46 lines
840 B
Markdown
46 lines
840 B
Markdown
|
# info_player_start
|
||
|
|
||
|
Used in Singleplayer only.
|
||
|
|
||
|
# mp_deathmatch_spawn
|
||
|
|
||
|
Used in general deathmatch games.
|
||
|
|
||
|
# mp_teamdeathmatch_spawn
|
||
|
|
||
|
Used in team deathmatch games.
|
||
|
|
||
|
# mp_retrieval_spawn_allied
|
||
|
|
||
|
Used in Retrieval, for the Allied forces.
|
||
|
|
||
|
# mp_retrieval_spawn_axis
|
||
|
|
||
|
Used in Retrieval, for the Axis forces.
|
||
|
|
||
|
# mp_searchanddestroy_spawn_allied
|
||
|
|
||
|
Used in Search & Destroy, for the Allied forces.
|
||
|
|
||
|
# mp_searchanddestroy_spawn_axis
|
||
|
|
||
|
Used in Search & Destroy, for the Axis forces.
|
||
|
|
||
|
# misc_model
|
||
|
|
||
|
Decorative model. These are entirely static.
|
||
|
We should probably makestatic() them.
|
||
|
|
||
|
# script_model
|
||
|
|
||
|
These models are 'scripted'. Many of these are used
|
||
|
to place gamemode specific entities.
|
||
|
|
||
|
# func_static
|
||
|
|
||
|
Those are decorative brush models.
|
||
|
They have a target key. Not sure what for yet.
|
||
|
|
||
|
# script_brushmodel
|
||
|
|
||
|
Same as script_model, but for brush models.
|