov_kar98ksniper { pitch_min 0.9 pitch_min 1.05 channel voice sample "weapons/kar98k/kar98_sniper.wav" } player_out_of_ammo { pitch_min 0.9 pitch_min 1.1 channel local sample "weapons/dry_fire.wav" } weap_pickup { pitch_min 0.9 pitch_min 1.1 channel auto sample "misc/pu_weapon03.wav" sample "misc/pu_weapon04.wav" sample "misc/pu_weapon01.wav" } weap_bar_reload { channel auto sample "weapons/bar/bar_reload.wav" } weap_bar_reload_not_empty { channel auto sample "weapons/bar/bar_reload_not_empty.wav" } weap_bar_altswitch { channel auto sample "weapons/alt_fire_switch.wav" } weap_bar_pickup { channel auto sample "misc/PU_Weapon03.wav" } weap_bar_ammopickup { channel auto sample "misc/PU_Weapon02.wav" } weap_bar_raise { channel auto sample "misc/Equip_Rifle02.wav" } weap_bar_putaway { channel auto sample "null.wav" } weap_bren_reload { channel auto sample "weapons/bren/bren_reload.wav" } weap_bren_reload_not_empty { channel auto sample "weapons/bren/bren_reload_not_empty.wav" } weap_bren_altswitch { channel auto sample "weapons/alt_fire_switch.wav" } weap_colt_reload { channel auto sample "weapons/colt/colt45_reload.wav" } weap_colt_reload_not_empty { channel auto sample "weapons/colt/colt45_reload_not_empty.wav" } weap_enfield_reload { channel auto sample "null.wav" } weap_enfield_reload_start { channel auto sample "weapons/enfield/enfield_reload_start.wav" } weap_enfield_reload_loop { pitch_min 0.9 pitch_min 1.1 channel auto sample "weapons/enfield/enfield_reload_loop.wav" } weap_enfield_reload_end { channel auto sample "weapons/enfield/enfield_reload_end.wav" } weap_enfield_rechamber { channel auto sample "weapons/kar98k/kar98_rechamber.wav" } weap_fg42_reload { channel auto sample "weapons/fg42/fg42_reload.wav" } weap_fg42_reload_not_empty { channel auto sample "weapons/fg42/fg42_reload_not_empty.wav" } weap_fg42_altswitch { channel auto sample "weapons/alt_fire_switch.wav" } weap_kar98k_reload { channel auto sample "weapons/kar98k/kar98_reload.wav" } weap_kar98k_rechamber { channel auto sample "weapons/kar98k/kar98_rechamber.wav" } weap_kar98k_sniper_reload_start { channel auto sample "weapons/kar98k/kar98_reload_start.wav" } weap_kar98k_sniper_reload_loop { pitch_min 0.9 pitch_min 1.1 channel auto sample "weapons/kar98k/kar98_reload_loop.wav" } weap_kar98k_sniper_reload_end { channel auto sample "weapons/kar98k/kar98_reload_end.wav" } weap_kar98k_sniper_rechamber { channel auto sample "weapons/kar98k/kar98_rechamber.wav" } weap_luger_reload { channel auto sample "weapons/luger/luger_reload.wav" } weap_luger_reload_not_empty { channel auto sample "weapons/luger/luger_reload_not_empty.wav" } weap_m1carbine_reload { channel auto sample "weapons/m1carbine/m1carbine_reload.wav" } weap_m1carbine_reload_not_empty { channel auto sample "weapons/m1carbine/m1carbine_reload_not_empty.wav" } weap_m1garand_reload { channel auto sample "weapons/m1garand/m1garand_reload.wav" } weap_nagant_reload { channel auto sample "weapons/kar98k/kar98_reload.wav" } weap_nagant_rechamber { channel auto sample "weapons/kar98k/kar98_rechamber.wav" } weap_mp40_reload { channel auto sample "weapons/mp40/mp40_reload.wav" } weap_mp40_reload_not_empty { channel auto sample "weapons/mp40/mp40_reload_not_empty.wav" } weap_ppsh_reload { channel auto sample "weapons/ppsh/ppsh_reload.wav" } weap_ppsh_reload_not_empty { channel auto sample "weapons/ppsh/ppsh_reload_not_empty.wav" } weap_ppsh_altswitch { channel auto sample "weapons/alt_fire_switch.wav" } weap_springfield_reload_start { channel auto sample "weapons/kar98k/kar98_reload_start.wav" } weap_springfield_reload_loop { pitch_min 0.9 pitch_min 1.1 channel auto sample "weapons/kar98k/kar98_reload_loop.wav" } weap_springfield_reload { pitch_min 0.9 pitch_min 1.1 channel auto sample "weapons/springfield/springfield_reload_loop.wav" } weap_springfield_reload_end { channel auto sample "weapons/enfield/enfield_reload_end.wav" } weap_springfield_rechamber { channel auto sample "weapons/kar98k/kar98_rechamber.wav" } weap_sten_reload { channel auto sample "weapons/sten/sten_reload.wav" } weap_sten_reload_not_empty { channel auto sample "weapons/sten/sten_reload_not_empty.wav" } weap_sten_altswitch { channel auto sample "weapons/alt_fire_switch.wav" } weap_thompson_reload { channel auto sample "weapons/thompson/thompson_reload.wav" } weap_thompson_reload_not_empty { channel auto sample "weapons/thompson/thompson_reload_not_empty.wav" } weap_thompson_altswitch { channel auto sample "weapons/alt_fire_switch.wav" } weap_panzerfaust_projectile { channel auto sample "null.wav" } weap_panzerfaust_reload { channel auto sample "null.wav" } weap_fraggrenade_reload { channel auto sample "null.wav" } weap_mp44_reload { channel auto sample "weapons/mp44/mp44_reload.wav" } weap_mp44_reload_not_empty { channel auto sample "weapons/mp44/mp44_reload_not_empty.wav" } weap_mp44_altswitch { channel auto sample "weapons/alt_fire_switch.wav" } weap_fraggrenade_pin { channel auto sample "weapons/grenade/US_Grenade_pin.wav" } weap_grenade_rechamber { channel auto sample "weapons/grenade/US_Grenade_pin.wav" }