quake3-pkarena/quake3/source/ui/ingame_options.menu

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#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
name "ingame_options"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 265 30 210 375
focusColor 1 .75 0 1
style 1
border 1
disableColor .5 .5 .5 0
itemDef {
name window
rect 10 15 200 360
style 1
backcolor 0 .1 0 1
visible 1
decoration
}
// FRAME //
itemDef {
name window
rect 0 10 64 64
style 3
background "ui/assets/ingameleftcorner.tga"
visible 1
decoration
}
itemDef {
name window
rect 64 10 32 8
style 3
background "ui/assets/ingametop.tga"
visible 1
decoration
}
itemDef {
name window
rect 144 10 32 8
style 3
background "ui/assets/ingametop.tga"
visible 1
decoration
}
itemDef {
name window
rect 157 10 64 64
style 3
background "ui/assets/ingamerightcorner.tga"
visible 1
decoration
}
itemDef {
name window
rect 74 0 73 16
style 3
background "ui/assets/ingameconnection.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 314 64 64
style 3
background "ui/assets/ingameleftcornerb.tga"
visible 1
decoration
}
itemDef {
name window
rect 157 314 64 64
style 3
background "ui/assets/ingamerightcornerb.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 64 16 84
style 3
background "ui/assets/ingameleft.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 148 16 84
style 3
background "ui/assets/ingameleft.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 232 16 84
style 3
background "ui/assets/ingameleft.tga"
visible 1
decoration
}
itemDef {
name window
rect 205 64 16 84
style 3
background "ui/assets/ingameright.tga"
visible 1
decoration
}
itemDef {
name window
rect 205 148 16 84
style 3
background "ui/assets/ingameright.tga"
visible 1
decoration
}
itemDef {
name window
rect 205 232 16 84
style 3
background "ui/assets/ingameright.tga"
visible 1
decoration
}
itemDef {
name window
rect 64 370 64 8
style 3
background "ui/assets/ingamebottom.tga"
visible 1
decoration
}
itemDef {
name window
rect 128 370 64 8
style 3
background "ui/assets/ingamebottom.tga"
visible 1
decoration
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Simple Items:"
cvar "cg_simpleItems"
rect 0 20 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Marks On Walls:"
cvar "cg_marks"
rect 0 37 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Show Floating Scores:"
cvar "cg_scorePlums"
rect 0 54 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_MULTI
text "Ejecting Brass:"
cvar "cg_brassTime"
cvarFloatList { "High" 2500 "Med" 1250 "Off" 0 }
rect 0 71 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Dynamic Lights:"
cvar "r_dynamiclight"
rect 0 88 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Identify Target:"
cvar "cg_drawCrosshairNames"
rect 0 105 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Draw Gun:"
cvar "cg_drawGun"
rect 0 122 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Low Quality Sky:"
cvar "r_fastsky"
rect 0 139 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Sync Every Frame:"
cvar "weapon 5"
rect 0 156 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Force Player Models:"
cvar "cg_forceModel"
rect 0 173 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Draw Team Overlay:"
cvar "cg_drawTeamOverlay"
rect 0 190 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Auto Download:"
cvar "cl_allowDownload"
rect 0 207 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Show Time:"
cvar "cg_drawTimer"
rect 0 224 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Voices Off:"
cvar "cg_NoVoiceChats"
rect 0 241 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Taunts Off:"
cvar "cg_noTaunt"
rect 0 258 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Voice Text Off:"
cvar "cg_noVoiceText"
rect 0 275 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Team Chats Only:"
cvar "cg_teamChatsOnly"
rect 0 292 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_MULTI
text "Statusbar:"
cvar "cg_hudfiles"
cvarStrList { Normal "ui/hud.txt" Small "ui/hud2.txt" }
rect 0 309 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
action { exec "loadhud" }
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "In Game Videos:"
cvar "r_inGameVideo"
rect 0 326 200 20
textalign ITEM_ALIGN_RIGHT
textalignx 143
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
text "Crosshair:"
ownerdraw UI_CROSSHAIR
rect 143 343 20 17
textalign ITEM_ALIGN_RIGHT
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
}
}