#include "ui/menudef.h" // team menu // // defines from ui_shared.h /* #define ITEM_TYPE_TEXT 0 // simple text #define ITEM_TYPE_BUTTON 1 // button, basically text with a border #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped #define ITEM_TYPE_CHECKBOX 3 // check box #define ITEM_TYPE_TEXTFIELD 4 // editable text, associated with a cvar #define ITEM_TYPE_COMBO 5 // drop down list #define ITEM_TYPE_LISTBOX 6 // scrollable list #define ITEM_TYPE_MODEL 7 // model #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is #define ITEM_ALIGN_LEFT 0 // left alignment #define ITEM_ALIGN_CENTER 1 // center alignment #define ITEM_ALIGN_RIGHT 2 // right alignment #define ITEM_TEXTSTYLE_NORMAL 0 // normal text #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINEDSHADOWED 5 // drop shadow ( need a color for this ) #define WINDOW_BORDER_NONE 0 // no border #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) #define WINDOW_BORDER_HORZ 2 // horizontal borders only #define WINDOW_BORDER_VERT 3 // vertical borders only #define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars #define WINDOW_STYLE_EMPTY 0 // no background #define WINDOW_STYLE_FILLED 1 // filled with background color #define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color #define WINDOW_STYLE_SHADER 3 // gradient bar based on background color #define MENU_TRUE 1 // uh.. true #define MENU_FALSE 0 // and false #define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive #define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive #define WINDOW_VISIBLE 0x00000004 // is visible #define WINDOW_GREY 0x00000008 // is visible but grey ( non-active ) #define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc.. #define WINDOW_FADINGOUT 0x00000020 // fading out, non-active #define WINDOW_FADINGIN 0x00000040 // fading in #define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive #define WINDOW_INTRANSITION 0x00000100 // window is in transition #define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not ) // cg owner draw types // ideally these should be done outside of this file but // this makes it much easier for the macro expansion to // convert them for the designers ( from the .menu files ) // cg owner draw types // ideally these should be done outside of this file but // this makes it much easier for the macro expansion to // convert them for the designers ( from the .menu files ) #define CG_PLAYER_ARMOR_ICON 1 #define CG_PLAYER_ARMOR_VALUE 2 #define CG_PLAYER_HEAD 3 #define CG_PLAYER_HEALTH 4 #define CG_PLAYER_AMMO_ICON 5 #define CG_PLAYER_AMMO_VALUE 6 #define CG_SELECTEDPLAYER_HEAD 7 #define CG_SELECTEDPLAYER_NAME 8 #define CG_SELECTEDPLAYER_LOCATION 9 #define CG_SELECTEDPLAYER_STATUS 10 #define CG_SELECTEDPLAYER_WEAPON 11 #define CG_SELECTEDPLAYER_POWERUP 12 #define CG_FLAGCARRIER_HEAD 13 #define CG_FLAGCARRIER_NAME 14 #define CG_FLAGCARRIER_LOCATION 15 #define CG_FLAGCARRIER_STATUS 16 #define CG_FLAGCARRIER_WEAPON 17 #define CG_FLAGCARRIER_POWERUP 18 #define CG_PLAYER_ITEM 19 #define CG_PLAYER_SCORE 20 #define CG_BLUE_FLAGHEAD 21 #define CG_BLUE_FLAGSTATUS 22 #define CG_BLUE_FLAGNAME 23 #define CG_RED_FLAGHEAD 24 #define CG_RED_FLAGSTATUS 25 #define CG_RED_FLAGNAME 26 #define CG_BLUE_SCORE 27 #define CG_RED_SCORE 28 #define CG_RED_NAME 29 #define CG_BLUE_NAME 30 #define CG_HARVESTER_SKULLS 31 #define CG_ONEFLAG_STATUS 32 #define CG_PLAYER_LOCATION 33 #define CG_TEAM_COLOR 34 #define CG_CTF_POWERUP 35 #define CG_AREA_POWERUP 36 #define CG_AREA_LAGOMETER 37 #define CG_PLAYER_HASFLAG 38 #define CG_TEAM_COLOR 39 // display flags #define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 #define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 #define CG_SHOW_ANYTEAMGAME 0x00000004 #define CG_SHOW_HARVESTER 0x00000008 #define CG_SHOW_ONEFLAG 0x00000010 #define CG_SHOW_CTF 0x00000020 #define CG_SHOW_OBELISK 0x00000040 #define CG_SHOW_HEALTHCRITICAL 0x00000080 #define CG_SHOW_SINGLEPLAYER 0x00000100 #define CG_SHOW_TOURNAMENT 0x00000200 #define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 #define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 #define CG_SHOW_LANPLAYONLY 0x00001000 #define CG_SHOW_2DONLY 0x10000000 */ { assetGlobalDef { font "fonts/impact.ttf" // font cursor "menu/art/3_cursor2" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowX 5 // x amount for shadow offset shadowY 5 // y amount for shadow offset shadowColor 0.1 0.1 0.1 0.25 // shadow color hudShader "ui/assets/hudbar.tga" // } // POWERUP AREA // menuDef { name "powerup area" fullScreen MENU_FALSE visible MENU_TRUE rect 570 220 50 100 itemDef { name "powerupArea" rect 0 0 40 40 visible 1 decoration ownerdraw CG_AREA_POWERUP special 4 align HUD_VERTICAL } } // MINI_SELECTPLAYER // menuDef { name "miniSelectPlayer" fullScreen MENU_FALSE visible MENU_TRUE rect 3 447 155 30 itemDef { name "miniSelectPlayerRect" fullScreen MENU_FALSE visible 1 rect 0 0 155 30 style 4 border 1 bordersize 1 bordercolor 0 0 0 0 backcolor 0 0 0 0 mouseEnter { show miniSelectPlayerRectAlt } mouseExit { hide miniSelectPlayerRectAlt } } itemDef { name "miniSelectPlayerRectAlt" fullScreen MENU_FALSE visible 0 rect 0 0 155 30 style 1 border 1 bordersize 1 bordercolor 1 1 1 1 backcolor 0 0 0 0 } itemDef { name "b" rect 3 4 25 25 visible 1 ownerdraw CG_SELECTEDPLAYER_HEAD action { open altteamMenu } } itemDef { name "b" rect 33 7 20 20 visible 1 decoration ownerdraw CG_SELECTEDPLAYER_STATUS } itemDef { name "b" rect 65 4 20 10 visible 1 style 3 decoration background "ui/assets/statusbar/selectedhealth.tga" addColorRange -999 25 1 0 0 1 addColorRange 26 100 1 .75 0 1 addColorRange 101 999 1 1 1 1 ownerdraw CG_SELECTEDPLAYER_HEALTH } itemDef { name "b" rect 65 17 20 10 visible 1 style 3 decoration background "ui/assets/statusbar/selectedarmor.tga" addColorRange -999 25 1 0 0 1 addColorRange 26 100 1 .75 0 1 addColorRange 101 999 1 1 1 1 ownerdraw CG_SELECTEDPLAYER_ARMOR } itemDef { name "b" rect 90 7 20 20 visible 1 decoration ownerdraw CG_SELECTEDPLAYER_WEAPON } itemDef { name "b" rect 125 7 20 20 visible 1 decoration ownerdraw CG_SELECTEDPLAYER_POWERUP } } // MINI_STATUS // menuDef { name "miniPlayerStatus" fullScreen MENU_FALSE visible MENU_TRUE rect 162 447 155 30 itemDef { name "miniPlayerStatusRect" fullScreen MENU_FALSE visible 1 rect 0 0 155 30 style 4 border 1 bordersize 1 bordercolor 0 0 0 0 backcolor 0 0 0 0 mouseEnter { show miniPlayerStatusRectAlt } mouseExit { hide miniPlayerStatusRectAlt } } itemDef { name "miniPlayerStatusRectAlt" fullScreen MENU_FALSE visible 0 rect 0 0 155 30 style 1 border 1 bordersize 1 bordercolor 1 1 1 1 backcolor 0 0 0 0 } itemDef { name "miniAmmoValue" rect 10 7 25 15 visible 1 decoration textscale .33 forecolor 1 1 1 1 ownerdraw CG_PLAYER_AMMO_VALUE addColorRange -999 5 1 0 0 1 addColorRange 6 999 1 .75 0 1 } itemDef { name "miniHealthValue" rect 60 7 25 15 visible 1 decoration forecolor 1 1 1 1 textscale .33 ownerdraw CG_PLAYER_HEALTH addColorRange -999 25 1 0 0 1 addColorRange 26 100 1 .75 0 1 addColorRange 101 999 1 1 1 1 } itemDef { name "MiniArmorValue" rect 110 7 25 15 visible 1 decoration textscale .33 ownerdraw CG_PLAYER_ARMOR_VALUE addColorRange -999 25 1 0 0 1 addColorRange 26 100 1 .75 0 1 addColorRange 101 999 1 1 1 1 } } // MINI_ITEMS // menuDef { name "miniItems" fullScreen MENU_FALSE visible MENU_TRUE style 4 rect 321 447 155 30 itemDef { name "miniItemRect" fullScreen MENU_FALSE visible 1 rect 0 0 155 30 style 4 border 1 bordersize 1 bordercolor 0 0 0 0 backcolor 0 0 0 0 mouseEnter { show miniItemRectAlt } mouseExit { hide miniItemRectAlt } } itemDef { name "miniITemRectAlt" fullScreen MENU_FALSE visible 0 rect 0 0 155 30 style 1 border 1 bordersize 1 bordercolor 1 1 1 1 backcolor 0 0 0 0 } itemDef { name "b" rect 5 6 20 20 visible 1 decoration ownerdraw CG_PLAYER_STATUS } itemDef { name "b" rect 45 6 20 20 visible 1 decoration ownerdraw CG_PLAYER_ITEM } itemDef { name "b" rect 80 6 20 20 visible 1 decoration ownerdraw CG_CTF_POWERUP } itemDef { name "flag" rect 120 4 25 25 visible 1 decoration ownerdraw CG_PLAYER_HASFLAG } } // MINI_CTF_STATUS // menuDef { name "miniCTFStatus" fullScreen MENU_FALSE visible MENU_TRUE style 4 rect 480 447 155 30 itemDef { name "miniCTFStatusRect" fullScreen MENU_FALSE visible 1 rect 0 0 155 30 style 4 border 1 bordersize 1 bordercolor 0 0 0 0 backcolor 0 0 0 0 mouseEnter { show miniCTFStatusRectAlt } mouseExit { hide miniCTFStatusRectAlt } } itemDef { name "miniCTFStatusRectAlt" fullScreen MENU_FALSE visible 0 rect 0 0 155 30 style 1 border 1 bordersize 1 bordercolor 1 1 1 1 backcolor 0 0 0 0 } itemDef { name "f" rect 8 6 20 20 visible 1 bordercolor 1 1 1 .75 decoration style 3 background "ui/assets/bluechip.tga" } itemDef { name "miniFlagBlue" rect 8 6 20 20 visible 1 decoration ownerdraw CG_BLUE_FLAGSTATUS } itemDef { name "miniBlueScore" rect 25 7 30 15 visible 1 decoration forecolor 1 1 1 1 textscale 0.33 ownerdraw CG_BLUE_SCORE } itemDef { name "f" rect 85 6 20 20 visible 1 bordercolor 1 1 1 .75 decoration style 3 background "ui/assets/redchip.tga" } itemDef { name "miniFlagRed" rect 85 6 20 20 visible 1 decoration ownerdraw CG_RED_FLAGSTATUS } itemDef { name "miniRedScore" rect 100 7 30 15 visible 1 decoration forecolor 1 1 1 1 textscale 0.33 ownerdraw CG_RED_SCORE } } { menuDef { name "altTeamMenu" fullScreen MENU_FALSE visible MENU_FALSE rect 5 300 80 132 style WINDOW_STYLE_FILLED backcolor 0 0 0.8 .25 border WINDOW_BORDER_FULL bordersize 1 bordercolor .5 .5 1 1 itemDef { name "Possess" text "Possess" textaligny 10 textalign ITEM_ALIGN_LEFT rect 5 5 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show pbar } } itemDef { name "pbar" group "highlight" style WINDOW_STYLE_FILLED rect 0 5 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Follow" text "Follow" textaligny 10 textalign ITEM_ALIGN_Left rect 5 17 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show fbar } } itemDef { name "fbar" group "highlight" style WINDOW_STYLE_FILLED rect 0 17 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Go To" text "Go To" textaligny 10 textalign ITEM_ALIGN_Left rect 5 29 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show gbar } } itemDef { name "gbar" group "highlight" style WINDOW_STYLE_FILLED rect 0 29 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Get" text "Get" textaligny 10 textalign ITEM_ALIGN_Left rect 5 41 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show g2bar } action { open altGetMenu } } itemDef { name "g2bar" group "highlight" style WINDOW_STYLE_FILLED rect 0 41 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Patrol From" text "Patrol From" textaligny 10 textalign ITEM_ALIGN_Left rect 5 53 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show p2bar } } itemDef { name "p2bar" group "highlight" style WINDOW_STYLE_FILLED rect 0 53 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Patrol To" text "Patrol To" textaligny 10 textalign ITEM_ALIGN_Left rect 5 65 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show p3bar } } itemDef { name "p3bar" group "highlight" style WINDOW_STYLE_FILLED rect 0 65 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Camp Near" text "Camp Near" textaligny 10 textalign ITEM_ALIGN_Left rect 5 77 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show cbar } } itemDef { name "cbar" group "highlight" style WINDOW_STYLE_FILLED rect 0 75 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Defend" text "Defend" textaligny 10 textalign ITEM_ALIGN_Left rect 5 89 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show dbar } } itemDef { name "dbar" group "highlight" style WINDOW_STYLE_FILLED rect 0 89 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Attack" text "Attack" textaligny 10 textalign ITEM_ALIGN_Left rect 5 101 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show abar } } itemDef { name "abar" group "highlight" style WINDOW_STYLE_FILLED rect 0 101 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Drop Command" text "Drop Command" textaligny 10 textalign ITEM_ALIGN_Left rect 5 113 75 10 visible 1 textscale 0.22 mouseEnter { hide highlight ; show dcbar } } itemDef { name "dcbar" group "highlight" style WINDOW_STYLE_FILLED rect 0 113 79 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } } menuDef { name "altGetMenu" fullScreen MENU_FALSE visible MENU_FALSE rect 86 338 85 35 style WINDOW_STYLE_FILLED backcolor 0 0 0.8 .25 border WINDOW_BORDER_FULL bordersize 1 bordercolor .5 .5 1 1 itemDef { name "Enemy Flag" text "Enemy Flag" textaligny 10 textalign ITEM_ALIGN_LEFT rect 5 3 80 10 visible 1 textscale 0.22 mouseEnter { hide highlight2 ; show efbar } action { close altGetMenu ; close altTeamMenu ; orders get flag } } itemDef { name "efbar" group "highlight2" style WINDOW_STYLE_FILLED rect 0 3 84 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } itemDef { name "Rocket Launcher" text "Rocket Launcher" textaligny 10 textalign ITEM_ALIGN_LEFT rect 5 17 80 10 visible 1 textscale 0.22 mouseEnter { hide highlight2 ; show rlbar } action { close altGetMenu ; close altTeamMenu ; orders get rocketlauncher } } itemDef { name "rlbar" group "highlight2" style WINDOW_STYLE_FILLED rect 0 17 84 13 visible 0 backcolor 0.8 0.8 0.8 0.3 decoration } } }