quake3-pkarena/quake3/source/ui/small.menu

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#include "ui/menudef.h"
// team menu
//
// defines from ui_shared.h
/*
#define ITEM_TYPE_TEXT 0 // simple text
#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
#define ITEM_TYPE_CHECKBOX 3 // check box
#define ITEM_TYPE_TEXTFIELD 4 // editable text, associated with a cvar
#define ITEM_TYPE_COMBO 5 // drop down list
#define ITEM_TYPE_LISTBOX 6 // scrollable list
#define ITEM_TYPE_MODEL 7 // model
#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
#define ITEM_ALIGN_LEFT 0 // left alignment
#define ITEM_ALIGN_CENTER 1 // center alignment
#define ITEM_ALIGN_RIGHT 2 // right alignment
#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINEDSHADOWED 5 // drop shadow ( need a color for this )
#define WINDOW_BORDER_NONE 0 // no border
#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
#define WINDOW_BORDER_HORZ 2 // horizontal borders only
#define WINDOW_BORDER_VERT 3 // vertical borders only
#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
#define WINDOW_STYLE_EMPTY 0 // no background
#define WINDOW_STYLE_FILLED 1 // filled with background color
#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
#define MENU_TRUE 1 // uh.. true
#define MENU_FALSE 0 // and false
#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
#define WINDOW_VISIBLE 0x00000004 // is visible
#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
#define WINDOW_FADINGIN 0x00000040 // fading in
#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
#define WINDOW_INTRANSITION 0x00000100 // window is in transition
#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
// cg owner draw types
// ideally these should be done outside of this file but
// this makes it much easier for the macro expansion to
// convert them for the designers ( from the .menu files )
// cg owner draw types
// ideally these should be done outside of this file but
// this makes it much easier for the macro expansion to
// convert them for the designers ( from the .menu files )
#define CG_PLAYER_ARMOR_ICON 1
#define CG_PLAYER_ARMOR_VALUE 2
#define CG_PLAYER_HEAD 3
#define CG_PLAYER_HEALTH 4
#define CG_PLAYER_AMMO_ICON 5
#define CG_PLAYER_AMMO_VALUE 6
#define CG_SELECTEDPLAYER_HEAD 7
#define CG_SELECTEDPLAYER_NAME 8
#define CG_SELECTEDPLAYER_LOCATION 9
#define CG_SELECTEDPLAYER_STATUS 10
#define CG_SELECTEDPLAYER_WEAPON 11
#define CG_SELECTEDPLAYER_POWERUP 12
#define CG_FLAGCARRIER_HEAD 13
#define CG_FLAGCARRIER_NAME 14
#define CG_FLAGCARRIER_LOCATION 15
#define CG_FLAGCARRIER_STATUS 16
#define CG_FLAGCARRIER_WEAPON 17
#define CG_FLAGCARRIER_POWERUP 18
#define CG_PLAYER_ITEM 19
#define CG_PLAYER_SCORE 20
#define CG_BLUE_FLAGHEAD 21
#define CG_BLUE_FLAGSTATUS 22
#define CG_BLUE_FLAGNAME 23
#define CG_RED_FLAGHEAD 24
#define CG_RED_FLAGSTATUS 25
#define CG_RED_FLAGNAME 26
#define CG_BLUE_SCORE 27
#define CG_RED_SCORE 28
#define CG_RED_NAME 29
#define CG_BLUE_NAME 30
#define CG_HARVESTER_SKULLS 31
#define CG_ONEFLAG_STATUS 32
#define CG_PLAYER_LOCATION 33
#define CG_TEAM_COLOR 34
#define CG_CTF_POWERUP 35
#define CG_AREA_POWERUP 36
#define CG_AREA_LAGOMETER 37
#define CG_PLAYER_HASFLAG 38
#define CG_TEAM_COLOR 39
// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
#define CG_SHOW_ANYTEAMGAME 0x00000004
#define CG_SHOW_HARVESTER 0x00000008
#define CG_SHOW_ONEFLAG 0x00000010
#define CG_SHOW_CTF 0x00000020
#define CG_SHOW_OBELISK 0x00000040
#define CG_SHOW_HEALTHCRITICAL 0x00000080
#define CG_SHOW_SINGLEPLAYER 0x00000100
#define CG_SHOW_TOURNAMENT 0x00000200
#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
#define CG_SHOW_LANPLAYONLY 0x00001000
#define CG_SHOW_2DONLY 0x10000000
*/
{
assetGlobalDef {
font "fonts/impact.ttf" // font
cursor "menu/art/3_cursor2" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
hudShader "ui/assets/hudbar.tga" //
}
// POWERUP AREA //
menuDef {
name "powerup area"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 570 220 50 100
itemDef {
name "powerupArea"
rect 0 0 40 40
visible 1
decoration
ownerdraw CG_AREA_POWERUP
special 4
align HUD_VERTICAL
}
}
// MINI_SELECTPLAYER //
menuDef {
name "miniSelectPlayer"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 3 447 155 30
itemDef {
name "miniSelectPlayerRect"
fullScreen MENU_FALSE
visible 1
rect 0 0 155 30
style 4
border 1
bordersize 1
bordercolor 0 0 0 0
backcolor 0 0 0 0
mouseEnter { show miniSelectPlayerRectAlt }
mouseExit { hide miniSelectPlayerRectAlt }
}
itemDef {
name "miniSelectPlayerRectAlt"
fullScreen MENU_FALSE
visible 0
rect 0 0 155 30
style 1
border 1
bordersize 1
bordercolor 1 1 1 1
backcolor 0 0 0 0
}
itemDef {
name "b"
rect 3 4 25 25
visible 1
ownerdraw CG_SELECTEDPLAYER_HEAD
action { open altteamMenu }
}
itemDef {
name "b"
rect 33 7 20 20
visible 1
decoration
ownerdraw CG_SELECTEDPLAYER_STATUS
}
itemDef {
name "b"
rect 65 4 20 10
visible 1
style 3
decoration
background "ui/assets/statusbar/selectedhealth.tga"
addColorRange -999 25 1 0 0 1
addColorRange 26 100 1 .75 0 1
addColorRange 101 999 1 1 1 1
ownerdraw CG_SELECTEDPLAYER_HEALTH
}
itemDef {
name "b"
rect 65 17 20 10
visible 1
style 3
decoration
background "ui/assets/statusbar/selectedarmor.tga"
addColorRange -999 25 1 0 0 1
addColorRange 26 100 1 .75 0 1
addColorRange 101 999 1 1 1 1
ownerdraw CG_SELECTEDPLAYER_ARMOR
}
itemDef {
name "b"
rect 90 7 20 20
visible 1
decoration
ownerdraw CG_SELECTEDPLAYER_WEAPON
}
itemDef {
name "b"
rect 125 7 20 20
visible 1
decoration
ownerdraw CG_SELECTEDPLAYER_POWERUP
}
}
// MINI_STATUS //
menuDef {
name "miniPlayerStatus"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 162 447 155 30
itemDef {
name "miniPlayerStatusRect"
fullScreen MENU_FALSE
visible 1
rect 0 0 155 30
style 4
border 1
bordersize 1
bordercolor 0 0 0 0
backcolor 0 0 0 0
mouseEnter { show miniPlayerStatusRectAlt }
mouseExit { hide miniPlayerStatusRectAlt }
}
itemDef {
name "miniPlayerStatusRectAlt"
fullScreen MENU_FALSE
visible 0
rect 0 0 155 30
style 1
border 1
bordersize 1
bordercolor 1 1 1 1
backcolor 0 0 0 0
}
itemDef {
name "miniAmmoValue"
rect 10 7 25 15
visible 1
decoration
textscale .33
forecolor 1 1 1 1
ownerdraw CG_PLAYER_AMMO_VALUE
addColorRange -999 5 1 0 0 1
addColorRange 6 999 1 .75 0 1
}
itemDef {
name "miniHealthValue"
rect 60 7 25 15
visible 1
decoration
forecolor 1 1 1 1
textscale .33
ownerdraw CG_PLAYER_HEALTH
addColorRange -999 25 1 0 0 1
addColorRange 26 100 1 .75 0 1
addColorRange 101 999 1 1 1 1
}
itemDef {
name "MiniArmorValue"
rect 110 7 25 15
visible 1
decoration
textscale .33
ownerdraw CG_PLAYER_ARMOR_VALUE
addColorRange -999 25 1 0 0 1
addColorRange 26 100 1 .75 0 1
addColorRange 101 999 1 1 1 1
}
}
// MINI_ITEMS //
menuDef {
name "miniItems"
fullScreen MENU_FALSE
visible MENU_TRUE
style 4
rect 321 447 155 30
itemDef {
name "miniItemRect"
fullScreen MENU_FALSE
visible 1
rect 0 0 155 30
style 4
border 1
bordersize 1
bordercolor 0 0 0 0
backcolor 0 0 0 0
mouseEnter { show miniItemRectAlt }
mouseExit { hide miniItemRectAlt }
}
itemDef {
name "miniITemRectAlt"
fullScreen MENU_FALSE
visible 0
rect 0 0 155 30
style 1
border 1
bordersize 1
bordercolor 1 1 1 1
backcolor 0 0 0 0
}
itemDef {
name "b"
rect 5 6 20 20
visible 1
decoration
ownerdraw CG_PLAYER_STATUS
}
itemDef {
name "b"
rect 45 6 20 20
visible 1
decoration
ownerdraw CG_PLAYER_ITEM
}
itemDef {
name "b"
rect 80 6 20 20
visible 1
decoration
ownerdraw CG_CTF_POWERUP
}
itemDef {
name "flag"
rect 120 4 25 25
visible 1
decoration
ownerdraw CG_PLAYER_HASFLAG
}
}
// MINI_CTF_STATUS //
menuDef {
name "miniCTFStatus"
fullScreen MENU_FALSE
visible MENU_TRUE
style 4
rect 480 447 155 30
itemDef {
name "miniCTFStatusRect"
fullScreen MENU_FALSE
visible 1
rect 0 0 155 30
style 4
border 1
bordersize 1
bordercolor 0 0 0 0
backcolor 0 0 0 0
mouseEnter { show miniCTFStatusRectAlt }
mouseExit { hide miniCTFStatusRectAlt }
}
itemDef {
name "miniCTFStatusRectAlt"
fullScreen MENU_FALSE
visible 0
rect 0 0 155 30
style 1
border 1
bordersize 1
bordercolor 1 1 1 1
backcolor 0 0 0 0
}
itemDef {
name "f"
rect 8 6 20 20
visible 1
bordercolor 1 1 1 .75
decoration
style 3
background "ui/assets/bluechip.tga"
}
itemDef {
name "miniFlagBlue"
rect 8 6 20 20
visible 1
decoration
ownerdraw CG_BLUE_FLAGSTATUS
}
itemDef {
name "miniBlueScore"
rect 25 7 30 15
visible 1
decoration
forecolor 1 1 1 1
textscale 0.33
ownerdraw CG_BLUE_SCORE
}
itemDef {
name "f"
rect 85 6 20 20
visible 1
bordercolor 1 1 1 .75
decoration
style 3
background "ui/assets/redchip.tga"
}
itemDef {
name "miniFlagRed"
rect 85 6 20 20
visible 1
decoration
ownerdraw CG_RED_FLAGSTATUS
}
itemDef {
name "miniRedScore"
rect 100 7 30 15
visible 1
decoration
forecolor 1 1 1 1
textscale 0.33
ownerdraw CG_RED_SCORE
}
}
{
menuDef {
name "altTeamMenu"
fullScreen MENU_FALSE
visible MENU_FALSE
rect 5 300 80 132
style WINDOW_STYLE_FILLED
backcolor 0 0 0.8 .25
border WINDOW_BORDER_FULL
bordersize 1
bordercolor .5 .5 1 1
itemDef {
name "Possess"
text "Possess"
textaligny 10
textalign ITEM_ALIGN_LEFT
rect 5 5 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show pbar }
}
itemDef {
name "pbar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 5 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Follow"
text "Follow"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 17 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show fbar }
}
itemDef {
name "fbar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 17 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Go To"
text "Go To"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 29 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show gbar }
}
itemDef {
name "gbar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 29 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Get"
text "Get"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 41 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show g2bar }
action { open altGetMenu }
}
itemDef {
name "g2bar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 41 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Patrol From"
text "Patrol From"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 53 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show p2bar }
}
itemDef {
name "p2bar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 53 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Patrol To"
text "Patrol To"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 65 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show p3bar }
}
itemDef {
name "p3bar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 65 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Camp Near"
text "Camp Near"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 77 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show cbar }
}
itemDef {
name "cbar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 75 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Defend"
text "Defend"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 89 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show dbar }
}
itemDef {
name "dbar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 89 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Attack"
text "Attack"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 101 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show abar }
}
itemDef {
name "abar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 101 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Drop Command"
text "Drop Command"
textaligny 10
textalign ITEM_ALIGN_Left
rect 5 113 75 10
visible 1
textscale 0.22
mouseEnter { hide highlight ; show dcbar }
}
itemDef {
name "dcbar"
group "highlight"
style WINDOW_STYLE_FILLED
rect 0 113 79 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
}
menuDef {
name "altGetMenu"
fullScreen MENU_FALSE
visible MENU_FALSE
rect 86 338 85 35
style WINDOW_STYLE_FILLED
backcolor 0 0 0.8 .25
border WINDOW_BORDER_FULL
bordersize 1
bordercolor .5 .5 1 1
itemDef {
name "Enemy Flag"
text "Enemy Flag"
textaligny 10
textalign ITEM_ALIGN_LEFT
rect 5 3 80 10
visible 1
textscale 0.22
mouseEnter { hide highlight2 ; show efbar }
action { close altGetMenu ; close altTeamMenu ; orders get flag }
}
itemDef {
name "efbar"
group "highlight2"
style WINDOW_STYLE_FILLED
rect 0 3 84 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
itemDef {
name "Rocket Launcher"
text "Rocket Launcher"
textaligny 10
textalign ITEM_ALIGN_LEFT
rect 5 17 80 10
visible 1
textscale 0.22
mouseEnter { hide highlight2 ; show rlbar }
action { close altGetMenu ; close altTeamMenu ; orders get rocketlauncher }
}
itemDef {
name "rlbar"
group "highlight2"
style WINDOW_STYLE_FILLED
rect 0 17 84 13
visible 0
backcolor 0.8 0.8 0.8 0.3
decoration
}
}
}